mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-29 23:22:23 +00:00
805 lines
19 KiB
C
805 lines
19 KiB
C
|
/*
|
||
|
Copyright (C) 1999-2007 id Software, Inc. and contributors.
|
||
|
For a list of contributors, see the accompanying CONTRIBUTORS file.
|
||
|
|
||
|
This file is part of GtkRadiant.
|
||
|
|
||
|
GtkRadiant is free software; you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation; either version 2 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
GtkRadiant is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with GtkRadiant; if not, write to the Free Software
|
||
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||
|
|
||
|
----------------------------------------------------------------------------------
|
||
|
|
||
|
This code has been altered significantly from its original form, to support
|
||
|
several games based on the Quake III Arena engine, in the form of "Q3Map2."
|
||
|
|
||
|
------------------------------------------------------------------------------- */
|
||
|
|
||
|
|
||
|
|
||
|
/* marker */
|
||
|
#define FOG_C
|
||
|
|
||
|
|
||
|
|
||
|
/* dependencies */
|
||
|
#include "q3map2.h"
|
||
|
|
||
|
|
||
|
|
||
|
int numFogFragments;
|
||
|
int numFogPatchFragments;
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
DrawSurfToMesh()
|
||
|
converts a patch drawsurface to a mesh_t
|
||
|
*/
|
||
|
|
||
|
mesh_t *DrawSurfToMesh( mapDrawSurface_t *ds )
|
||
|
{
|
||
|
mesh_t *m;
|
||
|
|
||
|
|
||
|
m = safe_malloc( sizeof( *m ) );
|
||
|
m->width = ds->patchWidth;
|
||
|
m->height = ds->patchHeight;
|
||
|
m->verts = safe_malloc( sizeof(m->verts[ 0 ]) * m->width * m->height );
|
||
|
memcpy( m->verts, ds->verts, sizeof(m->verts[ 0 ]) * m->width * m->height );
|
||
|
|
||
|
return m;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
SplitMeshByPlane()
|
||
|
chops a mesh by a plane
|
||
|
*/
|
||
|
|
||
|
void SplitMeshByPlane( mesh_t *in, vec3_t normal, float dist, mesh_t **front, mesh_t **back )
|
||
|
{
|
||
|
int w, h, split;
|
||
|
float d[MAX_PATCH_SIZE][MAX_PATCH_SIZE];
|
||
|
bspDrawVert_t *dv, *v1, *v2;
|
||
|
int c_front, c_back, c_on;
|
||
|
mesh_t *f, *b;
|
||
|
int i;
|
||
|
float frac;
|
||
|
int frontAprox, backAprox;
|
||
|
|
||
|
for ( i = 0 ; i < 2 ; i++ ) {
|
||
|
dv = in->verts;
|
||
|
c_front = 0;
|
||
|
c_back = 0;
|
||
|
c_on = 0;
|
||
|
for ( h = 0 ; h < in->height ; h++ ) {
|
||
|
for ( w = 0 ; w < in->width ; w++, dv++ ) {
|
||
|
d[h][w] = DotProduct( dv->xyz, normal ) - dist;
|
||
|
if ( d[h][w] > ON_EPSILON ) {
|
||
|
c_front++;
|
||
|
} else if ( d[h][w] < -ON_EPSILON ) {
|
||
|
c_back++;
|
||
|
} else {
|
||
|
c_on++;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
*front = NULL;
|
||
|
*back = NULL;
|
||
|
|
||
|
if ( !c_front ) {
|
||
|
*back = in;
|
||
|
return;
|
||
|
}
|
||
|
if ( !c_back ) {
|
||
|
*front = in;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// find a split point
|
||
|
split = -1;
|
||
|
for ( w = 0 ; w < in->width -1 ; w++ ) {
|
||
|
if ( ( d[0][w] < 0 ) != ( d[0][w+1] < 0 ) ) {
|
||
|
if ( split == -1 ) {
|
||
|
split = w;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( split == -1 ) {
|
||
|
if ( i == 1 ) {
|
||
|
Sys_FPrintf (SYS_VRB, "No crossing points in patch\n");
|
||
|
*front = in;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
in = TransposeMesh( in );
|
||
|
InvertMesh( in );
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
// make sure the split point stays the same for all other rows
|
||
|
for ( h = 1 ; h < in->height ; h++ ) {
|
||
|
for ( w = 0 ; w < in->width -1 ; w++ ) {
|
||
|
if ( ( d[h][w] < 0 ) != ( d[h][w+1] < 0 ) ) {
|
||
|
if ( w != split ) {
|
||
|
Sys_Printf( "multiple crossing points for patch -- can't clip\n");
|
||
|
*front = in;
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
if ( ( d[h][split] < 0 ) == ( d[h][split+1] < 0 ) ) {
|
||
|
Sys_Printf( "differing crossing points for patch -- can't clip\n");
|
||
|
*front = in;
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
|
||
|
// create two new meshes
|
||
|
f = safe_malloc( sizeof( *f ) );
|
||
|
f->width = split + 2;
|
||
|
if ( ! (f->width & 1) ) {
|
||
|
f->width++;
|
||
|
frontAprox = 1;
|
||
|
} else {
|
||
|
frontAprox = 0;
|
||
|
}
|
||
|
if ( f->width > MAX_PATCH_SIZE ) {
|
||
|
Error( "MAX_PATCH_SIZE after split");
|
||
|
}
|
||
|
f->height = in->height;
|
||
|
f->verts = safe_malloc( sizeof(f->verts[0]) * f->width * f->height );
|
||
|
|
||
|
b = safe_malloc( sizeof( *b ) );
|
||
|
b->width = in->width - split;
|
||
|
if ( ! (b->width & 1) ) {
|
||
|
b->width++;
|
||
|
backAprox = 1;
|
||
|
} else {
|
||
|
backAprox = 0;
|
||
|
}
|
||
|
if ( b->width > MAX_PATCH_SIZE ) {
|
||
|
Error( "MAX_PATCH_SIZE after split");
|
||
|
}
|
||
|
b->height = in->height;
|
||
|
b->verts = safe_malloc( sizeof(b->verts[0]) * b->width * b->height );
|
||
|
|
||
|
if ( d[0][0] > 0 ) {
|
||
|
*front = f;
|
||
|
*back = b;
|
||
|
} else {
|
||
|
*front = b;
|
||
|
*back = f;
|
||
|
}
|
||
|
|
||
|
// distribute the points
|
||
|
for ( w = 0 ; w < in->width ; w++ ) {
|
||
|
for ( h = 0 ; h < in->height ; h++ ) {
|
||
|
if ( w <= split ) {
|
||
|
f->verts[ h * f->width + w ] = in->verts[ h * in->width + w ];
|
||
|
} else {
|
||
|
b->verts[ h * b->width + w - split + backAprox ] = in->verts[ h * in->width + w ];
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// clip the crossing line
|
||
|
for ( h = 0; h < in->height; h++ )
|
||
|
{
|
||
|
dv = &f->verts[ h * f->width + split + 1 ];
|
||
|
v1 = &in->verts[ h * in->width + split ];
|
||
|
v2 = &in->verts[ h * in->width + split + 1 ];
|
||
|
|
||
|
frac = d[h][split] / ( d[h][split] - d[h][split+1] );
|
||
|
|
||
|
/* interpolate */
|
||
|
//% for( i = 0; i < 10; i++ )
|
||
|
//% dv->xyz[ i ] = v1->xyz[ i ] + frac * (v2->xyz[ i ] - v1->xyz[ i ]);
|
||
|
//% dv->xyz[10] = 0; // set all 4 colors to 0
|
||
|
LerpDrawVertAmount( v1, v2, frac, dv );
|
||
|
|
||
|
if ( frontAprox ) {
|
||
|
f->verts[ h * f->width + split + 2 ] = *dv;
|
||
|
}
|
||
|
b->verts[ h * b->width ] = *dv;
|
||
|
if ( backAprox ) {
|
||
|
b->verts[ h * b->width + 1 ] = *dv;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
PrintMesh( in );
|
||
|
Sys_Printf("\n");
|
||
|
PrintMesh( f );
|
||
|
Sys_Printf("\n");
|
||
|
PrintMesh( b );
|
||
|
Sys_Printf("\n");
|
||
|
*/
|
||
|
|
||
|
FreeMesh( in );
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
ChopPatchSurfaceByBrush()
|
||
|
chops a patch up by a fog brush
|
||
|
*/
|
||
|
|
||
|
qboolean ChopPatchSurfaceByBrush( entity_t *e, mapDrawSurface_t *ds, brush_t *b )
|
||
|
{
|
||
|
int i, j;
|
||
|
side_t *s;
|
||
|
plane_t *plane;
|
||
|
mesh_t *outside[MAX_BRUSH_SIDES];
|
||
|
int numOutside;
|
||
|
mesh_t *m, *front, *back;
|
||
|
mapDrawSurface_t *newds;
|
||
|
|
||
|
m = DrawSurfToMesh( ds );
|
||
|
numOutside = 0;
|
||
|
|
||
|
// only split by the top and bottom planes to avoid
|
||
|
// some messy patch clipping issues
|
||
|
|
||
|
for ( i = 4 ; i <= 5 ; i++ ) {
|
||
|
s = &b->sides[ i ];
|
||
|
plane = &mapplanes[ s->planenum ];
|
||
|
|
||
|
SplitMeshByPlane( m, plane->normal, plane->dist, &front, &back );
|
||
|
|
||
|
if ( !back ) {
|
||
|
// nothing actually contained inside
|
||
|
for ( j = 0 ; j < numOutside ; j++ ) {
|
||
|
FreeMesh( outside[j] );
|
||
|
}
|
||
|
return qfalse;
|
||
|
}
|
||
|
m = back;
|
||
|
|
||
|
if ( front ) {
|
||
|
if ( numOutside == MAX_BRUSH_SIDES ) {
|
||
|
Error( "MAX_BRUSH_SIDES" );
|
||
|
}
|
||
|
outside[ numOutside ] = front;
|
||
|
numOutside++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/* all of outside fragments become seperate drawsurfs */
|
||
|
numFogPatchFragments += numOutside;
|
||
|
for( i = 0; i < numOutside; i++ )
|
||
|
{
|
||
|
/* transpose and invert the chopped patch (fixes potential crash. fixme: why?) */
|
||
|
outside[ i ] = TransposeMesh( outside[ i ] );
|
||
|
InvertMesh( outside[ i ] );
|
||
|
|
||
|
/* ydnar: do this the hacky right way */
|
||
|
newds = AllocDrawSurface( SURFACE_PATCH );
|
||
|
memcpy( newds, ds, sizeof( *ds ) );
|
||
|
newds->patchWidth = outside[ i ]->width;
|
||
|
newds->patchHeight = outside[ i ]->height;
|
||
|
newds->numVerts = outside[ i ]->width * outside[ i ]->height;
|
||
|
newds->verts = safe_malloc( newds->numVerts * sizeof( *newds->verts ) );
|
||
|
memcpy( newds->verts, outside[ i ]->verts, newds->numVerts * sizeof( *newds->verts ) );
|
||
|
|
||
|
/* free the source mesh */
|
||
|
FreeMesh( outside[ i ] );
|
||
|
}
|
||
|
|
||
|
/* only rejigger this patch if it was chopped */
|
||
|
//% Sys_Printf( "Inside: %d x %d\n", m->width, m->height );
|
||
|
if( numOutside > 0 )
|
||
|
{
|
||
|
/* transpose and invert the chopped patch (fixes potential crash. fixme: why?) */
|
||
|
m = TransposeMesh( m );
|
||
|
InvertMesh( m );
|
||
|
|
||
|
/* replace ds with m */
|
||
|
ds->patchWidth = m->width;
|
||
|
ds->patchHeight = m->height;
|
||
|
ds->numVerts = m->width * m->height;
|
||
|
free( ds->verts );
|
||
|
ds->verts = safe_malloc( ds->numVerts * sizeof( *ds->verts ) );
|
||
|
memcpy( ds->verts, m->verts, ds->numVerts * sizeof( *ds->verts ) );
|
||
|
}
|
||
|
|
||
|
/* free the source mesh and return */
|
||
|
FreeMesh( m );
|
||
|
return qtrue;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
WindingFromDrawSurf()
|
||
|
creates a winding from a surface's verts
|
||
|
*/
|
||
|
|
||
|
winding_t *WindingFromDrawSurf( mapDrawSurface_t *ds )
|
||
|
{
|
||
|
winding_t *w;
|
||
|
int i;
|
||
|
|
||
|
// we use the first point of the surface, maybe something more clever would be useful
|
||
|
// (actually send the whole draw surface would be cool?)
|
||
|
if( ds->numVerts >= MAX_POINTS_ON_WINDING )
|
||
|
{
|
||
|
int max = ds->numVerts;
|
||
|
vec3_t p[256];
|
||
|
|
||
|
if(max > 256)
|
||
|
max = 256;
|
||
|
|
||
|
for ( i = 0 ; i < max ; i++ ) {
|
||
|
VectorCopy( ds->verts[i].xyz, p[i] );
|
||
|
}
|
||
|
|
||
|
xml_Winding( "WindingFromDrawSurf failed: MAX_POINTS_ON_WINDING exceeded", p, max, qtrue );
|
||
|
}
|
||
|
|
||
|
w = AllocWinding( ds->numVerts );
|
||
|
w->numpoints = ds->numVerts;
|
||
|
for ( i = 0 ; i < ds->numVerts ; i++ ) {
|
||
|
VectorCopy( ds->verts[i].xyz, w->p[i] );
|
||
|
}
|
||
|
return w;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
ChopFaceSurfaceByBrush()
|
||
|
chops up a face drawsurface by a fog brush, with a potential fragment left inside
|
||
|
*/
|
||
|
|
||
|
qboolean ChopFaceSurfaceByBrush( entity_t *e, mapDrawSurface_t *ds, brush_t *b )
|
||
|
{
|
||
|
int i, j;
|
||
|
side_t *s;
|
||
|
plane_t *plane;
|
||
|
winding_t *w;
|
||
|
winding_t *front, *back;
|
||
|
winding_t *outside[ MAX_BRUSH_SIDES ];
|
||
|
int numOutside;
|
||
|
mapDrawSurface_t *newds;
|
||
|
|
||
|
|
||
|
/* dummy check */
|
||
|
if( ds->sideRef == NULL || ds->sideRef->side == NULL )
|
||
|
return qfalse;
|
||
|
|
||
|
/* initial setup */
|
||
|
w = WindingFromDrawSurf( ds );
|
||
|
numOutside = 0;
|
||
|
|
||
|
/* chop by each brush side */
|
||
|
for( i = 0; i < b->numsides; i++ )
|
||
|
{
|
||
|
/* get brush side and plane */
|
||
|
s = &b->sides[ i ];
|
||
|
if( s->backSide )
|
||
|
continue;
|
||
|
plane = &mapplanes[ s->planenum ];
|
||
|
|
||
|
/* handle coplanar outfacing (don't fog) */
|
||
|
if( ds->sideRef->side->planenum == s->planenum )
|
||
|
return qfalse;
|
||
|
|
||
|
/* handle coplanar infacing (keep inside) */
|
||
|
if( (ds->sideRef->side->planenum ^ 1) == s->planenum )
|
||
|
continue;
|
||
|
|
||
|
/* general case */
|
||
|
ClipWindingEpsilon( w, plane->normal, plane->dist, ON_EPSILON, &front, &back );
|
||
|
FreeWinding( w );
|
||
|
|
||
|
if( back == NULL )
|
||
|
{
|
||
|
/* nothing actually contained inside */
|
||
|
for( j = 0; j < numOutside; j++ )
|
||
|
FreeWinding( outside[ j ] );
|
||
|
return qfalse;
|
||
|
}
|
||
|
|
||
|
if( front != NULL )
|
||
|
{
|
||
|
if( numOutside == MAX_BRUSH_SIDES )
|
||
|
Error( "MAX_BRUSH_SIDES" );
|
||
|
outside[ numOutside ] = front;
|
||
|
numOutside++;
|
||
|
}
|
||
|
|
||
|
w = back;
|
||
|
}
|
||
|
|
||
|
/* fixme: celshaded surface fragment errata */
|
||
|
|
||
|
/* all of outside fragments become seperate drawsurfs */
|
||
|
numFogFragments += numOutside;
|
||
|
s = ds->sideRef->side;
|
||
|
for( i = 0; i < numOutside; i++ )
|
||
|
{
|
||
|
newds = DrawSurfaceForSide( e, ds->mapBrush, s, outside[ i ] );
|
||
|
newds->fogNum = ds->fogNum;
|
||
|
FreeWinding( outside[ i ] );
|
||
|
}
|
||
|
|
||
|
/* ydnar: the old code neglected to snap to 0.125 for the fragment
|
||
|
inside the fog brush, leading to sparklies. this new code does
|
||
|
the right thing and uses the original surface's brush side */
|
||
|
|
||
|
/* build a drawsurf for it */
|
||
|
newds = DrawSurfaceForSide( e, ds->mapBrush, s, w );
|
||
|
if( newds == NULL )
|
||
|
return qfalse;
|
||
|
|
||
|
/* copy new to original */
|
||
|
ClearSurface( ds );
|
||
|
memcpy( ds, newds, sizeof( mapDrawSurface_t ) );
|
||
|
|
||
|
/* didn't really add a new drawsurface... :) */
|
||
|
numMapDrawSurfs--;
|
||
|
|
||
|
/* return ok */
|
||
|
return qtrue;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
FogDrawSurfaces()
|
||
|
call after the surface list has been pruned, before tjunction fixing
|
||
|
*/
|
||
|
|
||
|
void FogDrawSurfaces( entity_t *e )
|
||
|
{
|
||
|
int i, j, k, fogNum;
|
||
|
fog_t *fog;
|
||
|
mapDrawSurface_t *ds;
|
||
|
vec3_t mins, maxs;
|
||
|
int fogged, numFogged;
|
||
|
int numBaseDrawSurfs;
|
||
|
|
||
|
|
||
|
/* note it */
|
||
|
Sys_FPrintf( SYS_VRB, "----- FogDrawSurfs -----\n" );
|
||
|
|
||
|
/* reset counters */
|
||
|
numFogged = 0;
|
||
|
numFogFragments = 0;
|
||
|
|
||
|
/* walk fog list */
|
||
|
for( fogNum = 0; fogNum < numMapFogs; fogNum++ )
|
||
|
{
|
||
|
/* get fog */
|
||
|
fog = &mapFogs[ fogNum ];
|
||
|
|
||
|
/* clip each surface into this, but don't clip any of the resulting fragments to the same brush */
|
||
|
numBaseDrawSurfs = numMapDrawSurfs;
|
||
|
for( i = 0; i < numBaseDrawSurfs; i++ )
|
||
|
{
|
||
|
/* get the drawsurface */
|
||
|
ds = &mapDrawSurfs[ i ];
|
||
|
|
||
|
/* no fog? */
|
||
|
if( ds->shaderInfo->noFog )
|
||
|
continue;
|
||
|
|
||
|
/* global fog doesn't have a brush */
|
||
|
if( fog->brush == NULL )
|
||
|
{
|
||
|
/* don't re-fog already fogged surfaces */
|
||
|
if( ds->fogNum >= 0 )
|
||
|
continue;
|
||
|
fogged = 1;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
/* find drawsurface bounds */
|
||
|
ClearBounds( mins, maxs );
|
||
|
for( j = 0; j < ds->numVerts; j++ )
|
||
|
AddPointToBounds( ds->verts[ j ].xyz, mins, maxs );
|
||
|
|
||
|
/* check against the fog brush */
|
||
|
for( k = 0; k < 3; k++ )
|
||
|
{
|
||
|
if( mins[ k ] > fog->brush->maxs[ k ] )
|
||
|
break;
|
||
|
if( maxs[ k ] < fog->brush->mins[ k ] )
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
/* no intersection? */
|
||
|
if( k < 3 )
|
||
|
continue;
|
||
|
|
||
|
/* ydnar: gs mods: handle the various types of surfaces */
|
||
|
switch( ds->type )
|
||
|
{
|
||
|
/* handle brush faces */
|
||
|
case SURFACE_FACE:
|
||
|
fogged = ChopFaceSurfaceByBrush( e, ds, fog->brush );
|
||
|
break;
|
||
|
|
||
|
/* handle patches */
|
||
|
case SURFACE_PATCH:
|
||
|
fogged = ChopPatchSurfaceByBrush( e, ds, fog->brush );
|
||
|
break;
|
||
|
|
||
|
/* handle triangle surfaces (fixme: split triangle surfaces) */
|
||
|
case SURFACE_TRIANGLES:
|
||
|
case SURFACE_FORCED_META:
|
||
|
case SURFACE_META:
|
||
|
fogged = 1;
|
||
|
break;
|
||
|
|
||
|
/* no fogging */
|
||
|
default:
|
||
|
fogged = 0;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/* is this surface fogged? */
|
||
|
if( fogged )
|
||
|
{
|
||
|
numFogged += fogged;
|
||
|
ds->fogNum = fogNum;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/* emit some statistics */
|
||
|
Sys_FPrintf( SYS_VRB, "%9d fog polygon fragments\n", numFogFragments );
|
||
|
Sys_FPrintf( SYS_VRB, "%9d fog patch fragments\n", numFogPatchFragments );
|
||
|
Sys_FPrintf( SYS_VRB, "%9d fogged drawsurfs\n", numFogged );
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
FogForPoint() - ydnar
|
||
|
gets the fog number for a point in space
|
||
|
*/
|
||
|
|
||
|
int FogForPoint( vec3_t point, float epsilon )
|
||
|
{
|
||
|
int fogNum, i, j;
|
||
|
float dot;
|
||
|
qboolean inside;
|
||
|
brush_t *brush;
|
||
|
plane_t *plane;
|
||
|
|
||
|
|
||
|
/* start with bogus fog num */
|
||
|
fogNum = defaultFogNum;
|
||
|
|
||
|
/* walk the list of fog volumes */
|
||
|
for( i = 0; i < numMapFogs; i++ )
|
||
|
{
|
||
|
/* sof2: global fog doesn't reference a brush */
|
||
|
if( mapFogs[ i ].brush == NULL )
|
||
|
{
|
||
|
fogNum = i;
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
/* get fog brush */
|
||
|
brush = mapFogs[ i ].brush;
|
||
|
|
||
|
/* check point against all planes */
|
||
|
inside = qtrue;
|
||
|
for( j = 0; j < brush->numsides && inside; j++ )
|
||
|
{
|
||
|
plane = &mapplanes[ brush->sides[ j ].planenum ]; /* note usage of map planes here */
|
||
|
dot = DotProduct( point, plane->normal );
|
||
|
dot -= plane->dist;
|
||
|
if( dot > epsilon )
|
||
|
inside = qfalse;
|
||
|
}
|
||
|
|
||
|
/* if inside, return the fog num */
|
||
|
if( inside )
|
||
|
{
|
||
|
//% Sys_Printf( "FogForPoint: %f, %f, %f in fog %d\n", point[ 0 ], point[ 1 ], point[ 2 ], i );
|
||
|
return i;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/* if the point made it this far, it's not inside any fog volumes (or inside global fog) */
|
||
|
return fogNum;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
FogForBounds() - ydnar
|
||
|
gets the fog number for a bounding box
|
||
|
*/
|
||
|
|
||
|
int FogForBounds( vec3_t mins, vec3_t maxs, float epsilon )
|
||
|
{
|
||
|
int fogNum, i, j;
|
||
|
float highMin, lowMax, volume, bestVolume;
|
||
|
vec3_t fogMins, fogMaxs, overlap;
|
||
|
brush_t *brush;
|
||
|
|
||
|
|
||
|
/* start with bogus fog num */
|
||
|
fogNum = defaultFogNum;
|
||
|
|
||
|
/* init */
|
||
|
bestVolume = 0.0f;
|
||
|
|
||
|
/* walk the list of fog volumes */
|
||
|
for( i = 0; i < numMapFogs; i++ )
|
||
|
{
|
||
|
/* sof2: global fog doesn't reference a brush */
|
||
|
if( mapFogs[ i ].brush == NULL )
|
||
|
{
|
||
|
fogNum = i;
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
/* get fog brush */
|
||
|
brush = mapFogs[ i ].brush;
|
||
|
|
||
|
/* get bounds */
|
||
|
fogMins[ 0 ] = brush->mins[ 0 ] - epsilon;
|
||
|
fogMins[ 1 ] = brush->mins[ 1 ] - epsilon;
|
||
|
fogMins[ 2 ] = brush->mins[ 2 ] - epsilon;
|
||
|
fogMaxs[ 0 ] = brush->maxs[ 0 ] + epsilon;
|
||
|
fogMaxs[ 1 ] = brush->maxs[ 1 ] + epsilon;
|
||
|
fogMaxs[ 2 ] = brush->maxs[ 2 ] + epsilon;
|
||
|
|
||
|
/* check against bounds */
|
||
|
for( j = 0; j < 3; j++ )
|
||
|
{
|
||
|
if( mins[ j ] > fogMaxs[ j ] || maxs[ j ] < fogMins[ j ] )
|
||
|
break;
|
||
|
highMin = mins[ j ] > fogMins[ j ] ? mins[ j ] : fogMins[ j ];
|
||
|
lowMax = maxs[ j ] < fogMaxs[ j ] ? maxs[ j ] : fogMaxs[ j ];
|
||
|
overlap[ j ] = lowMax - highMin;
|
||
|
if( overlap[ j ] < 1.0f )
|
||
|
overlap[ j ] = 1.0f;
|
||
|
}
|
||
|
|
||
|
/* no overlap */
|
||
|
if( j < 3 )
|
||
|
continue;
|
||
|
|
||
|
/* get volume */
|
||
|
volume = overlap[ 0 ] * overlap[ 1 ] * overlap[ 2 ];
|
||
|
|
||
|
/* test against best volume */
|
||
|
if( volume > bestVolume )
|
||
|
{
|
||
|
bestVolume = volume;
|
||
|
fogNum = i;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/* if the point made it this far, it's not inside any fog volumes (or inside global fog) */
|
||
|
return fogNum;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
CreateMapFogs() - ydnar
|
||
|
generates a list of map fogs
|
||
|
*/
|
||
|
|
||
|
void CreateMapFogs( void )
|
||
|
{
|
||
|
int i;
|
||
|
entity_t *entity;
|
||
|
brush_t *brush;
|
||
|
fog_t *fog;
|
||
|
vec3_t invFogDir;
|
||
|
const char *globalFog;
|
||
|
|
||
|
|
||
|
/* skip? */
|
||
|
if( nofog )
|
||
|
return;
|
||
|
|
||
|
/* note it */
|
||
|
Sys_FPrintf( SYS_VRB, "--- CreateMapFogs ---\n" );
|
||
|
|
||
|
/* walk entities */
|
||
|
for( i = 0; i < numEntities; i++ )
|
||
|
{
|
||
|
/* get entity */
|
||
|
entity = &entities[ i ];
|
||
|
|
||
|
/* walk entity brushes */
|
||
|
for( brush = entity->brushes; brush != NULL; brush = brush->next )
|
||
|
{
|
||
|
/* ignore non-fog brushes */
|
||
|
if( brush->contentShader->fogParms == qfalse )
|
||
|
continue;
|
||
|
|
||
|
/* test limit */
|
||
|
if( numMapFogs >= MAX_MAP_FOGS )
|
||
|
Error( "Exceeded MAX_MAP_FOGS (%d)", MAX_MAP_FOGS );
|
||
|
|
||
|
/* set up fog */
|
||
|
fog = &mapFogs[ numMapFogs++ ];
|
||
|
fog->si = brush->contentShader;
|
||
|
fog->brush = brush;
|
||
|
fog->visibleSide = -1;
|
||
|
|
||
|
/* if shader specifies an explicit direction, then find a matching brush side with an opposed normal */
|
||
|
if( VectorLength( fog->si->fogDir ) )
|
||
|
{
|
||
|
/* flip it */
|
||
|
VectorScale( fog->si->fogDir, -1.0f, invFogDir );
|
||
|
|
||
|
/* find the brush side */
|
||
|
for( i = 0; i < brush->numsides; i++ )
|
||
|
{
|
||
|
if( VectorCompare( invFogDir, mapplanes[ brush->sides[ i ].planenum ].normal ) )
|
||
|
{
|
||
|
fog->visibleSide = i;
|
||
|
//% Sys_Printf( "Brush num: %d Side num: %d\n", fog->brushNum, fog->visibleSide );
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/* ydnar: global fog */
|
||
|
globalFog = ValueForKey( &entities[ 0 ], "_fog" );
|
||
|
if( globalFog[ 0 ] == '\0' )
|
||
|
globalFog = ValueForKey( &entities[ 0 ], "fog" );
|
||
|
if( globalFog[ 0 ] != '\0' )
|
||
|
{
|
||
|
/* test limit */
|
||
|
if( numMapFogs >= MAX_MAP_FOGS )
|
||
|
Error( "Exceeded MAX_MAP_FOGS (%d) trying to add global fog", MAX_MAP_FOGS );
|
||
|
|
||
|
/* note it */
|
||
|
Sys_FPrintf( SYS_VRB, "Map has global fog shader %s\n", globalFog );
|
||
|
|
||
|
/* set up fog */
|
||
|
fog = &mapFogs[ numMapFogs++ ];
|
||
|
fog->si = ShaderInfoForShader( globalFog );
|
||
|
if( fog->si == NULL )
|
||
|
Error( "Invalid shader \"%s\" referenced trying to add global fog", globalFog );
|
||
|
fog->brush = NULL;
|
||
|
fog->visibleSide = -1;
|
||
|
|
||
|
/* set as default fog */
|
||
|
defaultFogNum = numMapFogs - 1;
|
||
|
|
||
|
/* mark all worldspawn brushes as fogged */
|
||
|
for( brush = entities[ 0 ].brushes; brush != NULL; brush = brush->next )
|
||
|
ApplySurfaceParm( "fog", &brush->contentFlags, NULL, &brush->compileFlags );
|
||
|
}
|
||
|
|
||
|
/* emit some stats */
|
||
|
Sys_FPrintf( SYS_VRB, "%9d fogs\n", numMapFogs );
|
||
|
}
|
||
|
|