mirror of
https://github.com/UberGames/EF2GameSource.git
synced 2024-11-10 06:31:42 +00:00
171 lines
4.5 KiB
C++
171 lines
4.5 KiB
C++
//-----------------------------------------------------------------------------
|
|
//
|
|
// $Logfile:: /Code/DLLs/game/specialfx.h $
|
|
// $Revision:: 3 $
|
|
// $Author:: Steven $
|
|
// $Date:: 10/13/03 8:54a $
|
|
//
|
|
// Copyright (C) 1997 by Ritual Entertainment, Inc.
|
|
// All rights reserved.
|
|
//
|
|
// This source is may not be distributed and/or modified without
|
|
// expressly written permission by Ritual Entertainment, Inc.
|
|
//
|
|
//
|
|
// DESCRIPTION:
|
|
// special effects
|
|
//
|
|
|
|
#ifndef __SPECIAL_FX_H__
|
|
#define __SPECIAL_FX_H__
|
|
|
|
#include "g_local.h"
|
|
#include "scriptslave.h"
|
|
|
|
class Fulcrum : public ScriptSlave
|
|
{
|
|
private:
|
|
float resetspeed;
|
|
float dampening;
|
|
float limit;
|
|
float speed;
|
|
qboolean touched;
|
|
Vector startangles;
|
|
str movesound;
|
|
|
|
public:
|
|
CLASS_PROTOTYPE( Fulcrum );
|
|
Fulcrum();
|
|
|
|
void Setup( Event *ev );
|
|
void SetSpeed( Event *ev );
|
|
void SetResetSpeed( Event *ev );
|
|
void SetDampening( Event *ev );
|
|
void SetLimit( Event *ev );
|
|
void SetMoveSound( Event *ev );
|
|
void Reset( Event *ev );
|
|
void Touched( Event *ev );
|
|
void Adjust( Event *ev );
|
|
virtual void Archive( Archiver &arc );
|
|
};
|
|
|
|
inline void Fulcrum::Archive
|
|
(
|
|
Archiver &arc
|
|
)
|
|
{
|
|
ScriptSlave::Archive( arc );
|
|
|
|
arc.ArchiveFloat( &resetspeed );
|
|
arc.ArchiveFloat( &dampening );
|
|
arc.ArchiveFloat( &limit );
|
|
arc.ArchiveFloat( &speed );
|
|
arc.ArchiveBoolean( &touched );
|
|
arc.ArchiveVector( &startangles );
|
|
arc.ArchiveString( &movesound );
|
|
}
|
|
|
|
|
|
class RunThrough : public Entity
|
|
{
|
|
private:
|
|
Vector offset;
|
|
float speed;
|
|
float chance;
|
|
float delay;
|
|
float lasttriggertime;
|
|
float lip;
|
|
str spawnmodel;
|
|
|
|
void SetSpeed( Event *ev );
|
|
void SetChance( Event *ev );
|
|
void SetDelay( Event *ev );
|
|
void SetLip( Event *ev );
|
|
void SetSpawnModel( Event *ev );
|
|
void SetOffset( Event *ev );
|
|
void Touched( Event *ev );
|
|
public:
|
|
CLASS_PROTOTYPE( RunThrough );
|
|
RunThrough();
|
|
|
|
virtual void Archive( Archiver &arc );
|
|
};
|
|
|
|
inline void RunThrough::Archive
|
|
(
|
|
Archiver &arc
|
|
)
|
|
{
|
|
Entity::Archive( arc );
|
|
|
|
arc.ArchiveVector( &offset );
|
|
arc.ArchiveFloat( &speed );
|
|
arc.ArchiveFloat( &chance );
|
|
arc.ArchiveFloat( &delay );
|
|
arc.ArchiveFloat( &lasttriggertime );
|
|
arc.ArchiveFloat( &lip );
|
|
arc.ArchiveString( &spawnmodel );
|
|
}
|
|
|
|
class SinkObject : public ScriptSlave
|
|
{
|
|
private:
|
|
float resetspeed;
|
|
float resetdelay;
|
|
float dampening;
|
|
float limit;
|
|
float speed;
|
|
float delay;
|
|
float time_touched;
|
|
float time_reset;
|
|
str sinksound;
|
|
str resetsound;
|
|
qboolean touched;
|
|
qboolean active;
|
|
Vector startpos;
|
|
|
|
public:
|
|
CLASS_PROTOTYPE( SinkObject );
|
|
SinkObject();
|
|
|
|
void Setup( Event *ev );
|
|
void SetSpeed( Event *ev );
|
|
void SetDelay( Event *ev );
|
|
void SetResetSpeed( Event *ev );
|
|
void SetResetDelay( Event *ev );
|
|
void SetDampening( Event *ev );
|
|
void SetLimit( Event *ev );
|
|
void Reset( Event *ev );
|
|
void Touched( Event *ev );
|
|
void Adjust( Event *ev );
|
|
void Fall( Event *ev );
|
|
void SetResetSound( Event *ev );
|
|
void SetSinkSound( Event *ev );
|
|
void MakeActive( Event *ev );
|
|
void MakeNonActive( Event *ev );
|
|
virtual void Archive( Archiver &arc );
|
|
};
|
|
|
|
inline void SinkObject::Archive
|
|
(
|
|
Archiver &arc
|
|
)
|
|
{
|
|
ScriptSlave::Archive( arc );
|
|
|
|
arc.ArchiveFloat( &resetspeed );
|
|
arc.ArchiveFloat( &resetdelay );
|
|
arc.ArchiveFloat( &dampening );
|
|
arc.ArchiveFloat( &limit );
|
|
arc.ArchiveFloat( &speed );
|
|
arc.ArchiveFloat( &delay );
|
|
arc.ArchiveFloat( &time_touched );
|
|
arc.ArchiveFloat( &time_reset );
|
|
arc.ArchiveString( &sinksound );
|
|
arc.ArchiveString( &resetsound );
|
|
arc.ArchiveBoolean( &touched );
|
|
arc.ArchiveBoolean( &active );
|
|
arc.ArchiveVector( &startpos );
|
|
}
|
|
|
|
#endif /* specialfx.h */
|