gtkradiant/contrib/bobtoolz/misc.h

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/*
BobToolz plugin for GtkRadiant
Copyright (C) 2001 Gordon Biggans
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
vec_t Min(vec_t a, vec_t b);
// reads current texture into global, returns pointer to it
const char* GetCurrentTexture();
void FillDefaultTexture(_QERFaceData* faceData, vec3_t va, vec3_t vb, vec3_t vc, const char* texture);
void Sys_ERROR (char* text, ...);
void BuildMiniPrt(list<Str>* exclusionList);
void MoveBlock(int dir, vec3_t min, vec3_t max, float dist);
void SetInitialStairPos(int dir, vec3_t min, vec3_t max, float width);
scene::Path* FindEntityFromTargetname(const char* targetname, int* entNum);
char* UnixToDosPath(char* path);
char* GetFilename(char* buffer, const char* filename);
char* GetGameFilename(char* buffer, const char* filename);
float Determinant3x3(float a1, float a2, float a3,
float b1, float b2, float b3,
float c1, float c2, float c3);
bool GetEntityCentre(const char* entity, vec3_t centre);
void MakeNormal( vec_t* va, vec_t* vb, vec_t* vc, vec_t* out );