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56 lines
2 KiB
C
56 lines
2 KiB
C
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/*
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Copyright (c) 2001, Loki software, inc.
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All rights reserved.
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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Redistributions of source code must retain the above copyright notice, this list
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of conditions and the following disclaimer.
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Redistributions in binary form must reproduce the above copyright notice, this
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list of conditions and the following disclaimer in the documentation and/or
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other materials provided with the distribution.
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Neither the name of Loki software nor the names of its contributors may be used
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to endorse or promote products derived from this software without specific prior
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written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS''
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY
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DIRECT,INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#if !defined(INCLUDED_SHADERS_H)
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#define INCLUDED_SHADERS_H
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void Shaders_Construct();
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void Shaders_Destroy();
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class ShaderSystem;
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ShaderSystem& GetShaderSystem();
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enum ShaderLanguage
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{
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SHADERLANGUAGE_QUAKE3,
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SHADERLANGUAGE_DOOM3,
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SHADERLANGUAGE_QUAKE4
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};
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extern const char* g_shadersExtension;
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extern const char* g_shadersDirectory;
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extern ShaderLanguage g_shaderLanguage;
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extern bool g_enableDefaultShaders;
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extern bool g_useShaderList;
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struct _QERPlugImageTable;
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extern _QERPlugImageTable* g_bitmapModule;
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#endif
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