mirror of
https://github.com/UberGames/EF2GameSource.git
synced 2024-11-27 13:42:00 +00:00
228 lines
6.2 KiB
C++
228 lines
6.2 KiB
C++
//-----------------------------------------------------------------------------
|
|
//
|
|
// $Logfile:: /Code/DLLs/game/item.h $
|
|
// $Revision:: 24 $
|
|
// $Author:: Steven $
|
|
// $Date:: 2/14/03 5:37p $
|
|
//
|
|
// Copyright (C) 1997 by Ritual Entertainment, Inc.
|
|
// All rights reserved.
|
|
//
|
|
// This source is may not be distributed and/or modified without
|
|
// expressly written permission by Ritual Entertainment, Inc.
|
|
//
|
|
//
|
|
// DESCRIPTION:
|
|
// Base class for respawnable, carryable objects.
|
|
//
|
|
|
|
#ifndef __ITEM_H__
|
|
#define __ITEM_H__
|
|
|
|
#include "g_local.h"
|
|
#include "entity.h"
|
|
#include "trigger.h"
|
|
#include "sentient.h"
|
|
|
|
extern Event EV_Item_Pickup;
|
|
extern Event EV_Item_DropToFloor;
|
|
extern Event EV_Item_Respawn;
|
|
extern Event EV_Item_SetAmount;
|
|
extern Event EV_Item_SetMaxAmount;
|
|
extern Event EV_Item_RespawnSound;
|
|
extern Event EV_Item_DialogNeeded;
|
|
extern Event EV_Item_PickupDone;
|
|
|
|
#define DROPPED_ITEM 0x00008000
|
|
#define DROPPED_PLAYER_ITEM 0x00010000
|
|
|
|
class Item : public Trigger
|
|
{
|
|
private:
|
|
float _skillLevel;
|
|
int _iconIndex;
|
|
|
|
protected:
|
|
SentientPtr owner;
|
|
qboolean respawnable;
|
|
qboolean playrespawn;
|
|
qboolean coolitem;
|
|
qboolean coolitemforced;
|
|
str cool_dialog;
|
|
str cool_anim;
|
|
float respawntime;
|
|
str dialog_needed;
|
|
int item_index;
|
|
str item_name;
|
|
float maximum_amount;
|
|
float amount;
|
|
str pickup_thread;
|
|
qboolean no_remove;
|
|
int bot_inventory_index;
|
|
MultiplayerItemType _mpItemType;
|
|
int _missingSkin;
|
|
|
|
void ItemTouch( Event *ev );
|
|
|
|
public:
|
|
qboolean has_been_looked_at;
|
|
float _nextPickupTime;
|
|
|
|
CLASS_PROTOTYPE( Item );
|
|
|
|
Item();
|
|
~Item();
|
|
virtual void PlaceItem( void );
|
|
virtual void SetOwner( Sentient *ent );
|
|
virtual Sentient* GetOwner( void ) const;
|
|
void SetNoRemove( Event *ev );
|
|
virtual void DropToFloor( Event *ev );
|
|
virtual Item* ItemPickup( Entity *other, qboolean add_to_inventory = true, qboolean checkautopickup = true );
|
|
virtual void Respawn( Event *ev );
|
|
virtual void setRespawn( qboolean flag );
|
|
void setRespawn( Event *ev );
|
|
virtual qboolean Respawnable( void );
|
|
virtual void setRespawnTime( float time );
|
|
void setRespawnTime( Event *ev );
|
|
virtual float RespawnTime( void );
|
|
void RespawnDone( Event *ev );
|
|
void PickupDone( Event *ev );
|
|
virtual int GetItemIndex( void ) { return item_index; };
|
|
virtual float getAmount( void );
|
|
virtual void setAmount( float startamount );
|
|
|
|
virtual float MaxAmount( void );
|
|
virtual qboolean Pickupable( Entity *other );
|
|
|
|
virtual void setName( const char *i );
|
|
virtual const str getName( void ) const ;
|
|
virtual int getIndex( void );
|
|
virtual void SetAmountEvent( Event *ev );
|
|
virtual void SetMaxAmount( Event *ev );
|
|
virtual void SetItemName( Event *ev );
|
|
virtual void SetPickupThread( Event *ev );
|
|
|
|
virtual void SetMax( int maxamount );
|
|
virtual void Add( int num );
|
|
virtual void Remove( int num );
|
|
virtual qboolean Use( int amount );
|
|
virtual qboolean Removable( void );
|
|
virtual void Pickup( Event *ev );
|
|
virtual qboolean Drop( void );
|
|
virtual void RespawnSound( Event *ev );
|
|
virtual void DialogNeeded( Event *ev );
|
|
virtual str GetDialogNeeded( void );
|
|
void Landed( Event *ev );
|
|
void CoolItemEvent( Event *ev );
|
|
void ForceCoolItemEvent( Event *ev );
|
|
int GetBotInventoryIndex( void );
|
|
void SetBotInventoryIndex( Event *ev );
|
|
qboolean IsItemCool( str * dialog, str * anim, qboolean *force );
|
|
void SetCoolItem( qboolean cool, const str &dialog, const str &anim );
|
|
|
|
void SetSkillLevel( float skillLevel );
|
|
float GetSkillLevel();
|
|
|
|
MultiplayerItemType getMultiplayerItemType( void );
|
|
|
|
void iconNameEvent( Event *ev );
|
|
int getIcon( void ) { return _iconIndex; }
|
|
|
|
void setMissingSkin( Event *ev );
|
|
|
|
void ChangeSkin( int skinNum, qboolean state );
|
|
|
|
virtual void cacheStrings();
|
|
void postSpawn( Event *ev );
|
|
|
|
virtual void Archive( Archiver &arc );
|
|
virtual void ArchivePersistantData( Archiver &arc ) {};
|
|
};
|
|
|
|
inline void Item::SetSkillLevel( float skillLevel )
|
|
{
|
|
_skillLevel = skillLevel;
|
|
}
|
|
|
|
inline float Item::GetSkillLevel()
|
|
{
|
|
return _skillLevel;
|
|
}
|
|
|
|
inline void Item::Archive( Archiver &arc )
|
|
{
|
|
str iconName;
|
|
|
|
|
|
Trigger::Archive( arc );
|
|
|
|
arc.ArchiveFloat( &_skillLevel );
|
|
|
|
if ( arc.Loading() )
|
|
{
|
|
arc.ArchiveString( &iconName );
|
|
|
|
_iconIndex = gi.imageindex( iconName.c_str() );
|
|
}
|
|
else
|
|
{
|
|
if ( _iconIndex >= 0 )
|
|
iconName = gi.getConfigstring( CS_IMAGES + _iconIndex );
|
|
else
|
|
iconName = "";
|
|
|
|
arc.ArchiveString( &iconName );
|
|
}
|
|
|
|
arc.ArchiveSafePointer( &owner );
|
|
arc.ArchiveBoolean( &respawnable );
|
|
arc.ArchiveBoolean( &playrespawn );
|
|
arc.ArchiveBoolean( &coolitem );
|
|
arc.ArchiveBoolean( &coolitemforced );
|
|
arc.ArchiveString( &cool_dialog );
|
|
arc.ArchiveString( &cool_anim );
|
|
arc.ArchiveFloat( &respawntime );
|
|
arc.ArchiveString( &dialog_needed );
|
|
arc.ArchiveString( &item_name );
|
|
if ( arc.Loading() )
|
|
{
|
|
setName( item_name.c_str() );
|
|
}
|
|
arc.ArchiveFloat( &maximum_amount );
|
|
arc.ArchiveFloat( &amount );
|
|
arc.ArchiveString( &pickup_thread );
|
|
arc.ArchiveBoolean( &no_remove );
|
|
|
|
arc.ArchiveInteger( &bot_inventory_index );
|
|
ArchiveEnum( _mpItemType, MultiplayerItemType );
|
|
arc.ArchiveInteger( &_missingSkin );
|
|
|
|
arc.ArchiveBoolean( &has_been_looked_at );
|
|
|
|
arc.ArchiveFloat( &_nextPickupTime );
|
|
}
|
|
|
|
class MultiplayerItem : public Item
|
|
{
|
|
public:
|
|
CLASS_PROTOTYPE( MultiplayerItem );
|
|
MultiplayerItem();
|
|
|
|
void notifyMultiplayerItemTriggered( Event *ev );
|
|
void notifyMultiplayerItemDestroyed( Event *ev );
|
|
void notifyMultiplayerItemUsed( Event *ev );
|
|
void damageEvent( Event *ev );
|
|
/* virtual */ void cacheStrings( void );
|
|
};
|
|
|
|
class SecretItem : public Item
|
|
{
|
|
public:
|
|
CLASS_PROTOTYPE( SecretItem );
|
|
SecretItem();
|
|
|
|
/* virtual */ Item* ItemPickup( Entity *other, qboolean add_to_inventory, qboolean checkautopickup );
|
|
/* virtual */ void cacheStrings( void );
|
|
};
|
|
|
|
#endif /* item.h */
|