gtkradiant/tools/quake3/q3map2/q3map2.vcproj

481 lines
10 KiB
Text
Raw Normal View History

<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Name="q3map2"
ProjectGUID="{F5D0509C-80E0-49B7-B033-885D8253063A}"
RootNamespace="q3map2"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)\install"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
UseOfMFC="0"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\tools\quake3\common&quot;;&quot;$(SolutionDir)\include&quot;;&quot;$(SolutionDir)\libs&quot;;&quot;$(SolutionDir)\..\STLPort\stlport&quot;;&quot;$(SolutionDir)\..\gtk2\include&quot;;&quot;$(SolutionDir)\..\gtk2\include\glib-2.0&quot;;&quot;$(SolutionDir)\..\gtk2\lib\glib-2.0\include&quot;;&quot;$(SolutionDir)\..\libxml2\include&quot;"
PreprocessorDefinitions="_CRT_SECURE_NO_WARNINGS"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="4"
DisableSpecificWarnings="4996;4244;4267"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="md5lib.lib ddslib.lib l_net.lib mathlib.lib picomodel.lib jpeg6.lib libxml2.lib libpng.lib glib-2.0.lib gobject-2.0.lib Wsock32.lib"
AdditionalLibraryDirectories="&quot;$(SolutionDir)\..\libxml2\lib&quot;;&quot;$(SolutionDir)\..\gtk2\lib&quot;;&quot;$(SolutionDir)\build\$(ConfigurationName)\libs&quot;"
GenerateDebugInformation="true"
StackReserveSize="2097152"
StackCommitSize="2097152"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="copy &quot;$(TargetPath)&quot; C:\alienbrainWork\QuakeZero\radiant\$(TargetFileName)"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)\install"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\tools\quake3\common&quot;;&quot;$(SolutionDir)\include&quot;;&quot;$(SolutionDir)\libs&quot;;&quot;$(SolutionDir)\..\STLPort\stlport&quot;;&quot;$(SolutionDir)\..\gtk2\include&quot;;&quot;$(SolutionDir)\..\gtk2\include\glib-2.0&quot;;&quot;$(SolutionDir)\..\gtk2\lib\glib-2.0\include&quot;;&quot;$(SolutionDir)\..\libxml2\include&quot;"
PreprocessorDefinitions="_CRT_SECURE_NO_WARNINGS"
RuntimeLibrary="2"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="3"
DisableSpecificWarnings="4996;4244;4267"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="md5lib.lib ddslib.lib l_net.lib mathlib.lib picomodel.lib jpeg6.lib libxml2.lib libpng.lib glib-2.0.lib gobject-2.0.lib Wsock32.lib"
AdditionalLibraryDirectories="&quot;$(SolutionDir)\..\libxml2\lib&quot;;&quot;$(SolutionDir)\..\gtk2\lib&quot;;&quot;$(SolutionDir)\build\$(ConfigurationName)\libs&quot;"
GenerateDebugInformation="true"
StackReserveSize="2097152"
StackCommitSize="2097152"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="copy &quot;$(TargetPath)&quot; C:\alienbrainWork\QuakeZero\radiant\$(TargetFileName)"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="src"
Filter="c;cpp;cxx;cc;C"
>
<File
RelativePath=".\bspfile_abstract.c"
>
</File>
<File
RelativePath=".\bspfile_ibsp.c"
>
</File>
<File
RelativePath=".\bspfile_rbsp.c"
>
</File>
<File
RelativePath=".\image.c"
>
</File>
<File
RelativePath=".\main.c"
>
</File>
<File
RelativePath=".\mesh.c"
>
</File>
<File
RelativePath=".\model.c"
>
</File>
<File
RelativePath=".\path_init.c"
>
</File>
<File
RelativePath=".\shaders.c"
>
</File>
<File
RelativePath=".\surface_extra.c"
>
</File>
<Filter
Name="common"
Filter=".c"
>
<File
RelativePath="..\common\cmdlib.c"
>
</File>
<File
RelativePath="..\common\imagelib.c"
>
</File>
<File
RelativePath="..\common\inout.c"
>
</File>
<File
RelativePath="..\common\jpeg.c"
>
</File>
<File
RelativePath="..\common\mutex.c"
>
</File>
<File
RelativePath="..\common\polylib.c"
>
</File>
<File
RelativePath="..\common\scriplib.c"
>
</File>
<File
RelativePath="..\common\threads.c"
>
</File>
<File
RelativePath="..\common\unzip.c"
>
</File>
<File
RelativePath="..\common\vfs.c"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\include&quot;;&quot;$(SolutionDir)\libs&quot;;&quot;$(SolutionDir)\..\STLPort\stlport&quot;;&quot;$(SolutionDir)\..\gtk2\include&quot;;&quot;$(SolutionDir)\..\gtk2\include\glib-2.0&quot;;&quot;$(SolutionDir)\..\gtk2\lib\glib-2.0\include&quot;;&quot;$(SolutionDir)\..\libxml2\include&quot;"
PreprocessorDefinitions="_CRT_SECURE_NO_WARNINGS"
DisableSpecificWarnings="4996;4244;4267"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\include&quot;;&quot;$(SolutionDir)\libs&quot;;&quot;$(SolutionDir)\..\STLPort\stlport&quot;;&quot;$(SolutionDir)\..\gtk2\include&quot;;&quot;$(SolutionDir)\..\gtk2\include\glib-2.0&quot;;&quot;$(SolutionDir)\..\gtk2\lib\glib-2.0\include&quot;;&quot;$(SolutionDir)\..\libxml2\include&quot;"
PreprocessorDefinitions="_CRT_SECURE_NO_WARNINGS"
DisableSpecificWarnings="4996;4244;4267"
/>
</FileConfiguration>
</File>
</Filter>
<Filter
Name="bsp"
Filter=".c"
>
<File
RelativePath=".\brush.c"
>
</File>
<File
RelativePath=".\brush_primit.c"
>
</File>
<File
RelativePath=".\bsp.c"
>
</File>
<File
RelativePath=".\decals.c"
>
</File>
<File
RelativePath=".\facebsp.c"
>
</File>
<File
RelativePath=".\fog.c"
>
</File>
<File
RelativePath=".\leakfile.c"
>
</File>
<File
RelativePath=".\map.c"
>
</File>
<File
RelativePath=".\patch.c"
>
</File>
<File
RelativePath=".\portals.c"
>
</File>
<File
RelativePath=".\prtfile.c"
>
</File>
<File
RelativePath=".\surface.c"
>
</File>
<File
RelativePath=".\surface_foliage.c"
>
</File>
<File
RelativePath=".\surface_fur.c"
>
</File>
<File
RelativePath=".\surface_meta.c"
>
</File>
<File
RelativePath=".\tjunction.c"
>
</File>
<File
RelativePath=".\tree.c"
>
</File>
<File
RelativePath=".\writebsp.c"
>
</File>
</Filter>
<Filter
Name="light"
Filter=".c"
>
<File
RelativePath=".\light.c"
>
</File>
<File
RelativePath=".\light_bounce.c"
>
</File>
<File
RelativePath=".\light_trace.c"
>
</File>
<File
RelativePath=".\light_ydnar.c"
>
</File>
<File
RelativePath=".\lightmaps_ydnar.c"
>
</File>
</Filter>
<Filter
Name="vis"
Filter=".c"
>
<File
RelativePath=".\vis.c"
>
</File>
<File
RelativePath=".\visflow.c"
>
</File>
</Filter>
<Filter
Name="convert"
Filter=".c"
>
<File
RelativePath=".\convert_ase.c"
>
</File>
<File
RelativePath=".\convert_map.c"
>
</File>
</Filter>
</Filter>
<Filter
Name="include"
Filter="h"
>
<File
RelativePath=".\game_ef.h"
>
</File>
<File
RelativePath=".\game_ja.h"
>
</File>
<File
RelativePath=".\game_jk2.h"
>
</File>
<File
RelativePath=".\game_quake3.h"
>
</File>
<File
RelativePath=".\game_sof2.h"
>
</File>
<File
RelativePath=".\game_wolf.h"
>
</File>
<File
RelativePath=".\game_wolfet.h"
>
</File>
<File
RelativePath=".\q3map2.h"
>
</File>
</Filter>
<Filter
Name="doc"
Filter="*.txt"
>
<File
RelativePath=".\changelog.q3map2.txt"
>
</File>
</Filter>
<Filter
Name="rc"
Filter=".rc;.ico"
>
<File
RelativePath=".\q3map2.ico"
>
</File>
<File
RelativePath=".\q3map2.rc"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>