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43 lines
1.3 KiB
C
43 lines
1.3 KiB
C
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/*
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===========================================================================
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Copyright (C) 1997-2006 Id Software, Inc.
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This file is part of Quake 2 Tools source code.
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Quake 2 Tools source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake 2 Tools source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake 2 Tools source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// window system independent camera view code
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typedef struct
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{
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int width, height;
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qboolean timing;
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vec3_t origin; // at center of window
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float scale;
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} z_t;
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extern z_t z;
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void Z_Init (void);
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void Z_MouseDown (int x, int y, int buttons);
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void Z_MouseUp (int x, int y, int buttons);
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void Z_MouseMoved (int x, int y, int buttons);
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void Z_Draw (void);
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