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https://github.com/UberGames/EF2GameSource.git
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49 lines
1.2 KiB
C++
49 lines
1.2 KiB
C++
//-----------------------------------------------------------------------------
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//
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// $Logfile:: /Code/DLLs/game/game.h $
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// $Revision:: 3 $
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// $Date:: 10/13/03 8:54a $
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//
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// Copyright (C) 1999 by Ritual Entertainment, Inc.
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// All rights reserved.
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//
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// This source is may not be distributed and/or modified without
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// expressly written permission by Ritual Entertainment, Inc.
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//
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//
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// DESCRIPTION:
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//
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#ifndef __GAME_H__
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#define __GAME_H__
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#include "g_local.h"
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#include "class.h"
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//
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// this structure is left intact through an entire game
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// it should be initialized at dll load time, and read/written to
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// the server.ssv file for savegames
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//
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class Game : public Class
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{
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public:
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CLASS_PROTOTYPE( Game );
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gclient_t *clients; // [maxclients]
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qboolean autosaved;
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// store latched cvars here that we want to get at often
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int maxclients;
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int maxentities;
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Game() { Init(); }
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void Init( void );
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virtual void Archive( Archiver &arc );
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};
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extern Game game;
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#endif /* !__GAME_H__ */
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