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50 lines
1.5 KiB
Text
50 lines
1.5 KiB
Text
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/// ============================================================================
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/*
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Copyright (C) 2003 Robert Beckebans <trebor_7@users.sourceforge.net>
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Copyright (C) 2003, 2004 contributors of the XreaL project
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Please see the file "AUTHORS" for a list of contributors
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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/// ============================================================================
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struct cg_app2vertex
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{
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float4 position : ATTR0;
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float4 texcoord0 : ATTR8;
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};
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struct cg_vertex2fragment
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{
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float4 position : POSITION;
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float4 tex0 : TEXCOORD0;
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};
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cg_vertex2fragment main(cg_app2vertex IN)
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{
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cg_vertex2fragment OUT;
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// transform vertex position into homogenous clip-space
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OUT.position = mul(glstate.matrix.mvp, IN.position);
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// transform texcoords into 1st texture space
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OUT.tex0 = mul(glstate.matrix.texture[0], IN.texcoord0);
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return OUT;
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}
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