gtkradiant/radiant/brushmanip.cpp

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/*
Copyright (C) 1999-2006 Id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "brushmanip.h"
#include "gtkutil/widget.h"
#include "gtkutil/menu.h"
#include "gtkmisc.h"
#include "brushnode.h"
#include "map.h"
#include "texwindow.h"
#include "gtkdlgs.h"
#include "commands.h"
#include "mainframe.h"
#include "dialog.h"
#include "xywindow.h"
#include "preferences.h"
#include <list>
void Brush_ConstructCuboid(Brush& brush, const AABB& bounds, const char* shader, const TextureProjection& projection)
{
const unsigned char box[3][2] = { { 0, 1 }, { 2, 0 }, { 1, 2 } };
Vector3 mins(vector3_subtracted(bounds.origin, bounds.extents));
Vector3 maxs(vector3_added(bounds.origin, bounds.extents));
brush.clear();
brush.reserve(6);
{
for(int i=0; i < 3; ++i)
{
Vector3 planepts1(maxs);
Vector3 planepts2(maxs);
planepts2[box[i][0]] = mins[box[i][0]];
planepts1[box[i][1]] = mins[box[i][1]];
brush.addPlane(maxs, planepts1, planepts2, shader, projection);
}
}
{
for(int i=0; i < 3; ++i)
{
Vector3 planepts1(mins);
Vector3 planepts2(mins);
planepts1[box[i][0]] = maxs[box[i][0]];
planepts2[box[i][1]] = maxs[box[i][1]];
brush.addPlane(mins, planepts1, planepts2, shader, projection);
}
}
}
inline float max_extent(const Vector3& extents)
{
return std::max(std::max(extents[0], extents[1]), extents[2]);
}
inline float max_extent_2d(const Vector3& extents, int axis)
{
switch(axis)
{
case 0:
return std::max(extents[1], extents[2]);
case 1:
return std::max(extents[0], extents[2]);
default:
return std::max(extents[0], extents[1]);
}
}
const std::size_t c_brushPrism_minSides = 3;
const std::size_t c_brushPrism_maxSides = c_brush_maxFaces - 2;
const char* const c_brushPrism_name = "brushPrism";
void Brush_ConstructPrism(Brush& brush, const AABB& bounds, std::size_t sides, int axis, const char* shader, const TextureProjection& projection)
{
if(sides < c_brushPrism_minSides)
{
globalErrorStream() << c_brushPrism_name << ": sides " << Unsigned(sides) << ": too few sides, minimum is " << Unsigned(c_brushPrism_minSides) << "\n";
return;
}
if(sides > c_brushPrism_maxSides)
{
globalErrorStream() << c_brushPrism_name << ": sides " << Unsigned(sides) << ": too many sides, maximum is " << Unsigned(c_brushPrism_maxSides) << "\n";
return;
}
brush.clear();
brush.reserve(sides+2);
Vector3 mins(vector3_subtracted(bounds.origin, bounds.extents));
Vector3 maxs(vector3_added(bounds.origin, bounds.extents));
float radius = max_extent_2d(bounds.extents, axis);
const Vector3& mid = bounds.origin;
Vector3 planepts[3];
planepts[2][(axis+1)%3] = mins[(axis+1)%3];
planepts[2][(axis+2)%3] = mins[(axis+2)%3];
planepts[2][axis] = maxs[axis];
planepts[1][(axis+1)%3] = maxs[(axis+1)%3];
planepts[1][(axis+2)%3] = mins[(axis+2)%3];
planepts[1][axis] = maxs[axis];
planepts[0][(axis+1)%3] = maxs[(axis+1)%3];
planepts[0][(axis+2)%3] = maxs[(axis+2)%3];
planepts[0][axis] = maxs[axis];
brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
planepts[0][(axis+1)%3] = mins[(axis+1)%3];
planepts[0][(axis+2)%3] = mins[(axis+2)%3];
planepts[0][axis] = mins[axis];
planepts[1][(axis+1)%3] = maxs[(axis+1)%3];
planepts[1][(axis+2)%3] = mins[(axis+2)%3];
planepts[1][axis] = mins[axis];
planepts[2][(axis+1)%3] = maxs[(axis+1)%3];
planepts[2][(axis+2)%3] = maxs[(axis+2)%3];
planepts[2][axis] = mins[axis];
brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
for (std::size_t i=0 ; i<sides ; ++i)
{
double sv = sin (i*3.14159265*2/sides);
double cv = cos (i*3.14159265*2/sides);
planepts[0][(axis+1)%3] = static_cast<float>(floor(mid[(axis+1)%3]+radius*cv+0.5));
planepts[0][(axis+2)%3] = static_cast<float>(floor(mid[(axis+2)%3]+radius*sv+0.5));
planepts[0][axis] = mins[axis];
planepts[1][(axis+1)%3] = planepts[0][(axis+1)%3];
planepts[1][(axis+2)%3] = planepts[0][(axis+2)%3];
planepts[1][axis] = maxs[axis];
planepts[2][(axis+1)%3] = static_cast<float>(floor(planepts[0][(axis+1)%3] - radius*sv + 0.5));
planepts[2][(axis+2)%3] = static_cast<float>(floor(planepts[0][(axis+2)%3] + radius*cv + 0.5));
planepts[2][axis] = maxs[axis];
brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
}
}
const std::size_t c_brushCone_minSides = 3;
const std::size_t c_brushCone_maxSides = 32;
const char* const c_brushCone_name = "brushCone";
void Brush_ConstructCone(Brush& brush, const AABB& bounds, std::size_t sides, const char* shader, const TextureProjection& projection)
{
if(sides < c_brushCone_minSides)
{
globalErrorStream() << c_brushCone_name << ": sides " << Unsigned(sides) << ": too few sides, minimum is " << Unsigned(c_brushCone_minSides) << "\n";
return;
}
if(sides > c_brushCone_maxSides)
{
globalErrorStream() << c_brushCone_name << ": sides " << Unsigned(sides) << ": too many sides, maximum is " << Unsigned(c_brushCone_maxSides) << "\n";
return;
}
brush.clear();
brush.reserve(sides+1);
Vector3 mins(vector3_subtracted(bounds.origin, bounds.extents));
Vector3 maxs(vector3_added(bounds.origin, bounds.extents));
float radius = max_extent(bounds.extents);
const Vector3& mid = bounds.origin;
Vector3 planepts[3];
planepts[0][0] = mins[0];planepts[0][1] = mins[1];planepts[0][2] = mins[2];
planepts[1][0] = maxs[0];planepts[1][1] = mins[1];planepts[1][2] = mins[2];
planepts[2][0] = maxs[0];planepts[2][1] = maxs[1];planepts[2][2] = mins[2];
brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
for (std::size_t i=0 ; i<sides ; ++i)
{
double sv = sin (i*3.14159265*2/sides);
double cv = cos (i*3.14159265*2/sides);
planepts[0][0] = static_cast<float>(floor(mid[0]+radius*cv+0.5));
planepts[0][1] = static_cast<float>(floor(mid[1]+radius*sv+0.5));
planepts[0][2] = mins[2];
planepts[1][0] = mid[0];
planepts[1][1] = mid[1];
planepts[1][2] = maxs[2];
planepts[2][0] = static_cast<float>(floor(planepts[0][0] - radius * sv + 0.5));
planepts[2][1] = static_cast<float>(floor(planepts[0][1] + radius * cv + 0.5));
planepts[2][2] = maxs[2];
brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
}
}
const std::size_t c_brushSphere_minSides = 3;
const std::size_t c_brushSphere_maxSides = 7;
const char* const c_brushSphere_name = "brushSphere";
void Brush_ConstructSphere(Brush& brush, const AABB& bounds, std::size_t sides, const char* shader, const TextureProjection& projection)
{
if(sides < c_brushSphere_minSides)
{
globalErrorStream() << c_brushSphere_name << ": sides " << Unsigned(sides) << ": too few sides, minimum is " << Unsigned(c_brushSphere_minSides) << "\n";
return;
}
if(sides > c_brushSphere_maxSides)
{
globalErrorStream() << c_brushSphere_name << ": sides " << Unsigned(sides) << ": too many sides, maximum is " << Unsigned(c_brushSphere_maxSides) << "\n";
return;
}
brush.clear();
brush.reserve(sides*sides);
float radius = max_extent(bounds.extents);
const Vector3& mid = bounds.origin;
Vector3 planepts[3];
double dt = 2 * c_pi / sides;
double dp = c_pi / sides;
for(std::size_t i=0; i < sides; i++)
{
for(std::size_t j=0;j < sides-1; j++)
{
double t = i * dt;
double p = float(j * dp - c_pi / 2);
planepts[0] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t, p), radius));
planepts[1] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t, p + dp), radius));
planepts[2] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t + dt, p + dp), radius));
brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
}
}
{
double p = (sides - 1) * dp - c_pi / 2;
for(std::size_t i = 0; i < sides; i++)
{
double t = i * dt;
planepts[0] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t, p), radius));
planepts[1] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t + dt, p + dp), radius));
planepts[2] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t + dt, p), radius));
brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
}
}
}
int GetViewAxis()
{
switch(GlobalXYWnd_getCurrentViewType())
{
case XY:
return 2;
case XZ:
return 1;
case YZ:
return 0;
}
return 2;
}
void Brush_ConstructPrefab(Brush& brush, EBrushPrefab type, const AABB& bounds, std::size_t sides, const char* shader, const TextureProjection& projection)
{
switch(type)
{
case eBrushCuboid:
{
UndoableCommand undo("brushCuboid");
Brush_ConstructCuboid(brush, bounds, shader, projection);
}
break;
case eBrushPrism:
{
int axis = GetViewAxis();
StringOutputStream command;
command << c_brushPrism_name << " -sides " << Unsigned(sides) << " -axis " << axis;
UndoableCommand undo(command.c_str());
Brush_ConstructPrism(brush, bounds, sides, axis, shader, projection);
}
break;
case eBrushCone:
{
StringOutputStream command;
command << c_brushCone_name << " -sides " << Unsigned(sides);
UndoableCommand undo(command.c_str());
Brush_ConstructCone(brush, bounds, sides, shader, projection);
}
break;
case eBrushSphere:
{
StringOutputStream command;
command << c_brushSphere_name << " -sides " << Unsigned(sides);
UndoableCommand undo(command.c_str());
Brush_ConstructSphere(brush, bounds, sides, shader, projection);
}
break;
}
}
void ConstructRegionBrushes(scene::Node* brushes[6], const Vector3& region_mins, const Vector3& region_maxs)
{
{
// set mins
Vector3 mins(region_mins[0]-32, region_mins[1]-32, region_mins[2]-32);
// vary maxs
for(std::size_t i=0; i<3; i++)
{
Vector3 maxs(region_maxs[0]+32, region_maxs[1]+32, region_maxs[2]+32);
maxs[i] = region_mins[i];
Brush_ConstructCuboid(*Node_getBrush(*brushes[i]), aabb_for_minmax(mins, maxs), texdef_name_default(), TextureProjection());
}
}
{
// set maxs
Vector3 maxs(region_maxs[0]+32, region_maxs[1]+32, region_maxs[2]+32);
// vary mins
for(std::size_t i=0; i<3; i++)
{
Vector3 mins(region_mins[0]-32, region_mins[1]-32, region_mins[2]-32);
mins[i] = region_maxs[i];
Brush_ConstructCuboid(*Node_getBrush(*brushes[i+3]), aabb_for_minmax(mins, maxs), texdef_name_default(), TextureProjection());
}
}
}
class FaceSetTexdef
{
const TextureProjection& m_projection;
public:
FaceSetTexdef(const TextureProjection& projection) : m_projection(projection)
{
}
void operator()(Face& face) const
{
face.SetTexdef(m_projection);
}
};
void Scene_BrushSetTexdef_Selected(scene::Graph& graph, const TextureProjection& projection)
{
Scene_ForEachSelectedBrush_ForEachFace(graph, FaceSetTexdef(projection));
SceneChangeNotify();
}
void Scene_BrushSetTexdef_Component_Selected(scene::Graph& graph, const TextureProjection& projection)
{
Scene_ForEachSelectedBrushFace(graph, FaceSetTexdef(projection));
SceneChangeNotify();
}
class FaceSetFlags
{
const ContentsFlagsValue& m_projection;
public:
FaceSetFlags(const ContentsFlagsValue& flags) : m_projection(flags)
{
}
void operator()(Face& face) const
{
face.SetFlags(m_projection);
}
};
void Scene_BrushSetFlags_Selected(scene::Graph& graph, const ContentsFlagsValue& flags)
{
Scene_ForEachSelectedBrush_ForEachFace(graph, FaceSetFlags(flags));
SceneChangeNotify();
}
void Scene_BrushSetFlags_Component_Selected(scene::Graph& graph, const ContentsFlagsValue& flags)
{
Scene_ForEachSelectedBrushFace(graph, FaceSetFlags(flags));
SceneChangeNotify();
}
class FaceShiftTexdef
{
float m_s, m_t;
public:
FaceShiftTexdef(float s, float t) : m_s(s), m_t(t)
{
}
void operator()(Face& face) const
{
face.ShiftTexdef(m_s, m_t);
}
};
void Scene_BrushShiftTexdef_Selected(scene::Graph& graph, float s, float t)
{
Scene_ForEachSelectedBrush_ForEachFace(graph, FaceShiftTexdef(s, t));
SceneChangeNotify();
}
void Scene_BrushShiftTexdef_Component_Selected(scene::Graph& graph, float s, float t)
{
Scene_ForEachSelectedBrushFace(graph, FaceShiftTexdef(s, t));
SceneChangeNotify();
}
class FaceScaleTexdef
{
float m_s, m_t;
public:
FaceScaleTexdef(float s, float t) : m_s(s), m_t(t)
{
}
void operator()(Face& face) const
{
face.ScaleTexdef(m_s, m_t);
}
};
void Scene_BrushScaleTexdef_Selected(scene::Graph& graph, float s, float t)
{
Scene_ForEachSelectedBrush_ForEachFace(graph, FaceScaleTexdef(s, t));
SceneChangeNotify();
}
void Scene_BrushScaleTexdef_Component_Selected(scene::Graph& graph, float s, float t)
{
Scene_ForEachSelectedBrushFace(graph, FaceScaleTexdef(s, t));
SceneChangeNotify();
}
class FaceRotateTexdef
{
float m_angle;
public:
FaceRotateTexdef(float angle) : m_angle(angle)
{
}
void operator()(Face& face) const
{
face.RotateTexdef(m_angle);
}
};
void Scene_BrushRotateTexdef_Selected(scene::Graph& graph, float angle)
{
Scene_ForEachSelectedBrush_ForEachFace(graph, FaceRotateTexdef(angle));
SceneChangeNotify();
}
void Scene_BrushRotateTexdef_Component_Selected(scene::Graph& graph, float angle)
{
Scene_ForEachSelectedBrushFace(graph, FaceRotateTexdef(angle));
SceneChangeNotify();
}
class FaceSetShader
{
const char* m_name;
public:
FaceSetShader(const char* name) : m_name(name) {}
void operator()(Face& face) const
{
face.SetShader(m_name);
}
};
void Scene_BrushSetShader_Selected(scene::Graph& graph, const char* name)
{
Scene_ForEachSelectedBrush_ForEachFace(graph, FaceSetShader(name));
SceneChangeNotify();
}
void Scene_BrushSetShader_Component_Selected(scene::Graph& graph, const char* name)
{
Scene_ForEachSelectedBrushFace(graph, FaceSetShader(name));
SceneChangeNotify();
}
class FaceSetDetail
{
bool m_detail;
public:
FaceSetDetail(bool detail) : m_detail(detail)
{
}
void operator()(Face& face) const
{
face.setDetail(m_detail);
}
};
void Scene_BrushSetDetail_Selected(scene::Graph& graph, bool detail)
{
Scene_ForEachSelectedBrush_ForEachFace(graph, FaceSetDetail(detail));
SceneChangeNotify();
}
bool Face_FindReplaceShader(Face& face, const char* find, const char* replace)
{
if(shader_equal(face.GetShader(), find))
{
face.SetShader(replace);
return true;
}
return false;
}
class FaceFindReplaceShader
{
const char* m_find;
const char* m_replace;
public:
FaceFindReplaceShader(const char* find, const char* replace) : m_find(find), m_replace(replace)
{
}
void operator()(Face& face) const
{
Face_FindReplaceShader(face, m_find, m_replace);
}
};
void Scene_BrushFindReplaceShader(scene::Graph& graph, const char* find, const char* replace)
{
Scene_ForEachBrush_ForEachFace(graph, FaceFindReplaceShader(find, replace));
}
void Scene_BrushFindReplaceShader_Selected(scene::Graph& graph, const char* find, const char* replace)
{
Scene_ForEachSelectedBrush_ForEachFace(graph, FaceFindReplaceShader(find, replace));
}
void Scene_BrushFindReplaceShader_Component_Selected(scene::Graph& graph, const char* find, const char* replace)
{
Scene_ForEachSelectedBrushFace(graph, FaceFindReplaceShader(find, replace));
}
class FaceFitTexture
{
float m_s_repeat, m_t_repeat;
public:
FaceFitTexture(float s_repeat, float t_repeat) : m_s_repeat(s_repeat), m_t_repeat(t_repeat)
{
}
void operator()(Face& face) const
{
face.FitTexture(m_s_repeat, m_t_repeat);
}
};
void Scene_BrushFitTexture_Selected(scene::Graph& graph, float s_repeat, float t_repeat)
{
Scene_ForEachSelectedBrush_ForEachFace(graph, FaceFitTexture(s_repeat, t_repeat));
SceneChangeNotify();
}
void Scene_BrushFitTexture_Component_Selected(scene::Graph& graph, float s_repeat, float t_repeat)
{
Scene_ForEachSelectedBrushFace(graph, FaceFitTexture(s_repeat, t_repeat));
SceneChangeNotify();
}
TextureProjection g_defaultTextureProjection;
const TextureProjection& TextureTransform_getDefault()
{
TexDef_Construct_Default(g_defaultTextureProjection);
return g_defaultTextureProjection;
}
void Scene_BrushConstructPrefab(scene::Graph& graph, EBrushPrefab type, std::size_t sides, const char* shader)
{
if(GlobalSelectionSystem().countSelected() != 0)
{
const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path();
Brush* brush = Node_getBrush(path.top());
if(brush != 0)
{
AABB bounds = brush->localAABB(); // copy bounds because the brush will be modified
Brush_ConstructPrefab(*brush, type, bounds, sides, shader, TextureTransform_getDefault());
SceneChangeNotify();
}
}
}
void Scene_BrushResize_Selected(scene::Graph& graph, const AABB& bounds, const char* shader)
{
if(GlobalSelectionSystem().countSelected() != 0)
{
const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path();
Brush* brush = Node_getBrush(path.top());
if(brush != 0)
{
Brush_ConstructCuboid(*brush, bounds, shader, TextureTransform_getDefault());
SceneChangeNotify();
}
}
}
bool Brush_hasShader(const Brush& brush, const char* name)
{
for(Brush::const_iterator i = brush.begin(); i != brush.end(); ++i)
{
if(shader_equal((*i)->GetShader(), name))
{
return true;
}
}
return false;
}
class BrushSelectByShaderWalker : public scene::Graph::Walker
{
const char* m_name;
public:
BrushSelectByShaderWalker(const char* name)
: m_name(name)
{
}
bool pre(const scene::Path& path, scene::Instance& instance) const
{
if(path.top().get().visible())
{
Brush* brush = Node_getBrush(path.top());
if(brush != 0 && Brush_hasShader(*brush, m_name))
{
Instance_getSelectable(instance)->setSelected(true);
}
}
return true;
}
};
void Scene_BrushSelectByShader(scene::Graph& graph, const char* name)
{
graph.traverse(BrushSelectByShaderWalker(name));
}
class FaceSelectByShader
{
const char* m_name;
public:
FaceSelectByShader(const char* name)
: m_name(name)
{
}
void operator()(FaceInstance& face) const
{
if(shader_equal(face.getFace().GetShader(), m_name))
{
face.setSelected(SelectionSystem::eFace, true);
}
}
};
void Scene_BrushSelectByShader_Component(scene::Graph& graph, const char* name)
{
Scene_ForEachSelectedBrush_ForEachFaceInstance(graph, FaceSelectByShader(name));
}
class FaceGetTexdef
{
TextureProjection& m_projection;
mutable bool m_done;
public:
FaceGetTexdef(TextureProjection& projection)
: m_projection(projection), m_done(false)
{
}
void operator()(Face& face) const
{
if(!m_done)
{
m_done = true;
face.GetTexdef(m_projection);
}
}
};
void Scene_BrushGetTexdef_Selected(scene::Graph& graph, TextureProjection& projection)
{
Scene_ForEachSelectedBrush_ForEachFace(graph, FaceGetTexdef(projection));
}
void Scene_BrushGetTexdef_Component_Selected(scene::Graph& graph, TextureProjection& projection)
{
#if 1
if(!g_SelectedFaceInstances.empty())
{
FaceInstance& faceInstance = g_SelectedFaceInstances.last();
faceInstance.getFace().GetTexdef(projection);
}
#else
FaceGetTexdef visitor(projection);
Scene_ForEachSelectedBrushFace(graph, visitor);
#endif
}
class FaceGetFlags
{
ContentsFlagsValue& m_flags;
mutable bool m_done;
public:
FaceGetFlags(ContentsFlagsValue& flags)
: m_flags(flags), m_done(false)
{
}
void operator()(Face& face) const
{
if(!m_done)
{
m_done = true;
face.GetFlags(m_flags);
}
}
};
void Scene_BrushGetFlags_Selected(scene::Graph& graph, ContentsFlagsValue& flags)
{
#if 1
if(GlobalSelectionSystem().countSelected() != 0)
{
BrushInstance* brush = Instance_getBrush(GlobalSelectionSystem().ultimateSelected());
if(brush != 0)
{
Brush_forEachFace(*brush, FaceGetFlags(flags));
}
}
#else
Scene_ForEachSelectedBrush_ForEachFace(graph, FaceGetFlags(flags));
#endif
}
void Scene_BrushGetFlags_Component_Selected(scene::Graph& graph, ContentsFlagsValue& flags)
{
#if 1
if(!g_SelectedFaceInstances.empty())
{
FaceInstance& faceInstance = g_SelectedFaceInstances.last();
faceInstance.getFace().GetFlags(flags);
}
#else
Scene_ForEachSelectedBrushFace(graph, FaceGetFlags(flags));
#endif
}
class FaceGetShader
{
CopiedString& m_shader;
mutable bool m_done;
public:
FaceGetShader(CopiedString& shader)
: m_shader(shader), m_done(false)
{
}
void operator()(Face& face) const
{
if(!m_done)
{
m_done = true;
m_shader = face.GetShader();
}
}
};
void Scene_BrushGetShader_Selected(scene::Graph& graph, CopiedString& shader)
{
#if 1
if(GlobalSelectionSystem().countSelected() != 0)
{
BrushInstance* brush = Instance_getBrush(GlobalSelectionSystem().ultimateSelected());
if(brush != 0)
{
Brush_forEachFace(*brush, FaceGetShader(shader));
}
}
#else
Scene_ForEachSelectedBrush_ForEachFace(graph, FaceGetShader(shader));
#endif
}
void Scene_BrushGetShader_Component_Selected(scene::Graph& graph, CopiedString& shader)
{
#if 1
if(!g_SelectedFaceInstances.empty())
{
FaceInstance& faceInstance = g_SelectedFaceInstances.last();
shader = faceInstance.getFace().GetShader();
}
#else
FaceGetShader visitor(shader);
Scene_ForEachSelectedBrushFace(graph, visitor);
#endif
}
class filter_face_shader : public FaceFilter
{
const char* m_shader;
public:
filter_face_shader(const char* shader) : m_shader(shader)
{
}
bool filter(const Face& face) const
{
return shader_equal(face.GetShader(), m_shader);
}
};
class filter_face_shader_substring : public FaceFilter
{
const char* m_shader;
public:
filter_face_shader_substring(const char* shader) : m_shader(shader)
{
}
bool filter(const Face& face) const
{
return shader_equal_n(face.GetShader(), m_shader, strlen(m_shader));
}
};
class filter_face_flags : public FaceFilter
{
int m_flags;
public:
filter_face_flags(int flags) : m_flags(flags)
{
}
bool filter(const Face& face) const
{
return (face.getShader().shaderFlags() & m_flags) != 0;
}
};
class filter_face_contents : public FaceFilter
{
int m_contents;
public:
filter_face_contents(int contents) : m_contents(contents)
{
}
bool filter(const Face& face) const
{
return (face.getShader().m_flags.m_contentFlags & m_contents) != 0;
}
};
class FaceFilterAny
{
FaceFilter* m_filter;
bool& m_filtered;
public:
FaceFilterAny(FaceFilter* filter, bool& filtered) : m_filter(filter), m_filtered(filtered)
{
m_filtered = false;
}
void operator()(Face& face) const
{
if(m_filter->filter(face))
{
m_filtered = true;
}
}
};
class filter_brush_any_face : public BrushFilter
{
FaceFilter* m_filter;
public:
filter_brush_any_face(FaceFilter* filter) : m_filter(filter)
{
}
bool filter(const Brush& brush) const
{
bool filtered;
Brush_forEachFace(brush, FaceFilterAny(m_filter, filtered));
return filtered;
}
};
class FaceFilterAll
{
FaceFilter* m_filter;
bool& m_filtered;
public:
FaceFilterAll(FaceFilter* filter, bool& filtered) : m_filter(filter), m_filtered(filtered)
{
m_filtered = true;
}
void operator()(Face& face) const
{
if(!m_filter->filter(face))
{
m_filtered = false;
}
}
};
class filter_brush_all_faces : public BrushFilter
{
FaceFilter* m_filter;
public:
filter_brush_all_faces(FaceFilter* filter) : m_filter(filter)
{
}
bool filter(const Brush& brush) const
{
bool filtered;
Brush_forEachFace(brush, FaceFilterAll(m_filter, filtered));
return filtered;
}
};
filter_face_flags g_filter_face_clip(QER_CLIP);
filter_brush_all_faces g_filter_brush_clip(&g_filter_face_clip);
filter_face_shader g_filter_face_clip_q2("textures/clip");
filter_brush_all_faces g_filter_brush_clip_q2(&g_filter_face_clip_q2);
filter_face_shader g_filter_face_weapclip("textures/common/weapclip");
filter_brush_all_faces g_filter_brush_weapclip(&g_filter_face_weapclip);
filter_face_shader g_filter_face_botclip("textures/common/botclip");
filter_brush_all_faces g_filter_brush_botclip(&g_filter_face_botclip);
filter_face_shader g_filter_face_caulk("textures/common/caulk");
filter_brush_all_faces g_filter_brush_caulk(&g_filter_face_caulk);
filter_face_shader g_filter_face_caulk_ja("textures/system/caulk");
filter_brush_all_faces g_filter_brush_caulk_ja(&g_filter_face_caulk_ja);
filter_face_shader_substring g_filter_face_liquids("textures/liquids/");
filter_brush_any_face g_filter_brush_liquids(&g_filter_face_liquids);
filter_face_shader g_filter_face_hint("textures/common/hint");
filter_brush_any_face g_filter_brush_hint(&g_filter_face_hint);
filter_face_shader g_filter_face_hint_q2("textures/hint");
filter_brush_any_face g_filter_brush_hint_q2(&g_filter_face_hint_q2);
filter_face_shader g_filter_face_hint_ja("textures/system/hint");
filter_brush_any_face g_filter_brush_hint_ja(&g_filter_face_hint_ja);
filter_face_shader g_filter_face_areaportal("textures/common/areaportal");
filter_brush_all_faces g_filter_brush_areaportal(&g_filter_face_areaportal);
filter_face_shader g_filter_face_visportal("textures/editor/visportal");
filter_brush_any_face g_filter_brush_visportal(&g_filter_face_visportal);
filter_face_shader g_filter_face_clusterportal("textures/common/clusterportal");
filter_brush_all_faces g_filter_brush_clusterportal(&g_filter_face_clusterportal);
filter_face_shader g_filter_face_lightgrid("textures/common/lightgrid");
filter_brush_all_faces g_filter_brush_lightgrid(&g_filter_face_lightgrid);
filter_face_flags g_filter_face_translucent(QER_TRANS);
filter_brush_all_faces g_filter_brush_translucent(&g_filter_face_translucent);
filter_face_contents g_filter_face_detail(CONTENTS_DETAIL);
filter_brush_all_faces g_filter_brush_detail(&g_filter_face_detail);
void BrushFilters_construct()
{
add_brush_filter(g_filter_brush_clip, EXCLUDE_CLIP);
add_brush_filter(g_filter_brush_clip_q2, EXCLUDE_CLIP);
add_brush_filter(g_filter_brush_weapclip, EXCLUDE_CLIP);
add_brush_filter(g_filter_brush_botclip, EXCLUDE_BOTCLIP);
add_brush_filter(g_filter_brush_caulk, EXCLUDE_CAULK);
add_brush_filter(g_filter_brush_caulk_ja, EXCLUDE_CAULK);
add_brush_filter(g_filter_brush_liquids, EXCLUDE_LIQUIDS);
add_brush_filter(g_filter_brush_hint, EXCLUDE_HINTSSKIPS);
add_brush_filter(g_filter_brush_hint_q2, EXCLUDE_HINTSSKIPS);
add_brush_filter(g_filter_brush_hint_ja, EXCLUDE_HINTSSKIPS);
add_brush_filter(g_filter_brush_clusterportal, EXCLUDE_CLUSTERPORTALS);
add_brush_filter(g_filter_brush_visportal, EXCLUDE_VISPORTALS);
add_brush_filter(g_filter_brush_areaportal, EXCLUDE_AREAPORTALS);
add_brush_filter(g_filter_brush_translucent, EXCLUDE_TRANSLUCENT);
add_brush_filter(g_filter_brush_detail, EXCLUDE_DETAILS);
add_brush_filter(g_filter_brush_detail, EXCLUDE_STRUCTURAL, true);
add_brush_filter(g_filter_brush_lightgrid, EXCLUDE_LIGHTGRID);
}
#if 0
void normalquantisation_draw()
{
glPointSize(1);
glBegin(GL_POINTS);
for(std::size_t i = 0; i <= c_quantise_normal; ++i)
{
for(std::size_t j = 0; j <= c_quantise_normal; ++j)
{
Normal3f vertex(normal3f_normalised(Normal3f(
static_cast<float>(c_quantise_normal - j - i),
static_cast<float>(i),
static_cast<float>(j)
)));
VectorScale(normal3f_to_array(vertex), 64.f, normal3f_to_array(vertex));
glVertex3fv(normal3f_to_array(vertex));
vertex.x = -vertex.x;
glVertex3fv(normal3f_to_array(vertex));
}
}
glEnd();
}
class RenderableNormalQuantisation : public OpenGLRenderable
{
public:
void render(RenderStateFlags state) const
{
normalquantisation_draw();
}
};
const float g_test_quantise_normal = 1.f / static_cast<float>(1 << 3);
class TestNormalQuantisation
{
void check_normal(const Normal3f& normal, const Normal3f& other)
{
spherical_t spherical = spherical_from_normal3f(normal);
double longditude = RAD2DEG(spherical.longditude);
double latitude = RAD2DEG(spherical.latitude);
double x = cos(spherical.longditude) * sin(spherical.latitude);
double y = sin(spherical.longditude) * sin(spherical.latitude);
double z = cos(spherical.latitude);
ASSERT_MESSAGE(normal3f_dot(normal, other) > 0.99, "bleh");
}
void test_normal(const Normal3f& normal)
{
Normal3f test = normal3f_from_spherical(spherical_from_normal3f(normal));
check_normal(normal, test);
EOctant octant = normal3f_classify_octant(normal);
Normal3f folded = normal3f_fold_octant(normal, octant);
ESextant sextant = normal3f_classify_sextant(folded);
folded = normal3f_fold_sextant(folded, sextant);
double scale = static_cast<float>(c_quantise_normal) / (folded.x + folded.y + folded.z);
double zbits = folded.z * scale;
double ybits = folded.y * scale;
std::size_t zbits_q = static_cast<std::size_t>(zbits);
std::size_t ybits_q = static_cast<std::size_t>(ybits);
ASSERT_MESSAGE(zbits_q <= (c_quantise_normal / 8) * 3, "bleh");
ASSERT_MESSAGE(ybits_q <= (c_quantise_normal / 2), "bleh");
ASSERT_MESSAGE(zbits_q + ((c_quantise_normal / 2) - ybits_q) <= (c_quantise_normal / 2), "bleh");
std::size_t y_t = (zbits_q < (c_quantise_normal / 4)) ? ybits_q : (c_quantise_normal / 2) - ybits_q;
std::size_t z_t = (zbits_q < (c_quantise_normal / 4)) ? zbits_q : (c_quantise_normal / 2) - zbits_q;
std::size_t index = (c_quantise_normal / 4) * y_t + z_t;
ASSERT_MESSAGE(index <= (c_quantise_normal / 4)*(c_quantise_normal / 2), "bleh");
Normal3f tmp(c_quantise_normal - zbits_q - ybits_q, ybits_q, zbits_q);
tmp = normal3f_normalised(tmp);
Normal3f unfolded = normal3f_unfold_octant(normal3f_unfold_sextant(tmp, sextant), octant);
check_normal(normal, unfolded);
double dot = normal3f_dot(normal, unfolded);
float length = VectorLength(normal3f_to_array(unfolded));
float inv_length = 1 / length;
Normal3f quantised = normal3f_quantised(normal);
check_normal(normal, quantised);
}
void test2(const Normal3f& normal, const Normal3f& other)
{
if(normal3f_quantised(normal) != normal3f_quantised(other))
{
int bleh = 0;
}
}
static Normal3f normalise(float x, float y, float z)
{
return normal3f_normalised(Normal3f(x, y, z));
}
float vec_rand()
{
return static_cast<float>(rand() - (RAND_MAX/2));
}
Normal3f normal3f_rand()
{
return normalise(vec_rand(), vec_rand(), vec_rand());
}
public:
TestNormalQuantisation()
{
for(int i = 4096; i > 0; --i)
test_normal(normal3f_rand());
test_normal(normalise(1, 0, 0));
test_normal(normalise(0, 1, 0));
test_normal(normalise(0, 0, 1));
test_normal(normalise(1, 1, 0));
test_normal(normalise(1, 0, 1));
test_normal(normalise(0, 1, 1));
test_normal(normalise(10000, 10000, 10000));
test_normal(normalise(10000, 10000, 10001));
test_normal(normalise(10000, 10000, 10002));
test_normal(normalise(10000, 10000, 10010));
test_normal(normalise(10000, 10000, 10020));
test_normal(normalise(10000, 10000, 10030));
test_normal(normalise(10000, 10000, 10100));
test_normal(normalise(10000, 10000, 10101));
test_normal(normalise(10000, 10000, 10102));
test_normal(normalise(10000, 10000, 10200));
test_normal(normalise(10000, 10000, 10201));
test_normal(normalise(10000, 10000, 10202));
test_normal(normalise(10000, 10000, 10203));
test_normal(normalise(10000, 10000, 10300));
test2(normalise(10000, 10000, 10000), normalise(10000, 10000, 10001));
test2(normalise(10000, 10000, 10001), normalise(10000, 10001, 10000));
}
};
TestNormalQuantisation g_testNormalQuantisation;
#endif
#if 0
class TestSelectableObserver : public observer_template<const Selectable&>
{
public:
void notify(const Selectable& arguments)
{
bool bleh = arguments.isSelected();
}
};
inline void test_bleh()
{
TestSelectableObserver test;
ObservableSelectableInstance< SingleObservable< SelectionChangeCallback > > bleh;
bleh.attach(test);
bleh.setSelected(true);
bleh.detach(test);
}
class TestBleh
{
public:
TestBleh()
{
test_bleh();
}
};
const TestBleh testbleh;
#endif
#if 0
class TestRefcountedString
{
public:
TestRefcountedString()
{
{
// copy construct
SmartString string1("string1");
SmartString string2(string1);
SmartString string3(string2);
}
{
// refcounted assignment
SmartString string1("string1");
SmartString string2("string2");
string1 = string2;
}
{
// copy assignment
SmartString string1("string1");
SmartString string2("string2");
string1 = string2.c_str();
}
{
// self-assignment
SmartString string1("string1");
string1 = string1;
}
{
// self-assignment via another reference
SmartString string1("string1");
SmartString string2(string1);
string1 = string2;
}
}
};
const TestRefcountedString g_testRefcountedString;
#endif
void Select_MakeDetail()
{
UndoableCommand undo("brushSetDetail");
Scene_BrushSetDetail_Selected(GlobalSceneGraph(), true);
}
void Select_MakeStructural()
{
UndoableCommand undo("brushClearDetail");
Scene_BrushSetDetail_Selected(GlobalSceneGraph(), false);
}
class BrushMakeSided
{
std::size_t m_count;
public:
BrushMakeSided(std::size_t count)
: m_count(count)
{
}
void set()
{
Scene_BrushConstructPrefab(GlobalSceneGraph(), eBrushPrism, m_count, TextureBrowser_GetSelectedShader(GlobalTextureBrowser()));
}
typedef MemberCaller<BrushMakeSided, &BrushMakeSided::set> SetCaller;
};
BrushMakeSided g_brushmakesided3(3);
BrushMakeSided g_brushmakesided4(4);
BrushMakeSided g_brushmakesided5(5);
BrushMakeSided g_brushmakesided6(6);
BrushMakeSided g_brushmakesided7(7);
BrushMakeSided g_brushmakesided8(8);
BrushMakeSided g_brushmakesided9(9);
inline int axis_for_viewtype(int viewtype)
{
switch(viewtype)
{
case XY:
return 2;
case XZ:
return 1;
case YZ:
return 0;
}
return 2;
}
class BrushPrefab
{
EBrushPrefab m_type;
public:
BrushPrefab(EBrushPrefab type)
: m_type(type)
{
}
void set()
{
DoSides(m_type, axis_for_viewtype(GetViewAxis()));
}
typedef MemberCaller<BrushPrefab, &BrushPrefab::set> SetCaller;
};
BrushPrefab g_brushprism(eBrushPrism);
BrushPrefab g_brushcone(eBrushCone);
BrushPrefab g_brushsphere(eBrushSphere);
void FlipClip();
void SplitClip();
void Clip();
void OnClipMode(bool enable);
bool ClipMode();
void ClipSelected()
{
if(ClipMode())
{
UndoableCommand undo("clipperClip");
Clip();
}
}
void SplitSelected()
{
if(ClipMode())
{
UndoableCommand undo("clipperSplit");
SplitClip();
}
}
void FlipClipper()
{
FlipClip();
}
Callback g_texture_lock_status_changed;
BoolExportCaller g_texdef_movelock_caller(g_brush_texturelock_enabled);
ToggleItem g_texdef_movelock_item(g_texdef_movelock_caller);
void Texdef_ToggleMoveLock()
{
g_brush_texturelock_enabled = !g_brush_texturelock_enabled;
g_texdef_movelock_item.update();
g_texture_lock_status_changed();
}
void Brush_registerCommands()
{
GlobalToggles_insert("TogTexLock", FreeCaller<Texdef_ToggleMoveLock>(), ToggleItem::AddCallbackCaller(g_texdef_movelock_item), Accelerator('T', (GdkModifierType)GDK_SHIFT_MASK));
GlobalCommands_insert("BrushPrism", BrushPrefab::SetCaller(g_brushprism));
GlobalCommands_insert("BrushCone", BrushPrefab::SetCaller(g_brushcone));
GlobalCommands_insert("BrushSphere", BrushPrefab::SetCaller(g_brushsphere));
GlobalCommands_insert("Brush3Sided", BrushMakeSided::SetCaller(g_brushmakesided3), Accelerator('3', (GdkModifierType)GDK_CONTROL_MASK));
GlobalCommands_insert("Brush4Sided", BrushMakeSided::SetCaller(g_brushmakesided4), Accelerator('4', (GdkModifierType)GDK_CONTROL_MASK));
GlobalCommands_insert("Brush5Sided", BrushMakeSided::SetCaller(g_brushmakesided5), Accelerator('5', (GdkModifierType)GDK_CONTROL_MASK));
GlobalCommands_insert("Brush6Sided", BrushMakeSided::SetCaller(g_brushmakesided6), Accelerator('6', (GdkModifierType)GDK_CONTROL_MASK));
GlobalCommands_insert("Brush7Sided", BrushMakeSided::SetCaller(g_brushmakesided7), Accelerator('7', (GdkModifierType)GDK_CONTROL_MASK));
GlobalCommands_insert("Brush8Sided", BrushMakeSided::SetCaller(g_brushmakesided8), Accelerator('8', (GdkModifierType)GDK_CONTROL_MASK));
GlobalCommands_insert("Brush9Sided", BrushMakeSided::SetCaller(g_brushmakesided9), Accelerator('9', (GdkModifierType)GDK_CONTROL_MASK));
GlobalCommands_insert("ClipSelected", FreeCaller<ClipSelected>(), Accelerator(GDK_Return));
GlobalCommands_insert("SplitSelected", FreeCaller<SplitSelected>(), Accelerator(GDK_Return, (GdkModifierType)GDK_SHIFT_MASK));
GlobalCommands_insert("FlipClip", FreeCaller<FlipClipper>(), Accelerator(GDK_Return, (GdkModifierType)GDK_CONTROL_MASK));
GlobalCommands_insert("MakeDetail", FreeCaller<Select_MakeDetail>(), Accelerator('M', (GdkModifierType)GDK_CONTROL_MASK));
GlobalCommands_insert("MakeStructural", FreeCaller<Select_MakeStructural>(), Accelerator('S', (GdkModifierType)(GDK_SHIFT_MASK|GDK_CONTROL_MASK)));
}
void Brush_constructMenu(GtkMenu* menu)
{
create_menu_item_with_mnemonic(menu, "Prism...", "BrushPrism");
create_menu_item_with_mnemonic(menu, "Cone...", "BrushCone");
create_menu_item_with_mnemonic(menu, "Sphere...", "BrushSphere");
menu_separator (menu);
{
GtkMenu* menu_in_menu = create_sub_menu_with_mnemonic (menu, "CSG");
create_menu_item_with_mnemonic(menu_in_menu, "Make _Hollow", "CSGHollow");
create_menu_item_with_mnemonic(menu_in_menu, "CSG _Subtract", "CSGSubtract");
create_menu_item_with_mnemonic(menu_in_menu, "CSG _Merge", "CSGMerge");
}
menu_separator(menu);
{
GtkMenu* menu_in_menu = create_sub_menu_with_mnemonic (menu, "Clipper");
create_menu_item_with_mnemonic(menu_in_menu, "Clip selection", "ClipSelected");
create_menu_item_with_mnemonic(menu_in_menu, "Split selection", "SplitSelected");
create_menu_item_with_mnemonic(menu_in_menu, "Flip Clip orientation", "FlipClip");
}
menu_separator(menu);
create_menu_item_with_mnemonic(menu, "Make detail", "MakeDetail");
create_menu_item_with_mnemonic(menu, "Make structural", "MakeStructural");
create_check_menu_item_with_mnemonic(menu, "Texture Lock", "TogTexLock");
menu_separator(menu);
create_menu_item_with_mnemonic(menu, "Copy Face Texture", "FaceCopyTexture");
create_menu_item_with_mnemonic(menu, "Paste Face Texture", "FacePasteTexture");
command_connect_accelerator("Brush3Sided");
command_connect_accelerator("Brush4Sided");
command_connect_accelerator("Brush5Sided");
command_connect_accelerator("Brush6Sided");
command_connect_accelerator("Brush7Sided");
command_connect_accelerator("Brush8Sided");
command_connect_accelerator("Brush9Sided");
}