2007-09-12 18:54:28 +00:00
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/*
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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//
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// Sprite Model Plugin
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//
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// Code by Hydra aka Dominic Clifton
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//
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// Based on MD3Model source code by SPoG
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//
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/*
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Overview
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========
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Why ?
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-----
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It allows the user to see a graphical representation of the entity in the 3D view (maybe 2D views later) where the entity would just otherwise be a non-descriptive coloured box.
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It is designed to be used with the entity view set to WireFrame (as the sprite images are rendered in the middle of the entity's bbox).
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How ?
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-----
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Implemented as a model module, without any ISelect stuff.
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For an entity to use an image (instead of a model) you just update the entity defintion file so that the eclass_t's modelpath is filled in with a relative path and filename of an image file.
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e.g:
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baseq3/scripts/entities.def
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===========================
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\/\*QUAKED ammo_bfg (.3 .3 1) (-16 -16 -16) (16 16 16) SUSPENDED
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...
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-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
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model="sprites/powerups/ammo/bfgam.bmp"\*\/
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valve/scripts/halflife.fgd
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==========================
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@PointClass iconsprite("sprites/lightbulb.spr") base(Target, Targetname, Light) = light : "Invisible lightsource"
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[
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...
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]
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What image formats are supported ?
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----------------------------------
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This module can load any image format that there is an active image module for. For q3 this would be bmp, tga and jpg. For Half-Life this would be hlw and spr.
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Version History
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===============
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v0.1 - 27/May/2002
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- Created an inital implementation of a sprite model plugin.
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According to the powers that be, it seems creating a model
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plugin is hackish.
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It works ok, but there is no way to attach models (sprites if you will)
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to non-fixedsize entities (like func_bombtarget)
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Also, I can't get the alpha map stuff right so I had to invert the alpha
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mask in the spr loader so that 0xff = not drawn pixel.
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v0.2 - 10/March/2003
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- Updated to coincide with Radiant 1.3.5 test builds. Also, I made sure it worked
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under quake3 and it does.
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v0.3 - 10/March/2003
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- Added about box.
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ToDo
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====
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* make sprites always face the camera (is this done in camwindow.cpp ?)
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but only if the entity model doesn't have "angle" keys. At the moment
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it's better to rotate the model with the angles.
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* maybe add an option to scale the sprites in the prefs ?
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* maybe convert to a new kind of class not based on model.
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* allow sprites on non-fixedsize ents
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* fix reversed alpha map in spr loader
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-> is this actually broken?
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* allow an entity to have multiple models (e.g .md3 and a sprite model)
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and allow the user to toggle either models on or off.
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* dynamically add the api's depending on what image loading modules are
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supported by radiant.
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Currently, we hard code to the list in "supportedmodelformats" (see below)
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but, all these extensions are stripped when the actual image is loaded.
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current the bit of code that decided what model api to use needs reworking
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as it decides by looking at the extension of the model name, when in fact
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we don't even need an extension.
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Previously the code fell though to use this model as the default model
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plugin, but that also has issues.
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what it means is, in the .def files you must specify an image filename
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that has one of the extensions listed below, but in actual fact radiant
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will use any available image module to load the image.
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e.g. you could use a model name of "sprites/target_speaker.tga" and have
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a file called sprites/target_speaker.png and it would be correctly loaded
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even if it not listed below in "supportedmodelformats".
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So, currently in the .def files you can just use the name
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"sprites/target_speaker.spr" and it will load the file
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from "sprites/target_speaker.*" which is what I propose anyone creating image sets for Q3/Wolf/etc does.
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*/
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#include "plugin.h"
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// =============================================================================
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// Globals
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// function tables
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_QERFuncTable_1 g_FuncTable;
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_QERQglTable g_QglTable;
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_QERShadersTable g_ShadersTable;
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// =============================================================================
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// plugin implementation
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static const char *PLUGIN_NAME = "Sprite Model loading module";
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static const char *PLUGIN_COMMANDS = "About...";
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static const char *PLUGIN_ABOUT = "Sprite Model loading module v0.2 for GTKRadiant\n\n"
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"By Hydra!";
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char *supportedmodelformats[] = {"spr","bmp","tga","jpg","hlw",NULL}; // NULL is list delimiter
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static void add_model_apis(CSynapseClient& client)
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{
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char **ext;
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for (ext = supportedmodelformats; *ext != NULL; ext++)
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{
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client.AddAPI(MODEL_MAJOR, *ext, sizeof(_QERPlugModelTable));
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}
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}
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static bool model_is_supported(const char* extension)
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{
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char **ext;
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for (ext = supportedmodelformats; *ext != NULL; ext++)
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{
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if (stricmp(extension,*ext)==0)
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return true;
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}
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return false;
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}
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void init_filetypes()
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{
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char **ext;
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for (ext = supportedmodelformats; *ext != NULL; ext++)
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{
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GetFileTypeRegistry()->addType(MODEL_MAJOR, filetype_t("sprite", *ext));
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}
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}
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extern "C" const char* QERPlug_Init (void *hApp, void* pMainWidget)
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{
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init_filetypes(); // see todo list above.
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return (char *) PLUGIN_NAME;
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}
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extern "C" const char* QERPlug_GetName ()
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{
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return (char *) PLUGIN_NAME;
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}
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extern "C" const char* QERPlug_GetCommandList ()
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{
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return (char *) PLUGIN_COMMANDS;
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}
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extern "C" void QERPlug_Dispatch (const char *p, vec3_t vMin, vec3_t vMax, bool bSingleBrush)
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{
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// NOTE: this never happens in a module
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if(!strcmp(p, "About..."))
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g_FuncTable.m_pfnMessageBox(NULL, PLUGIN_ABOUT, "About", MB_OK, NULL);
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}
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// =============================================================================
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// SYNAPSE
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CSynapseServer* g_pSynapseServer = NULL;
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CSynapseClientModel g_SynapseClient;
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2007-10-24 04:00:48 +00:00
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#if __GNUC__ >= 4
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#pragma GCC visibility push(default)
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#endif
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extern "C" CSynapseClient* SYNAPSE_DLL_EXPORT Synapse_EnumerateInterfaces( const char *version, CSynapseServer *pServer ) {
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#if __GNUC__ >= 4
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#pragma GCC visibility pop
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#endif
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2007-09-12 18:54:28 +00:00
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if (strcmp(version, SYNAPSE_VERSION))
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{
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Syn_Printf("ERROR: synapse API version mismatch: should be '" SYNAPSE_VERSION "', got '%s'\n", version);
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return NULL;
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}
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g_pSynapseServer = pServer;
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g_pSynapseServer->IncRef();
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Set_Syn_Printf(g_pSynapseServer->Get_Syn_Printf());
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add_model_apis(g_SynapseClient); // see todo list above.
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g_SynapseClient.AddAPI( PLUGIN_MAJOR, "sprite", sizeof( _QERPluginTable ) );
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g_SynapseClient.AddAPI( RADIANT_MAJOR, NULL, sizeof( g_FuncTable ), SYN_REQUIRE, &g_FuncTable );
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g_SynapseClient.AddAPI( QGL_MAJOR, NULL, sizeof( g_QglTable ), SYN_REQUIRE, &g_QglTable );
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g_SynapseClient.AddAPI( SHADERS_MAJOR, "*", sizeof( g_ShadersTable ), SYN_REQUIRE, &g_ShadersTable );
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return &g_SynapseClient;
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}
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bool CSynapseClientModel::RequestAPI(APIDescriptor_t *pAPI)
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{
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if (!strcmp(pAPI->major_name, MODEL_MAJOR))
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{
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_QERPlugModelTable* pTable= static_cast<_QERPlugModelTable*>(pAPI->mpTable);
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if (model_is_supported(pAPI->minor_name)) // see todo list above.
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{
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pTable->m_pfnLoadModel = &LoadSpriteModel;
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return true;
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}
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}
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else if (!strcmp(pAPI->major_name, PLUGIN_MAJOR))
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{
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_QERPluginTable* pTable= static_cast<_QERPluginTable*>(pAPI->mpTable);
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pTable->m_pfnQERPlug_Init = QERPlug_Init;
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pTable->m_pfnQERPlug_GetName = QERPlug_GetName;
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pTable->m_pfnQERPlug_GetCommandList = QERPlug_GetCommandList;
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pTable->m_pfnQERPlug_Dispatch = QERPlug_Dispatch;
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return true;
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}
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Syn_Printf("ERROR: RequestAPI( '%s' ) not found in '%s'\n", pAPI->major_name, GetInfo());
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return false;
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}
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#include "version.h"
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const char* CSynapseClientModel::GetInfo()
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{
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return "Sprite Model module built " __DATE__ " " RADIANT_VERSION;
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}
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const char* CSynapseClientModel::GetName()
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{
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return "sprite";
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}
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