ef2gamesource/dlls/game/mp_awardsystem.hpp
Walter Julius Hennecke 5bbf27cabd Initial code commit ...
2012-12-30 17:37:54 +01:00

168 lines
4.8 KiB
C++

//-----------------------------------------------------------------------------
//
// $Logfile:: /Code/DLLs/game/multiplayerArena.cpp $
// $Revision:: 48 $
// $Author:: Steven $
// $Date:: 7/23/02 2:55p $
//
// Copyright (C) 2002 by Ritual Entertainment, Inc.
// All rights reserved.
//
// This source may not be distributed and/or modified without
// expressly written permission by Ritual Entertainment, Inc.
//
// Description:
//
#ifndef __MP_AWARDSYSTEM_HPP__
#define __MP_AWARDSYSTEM_HPP__
#include "g_local.h" // common game stuff
#include "player.h" // for Player
#include "item.h"
#include "mp_shared.hpp"
/* typedef enum
{
AFTERMATCH_AWARD1,
AFTERMATCH_AWARD2,
AFTERMATCH_AWARD3,
AFTERMATCH_AWARD4,
AFTERMATCH_AWARD5,
AFTERMATCH_AWARD6,
MAX_AFTER_MATCH_AWARDS
} AfterMatchAwardType; */
typedef enum
{
AFTERMATCH_TEAM_AWARD_MVP,
AFTERMATCH_TEAM_AWARD_DEFENDER,
AFTERMATCH_TEAM_AWARD_WARRIOR,
AFTERMATCH_TEAM_AWARD_CARRIER,
AFTERMATCH_TEAM_AWARD_INTERCEPTOR,
AFTERMATCH_TEAM_AWARD_BRAVERY
} AfterMatchTeamAwardType;
class MultiplayerPlayerAwardData
{
public:
float _lastKillTime;
int _killStreak;
int _highestKillStreak;
int _numImpressives;
int _numDeaths;
int _shotsFired;
int _shotsHit;
float _lastHitTime;
unsigned int _weaponsKilledWith;
unsigned int _powerupsUsed;
int _numFlagCaptures;
int _numFlagReturns;
int _numFlagGuardingKills;
int _numKills;
int _numKillsWithExplosives;
int _numVaporizedKills;
int _entnum;
bool _playing;
int _numFirstStrikeAwards;
int _numImpressiveAwards;
int _numExcellentAwards;
int _numAceAwards;
int _numExpertAwards;
int _numMasterAwards;
int _numChampionAwards;
int _numDeniedAwards;
int _lastAwardIconIndex;
float _lastAwardTime;
int _afterMatchAwardIndexes[ MAX_SCORE_ICONS ];
MultiplayerPlayerAwardData();
void init( void );
void reset( void );
};
class AwardSystem : public Class
{
private:
static const float _minEfficiencyForEfficiencyAward;
static const int _minImpressivesForSharpshooter;
static const float _minPercentForDemolitionist;
static const float _minPercentForVaporizer;
static const int _minKillsForChampion;
static const int _minKillsForMaster;
static const int _minKillsForExpert;
static const int _minKillsForAce;
static const float _maxExcellentTime;
static const float _deniedDistance;
int _maxPlayers;
bool _hadFirstStrike;
MultiplayerPlayerAwardData *_playerAwardData;
int _efficiencyIconIndex;
int _sharpshooterIconIndex;
int _untouchableIconIndex;
int _logisticsIconIndex;
int _tacticianIconIndex;
int _demolitionistIconIndex;
int _aceIconIndex;
int _expertIconIndex;
int _masterIconIndex;
int _championIconIndex;
int _mvpIconIndex;
int _defenderIconIndex;
int _warriorIconIndex;
int _carrierIconIndex;
int _interceptorIconIndex;
int _braveryIconIndex;
int _firstStrikeIconIndex;
int _impressiveIconIndex;
int _excellentIconIndex;
int _deniedIconIndex;
Container<str> _powerups;
Container<str> _weapons;
int getItemIndex( Container<str> &itemContainer, const str &itemName );
int getNumItems( Container<str> &itemContainer );
int getNumItemBits( unsigned int bits );
void awardTeamAward( AfterMatchTeamAwardType teamAward, const char *teamName );
int getLastAward( Player *player );
int getLastAwardCount( Player *player );
public:
AwardSystem();
~AwardSystem();
void init( int maxPlayers );
void initItems( void );
virtual void playerDamaged( Player *damagedPlayer, Player *attackingPlayer, float damage, int meansOfDeath );
virtual void playerFired( Player *attackingPlayer );
virtual void playerKilled( Player *killedPlayer, Player *attackingPlayer, Entity *inflictor, int meansOfDeath );
virtual void addPlayer( Player *player );
virtual void removePlayer( Player *player );
virtual void update( float frameTime ) {};
virtual int getStat( Player *player, int statNum, int value );
virtual int getIcon( Player *player, int statNum, int value );
virtual int getInfoIcon( Player *player );
int getAfterMatchAward( Player *player, int index );
void pickedupItem( Player *player, MultiplayerItemType itemType, const char *itemName );
void playerEventNotification( const char *eventName, const char *eventItemName, Player *eventPlayer );
virtual void matchOver( void );
};
#endif // __MP_AWARDSYSTEM_HPP__