gtkradiant/tools/quake2/q2map/map.c

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/*
Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
// map.c
#include "qbsp.h"
extern qboolean onlyents;
int nummapbrushes;
mapbrush_t mapbrushes[MAX_MAP_BRUSHES];
int nummapbrushsides;
side_t brushsides[MAX_MAP_SIDES];
brush_texture_t side_brushtextures[MAX_MAP_SIDES];
int nummapplanes;
plane_t mapplanes[MAX_MAP_PLANES];
#define PLANE_HASHES 1024
plane_t *planehash[PLANE_HASHES];
vec3_t map_mins, map_maxs;
// undefine to make plane finding use linear sort
#define USE_HASHING
void TestExpandBrushes( void );
int c_boxbevels;
int c_edgebevels;
int c_areaportals;
int c_clipbrushes;
/*
=============================================================================
PLANE FINDING
=============================================================================
*/
/*
=================
PlaneTypeForNormal
=================
*/
int PlaneTypeForNormal( vec3_t normal ){
vec_t ax, ay, az;
// NOTE: should these have an epsilon around 1.0?
if ( normal[0] == 1.0 || normal[0] == -1.0 ) {
return PLANE_X;
}
if ( normal[1] == 1.0 || normal[1] == -1.0 ) {
return PLANE_Y;
}
if ( normal[2] == 1.0 || normal[2] == -1.0 ) {
return PLANE_Z;
}
ax = fabs( normal[0] );
ay = fabs( normal[1] );
az = fabs( normal[2] );
if ( ax >= ay && ax >= az ) {
return PLANE_ANYX;
}
if ( ay >= ax && ay >= az ) {
return PLANE_ANYY;
}
return PLANE_ANYZ;
}
/*
================
PlaneEqual
================
*/
#define NORMAL_EPSILON 0.00001
#define DIST_EPSILON 0.01
qboolean PlaneEqual( plane_t *p, vec3_t normal, vec_t dist ){
#if 1
if (
fabs( p->normal[0] - normal[0] ) < NORMAL_EPSILON
&& fabs( p->normal[1] - normal[1] ) < NORMAL_EPSILON
&& fabs( p->normal[2] - normal[2] ) < NORMAL_EPSILON
&& fabs( p->dist - dist ) < DIST_EPSILON ) {
return true;
}
#else
if ( p->normal[0] == normal[0]
&& p->normal[1] == normal[1]
&& p->normal[2] == normal[2]
&& p->dist == dist ) {
return true;
}
#endif
return false;
}
/*
================
AddPlaneToHash
================
*/
void AddPlaneToHash( plane_t *p ){
int hash;
hash = (int)fabs( p->dist ) / 8;
hash &= ( PLANE_HASHES - 1 );
p->hash_chain = planehash[hash];
planehash[hash] = p;
}
/*
================
CreateNewFloatPlane
================
*/
int CreateNewFloatPlane( vec3_t normal, vec_t dist ){
plane_t *p, temp;
if ( VectorLength( normal ) < 0.5 ) {
Error( "FloatPlane: bad normal" );
}
// create a new plane
if ( nummapplanes + 2 > MAX_MAP_PLANES ) {
Error( "MAX_MAP_PLANES" );
}
p = &mapplanes[nummapplanes];
VectorCopy( normal, p->normal );
p->dist = dist;
p->type = ( p + 1 )->type = PlaneTypeForNormal( p->normal );
VectorSubtract( vec3_origin, normal, ( p + 1 )->normal );
( p + 1 )->dist = -dist;
nummapplanes += 2;
// allways put axial planes facing positive first
if ( p->type < 3 ) {
if ( p->normal[0] < 0 || p->normal[1] < 0 || p->normal[2] < 0 ) {
// flip order
temp = *p;
*p = *( p + 1 );
*( p + 1 ) = temp;
AddPlaneToHash( p );
AddPlaneToHash( p + 1 );
return nummapplanes - 1;
}
}
AddPlaneToHash( p );
AddPlaneToHash( p + 1 );
return nummapplanes - 2;
}
/*
==============
SnapVector
==============
*/
void SnapVector( vec3_t normal ){
int i;
for ( i = 0 ; i < 3 ; i++ )
{
if ( fabs( normal[i] - 1 ) < NORMAL_EPSILON ) {
VectorClear( normal );
normal[i] = 1;
break;
}
if ( fabs( normal[i] - -1 ) < NORMAL_EPSILON ) {
VectorClear( normal );
normal[i] = -1;
break;
}
}
}
/*
==============
SnapPlane
==============
*/
void SnapPlane( vec3_t normal, vec_t *dist ){
SnapVector( normal );
if ( fabs( *dist - Q_rint( *dist ) ) < DIST_EPSILON ) {
*dist = Q_rint( *dist );
}
}
/*
=============
FindFloatPlane
=============
*/
#ifndef USE_HASHING
int FindFloatPlane( vec3_t normal, vec_t dist ){
int i;
plane_t *p;
SnapPlane( normal, &dist );
for ( i = 0, p = mapplanes ; i < nummapplanes ; i++, p++ )
{
if ( PlaneEqual( p, normal, dist ) ) {
return i;
}
}
return CreateNewFloatPlane( normal, dist );
}
#else
int FindFloatPlane( vec3_t normal, vec_t dist ){
int i;
plane_t *p;
int hash, h;
SnapPlane( normal, &dist );
hash = (int)fabs( dist ) / 8;
hash &= ( PLANE_HASHES - 1 );
// search the border bins as well
for ( i = -1 ; i <= 1 ; i++ )
{
h = ( hash + i ) & ( PLANE_HASHES - 1 );
for ( p = planehash[h] ; p ; p = p->hash_chain )
{
if ( PlaneEqual( p, normal, dist ) ) {
return p - mapplanes;
}
}
}
return CreateNewFloatPlane( normal, dist );
}
#endif
/*
================
PlaneFromPoints
================
*/
int PlaneFromPoints( int *p0, int *p1, int *p2 ){
vec3_t t1, t2, normal;
vec_t dist;
VectorSubtract( p0, p1, t1 );
VectorSubtract( p2, p1, t2 );
CrossProduct( t1, t2, normal );
VectorNormalize( normal, normal );
dist = DotProduct( p0, normal );
return FindFloatPlane( normal, dist );
}
//====================================================================
/*
===========
BrushContents
===========
*/
int BrushContents( mapbrush_t *b ){
int contents;
side_t *s;
int i;
int trans;
s = &b->original_sides[0];
contents = s->contents;
trans = texinfo[s->texinfo].flags;
for ( i = 1 ; i < b->numsides ; i++, s++ )
{
s = &b->original_sides[i];
trans |= texinfo[s->texinfo].flags;
if ( s->contents != contents ) {
Sys_Printf( "Entity %i, Brush %i: mixed face contents\n"
, b->entitynum, b->brushnum );
break;
}
}
// if any side is translucent, mark the contents
// and change solid to window
if ( trans & ( SURF_TRANS33 | SURF_TRANS66 ) ) {
contents |= CONTENTS_TRANSLUCENT;
if ( contents & CONTENTS_SOLID ) {
contents &= ~CONTENTS_SOLID;
contents |= CONTENTS_WINDOW;
}
}
return contents;
}
//============================================================================
/*
=================
AddBrushBevels
Adds any additional planes necessary to allow the brush to be expanded
against axial bounding boxes
=================
*/
void AddBrushBevels( mapbrush_t *b ){
int axis, dir;
int i, j, k, l, order;
side_t sidetemp;
brush_texture_t tdtemp;
side_t *s, *s2;
vec3_t normal;
float dist;
winding_t *w, *w2;
vec3_t vec, vec2;
float d;
//
// add the axial planes
//
order = 0;
for ( axis = 0 ; axis < 3 ; axis++ )
{
for ( dir = -1 ; dir <= 1 ; dir += 2, order++ )
{
// see if the plane is allready present
for ( i = 0, s = b->original_sides ; i < b->numsides ; i++,s++ )
{
if ( mapplanes[s->planenum].normal[axis] == dir ) {
break;
}
}
if ( i == b->numsides ) { // add a new side
if ( nummapbrushsides == MAX_MAP_BRUSHSIDES ) {
Error( "MAX_MAP_BRUSHSIDES" );
}
nummapbrushsides++;
b->numsides++;
VectorClear( normal );
normal[axis] = dir;
if ( dir == 1 ) {
dist = b->maxs[axis];
}
else{
dist = -b->mins[axis];
}
s->planenum = FindFloatPlane( normal, dist );
s->texinfo = b->original_sides[0].texinfo;
s->contents = b->original_sides[0].contents;
s->bevel = true;
c_boxbevels++;
}
// if the plane is not in it canonical order, swap it
if ( i != order ) {
sidetemp = b->original_sides[order];
b->original_sides[order] = b->original_sides[i];
b->original_sides[i] = sidetemp;
j = b->original_sides - brushsides;
tdtemp = side_brushtextures[j + order];
side_brushtextures[j + order] = side_brushtextures[j + i];
side_brushtextures[j + i] = tdtemp;
}
}
}
//
// add the edge bevels
//
if ( b->numsides == 6 ) {
return; // pure axial
}
// test the non-axial plane edges
for ( i = 6 ; i < b->numsides ; i++ )
{
s = b->original_sides + i;
w = s->winding;
if ( !w ) {
continue;
}
for ( j = 0 ; j < w->numpoints ; j++ )
{
k = ( j + 1 ) % w->numpoints;
VectorSubtract( w->p[j], w->p[k], vec );
if ( VectorNormalize( vec, vec ) < 0.5 ) {
continue;
}
SnapVector( vec );
for ( k = 0 ; k < 3 ; k++ )
if ( vec[k] == -1 || vec[k] == 1 ) {
break;
} // axial
if ( k != 3 ) {
continue; // only test non-axial edges
}
// try the six possible slanted axials from this edge
for ( axis = 0 ; axis < 3 ; axis++ )
{
for ( dir = -1 ; dir <= 1 ; dir += 2 )
{
// construct a plane
VectorClear( vec2 );
vec2[axis] = dir;
CrossProduct( vec, vec2, normal );
if ( VectorNormalize( normal, normal ) < 0.5 ) {
continue;
}
dist = DotProduct( w->p[j], normal );
// if all the points on all the sides are
// behind this plane, it is a proper edge bevel
for ( k = 0 ; k < b->numsides ; k++ )
{
// if this plane has allready been used, skip it
if ( PlaneEqual( &mapplanes[b->original_sides[k].planenum]
, normal, dist ) ) {
break;
}
w2 = b->original_sides[k].winding;
if ( !w2 ) {
continue;
}
for ( l = 0 ; l < w2->numpoints ; l++ )
{
d = DotProduct( w2->p[l], normal ) - dist;
if ( d > 0.1 ) {
break; // point in front
}
}
if ( l != w2->numpoints ) {
break;
}
}
if ( k != b->numsides ) {
continue; // wasn't part of the outer hull
}
// add this plane
if ( nummapbrushsides == MAX_MAP_BRUSHSIDES ) {
Error( "MAX_MAP_BRUSHSIDES" );
}
nummapbrushsides++;
s2 = &b->original_sides[b->numsides];
s2->planenum = FindFloatPlane( normal, dist );
s2->texinfo = b->original_sides[0].texinfo;
s2->contents = b->original_sides[0].contents;
s2->bevel = true;
c_edgebevels++;
b->numsides++;
}
}
}
}
}
/*
================
MakeBrushWindings
makes basewindigs for sides and mins / maxs for the brush
================
*/
qboolean MakeBrushWindings( mapbrush_t *ob ){
int i, j;
winding_t *w;
side_t *side;
plane_t *plane;
ClearBounds( ob->mins, ob->maxs );
for ( i = 0 ; i < ob->numsides ; i++ )
{
plane = &mapplanes[ob->original_sides[i].planenum];
w = BaseWindingForPlane( plane->normal, plane->dist );
for ( j = 0 ; j < ob->numsides && w; j++ )
{
if ( i == j ) {
continue;
}
if ( ob->original_sides[j].bevel ) {
continue;
}
plane = &mapplanes[ob->original_sides[j].planenum ^ 1];
ChopWindingInPlace( &w, plane->normal, plane->dist, 0 ); //CLIP_EPSILON);
}
side = &ob->original_sides[i];
side->winding = w;
if ( w ) {
side->visible = true;
for ( j = 0 ; j < w->numpoints ; j++ )
AddPointToBounds( w->p[j], ob->mins, ob->maxs );
}
}
for ( i = 0 ; i < 3 ; i++ )
{
if ( ob->mins[0] < -4096 || ob->maxs[0] > 4096 ) {
Sys_Printf( "entity %i, brush %i: bounds out of range\n", ob->entitynum, ob->brushnum );
}
if ( ob->mins[0] > 4096 || ob->maxs[0] < -4096 ) {
Sys_Printf( "entity %i, brush %i: no visible sides on brush\n", ob->entitynum, ob->brushnum );
}
}
return true;
}
/*
=================
ParseBrush
=================
*/
void ParseBrush( entity_t *mapent ){
mapbrush_t *b;
int i,j, k;
int mt;
side_t *side, *s2;
int planenum;
brush_texture_t td;
int planepts[3][3];
if ( nummapbrushes == MAX_MAP_BRUSHES ) {
Error( "nummapbrushes == MAX_MAP_BRUSHES" );
}
b = &mapbrushes[nummapbrushes];
b->original_sides = &brushsides[nummapbrushsides];
b->entitynum = num_entities - 1;
b->brushnum = nummapbrushes - mapent->firstbrush;
do
{
if ( !GetToken( true ) ) {
break;
}
if ( !strcmp( token, "}" ) ) {
break;
}
if ( nummapbrushsides == MAX_MAP_BRUSHSIDES ) {
Error( "MAX_MAP_BRUSHSIDES" );
}
side = &brushsides[nummapbrushsides];
// read the three point plane definition
for ( i = 0 ; i < 3 ; i++ )
{
if ( i != 0 ) {
GetToken( true );
}
if ( strcmp( token, "(" ) ) {
Error( "parsing brush" );
}
for ( j = 0 ; j < 3 ; j++ )
{
GetToken( false );
planepts[i][j] = atoi( token );
}
GetToken( false );
if ( strcmp( token, ")" ) ) {
Error( "parsing brush" );
}
}
//
// read the texturedef
//
GetToken( false );
strcpy( td.name, token );
GetToken( false );
td.shift[0] = atoi( token );
GetToken( false );
td.shift[1] = atoi( token );
GetToken( false );
td.rotate = atoi( token );
GetToken( false );
td.scale[0] = atof( token );
GetToken( false );
td.scale[1] = atof( token );
// find default flags and values
mt = FindMiptex( td.name );
td.flags = textureref[mt].flags;
td.value = textureref[mt].value;
side->contents = textureref[mt].contents;
side->surf = td.flags = textureref[mt].flags;
if ( TokenAvailable() ) {
GetToken( false );
side->contents = atoi( token );
GetToken( false );
side->surf = td.flags = atoi( token );
GetToken( false );
td.value = atoi( token );
}
// translucent objects are automatically classified as detail
if ( side->surf & ( SURF_TRANS33 | SURF_TRANS66 ) ) {
side->contents |= CONTENTS_DETAIL;
}
if ( side->contents & ( CONTENTS_PLAYERCLIP | CONTENTS_MONSTERCLIP ) ) {
side->contents |= CONTENTS_DETAIL;
}
if ( fulldetail ) {
side->contents &= ~CONTENTS_DETAIL;
}
if ( !( side->contents & ( ( LAST_VISIBLE_CONTENTS - 1 )
| CONTENTS_PLAYERCLIP | CONTENTS_MONSTERCLIP | CONTENTS_MIST ) ) ) {
side->contents |= CONTENTS_SOLID;
}
// hints and skips are never detail, and have no content
if ( side->surf & ( SURF_HINT | SURF_SKIP ) ) {
side->contents = 0;
side->surf &= ~CONTENTS_DETAIL;
}
//
// find the plane number
//
planenum = PlaneFromPoints( planepts[0], planepts[1], planepts[2] );
if ( planenum == -1 ) {
Sys_Printf( "Entity %i, Brush %i: plane with no normal\n"
, b->entitynum, b->brushnum );
continue;
}
//
// see if the plane has been used already
//
for ( k = 0 ; k < b->numsides ; k++ )
{
s2 = b->original_sides + k;
if ( s2->planenum == planenum ) {
Sys_Printf( "Entity %i, Brush %i: duplicate plane\n"
, b->entitynum, b->brushnum );
break;
}
if ( s2->planenum == ( planenum ^ 1 ) ) {
Sys_Printf( "Entity %i, Brush %i: mirrored plane\n"
, b->entitynum, b->brushnum );
break;
}
}
if ( k != b->numsides ) {
continue; // duplicated
}
//
// keep this side
//
side = b->original_sides + b->numsides;
side->planenum = planenum;
side->texinfo = TexinfoForBrushTexture( &mapplanes[planenum],
&td, vec3_origin );
// save the td off in case there is an origin brush and we
// have to recalculate the texinfo
side_brushtextures[nummapbrushsides] = td;
nummapbrushsides++;
b->numsides++;
} while ( 1 );
// get the content for the entire brush
b->contents = BrushContents( b );
// allow detail brushes to be removed
if ( nodetail && ( b->contents & CONTENTS_DETAIL ) ) {
b->numsides = 0;
return;
}
// allow water brushes to be removed
if ( nowater && ( b->contents & ( CONTENTS_LAVA | CONTENTS_SLIME | CONTENTS_WATER ) ) ) {
b->numsides = 0;
return;
}
// create windings for sides and bounds for brush
MakeBrushWindings( b );
// brushes that will not be visible at all will never be
// used as bsp splitters
if ( b->contents & ( CONTENTS_PLAYERCLIP | CONTENTS_MONSTERCLIP ) ) {
c_clipbrushes++;
for ( i = 0 ; i < b->numsides ; i++ )
b->original_sides[i].texinfo = TEXINFO_NODE;
}
//
// origin brushes are removed, but they set
// the rotation origin for the rest of the brushes
// in the entity. After the entire entity is parsed,
// the planenums and texinfos will be adjusted for
// the origin brush
//
if ( b->contents & CONTENTS_ORIGIN ) {
char string[32];
vec3_t origin;
if ( num_entities == 1 ) {
Error( "Entity %i, Brush %i: origin brushes not allowed in world"
, b->entitynum, b->brushnum );
return;
}
VectorAdd( b->mins, b->maxs, origin );
VectorScale( origin, 0.5, origin );
sprintf( string, "%i %i %i", (int)origin[0], (int)origin[1], (int)origin[2] );
SetKeyValue( &entities[b->entitynum], "origin", string );
VectorCopy( origin, entities[b->entitynum].origin );
// don't keep this brush
b->numsides = 0;
return;
}
AddBrushBevels( b );
nummapbrushes++;
mapent->numbrushes++;
}
/*
================
MoveBrushesToWorld
Takes all of the brushes from the current entity and
adds them to the world's brush list.
Used by func_group and func_areaportal
================
*/
void MoveBrushesToWorld( entity_t *mapent ){
int newbrushes;
int worldbrushes;
mapbrush_t *temp;
int i;
// this is pretty gross, because the brushes are expected to be
// in linear order for each entity
newbrushes = mapent->numbrushes;
worldbrushes = entities[0].numbrushes;
temp = malloc( newbrushes * sizeof( mapbrush_t ) );
memcpy( temp, mapbrushes + mapent->firstbrush, newbrushes * sizeof( mapbrush_t ) );
#if 0 // let them keep their original brush numbers
for ( i = 0 ; i < newbrushes ; i++ )
temp[i].entitynum = 0;
#endif
// make space to move the brushes (overlapped copy)
memmove( mapbrushes + worldbrushes + newbrushes,
mapbrushes + worldbrushes,
sizeof( mapbrush_t ) * ( nummapbrushes - worldbrushes - newbrushes ) );
// copy the new brushes down
memcpy( mapbrushes + worldbrushes, temp, sizeof( mapbrush_t ) * newbrushes );
// fix up indexes
entities[0].numbrushes += newbrushes;
for ( i = 1 ; i < num_entities ; i++ )
entities[i].firstbrush += newbrushes;
free( temp );
mapent->numbrushes = 0;
}
/*
================
ParseMapEntity
================
*/
qboolean ParseMapEntity( void ){
entity_t *mapent;
epair_t *e;
side_t *s;
int i, j;
int startbrush, startsides;
vec_t newdist;
mapbrush_t *b;
if ( !GetToken( true ) ) {
return false;
}
if ( strcmp( token, "{" ) ) {
Error( "ParseEntity: { not found" );
}
if ( num_entities == MAX_MAP_ENTITIES ) {
Error( "num_entities == MAX_MAP_ENTITIES" );
}
startbrush = nummapbrushes;
startsides = nummapbrushsides;
mapent = &entities[num_entities];
num_entities++;
memset( mapent, 0, sizeof( *mapent ) );
mapent->firstbrush = nummapbrushes;
mapent->numbrushes = 0;
// mapent->portalareas[0] = -1;
// mapent->portalareas[1] = -1;
do
{
if ( !GetToken( true ) ) {
Error( "ParseEntity: EOF without closing brace" );
}
if ( !strcmp( token, "}" ) ) {
break;
}
if ( !strcmp( token, "{" ) ) {
ParseBrush( mapent );
}
else
{
e = ParseEpair();
e->next = mapent->epairs;
mapent->epairs = e;
}
} while ( 1 );
GetVectorForKey( mapent, "origin", mapent->origin );
//
// if there was an origin brush, offset all of the planes and texinfo
//
if ( mapent->origin[0] || mapent->origin[1] || mapent->origin[2] ) {
for ( i = 0 ; i < mapent->numbrushes ; i++ )
{
b = &mapbrushes[mapent->firstbrush + i];
for ( j = 0 ; j < b->numsides ; j++ )
{
s = &b->original_sides[j];
newdist = mapplanes[s->planenum].dist -
DotProduct( mapplanes[s->planenum].normal, mapent->origin );
s->planenum = FindFloatPlane( mapplanes[s->planenum].normal, newdist );
s->texinfo = TexinfoForBrushTexture( &mapplanes[s->planenum],
&side_brushtextures[s - brushsides], mapent->origin );
}
MakeBrushWindings( b );
}
}
// group entities are just for editor convenience
// toss all brushes into the world entity
if ( !strcmp( "func_group", ValueForKey( mapent, "classname" ) ) ) {
MoveBrushesToWorld( mapent );
mapent->numbrushes = 0;
return true;
}
// areaportal entities move their brushes, but don't eliminate
// the entity
if ( !strcmp( "func_areaportal", ValueForKey( mapent, "classname" ) ) ) {
char str[128];
if ( mapent->numbrushes != 1 ) {
Error( "Entity %i: func_areaportal can only be a single brush", num_entities - 1 );
}
b = &mapbrushes[nummapbrushes - 1];
b->contents = CONTENTS_AREAPORTAL;
c_areaportals++;
mapent->areaportalnum = c_areaportals;
// set the portal number as "style"
sprintf( str, "%i", c_areaportals );
SetKeyValue( mapent, "style", str );
MoveBrushesToWorld( mapent );
return true;
}
return true;
}
//===================================================================
/*
================
LoadMapFile
================
*/
void LoadMapFile( char *filename ){
int i;
Sys_FPrintf( SYS_VRB, "--- LoadMapFile ---\n" );
LoadScriptFile( filename );
nummapbrushsides = 0;
num_entities = 0;
while ( ParseMapEntity() )
{
}
ClearBounds( map_mins, map_maxs );
for ( i = 0 ; i < entities[0].numbrushes ; i++ )
{
if ( mapbrushes[i].mins[0] > 4096 ) {
continue; // no valid points
}
AddPointToBounds( mapbrushes[i].mins, map_mins, map_maxs );
AddPointToBounds( mapbrushes[i].maxs, map_mins, map_maxs );
}
Sys_FPrintf( SYS_VRB, "%5i brushes\n", nummapbrushes );
Sys_FPrintf( SYS_VRB, "%5i clipbrushes\n", c_clipbrushes );
Sys_FPrintf( SYS_VRB, "%5i total sides\n", nummapbrushsides );
Sys_FPrintf( SYS_VRB, "%5i boxbevels\n", c_boxbevels );
Sys_FPrintf( SYS_VRB, "%5i edgebevels\n", c_edgebevels );
Sys_FPrintf( SYS_VRB, "%5i entities\n", num_entities );
Sys_FPrintf( SYS_VRB, "%5i planes\n", nummapplanes );
Sys_FPrintf( SYS_VRB, "%5i areaportals\n", c_areaportals );
Sys_FPrintf( SYS_VRB, "size: %5.0f,%5.0f,%5.0f to %5.0f,%5.0f,%5.0f\n", map_mins[0],map_mins[1],map_mins[2],
map_maxs[0],map_maxs[1],map_maxs[2] );
// TestExpandBrushes ();
}
//====================================================================
/*
================
TestExpandBrushes
Expands all the brush planes and saves a new map out
================
*/
void TestExpandBrushes( void ){
FILE *f;
side_t *s;
int i, j, bn;
winding_t *w;
char *name = "expanded.map";
mapbrush_t *brush;
vec_t dist;
Sys_Printf( "writing %s\n", name );
f = fopen( name, "wb" );
if ( !f ) {
Error( "Can't write %s\b", name );
}
fprintf( f, "{\n\"classname\" \"worldspawn\"\n" );
for ( bn = 0 ; bn < nummapbrushes ; bn++ )
{
brush = &mapbrushes[bn];
fprintf( f, "{\n" );
for ( i = 0 ; i < brush->numsides ; i++ )
{
s = brush->original_sides + i;
dist = mapplanes[s->planenum].dist;
for ( j = 0 ; j < 3 ; j++ )
dist += fabs( 16 * mapplanes[s->planenum].normal[j] );
w = BaseWindingForPlane( mapplanes[s->planenum].normal, dist );
fprintf( f,"( %i %i %i ) ", (int)w->p[0][0], (int)w->p[0][1], (int)w->p[0][2] );
fprintf( f,"( %i %i %i ) ", (int)w->p[1][0], (int)w->p[1][1], (int)w->p[1][2] );
fprintf( f,"( %i %i %i ) ", (int)w->p[2][0], (int)w->p[2][1], (int)w->p[2][2] );
fprintf( f, "%s 0 0 0 1 1\n", texinfo[s->texinfo].texture );
FreeWinding( w );
}
fprintf( f, "}\n" );
}
fprintf( f, "}\n" );
fclose( f );
Error( "can't proceed after expanding brushes" );
}