mirror of
https://github.com/UberGames/EF2GameSource.git
synced 2024-11-10 06:31:42 +00:00
93 lines
2.6 KiB
C++
93 lines
2.6 KiB
C++
//-----------------------------------------------------------------------------
|
|
//
|
|
// $Logfile:: /Code/DLLs/game/actor_posturecontroller.h $
|
|
// $Revision:: 15 $
|
|
// $Author:: Sketcher $
|
|
// $Date:: 5/20/02 3:55p $
|
|
//
|
|
// Copyright (C) 2001 by Ritual Entertainment, Inc.
|
|
// All rights reserved.
|
|
//
|
|
// This source may not be distributed and/or modified without
|
|
// expressly written permission by Ritual Entertainment, Inc.
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
class PostureController;
|
|
|
|
#ifndef __ACTOR_POSTURECONTROLLER_HPP__
|
|
#define __ACTOR_POSTURECONTROLLER_HPP__
|
|
|
|
#include "actor.h"
|
|
#include "actorincludes.h"
|
|
|
|
extern Event EV_Posture_Anim_Done;
|
|
extern Event EV_PostureChanged_Completed;
|
|
|
|
//------------------------- CLASS ------------------------------
|
|
//
|
|
// Name: PostureController
|
|
// Base Class: None
|
|
//
|
|
// Description: This class will control the posture of the Actor. It will maintain
|
|
// an enum of the current posture and will have methods for changing
|
|
// posture via Animations... Eventually, these will need to be modified
|
|
// to call functions on some type of animation manager
|
|
//
|
|
// Method of Use: Instantiated by the Actor
|
|
//
|
|
//--------------------------------------------------------------
|
|
class PostureController
|
|
{
|
|
public:
|
|
PostureController();
|
|
PostureController( Actor *actor );
|
|
~PostureController();
|
|
|
|
virtual void Archive( Archiver &arc );
|
|
void DoArchive( Archiver &arc , Actor *actor );
|
|
|
|
void evaluate();
|
|
|
|
bool requestPosture( const str &postureState , Listener *requestor );
|
|
|
|
const str& getRequestedPostureName();
|
|
const str& getCurrentPostureName();
|
|
|
|
void setPostureStateMap( const str &stateMap , bool loading );
|
|
void setPostureState( const str &postureState );
|
|
void setPostureState( const str &postureState , const str &requestedState );
|
|
|
|
protected:
|
|
void init();
|
|
|
|
private:
|
|
StateMap *_postureStateMap;
|
|
str _postureStateMap_Name;
|
|
|
|
State *_currentPostureState;
|
|
str _currentPostureState_Name;
|
|
|
|
State *_requestedPostureState;
|
|
str _requestedPostureState_Name;
|
|
|
|
SafePtr<Listener> _requestor;
|
|
Container<Conditional*> _postureConditionals;
|
|
|
|
|
|
|
|
Actor *act;
|
|
};
|
|
|
|
inline const str& PostureController::getRequestedPostureName()
|
|
{
|
|
return _requestedPostureState_Name;
|
|
}
|
|
|
|
inline const str& PostureController::getCurrentPostureName()
|
|
{
|
|
return _currentPostureState_Name;
|
|
}
|
|
|
|
#endif /* __ACTOR_POSTURECONTROLLER_HPP__ */
|
|
|