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334 lines
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HTML
334 lines
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<div align="center">
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<table width="95%" cellpadding="0" cellspacing="0" border="0">
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<tr><td>
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<a href="../html/index.html">GtkRadiant Doxygen Documentation</a>
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<a name="top"></a>
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<h1>Doxygen Quick Reference</h1>
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<hr>
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<p align="left">
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<h2>Index</h2>
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<ol>
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<li><a href="#cs">Commenting styles</a></li>
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<li><a href="#qts">Qt Style C++ Class Example</a></li>
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<li><a href="#jds">JavaDoc Style C++ Class Example</a></li>
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<li><a href="#spt">Special Tags</a></li>
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<li><a href="#stt">Structural Tags</a></li>
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</ol>
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</p>
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<hr>
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<a name="cs"></a>
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<h2>1. Commenting Styles</h2>
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There are two different <i>styles</i> of commenting that doxygen recognises.
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<p align="left">
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Qt Style:<br>
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<code>
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/*!<br>
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.... text ....<br>
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*/<br>
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<br>
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</code>
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Qt Style Single line<br>
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<code>
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//! .... one line of text ....<br>
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</code>
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</p>
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<p align="left">
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JavaDoc Style:<br>
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<code>
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/**<br>
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* .... text ....<br>
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*/<br>
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</code>
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<br>
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JavaDoc Style Single line<br>
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<code>
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/// .... one line of text ....<br>
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</code>
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</p>
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<p>
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Doxygen only allows one brief and one detailed description for each declaration/definition.
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If there is a brief description before a declaration, and one before the a definition, only
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the one before the <i>declaration</i> will be used. If the same situation occurs for a detailed
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description the one before the <i>definition</i> is preferred and the one before the declaration will
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be ignored.<br>
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A useful method is to have the brief documentation with the declaration in the header file,
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and the detailed documentation with the definition in the source file.
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<p>
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<i>Note: Standard C/C++ comments are ignored by doxygen, but will be included in the code listing
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for that file. </i>
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</p>
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</p>
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<p align="right"><a href="#top">top</a> </p>
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<hr>
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<a name="qts"></a>
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<h2>2. Qt Style C++ Class Example</h2>
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<p>
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Here is an example of a C++ class using Qt Style documentation.<br>
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The IEpair class from include/iepairs.h is used here. The html result of using these comments
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can be found <a href="../example/index.html">here</a>.<br>
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<p>
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<i>Note: The resulting html was generated from a single file. If it were generated as part of
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the whole documentation, many of the function names and variables would be hyperlinks to
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their definitions.</i><br>
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</p>
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<pre>
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//! Virtual class to allow plugin operations on entity pairs
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/*!
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\todo Write more complete documentation for this class so that it's use
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is clear
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An interface to entity keys and key pairs that allows plugins to;
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read and write entity keys and key values, get a key value as a
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vec3_t
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*/
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class IEpair
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{
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public:
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//! Increment the number of references to this object
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virtual void IncRef () = 0;
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//! Decrement the reference count
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virtual void DecRef () = 0;
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//! Get a vector from a key
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virtual void GetVectorForKey( char* key, vec3_t vec ) = 0;
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//! Get a float from a key
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virtual float FloatForKey( char *key ) = 0;
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//! Get a string (char *) from a key
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virtual char* ValueForKey( char *key ) = 0;
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//! Set a key value to char *value
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/*!
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\param key The (char *) containing the keyname
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\param value The (char *) to set the key value to
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*/
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virtual void SetKeyValue( char *key, char *value ) = 0;
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//! Get a vec3_t for the entities origin
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virtual void GetEntityOrigin( vec3_t vec ) = 0;
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//! Compute the rotated bounds of the BBox based on "angle" and "angles" keys
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virtual void CalculateRotatedBounds( vec3_t mins, vec3_t maxs ) = 0;
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};
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</pre>
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</p>
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<p>
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<p align="right"><a href="#top">top</a> </p>
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<a name="jds"></a>
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<h2>3. JavaDoc Style C++ Class Example</h2>
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The same class documented using JavaDoc Style comments
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<pre>
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/// Virtual class to allow plugin operations on entity pairs
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/**
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* @todo Write more complete documentation for this class so that it's use
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* is clear
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*
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* An interface to entity keys and key pairs that allows plugins to;
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* read and write entity keys and key values, get a key value as a
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* vec3_t
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*/
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class IEpair
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{
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public:
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/// Increment the number of references to this object
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virtual void IncRef () = 0;
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/// Decrement the reference count
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virtual void DecRef () = 0;
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/// Get a vector from a key
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virtual void GetVectorForKey( char* key, vec3_t vec ) = 0;
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/// Get a float from a key
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virtual float FloatForKey( char *key ) = 0;
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/// Get a string (char *) from a key
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virtual char* ValueForKey( char *key ) = 0;
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/** Set a key value to char *value
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* @param key The (char *) containing the keyname
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* @param value The (char *) to set the key value to
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*/
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virtual void SetKeyValue( char *key, char *value ) = 0;
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//! Get a vec3_t for the entities origin
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virtual void GetEntityOrigin( vec3_t vec ) = 0;
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//! Compute the rotated bounds of the BBox based on "angle" and "angles" keys
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virtual void CalculateRotatedBounds( vec3_t mins, vec3_t maxs ) = 0;
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};
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</pre>
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</p>
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<p align="right"><a href="#top">top</a> </p>
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<hr>
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<a name="spt"></a>
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<h2>4. Special Tags</h2>
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<p>
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Special tags using the Qt style begin with a " \ ", or using JavaDoc style a " @ " (the two should not be mixed).<br>
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<br>
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<b>Common special tags</b><br>
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<center>
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<table width="90%" cellpadding="4" cellspacing="2" border="0" valign="top">
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<tr><td width="10%" bgcolor="#DDDDDD" align="right">
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<b>author</b>
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</td><td bgcolor="#DDDDDD">
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<i>The author or a list of comma separated authors/contributers</i>
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</td></tr><tr><td bgcolor="#CCCCCC" align="right">
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<b>see</b>
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</td><td bgcolor="#CCCCCC">
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<i>A reference to another class, class member, function, etc...</i>
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</td></tr><tr><td bgcolor="#DDDDDD" align="right">
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<b>param</b>
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</td><td bgcolor="#DDDDDD">
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<i>A description of a specific function argument or parameter</i>
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</td></tr><tr><td bgcolor="#CCCCCC" align="right">
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<b>return</b>
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</td><td bgcolor="#CCCCCC">
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<i>A description of the value returned from a function/method</i>
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</td></tr><tr><td bgcolor="#DDDDDD" align="right">
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<b>bug</b>
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</td><td bgcolor="#DDDDDD">
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<i>Starts a paragraph where one or more bugs may be listed.</i>
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</td></tr><tr><td bgcolor="#CCCCCC" align="right">
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<b>note</b>
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</td><td bgcolor="#CCCCCC">
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<i>Starts a paragraph where a note may be entered.</i>
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</td></tr><tr><td bgcolor="#DDDDDD" align="right">
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<b>todo</b>
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</td><td bgcolor="#DDDDDD">
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<i>Starts a paragraph where a TODO item is described.</i><br>
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Note: All TODO items are collated into a separate todo list, each linking to each other
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</td></tr><tr><td bgcolor="#CCCCCC" align="right">
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<b>version</b>
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</td><td bgcolor="#CCCCCC">
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<i>Starts a paragraph where one or more version strings may be entered.</i>
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</td></tr><tr><td bgcolor="#DDDDDD" align="right">
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<b>warning</b>
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</td><td bgcolor="#DDDDDD">
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<i>Starts a paragraph where one or more warning messages may be entered.</i>
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</td></tr><tr><td bgcolor="#DDDDDD" align="right">
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<b>brief</b>
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</td><td bgcolor="#DDDDDD">
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<i>A single line comment in place of the //! or /// comment.</i>
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</td>
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</tr>
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</table>
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</center>
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<br>
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<p align="right"><a href="#top">top</a></p>
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<hr>
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<a name="stt"></a>
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<h2>5. Structural Tags</h2>
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<p>
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These are used to document a named object, and are not required to be located near that
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object definition or declaration. This allows the documentation for an object to be located
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anywhere in the doxygen input files. The exception to this rule however, is that these
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documentation blocks cannot be within the body of a function or within C style comment blocks.
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All structural commands are preceded by either a " \ " or a " @ ", depending on the
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documentation style, and require one or more parameters to specify the name of the object
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the description is referring to.<br>
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</p>
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<p>
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An example of the \file structural tag:
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<pre>
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/*! \file iepairs.h
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\brief One line documentation for this file
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\author Author(s)
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Long description of this file
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*/
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</pre>
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</p>
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<b>Common Structural Tags</b><br><br>
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<center>
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<table width="90%" cellpadding="4" cellspacing="2" border="0" valign="top">
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<tr><td width="10%" bgcolor="#DDDDDD" align="right">
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<b>class</b>
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</td><td bgcolor="#DDDDDD">
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<i>Documents a class<br>
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eg:<code><br>
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/*! \class IEpair<br>
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\brief Short description of the IEpair class<br>
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<br>
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Detailed description of the IEpair class<br>
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*/<br>
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</code>
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</i>
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</td></tr><tr><td bgcolor="#CCCCCC" align="right">
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<b>def</b>
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</td><td bgcolor="#CCCCCC">
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<i>Describes a #define<br>
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eg:<code><br>
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/*! \def MAX_VALUE The name of the define<br>
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\brief Description of MAX_VALUE<br>
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*/<br>
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</code>
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</i>
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</td></tr><tr><td bgcolor="#DDDDDD" align="right">
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<b>file</b>
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</td><td bgcolor="#DDDDDD">
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<i>Describes a file<br>
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eg:<code><br>
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/*! \file iepairs.h The name of the file<br>
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\brief Description of the file iepairs.h<br>
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<br>
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Details<br>
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*/<br>
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</code>
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</i>
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</td></tr><tr><td bgcolor="#CCCCCC" align="right">
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<b>struct</b>
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</td><td bgcolor="#CCCCCC">
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<i>Documents a struct<br>
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eg:<code><br>
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/*! \struct BTListList_t the name of the struct<br>
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\brief Description of BTListList_t<br>
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<br>
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Details<br>
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*/<br>
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</code>
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</i>
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</td></tr><tr><td bgcolor="#DDDDDD" align="right">
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<b>var</b>
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</td><td bgcolor="#DDDDDD">
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<i>Documents a typedef, variable or enum value<br>
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eg:<code><br>
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/*! \var typedef unsigned int UINT32<br>
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\brief Short description<br>
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*/<br>
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</code>
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</i>
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</td></tr><tr><td bgcolor="#CCCCCC" align="right">
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<b>fn</b>
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</td><td bgcolor="#CCCCCC">
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<i>Documents a function</i>
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eg:<code><br>
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/*! \fn virtual void IEpair::DecRef() = 0;<br>
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\brief Short description of this function<br>
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<br>
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Detailed description of this function<br>
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*/<br>
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</code>
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</i>
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</td>
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</tr>
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</table>
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</center>
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<br>
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<p align="right"><a href="#top">top</a> </p>
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<hr>
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</td></tr>
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</table>
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</div>
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