mirror of
https://github.com/UberGames/EF2GameSource.git
synced 2024-11-12 23:44:08 +00:00
551 lines
16 KiB
Text
551 lines
16 KiB
Text
<html>
|
|
<body>
|
|
<pre>
|
|
<h1>Build Log</h1>
|
|
<h3>
|
|
--------------------Configuration: game - Win32 Release--------------------
|
|
</h3>
|
|
<h3>Command Lines</h3>
|
|
Creating temporary file "C:\DOCUME~1\steven\LOCALS~1\Temp\RSP5D6.tmp" with contents
|
|
[
|
|
/nologo /MT /W3 /GX /Zi /O2 /I "..\..\Shared" /I "..\..\DLLs" /I "..\..\Executable" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "FGAME_EXPORTS" /D "GAME_DLL" /D "MISSIONPACK" /D "ENABLE_ALTROUTING" /D "MSVC_BUILD" /FR"./Release/" /Fo"./Release/" /Fd"./Release/" /FD /c
|
|
"C:\projects\ef2\dlls\game\changePosture.cpp"
|
|
"C:\projects\ef2\dlls\game\closeInOnEnemy.cpp"
|
|
"C:\projects\ef2\dlls\game\closeInOnEnemyWhileFiringWeapon.cpp"
|
|
"C:\projects\ef2\dlls\game\closeInOnPlayer.cpp"
|
|
"C:\projects\ef2\dlls\game\corridorCombatWithRangedWeapon.cpp"
|
|
"C:\projects\ef2\dlls\game\coverCombatWithRangedWeapon.cpp"
|
|
"C:\projects\ef2\dlls\game\doAttack.cpp"
|
|
"C:\projects\ef2\dlls\game\generalCombatWithMeleeWeapon.cpp"
|
|
"C:\projects\ef2\dlls\game\generalCombatWithRangedWeapon.cpp"
|
|
"C:\projects\ef2\dlls\game\gotoCurrentHelperNode.cpp"
|
|
"C:\projects\ef2\dlls\game\gotoHelperNode.cpp"
|
|
"C:\projects\ef2\dlls\game\gotoHelperNodeEX.cpp"
|
|
"C:\projects\ef2\dlls\game\gotoHelperNodeNearestEnemy.cpp"
|
|
"C:\projects\ef2\dlls\game\healGroupMember.cpp"
|
|
"C:\projects\ef2\dlls\game\holdPosition.cpp"
|
|
"C:\projects\ef2\dlls\game\MoveRandomDirection.cpp"
|
|
"C:\projects\ef2\dlls\game\patrol.cpp"
|
|
"C:\projects\ef2\dlls\game\PlayAnim.cpp"
|
|
"C:\projects\ef2\dlls\game\rangedCombatWithWeapon.cpp"
|
|
"C:\projects\ef2\dlls\game\rotateToEntity.cpp"
|
|
"C:\projects\ef2\dlls\game\selectBestWeapon.cpp"
|
|
"C:\projects\ef2\dlls\game\snipeEnemy.cpp"
|
|
"C:\projects\ef2\dlls\game\stationaryFireCombat.cpp"
|
|
"C:\projects\ef2\dlls\game\stationaryFireCombatEX.cpp"
|
|
"C:\projects\ef2\dlls\game\suppressionFireCombat.cpp"
|
|
"C:\projects\ef2\dlls\game\talk.cpp"
|
|
"C:\projects\ef2\dlls\game\teleportToEntity.cpp"
|
|
"C:\projects\ef2\dlls\game\teleportToPosition.cpp"
|
|
"C:\projects\ef2\dlls\game\torsoAimAndFireWeapon.cpp"
|
|
"C:\projects\ef2\dlls\game\useAlarm.cpp"
|
|
"C:\projects\ef2\dlls\game\watchEntity.cpp"
|
|
"C:\projects\ef2\dlls\game\watchEntityEX.cpp"
|
|
"C:\projects\ef2\dlls\game\work.cpp"
|
|
"C:\projects\ef2\dlls\game\mp_awardsystem.cpp"
|
|
"C:\projects\ef2\dlls\game\mp_manager.cpp"
|
|
"C:\projects\ef2\dlls\game\mp_modeBase.cpp"
|
|
"C:\projects\ef2\dlls\game\mp_modeCtf.cpp"
|
|
"C:\projects\ef2\dlls\game\mp_modeDm.cpp"
|
|
"C:\projects\ef2\dlls\game\mp_modeTeamBase.cpp"
|
|
"C:\projects\ef2\dlls\game\mp_modeTeamDm.cpp"
|
|
"C:\projects\ef2\dlls\game\mp_modifiers.cpp"
|
|
"C:\projects\ef2\dlls\game\mp_team.cpp"
|
|
"C:\projects\ef2\dlls\game\ai_chat.cpp"
|
|
"C:\projects\ef2\dlls\game\ai_cmd.cpp"
|
|
"C:\projects\ef2\dlls\game\ai_dmnet.cpp"
|
|
"C:\projects\ef2\dlls\game\ai_dmq3.cpp"
|
|
"C:\projects\ef2\dlls\game\ai_main.cpp"
|
|
"C:\projects\ef2\dlls\game\ai_team.cpp"
|
|
"C:\projects\ef2\dlls\game\ai_vcmd.cpp"
|
|
"C:\projects\ef2\dlls\game\g_bot.cpp"
|
|
"C:\projects\ef2\dlls\game\actor_posturecontroller.cpp"
|
|
"C:\projects\ef2\dlls\game\bg_misc.c"
|
|
"C:\projects\ef2\dlls\game\bg_pmove.c"
|
|
"C:\projects\ef2\dlls\game\class.cpp"
|
|
"C:\projects\ef2\Shared\qcommon\gameplaydatabase.cpp"
|
|
"C:\projects\ef2\Shared\qcommon\gameplayformulamanager.cpp"
|
|
"C:\projects\ef2\Shared\qcommon\gameplaymanager.cpp"
|
|
"C:\projects\ef2\dlls\game\listener.cpp"
|
|
"C:\projects\ef2\Shared\qcommon\output.cpp"
|
|
"C:\projects\ef2\dlls\game\puzzleobject.cpp"
|
|
"C:\projects\ef2\dlls\game\q_math.c"
|
|
"C:\projects\ef2\dlls\game\q_mathsys.c"
|
|
"C:\projects\ef2\dlls\game\q_shared.c"
|
|
"C:\projects\ef2\dlls\game\stationaryvehicle.cpp"
|
|
"C:\projects\ef2\dlls\game\str.cpp"
|
|
"C:\projects\ef2\dlls\game\teammateroster.cpp"
|
|
"C:\projects\ef2\dlls\game\WeaponDualWield.cpp"
|
|
"C:\projects\ef2\Executable\win32\win_bounds.cpp"
|
|
]
|
|
Creating command line "snCl.exe @C:\DOCUME~1\steven\LOCALS~1\Temp\RSP5D6.tmp"
|
|
Creating temporary file "C:\DOCUME~1\steven\LOCALS~1\Temp\RSP5D7.tmp" with contents
|
|
[
|
|
/nologo /MT /W3 /GX /Zi /O2 /I "..\..\Shared" /I "..\..\DLLs" /I "..\..\Executable" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "FGAME_EXPORTS" /D "GAME_DLL" /D "MISSIONPACK" /D "ENABLE_ALTROUTING" /D "MSVC_BUILD" /FR"./Release/" /Fp"./Release/game.pch" /Yu"_pch_cpp.h" /Fo"./Release/" /Fd"./Release/" /FD /c
|
|
"C:\projects\ef2\dlls\game\actor.cpp"
|
|
"C:\projects\ef2\dlls\game\actor_combatsubsystem.cpp"
|
|
"C:\projects\ef2\dlls\game\actor_enemymanager.cpp"
|
|
"C:\projects\ef2\dlls\game\actor_headwatcher.cpp"
|
|
"C:\projects\ef2\dlls\game\actor_locomotion.cpp"
|
|
"C:\projects\ef2\dlls\game\actor_sensoryperception.cpp"
|
|
"C:\projects\ef2\dlls\game\actorgamecomponents.cpp"
|
|
"C:\projects\ef2\dlls\game\actorstrategies.cpp"
|
|
"C:\projects\ef2\dlls\game\actorutil.cpp"
|
|
"C:\projects\ef2\dlls\game\ammo.cpp"
|
|
"C:\projects\ef2\dlls\game\animate.cpp"
|
|
"C:\projects\ef2\dlls\game\archive.cpp"
|
|
"C:\projects\ef2\dlls\game\armor.cpp"
|
|
"C:\projects\ef2\dlls\game\beam.cpp"
|
|
"C:\projects\ef2\dlls\game\behavior.cpp"
|
|
"C:\projects\ef2\dlls\game\behaviors_general.cpp"
|
|
"C:\projects\ef2\dlls\game\behaviors_specific.cpp"
|
|
"C:\projects\ef2\dlls\game\body.cpp"
|
|
"C:\projects\ef2\dlls\game\bspline.cpp"
|
|
"C:\projects\ef2\dlls\game\camera.cpp"
|
|
"C:\projects\ef2\dlls\game\CameraPath.cpp"
|
|
"C:\projects\ef2\dlls\game\characterstate.cpp"
|
|
"C:\projects\ef2\dlls\game\CinematicArmature.cpp"
|
|
"C:\projects\ef2\dlls\game\compiler.cpp"
|
|
"C:\projects\ef2\dlls\game\DamageModification.cpp"
|
|
"C:\projects\ef2\dlls\game\debuglines.cpp"
|
|
"C:\projects\ef2\dlls\game\decals.cpp"
|
|
"C:\projects\ef2\dlls\game\dispenser.cpp"
|
|
"C:\projects\ef2\dlls\game\doors.cpp"
|
|
"C:\projects\ef2\dlls\game\earthquake.cpp"
|
|
"C:\projects\ef2\dlls\game\entity.cpp"
|
|
"C:\projects\ef2\dlls\game\equipment.cpp"
|
|
"C:\projects\ef2\dlls\game\explosion.cpp"
|
|
"C:\projects\ef2\dlls\game\FollowPath.cpp"
|
|
"C:\projects\ef2\dlls\game\FollowPathToEntity.cpp"
|
|
"C:\projects\ef2\dlls\game\FollowPathToPoint.cpp"
|
|
"C:\projects\ef2\dlls\game\g_main.cpp"
|
|
"C:\projects\ef2\dlls\game\g_phys.cpp"
|
|
"C:\projects\ef2\dlls\game\g_spawn.cpp"
|
|
"C:\projects\ef2\dlls\game\g_utils.cpp"
|
|
"C:\projects\ef2\dlls\game\game.cpp"
|
|
"C:\projects\ef2\dlls\game\gamecmds.cpp"
|
|
"C:\projects\ef2\dlls\game\gamecvars.cpp"
|
|
"C:\projects\ef2\dlls\game\gamescript.cpp"
|
|
"C:\projects\ef2\dlls\game\gibs.cpp"
|
|
"C:\projects\ef2\dlls\game\globalcmd.cpp"
|
|
"C:\projects\ef2\dlls\game\GoDirectlyToPoint.cpp"
|
|
"C:\projects\ef2\dlls\game\goo.cpp"
|
|
"C:\projects\ef2\dlls\game\gravpath.cpp"
|
|
"C:\projects\ef2\dlls\game\groupcoordinator.cpp"
|
|
"C:\projects\ef2\dlls\game\health.cpp"
|
|
"C:\projects\ef2\dlls\game\helper_node.cpp"
|
|
"C:\projects\ef2\dlls\game\interpreter.cpp"
|
|
"C:\projects\ef2\dlls\game\inventoryitem.cpp"
|
|
"C:\projects\ef2\dlls\game\ipfilter.cpp"
|
|
"C:\projects\ef2\dlls\game\item.cpp"
|
|
"C:\projects\ef2\dlls\game\level.cpp"
|
|
"C:\projects\ef2\dlls\game\lexer.cpp"
|
|
"C:\projects\ef2\dlls\game\light.cpp"
|
|
"C:\projects\ef2\dlls\game\misc.cpp"
|
|
"C:\projects\ef2\dlls\game\mover.cpp"
|
|
"C:\projects\ef2\dlls\game\nature.cpp"
|
|
"C:\projects\ef2\dlls\game\navigate.cpp"
|
|
"C:\projects\ef2\dlls\game\object.cpp"
|
|
"C:\projects\ef2\dlls\game\path.cpp"
|
|
"C:\projects\ef2\dlls\game\player.cpp"
|
|
"C:\projects\ef2\dlls\game\player_combat.cpp"
|
|
"C:\projects\ef2\dlls\game\player_util.cpp"
|
|
"C:\projects\ef2\dlls\game\playerheuristics.cpp"
|
|
"C:\projects\ef2\dlls\game\PlayerStart.cpp"
|
|
"C:\projects\ef2\dlls\game\portal.cpp"
|
|
"C:\projects\ef2\dlls\game\powerups.cpp"
|
|
"C:\projects\ef2\dlls\game\program.cpp"
|
|
"C:\projects\ef2\dlls\game\RageAI.cpp"
|
|
"C:\projects\ef2\dlls\game\script.cpp"
|
|
"C:\projects\ef2\dlls\game\scriptmaster.cpp"
|
|
"C:\projects\ef2\dlls\game\scriptslave.cpp"
|
|
"C:\projects\ef2\dlls\game\scriptvariable.cpp"
|
|
"C:\projects\ef2\dlls\game\sentient.cpp"
|
|
"C:\projects\ef2\dlls\game\shrapnelbomb.cpp"
|
|
"C:\projects\ef2\dlls\game\soundman.cpp"
|
|
"C:\projects\ef2\dlls\game\spawners.cpp"
|
|
"C:\projects\ef2\dlls\game\specialfx.cpp"
|
|
"C:\projects\ef2\dlls\game\steering.cpp"
|
|
"C:\projects\ef2\dlls\game\trigger.cpp"
|
|
"C:\projects\ef2\dlls\game\UseData.cpp"
|
|
"C:\projects\ef2\dlls\game\vehicle.cpp"
|
|
"C:\projects\ef2\dlls\game\viewthing.cpp"
|
|
"C:\projects\ef2\dlls\game\waypoints.cpp"
|
|
"C:\projects\ef2\dlls\game\weapon.cpp"
|
|
"C:\projects\ef2\dlls\game\weaputils.cpp"
|
|
"C:\projects\ef2\dlls\game\worldspawn.cpp"
|
|
]
|
|
Creating command line "snCl.exe @C:\DOCUME~1\steven\LOCALS~1\Temp\RSP5D7.tmp"
|
|
Creating temporary file "C:\DOCUME~1\steven\LOCALS~1\Temp\RSP5D8.tmp" with contents
|
|
[
|
|
/nologo /MT /W3 /GX /Zi /O2 /I "..\..\Shared" /I "..\..\DLLs" /I "..\..\Executable" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "FGAME_EXPORTS" /D "GAME_DLL" /D "MISSIONPACK" /D "ENABLE_ALTROUTING" /D "MSVC_BUILD" /FR"./Release/" /Fp"./Release/game.pch" /Yc"_pch_cpp.h" /Fo"./Release/" /Fd"./Release/" /FD /c
|
|
"C:\projects\ef2\dlls\game\_pch_cpp.cpp"
|
|
]
|
|
Creating command line "snCl.exe @C:\DOCUME~1\steven\LOCALS~1\Temp\RSP5D8.tmp"
|
|
Creating temporary file "C:\DOCUME~1\steven\LOCALS~1\Temp\RSP5D9.tmp" with contents
|
|
[
|
|
kernel32.lib user32.lib winmm.lib /nologo /dll /incremental:no /pdb:"./Release/gamex86.pdb" /map:"./Release/gamex86.map" /machine:I386 /def:".\game.def" /out:"../../Executable/Release/gamex86.dll" /implib:"./Release/gamex86.lib"
|
|
.\Release\changePosture.obj
|
|
.\Release\closeInOnEnemy.obj
|
|
.\Release\closeInOnEnemyWhileFiringWeapon.obj
|
|
.\Release\closeInOnPlayer.obj
|
|
.\Release\corridorCombatWithRangedWeapon.obj
|
|
.\Release\coverCombatWithRangedWeapon.obj
|
|
.\Release\doAttack.obj
|
|
.\Release\generalCombatWithMeleeWeapon.obj
|
|
.\Release\generalCombatWithRangedWeapon.obj
|
|
.\Release\gotoCurrentHelperNode.obj
|
|
.\Release\gotoHelperNode.obj
|
|
.\Release\gotoHelperNodeEX.obj
|
|
.\Release\gotoHelperNodeNearestEnemy.obj
|
|
.\Release\healGroupMember.obj
|
|
.\Release\holdPosition.obj
|
|
.\Release\MoveRandomDirection.obj
|
|
.\Release\patrol.obj
|
|
.\Release\PlayAnim.obj
|
|
.\Release\rangedCombatWithWeapon.obj
|
|
.\Release\rotateToEntity.obj
|
|
.\Release\selectBestWeapon.obj
|
|
.\Release\snipeEnemy.obj
|
|
.\Release\stationaryFireCombat.obj
|
|
.\Release\stationaryFireCombatEX.obj
|
|
.\Release\suppressionFireCombat.obj
|
|
.\Release\talk.obj
|
|
.\Release\teleportToEntity.obj
|
|
.\Release\teleportToPosition.obj
|
|
.\Release\torsoAimAndFireWeapon.obj
|
|
.\Release\useAlarm.obj
|
|
.\Release\watchEntity.obj
|
|
.\Release\watchEntityEX.obj
|
|
.\Release\work.obj
|
|
.\Release\mp_awardsystem.obj
|
|
.\Release\mp_manager.obj
|
|
.\Release\mp_modeBase.obj
|
|
.\Release\mp_modeCtf.obj
|
|
.\Release\mp_modeDm.obj
|
|
.\Release\mp_modeTeamBase.obj
|
|
.\Release\mp_modeTeamDm.obj
|
|
.\Release\mp_modifiers.obj
|
|
.\Release\mp_team.obj
|
|
.\Release\ai_chat.obj
|
|
.\Release\ai_cmd.obj
|
|
.\Release\ai_dmnet.obj
|
|
.\Release\ai_dmq3.obj
|
|
.\Release\ai_main.obj
|
|
.\Release\ai_team.obj
|
|
.\Release\ai_vcmd.obj
|
|
.\Release\g_bot.obj
|
|
.\Release\_pch_cpp.obj
|
|
.\Release\actor.obj
|
|
.\Release\actor_combatsubsystem.obj
|
|
.\Release\actor_enemymanager.obj
|
|
.\Release\actor_headwatcher.obj
|
|
.\Release\actor_locomotion.obj
|
|
.\Release\actor_posturecontroller.obj
|
|
.\Release\actor_sensoryperception.obj
|
|
.\Release\actorgamecomponents.obj
|
|
.\Release\actorstrategies.obj
|
|
.\Release\actorutil.obj
|
|
.\Release\ammo.obj
|
|
.\Release\animate.obj
|
|
.\Release\archive.obj
|
|
.\Release\armor.obj
|
|
.\Release\beam.obj
|
|
.\Release\behavior.obj
|
|
.\Release\behaviors_general.obj
|
|
.\Release\behaviors_specific.obj
|
|
.\Release\bg_misc.obj
|
|
.\Release\bg_pmove.obj
|
|
.\Release\body.obj
|
|
.\Release\bspline.obj
|
|
.\Release\camera.obj
|
|
.\Release\CameraPath.obj
|
|
.\Release\characterstate.obj
|
|
.\Release\CinematicArmature.obj
|
|
.\Release\class.obj
|
|
.\Release\compiler.obj
|
|
.\Release\DamageModification.obj
|
|
.\Release\debuglines.obj
|
|
.\Release\decals.obj
|
|
.\Release\dispenser.obj
|
|
.\Release\doors.obj
|
|
.\Release\earthquake.obj
|
|
.\Release\entity.obj
|
|
.\Release\equipment.obj
|
|
.\Release\explosion.obj
|
|
.\Release\FollowPath.obj
|
|
.\Release\FollowPathToEntity.obj
|
|
.\Release\FollowPathToPoint.obj
|
|
.\Release\g_main.obj
|
|
.\Release\g_phys.obj
|
|
.\Release\g_spawn.obj
|
|
.\Release\g_utils.obj
|
|
.\Release\game.obj
|
|
.\Release\gamecmds.obj
|
|
.\Release\gamecvars.obj
|
|
.\Release\gameplaydatabase.obj
|
|
.\Release\gameplayformulamanager.obj
|
|
.\Release\gameplaymanager.obj
|
|
.\Release\gamescript.obj
|
|
.\Release\gibs.obj
|
|
.\Release\globalcmd.obj
|
|
.\Release\GoDirectlyToPoint.obj
|
|
.\Release\goo.obj
|
|
.\Release\gravpath.obj
|
|
.\Release\groupcoordinator.obj
|
|
.\Release\health.obj
|
|
.\Release\helper_node.obj
|
|
.\Release\interpreter.obj
|
|
.\Release\inventoryitem.obj
|
|
.\Release\ipfilter.obj
|
|
.\Release\item.obj
|
|
.\Release\level.obj
|
|
.\Release\lexer.obj
|
|
.\Release\light.obj
|
|
.\Release\listener.obj
|
|
.\Release\misc.obj
|
|
.\Release\mover.obj
|
|
.\Release\nature.obj
|
|
.\Release\navigate.obj
|
|
.\Release\object.obj
|
|
.\Release\output.obj
|
|
.\Release\path.obj
|
|
.\Release\player.obj
|
|
.\Release\player_combat.obj
|
|
.\Release\player_util.obj
|
|
.\Release\playerheuristics.obj
|
|
.\Release\PlayerStart.obj
|
|
.\Release\portal.obj
|
|
.\Release\powerups.obj
|
|
.\Release\program.obj
|
|
.\Release\puzzleobject.obj
|
|
.\Release\q_math.obj
|
|
.\Release\q_mathsys.obj
|
|
.\Release\q_shared.obj
|
|
.\Release\RageAI.obj
|
|
.\Release\script.obj
|
|
.\Release\scriptmaster.obj
|
|
.\Release\scriptslave.obj
|
|
.\Release\scriptvariable.obj
|
|
.\Release\sentient.obj
|
|
.\Release\shrapnelbomb.obj
|
|
.\Release\soundman.obj
|
|
.\Release\spawners.obj
|
|
.\Release\specialfx.obj
|
|
.\Release\stationaryvehicle.obj
|
|
.\Release\steering.obj
|
|
.\Release\str.obj
|
|
.\Release\teammateroster.obj
|
|
.\Release\trigger.obj
|
|
.\Release\UseData.obj
|
|
.\Release\vehicle.obj
|
|
.\Release\viewthing.obj
|
|
.\Release\waypoints.obj
|
|
.\Release\weapon.obj
|
|
.\Release\WeaponDualWield.obj
|
|
.\Release\weaputils.obj
|
|
.\Release\win_bounds.obj
|
|
.\Release\worldspawn.obj
|
|
]
|
|
Creating command line "snLink.exe @C:\DOCUME~1\steven\LOCALS~1\Temp\RSP5D9.tmp"
|
|
<h3>Output Window</h3>
|
|
Compiling...
|
|
snCL -- Detected win32 build...passing to cl.exe
|
|
_pch_cpp.cpp
|
|
Compiling...
|
|
snCL -- Detected win32 build...passing to cl.exe
|
|
changePosture.cpp
|
|
closeInOnEnemy.cpp
|
|
closeInOnEnemyWhileFiringWeapon.cpp
|
|
closeInOnPlayer.cpp
|
|
corridorCombatWithRangedWeapon.cpp
|
|
coverCombatWithRangedWeapon.cpp
|
|
doAttack.cpp
|
|
generalCombatWithMeleeWeapon.cpp
|
|
generalCombatWithRangedWeapon.cpp
|
|
gotoCurrentHelperNode.cpp
|
|
gotoHelperNode.cpp
|
|
gotoHelperNodeEX.cpp
|
|
gotoHelperNodeNearestEnemy.cpp
|
|
healGroupMember.cpp
|
|
holdPosition.cpp
|
|
MoveRandomDirection.cpp
|
|
patrol.cpp
|
|
PlayAnim.cpp
|
|
rangedCombatWithWeapon.cpp
|
|
rotateToEntity.cpp
|
|
Generating Code...
|
|
Compiling...
|
|
selectBestWeapon.cpp
|
|
snipeEnemy.cpp
|
|
stationaryFireCombat.cpp
|
|
stationaryFireCombatEX.cpp
|
|
suppressionFireCombat.cpp
|
|
talk.cpp
|
|
teleportToEntity.cpp
|
|
teleportToPosition.cpp
|
|
torsoAimAndFireWeapon.cpp
|
|
useAlarm.cpp
|
|
watchEntity.cpp
|
|
watchEntityEX.cpp
|
|
work.cpp
|
|
mp_awardsystem.cpp
|
|
mp_manager.cpp
|
|
mp_modeBase.cpp
|
|
mp_modeCtf.cpp
|
|
mp_modeDm.cpp
|
|
mp_modeTeamBase.cpp
|
|
mp_modeTeamDm.cpp
|
|
Generating Code...
|
|
Compiling...
|
|
mp_modifiers.cpp
|
|
mp_team.cpp
|
|
ai_chat.cpp
|
|
ai_cmd.cpp
|
|
ai_dmnet.cpp
|
|
ai_dmq3.cpp
|
|
ai_main.cpp
|
|
ai_team.cpp
|
|
ai_vcmd.cpp
|
|
g_bot.cpp
|
|
actor_posturecontroller.cpp
|
|
Generating Code...
|
|
Compiling...
|
|
bg_misc.c
|
|
bg_pmove.c
|
|
Generating Code...
|
|
Compiling...
|
|
class.cpp
|
|
gameplaydatabase.cpp
|
|
gameplayformulamanager.cpp
|
|
gameplaymanager.cpp
|
|
listener.cpp
|
|
output.cpp
|
|
puzzleobject.cpp
|
|
Generating Code...
|
|
Compiling...
|
|
q_math.c
|
|
q_mathsys.c
|
|
q_shared.c
|
|
Generating Code...
|
|
Compiling...
|
|
stationaryvehicle.cpp
|
|
str.cpp
|
|
teammateroster.cpp
|
|
WeaponDualWield.cpp
|
|
win_bounds.cpp
|
|
Generating Code...
|
|
Compiling...
|
|
snCL -- Detected win32 build...passing to cl.exe
|
|
actor.cpp
|
|
actor_combatsubsystem.cpp
|
|
actor_enemymanager.cpp
|
|
actor_headwatcher.cpp
|
|
actor_locomotion.cpp
|
|
actor_sensoryperception.cpp
|
|
actorgamecomponents.cpp
|
|
actorstrategies.cpp
|
|
actorutil.cpp
|
|
ammo.cpp
|
|
animate.cpp
|
|
archive.cpp
|
|
armor.cpp
|
|
beam.cpp
|
|
behavior.cpp
|
|
behaviors_general.cpp
|
|
behaviors_specific.cpp
|
|
body.cpp
|
|
bspline.cpp
|
|
camera.cpp
|
|
Generating Code...
|
|
Compiling...
|
|
CameraPath.cpp
|
|
characterstate.cpp
|
|
CinematicArmature.cpp
|
|
compiler.cpp
|
|
DamageModification.cpp
|
|
debuglines.cpp
|
|
decals.cpp
|
|
dispenser.cpp
|
|
doors.cpp
|
|
earthquake.cpp
|
|
entity.cpp
|
|
equipment.cpp
|
|
explosion.cpp
|
|
FollowPath.cpp
|
|
FollowPathToEntity.cpp
|
|
FollowPathToPoint.cpp
|
|
g_main.cpp
|
|
g_phys.cpp
|
|
g_spawn.cpp
|
|
g_utils.cpp
|
|
Generating Code...
|
|
Compiling...
|
|
game.cpp
|
|
gamecmds.cpp
|
|
gamecvars.cpp
|
|
gamescript.cpp
|
|
gibs.cpp
|
|
globalcmd.cpp
|
|
GoDirectlyToPoint.cpp
|
|
goo.cpp
|
|
gravpath.cpp
|
|
groupcoordinator.cpp
|
|
health.cpp
|
|
helper_node.cpp
|
|
interpreter.cpp
|
|
inventoryitem.cpp
|
|
ipfilter.cpp
|
|
item.cpp
|
|
level.cpp
|
|
lexer.cpp
|
|
light.cpp
|
|
misc.cpp
|
|
Generating Code...
|
|
Compiling...
|
|
mover.cpp
|
|
nature.cpp
|
|
navigate.cpp
|
|
object.cpp
|
|
path.cpp
|
|
player.cpp
|
|
player_combat.cpp
|
|
player_util.cpp
|
|
playerheuristics.cpp
|
|
PlayerStart.cpp
|
|
portal.cpp
|
|
powerups.cpp
|
|
program.cpp
|
|
RageAI.cpp
|
|
script.cpp
|
|
scriptmaster.cpp
|
|
scriptslave.cpp
|
|
scriptvariable.cpp
|
|
sentient.cpp
|
|
shrapnelbomb.cpp
|
|
Generating Code...
|
|
Compiling...
|
|
soundman.cpp
|
|
spawners.cpp
|
|
specialfx.cpp
|
|
steering.cpp
|
|
trigger.cpp
|
|
UseData.cpp
|
|
vehicle.cpp
|
|
viewthing.cpp
|
|
waypoints.cpp
|
|
weapon.cpp
|
|
weaputils.cpp
|
|
worldspawn.cpp
|
|
Generating Code...
|
|
Linking...
|
|
snCL -- Detected win32 build...passing to link.exe
|
|
Creating library ./Release/gamex86.lib and object ./Release/gamex86.exp
|
|
|
|
|
|
|
|
<h3>Results</h3>
|
|
gamex86.dll - 0 error(s), 0 warning(s)
|
|
</pre>
|
|
</body>
|
|
</html>
|