mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-15 00:42:03 +00:00
185 lines
4.2 KiB
C
185 lines
4.2 KiB
C
|
/*
|
||
|
Copyright (C) 1999-2006 Id Software, Inc. and contributors.
|
||
|
For a list of contributors, see the accompanying CONTRIBUTORS file.
|
||
|
|
||
|
This file is part of GtkRadiant.
|
||
|
|
||
|
GtkRadiant is free software; you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation; either version 2 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
GtkRadiant is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with GtkRadiant; if not, write to the Free Software
|
||
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||
|
*/
|
||
|
/* Files:
|
||
|
|
||
|
lightmap.c
|
||
|
patches.c
|
||
|
qrad.c
|
||
|
trace.c
|
||
|
|
||
|
*/
|
||
|
|
||
|
|
||
|
#include "cmdlib.h"
|
||
|
#include "mathlib.h"
|
||
|
#include "bspfile.h"
|
||
|
#include "polylib.h"
|
||
|
#include "q2_threads.h"
|
||
|
#include "lbmlib.h"
|
||
|
#include "inout.h"
|
||
|
|
||
|
#ifdef WIN32
|
||
|
#include <windows.h>
|
||
|
#endif
|
||
|
|
||
|
#ifdef WIN32
|
||
|
#ifdef NDEBUG // Don't show in a Release build
|
||
|
#pragma warning(disable : 4305) // truncate from double to float
|
||
|
#pragma warning(disable : 4244) // conversion from double to float
|
||
|
#pragma warning(disable : 4018) // signed/unsigned mismatch
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
typedef enum
|
||
|
{
|
||
|
emit_surface,
|
||
|
emit_point,
|
||
|
emit_spotlight
|
||
|
} emittype_t;
|
||
|
|
||
|
|
||
|
|
||
|
typedef struct directlight_s
|
||
|
{
|
||
|
struct directlight_s *next;
|
||
|
emittype_t type;
|
||
|
|
||
|
float intensity;
|
||
|
int style;
|
||
|
vec3_t origin;
|
||
|
vec3_t color;
|
||
|
vec3_t normal; // for surfaces and spotlights
|
||
|
float stopdot; // for spotlights
|
||
|
} directlight_t;
|
||
|
|
||
|
|
||
|
// the sum of all tranfer->transfer values for a given patch
|
||
|
// should equal exactly 0x10000, showing that all radiance
|
||
|
// reaches other patches
|
||
|
typedef struct
|
||
|
{
|
||
|
unsigned short patch;
|
||
|
unsigned short transfer;
|
||
|
} transfer_t;
|
||
|
|
||
|
|
||
|
#define MAX_PATCHES 65000 // larger will cause 32 bit overflows
|
||
|
|
||
|
typedef struct patch_s
|
||
|
{
|
||
|
winding_t *winding;
|
||
|
struct patch_s *next; // next in face
|
||
|
int numtransfers;
|
||
|
transfer_t *transfers;
|
||
|
|
||
|
int cluster; // for pvs checking
|
||
|
vec3_t origin;
|
||
|
dplane_t *plane;
|
||
|
|
||
|
qboolean sky;
|
||
|
|
||
|
vec3_t totallight; // accumulated by radiosity
|
||
|
// does NOT include light
|
||
|
// accounted for by direct lighting
|
||
|
float area;
|
||
|
|
||
|
// illuminance * reflectivity = radiosity
|
||
|
vec3_t reflectivity;
|
||
|
vec3_t baselight; // emissivity only
|
||
|
|
||
|
// each style 0 lightmap sample in the patch will be
|
||
|
// added up to get the average illuminance of the entire patch
|
||
|
vec3_t samplelight;
|
||
|
int samples; // for averaging direct light
|
||
|
} patch_t;
|
||
|
|
||
|
extern patch_t *face_patches[MAX_MAP_FACES];
|
||
|
extern entity_t *face_entity[MAX_MAP_FACES];
|
||
|
extern vec3_t face_offset[MAX_MAP_FACES]; // for rotating bmodels
|
||
|
extern patch_t patches[MAX_PATCHES];
|
||
|
extern unsigned num_patches;
|
||
|
|
||
|
extern int leafparents[MAX_MAP_LEAFS];
|
||
|
extern int nodeparents[MAX_MAP_NODES];
|
||
|
|
||
|
extern float lightscale;
|
||
|
|
||
|
|
||
|
void MakeShadowSplits (void);
|
||
|
|
||
|
//==============================================
|
||
|
|
||
|
|
||
|
void BuildVisMatrix (void);
|
||
|
qboolean CheckVisBit (unsigned p1, unsigned p2);
|
||
|
|
||
|
//==============================================
|
||
|
|
||
|
extern float ambient, maxlight;
|
||
|
|
||
|
void LinkPlaneFaces (void);
|
||
|
|
||
|
extern qboolean extrasamples;
|
||
|
extern int numbounce;
|
||
|
|
||
|
extern directlight_t *directlights[MAX_MAP_LEAFS];
|
||
|
|
||
|
extern byte nodehit[MAX_MAP_NODES];
|
||
|
|
||
|
void BuildLightmaps (void);
|
||
|
|
||
|
void BuildFacelights (int facenum);
|
||
|
|
||
|
void FinalLightFace (int facenum);
|
||
|
|
||
|
qboolean PvsForOrigin (vec3_t org, byte *pvs);
|
||
|
|
||
|
int TestLine_r (int node, vec3_t start, vec3_t stop);
|
||
|
|
||
|
void CreateDirectLights (void);
|
||
|
|
||
|
dleaf_t *Rad_PointInLeaf (vec3_t point);
|
||
|
|
||
|
|
||
|
extern dplane_t backplanes[MAX_MAP_PLANES];
|
||
|
extern int fakeplanes; // created planes for origin offset
|
||
|
|
||
|
extern float subdiv;
|
||
|
|
||
|
extern float direct_scale;
|
||
|
extern float entity_scale;
|
||
|
|
||
|
int PointInLeafnum (vec3_t point);
|
||
|
void MakeTnodes (dmodel_t *bm);
|
||
|
void MakePatches (void);
|
||
|
void SubdividePatches (void);
|
||
|
void PairEdges (void);
|
||
|
void (*CalcTextureReflectivity) (void);
|
||
|
void CalcTextureReflectivity_Quake2(void);
|
||
|
void CalcTextureReflectivity_Heretic2(void);
|
||
|
|
||
|
//=============================================================================
|
||
|
|
||
|
// externs
|
||
|
|
||
|
extern char *mapname;
|
||
|
extern char game[64];
|