mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-14 00:11:09 +00:00
481 lines
12 KiB
C
481 lines
12 KiB
C
|
/*
|
||
|
Copyright (C) 1999-2007 id Software, Inc. and contributors.
|
||
|
For a list of contributors, see the accompanying CONTRIBUTORS file.
|
||
|
|
||
|
This file is part of GtkRadiant.
|
||
|
|
||
|
GtkRadiant is free software; you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation; either version 2 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
GtkRadiant is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with GtkRadiant; if not, write to the Free Software
|
||
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||
|
*/
|
||
|
|
||
|
|
||
|
//
|
||
|
// qfiles.h: quake file formats
|
||
|
// This file must be identical in the quake and utils directories
|
||
|
//
|
||
|
|
||
|
/*
|
||
|
========================================================================
|
||
|
|
||
|
.MD2 triangle model file format
|
||
|
|
||
|
========================================================================
|
||
|
*/
|
||
|
|
||
|
#define IDALIASHEADER (('2'<<24)+('P'<<16)+('D'<<8)+'I')
|
||
|
#define ALIAS_VERSION 8
|
||
|
|
||
|
#define MAX_TRIANGLES 4096
|
||
|
#define MAX_VERTS 2048
|
||
|
#define MAX_FRAMES 512
|
||
|
#define MAX_MD2SKINS 32
|
||
|
#define MAX_SKINNAME 64
|
||
|
|
||
|
typedef struct
|
||
|
{
|
||
|
short s;
|
||
|
short t;
|
||
|
} dstvert_t;
|
||
|
|
||
|
typedef struct
|
||
|
{
|
||
|
short index_xyz[3];
|
||
|
short index_st[3];
|
||
|
} dtriangle_t;
|
||
|
|
||
|
typedef struct
|
||
|
{
|
||
|
byte v[3]; // scaled byte to fit in frame mins/maxs
|
||
|
byte lightnormalindex;
|
||
|
} dtrivertx_t;
|
||
|
|
||
|
typedef struct
|
||
|
{
|
||
|
float scale[3]; // multiply byte verts by this
|
||
|
float translate[3]; // then add this
|
||
|
char name[16]; // frame name from grabbing
|
||
|
dtrivertx_t verts[1]; // variable sized
|
||
|
} daliasframe_t;
|
||
|
|
||
|
|
||
|
// the glcmd format:
|
||
|
// a positive integer starts a tristrip command, followed by that many
|
||
|
// vertex structures.
|
||
|
// a negative integer starts a trifan command, followed by -x vertexes
|
||
|
// a zero indicates the end of the command list.
|
||
|
// a vertex consists of a floating point s, a floating point t,
|
||
|
// and an integer vertex index.
|
||
|
|
||
|
|
||
|
typedef struct
|
||
|
{
|
||
|
int ident;
|
||
|
int version;
|
||
|
|
||
|
int skinwidth;
|
||
|
int skinheight;
|
||
|
int framesize; // byte size of each frame
|
||
|
|
||
|
int num_skins;
|
||
|
int num_xyz;
|
||
|
int num_st; // greater than num_xyz for seams
|
||
|
int num_tris;
|
||
|
int num_glcmds; // dwords in strip/fan command list
|
||
|
int num_frames;
|
||
|
|
||
|
int ofs_skins; // each skin is a MAX_SKINNAME string
|
||
|
int ofs_st; // byte offset from start for stverts
|
||
|
int ofs_tris; // offset for dtriangles
|
||
|
int ofs_frames; // offset for first frame
|
||
|
int ofs_glcmds;
|
||
|
int ofs_end; // end of file
|
||
|
|
||
|
} dmdl_t;
|
||
|
|
||
|
#define MD3_IDENT (('3'<<24)+('P'<<16)+('D'<<8)+'I')
|
||
|
#define MAX_QPATH 64 // max length of a quake game pathname
|
||
|
#define MD3_XYZ_SCALE (1.0/64)
|
||
|
|
||
|
typedef struct {
|
||
|
int ident;
|
||
|
int version;
|
||
|
|
||
|
char name[MAX_QPATH]; // model name
|
||
|
|
||
|
int flags;
|
||
|
|
||
|
int numFrames;
|
||
|
int numTags;
|
||
|
int numSurfaces;
|
||
|
|
||
|
int numSkins;
|
||
|
|
||
|
int ofsFrames; // offset for first frame
|
||
|
int ofsTags; // numFrames * numTags
|
||
|
int ofsSurfaces; // first surface, others follow
|
||
|
|
||
|
int ofsEnd; // end of file
|
||
|
} md3Header_t;
|
||
|
|
||
|
typedef struct {
|
||
|
int ident; //
|
||
|
|
||
|
char name[MAX_QPATH]; // polyset name
|
||
|
|
||
|
int flags;
|
||
|
int numFrames; // all surfaces in a model should have the same
|
||
|
|
||
|
int numShaders; // all surfaces in a model should have the same
|
||
|
int numVerts;
|
||
|
|
||
|
int numTriangles;
|
||
|
int ofsTriangles;
|
||
|
|
||
|
int ofsShaders; // offset from start of md3Surface_t
|
||
|
int ofsSt; // texture coords are common for all frames
|
||
|
int ofsXyzNormals; // numVerts * numFrames
|
||
|
|
||
|
int ofsEnd; // next surface follows
|
||
|
|
||
|
} md3Surface_t;
|
||
|
|
||
|
typedef struct {
|
||
|
char name[MAX_QPATH];
|
||
|
int shaderIndex; // for in-game use
|
||
|
} md3Shader_t;
|
||
|
|
||
|
typedef struct {
|
||
|
int indexes[3];
|
||
|
} md3Triangle_t;
|
||
|
|
||
|
typedef struct {
|
||
|
float st[2];
|
||
|
} md3St_t;
|
||
|
|
||
|
typedef struct {
|
||
|
short xyz[3];
|
||
|
short normal;
|
||
|
} md3XyzNormal_t;
|
||
|
|
||
|
|
||
|
typedef struct
|
||
|
{
|
||
|
float st[2];
|
||
|
int nVertIndex;
|
||
|
} glst_t;
|
||
|
|
||
|
typedef struct
|
||
|
{
|
||
|
int nCount;
|
||
|
int ObjectIndex;
|
||
|
glst_t GlSt;
|
||
|
} gl_t;
|
||
|
|
||
|
/*
|
||
|
========================================================================
|
||
|
|
||
|
.SP2 sprite file format
|
||
|
|
||
|
========================================================================
|
||
|
*/
|
||
|
|
||
|
#define IDSPRITEHEADER (('2'<<24)+('S'<<16)+('D'<<8)+'I')
|
||
|
// little-endian "IDS2"
|
||
|
#define SPRITE_VERSION 2
|
||
|
|
||
|
typedef struct
|
||
|
{
|
||
|
int width, height;
|
||
|
int origin_x, origin_y; // raster coordinates inside pic
|
||
|
char name[MAX_SKINNAME]; // name of pcx file
|
||
|
} dsprframe_t;
|
||
|
|
||
|
typedef struct {
|
||
|
int ident;
|
||
|
int version;
|
||
|
int numframes;
|
||
|
dsprframe_t frames[1]; // variable sized
|
||
|
} dsprite_t;
|
||
|
|
||
|
/*
|
||
|
==============================================================================
|
||
|
|
||
|
.WAL texture file format
|
||
|
|
||
|
==============================================================================
|
||
|
*/
|
||
|
|
||
|
|
||
|
#define MIPLEVELS 4
|
||
|
#ifndef __MIPTEX_S_
|
||
|
#define __MIPTEX_S_
|
||
|
typedef struct miptex_s
|
||
|
{
|
||
|
char name[32];
|
||
|
unsigned width, height;
|
||
|
unsigned offsets[MIPLEVELS]; // four mip maps stored
|
||
|
char animname[32]; // next frame in animation chain
|
||
|
int flags;
|
||
|
int contents;
|
||
|
int value;
|
||
|
} miptex_t;
|
||
|
#endif
|
||
|
|
||
|
|
||
|
/*
|
||
|
==============================================================================
|
||
|
|
||
|
.BSP file format
|
||
|
|
||
|
==============================================================================
|
||
|
*/
|
||
|
|
||
|
#define IDBSPHEADER (('P'<<24)+('S'<<16)+('B'<<8)+'I')
|
||
|
// little-endian "IBSP"
|
||
|
|
||
|
#define BSPVERSION 36
|
||
|
|
||
|
|
||
|
// upper design bounds
|
||
|
// leaffaces, leafbrushes, planes, and verts are still bounded by
|
||
|
// 16 bit short limits
|
||
|
#define MAX_MAP_MODELS 1024
|
||
|
#define MAX_MAP_BRUSHES 8192
|
||
|
#define MAX_MAP_ENTITIES 2048
|
||
|
#define MAX_MAP_ENTSTRING 0x20000
|
||
|
#define MAX_MAP_TEXINFO 8192
|
||
|
|
||
|
#define MAX_MAP_PLANES 65536
|
||
|
#define MAX_MAP_NODES 65536
|
||
|
#define MAX_MAP_BRUSHSIDES 65536
|
||
|
#define MAX_MAP_LEAFS 65536
|
||
|
#define MAX_MAP_VERTS 65536
|
||
|
#define MAX_MAP_FACES 65536
|
||
|
#define MAX_MAP_LEAFFACES 65536
|
||
|
#define MAX_MAP_LEAFBRUSHES 65536
|
||
|
#define MAX_MAP_PORTALS 65536
|
||
|
#define MAX_MAP_EDGES 128000
|
||
|
#define MAX_MAP_SURFEDGES 256000
|
||
|
#define MAX_MAP_LIGHTING 0x200000
|
||
|
#define MAX_MAP_VISIBILITY 0x100000
|
||
|
|
||
|
// we are using g_MaxBrushSize now, cleanme
|
||
|
/* #define MAX_BRUSH_SIZE 8192 */
|
||
|
|
||
|
// key / value pair sizes
|
||
|
|
||
|
#define MAX_KEY 32
|
||
|
#define MAX_VALUE 1024
|
||
|
|
||
|
//=============================================================================
|
||
|
|
||
|
typedef struct
|
||
|
{
|
||
|
int fileofs, filelen;
|
||
|
} lump_t;
|
||
|
|
||
|
#define LUMP_ENTITIES 0
|
||
|
#define LUMP_PLANES 1
|
||
|
#define LUMP_VERTEXES 2
|
||
|
#define LUMP_VISIBILITY 3
|
||
|
#define LUMP_NODES 4
|
||
|
#define LUMP_TEXINFO 5
|
||
|
#define LUMP_FACES 6
|
||
|
#define LUMP_LIGHTING 7
|
||
|
#define LUMP_LEAFS 8
|
||
|
#define LUMP_LEAFFACES 9
|
||
|
#define LUMP_LEAFBRUSHES 10
|
||
|
#define LUMP_EDGES 11
|
||
|
#define LUMP_SURFEDGES 12
|
||
|
#define LUMP_MODELS 13
|
||
|
#define LUMP_BRUSHES 14
|
||
|
#define LUMP_BRUSHSIDES 15
|
||
|
#define LUMP_POP 16
|
||
|
|
||
|
#define HEADER_LUMPS 17
|
||
|
|
||
|
typedef struct
|
||
|
{
|
||
|
int ident;
|
||
|
int version;
|
||
|
lump_t lumps[HEADER_LUMPS];
|
||
|
} dheader_t;
|
||
|
|
||
|
typedef struct
|
||
|
{
|
||
|
float mins[3], maxs[3];
|
||
|
float origin[3]; // for sounds or lights
|
||
|
int headnode;
|
||
|
int firstface, numfaces; // submodels just draw faces
|
||
|
// without walking the bsp tree
|
||
|
} dmodel_t;
|
||
|
|
||
|
|
||
|
typedef struct
|
||
|
{
|
||
|
float point[3];
|
||
|
} dvertex_t;
|
||
|
|
||
|
|
||
|
// 0-2 are axial planes
|
||
|
#define PLANE_X 0
|
||
|
#define PLANE_Y 1
|
||
|
#define PLANE_Z 2
|
||
|
|
||
|
// 3-5 are non-axial planes snapped to the nearest
|
||
|
#define PLANE_ANYX 3
|
||
|
#define PLANE_ANYY 4
|
||
|
#define PLANE_ANYZ 5
|
||
|
|
||
|
// planes (x&~1) and (x&~1)+1 are allways opposites
|
||
|
|
||
|
typedef struct
|
||
|
{
|
||
|
float normal[3];
|
||
|
float dist;
|
||
|
int type; // PLANE_X - PLANE_ANYZ ?remove? trivial to regenerate
|
||
|
} dplane_t;
|
||
|
|
||
|
|
||
|
// contents flags are seperate bits
|
||
|
// a given brush can contribute multiple content bits
|
||
|
// multiple brushes can be in a single leaf
|
||
|
|
||
|
// lower bits are stronger, and will eat weaker brushes completely
|
||
|
#define CONTENTS_SOLID 1 // an eye is never valid in a solid
|
||
|
#define CONTENTS_WINDOW 2 // translucent, but not watery
|
||
|
#define CONTENTS_AUX 4
|
||
|
#define CONTENTS_LAVA 8
|
||
|
#define CONTENTS_SLIME 16
|
||
|
#define CONTENTS_WATER 32
|
||
|
#define CONTENTS_MIST 64
|
||
|
#define LAST_VISIBLE_CONTENTS 64
|
||
|
|
||
|
// remaining contents are non-visible, and don't eat brushes
|
||
|
#define CONTENTS_PLAYERCLIP 0x10000
|
||
|
#define CONTENTS_MONSTERCLIP 0x20000
|
||
|
|
||
|
// currents can be added to any other contents, and may be mixed
|
||
|
#define CONTENTS_CURRENT_0 0x40000
|
||
|
#define CONTENTS_CURRENT_90 0x80000
|
||
|
#define CONTENTS_CURRENT_180 0x100000
|
||
|
#define CONTENTS_CURRENT_270 0x200000
|
||
|
#define CONTENTS_CURRENT_UP 0x400000
|
||
|
#define CONTENTS_CURRENT_DOWN 0x800000
|
||
|
|
||
|
#define CONTENTS_ORIGIN 0x1000000 // removed before bsping an entity
|
||
|
|
||
|
#define CONTENTS_MONSTER 0x2000000 // should never be on a brush, only in game
|
||
|
#define CONTENTS_DEADMONSTER 0x4000000 // corpse
|
||
|
#define CONTENTS_DETAIL 0x8000000 // brushes to be added after vis leafs
|
||
|
#define CONTENTS_TRANSLUCENT 0x10000000 // auto set if any surface has trans
|
||
|
#define CONTENTS_LADDER 0x20000000 // ladder
|
||
|
#define CONTENTS_NEGATIVE_CURVE 0x40000000 // reverse inside / outside
|
||
|
|
||
|
#define CONTENTS_KEEP (CONTENTS_DETAIL | CONTENTS_NEGATIVE_CURVE)
|
||
|
|
||
|
|
||
|
typedef struct
|
||
|
{
|
||
|
int planenum;
|
||
|
int children[2]; // negative numbers are -(leafs+1), not nodes
|
||
|
short mins[3]; // for frustom culling
|
||
|
short maxs[3];
|
||
|
unsigned short firstface;
|
||
|
unsigned short numfaces; // counting both sides
|
||
|
} dnode_t;
|
||
|
|
||
|
|
||
|
typedef struct texinfo_s
|
||
|
{
|
||
|
float vecs[2][4]; // [s/t][xyz offset]
|
||
|
int flags; // miptex flags + overrides
|
||
|
int value; // light emission, etc
|
||
|
char texture[32]; // texture name (textures/*.wal)
|
||
|
int nexttexinfo; // for animations, -1 = end of chain
|
||
|
} texinfo_t;
|
||
|
|
||
|
|
||
|
#define SURF_LIGHT 0x1 // value will hold the light strength
|
||
|
|
||
|
#define SURF_SLICK 0x2 // effects game physics
|
||
|
|
||
|
#define SURF_SKY 0x4 // don't draw, but add to skybox
|
||
|
#define SURF_WARP 0x8 // turbulent water warp
|
||
|
#define SURF_TRANS33 0x10
|
||
|
#define SURF_TRANS66 0x20
|
||
|
#define SURF_FLOWING 0x40 // scroll towards angle
|
||
|
#define SURF_NODRAW 0x80 // don't bother referencing the texture
|
||
|
|
||
|
#define SURF_PATCH 0x20000000
|
||
|
#define SURF_CURVE_FAKE 0x40000000
|
||
|
#define SURF_CURVE 0x80000000
|
||
|
#define SURF_KEEP (SURF_CURVE | SURF_CURVE_FAKE | SURF_PATCH)
|
||
|
|
||
|
// note that edge 0 is never used, because negative edge nums are used for
|
||
|
// counterclockwise use of the edge in a face
|
||
|
typedef struct
|
||
|
{
|
||
|
unsigned short v[2]; // vertex numbers
|
||
|
} dedge_t;
|
||
|
|
||
|
#define MAXLIGHTMAPS 4
|
||
|
typedef struct
|
||
|
{
|
||
|
unsigned short planenum;
|
||
|
short side;
|
||
|
|
||
|
int firstedge; // we must support > 64k edges
|
||
|
short numedges;
|
||
|
short texinfo;
|
||
|
|
||
|
// lighting info
|
||
|
byte styles[MAXLIGHTMAPS];
|
||
|
int lightofs; // start of [numstyles*surfsize] samples
|
||
|
} dface_t;
|
||
|
|
||
|
typedef struct
|
||
|
{
|
||
|
int contents; // OR of all brushes (not needed?)
|
||
|
|
||
|
int pvsofs; // -1 = no info
|
||
|
int phsofs; // -1 = no info
|
||
|
|
||
|
short mins[3]; // for frustum culling
|
||
|
short maxs[3];
|
||
|
|
||
|
unsigned short firstleafface;
|
||
|
unsigned short numleaffaces;
|
||
|
|
||
|
unsigned short firstleafbrush;
|
||
|
unsigned short numleafbrushes;
|
||
|
} dleaf_t;
|
||
|
|
||
|
typedef struct
|
||
|
{
|
||
|
unsigned short planenum; // facing out of the leaf
|
||
|
short texinfo;
|
||
|
} dbrushside_t;
|
||
|
|
||
|
typedef struct
|
||
|
{
|
||
|
int firstside;
|
||
|
int numsides;
|
||
|
int contents;
|
||
|
} dbrush_t;
|
||
|
|
||
|
#define ANGLE_UP -1
|
||
|
#define ANGLE_DOWN -2
|
||
|
|