mirror of
https://github.com/UberGames/EF2GameSource.git
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136 lines
4.4 KiB
C++
136 lines
4.4 KiB
C++
//-----------------------------------------------------------------------------
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//
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// $Logfile:: /Code/DLLs/game/teamArena.h $
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// $Revision:: 20 $
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// $Author:: Steven $
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// $Date:: 7/17/02 4:00p $
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//
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// Copyright (C) 2002 by Ritual Entertainment, Inc.
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// All rights reserved.
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//
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// This source may not be distributed and/or modified without
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// expressly written permission by Ritual Entertainment, Inc.
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//
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//
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// Description:
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//
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#ifndef __MP_MODECTF_HPP__
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#define __MP_MODECTF_HPP__
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#include "mp_modeTeamBase.hpp"
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class MultiplayerPlayerCtfData
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{
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public:
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int _hasFlag;
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EntityPtr _carriedFlag;
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MultiplayerItem * _flag;
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MultiplayerPlayerCtfData() { _hasFlag = false; }
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void init( void ) { _hasFlag = false; }
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};
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class CtfFlag
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{
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public:
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MultiplayerItem * _tempFlag;
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float _tempFlagTime;
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MultiplayerItem * _realFlag;
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str _teamName;
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};
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//---------------------------------------------------------------------
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// ModeCaptureTheFlag -- Capture the Flag Multiplayer. Classic CTF
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// style gameplay.
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//---------------------------------------------------------------------
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//CLASS_ARENA( ModeCaptureTheFlag );
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class ModeCaptureTheFlag : public ModeTeamBase
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{
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private:
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static const float _maxGuardingDist;
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static const float _ctfCapturePoints;
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static const float _maxDroppedFlagTime;
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static const int _pointsForFlagReturn;
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static const int _pointsForKillingFlagCarrier;
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static const int _pointsForAssist;
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static const int _pointsForDefense;
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static const int _pointsForTakingTheFlag;
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static const int _pointsForCapturingTheFlag;
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Team* _redTeam;
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Team* _blueTeam;
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Container<CtfFlag> _flags;
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MultiplayerPlayerCtfData *_playerCtfData;
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int _flagCarrierIconIndex;
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int _oneFlagTakenIconIndex;
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int _oneFlagMissingIconIndex;
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int _oneFlagInBaseIconIndex;
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int _redFlagTakenIconIndex;
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int _redFlagMissingIconIndex;
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int _redFlagInBaseIconIndex;
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int _blueFlagTakenIconIndex;
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int _blueFlagMissingIconIndex;
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int _blueFlagInBaseIconIndex;
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protected:
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///* virtual */ void _endMatch(); // Notifies teams of end of match
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void grabTheFlag( Player *player, MultiplayerItem *item );
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void score( Player *player );
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void putFlagBack( Player *player );
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CtfFlag * findFlag( MultiplayerItem *item );
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float findNearestTeamFlagDist( const str &teamName, const Vector &position );
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float findNearestTeamFlagCarrierDist( const str &teamName, const Vector &position );
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void returnFlag( MultiplayerItem *item, Player *player );
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void dropFlag( Player *player );
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void attachFlag( Player *player, Entity *obj );
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public:
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CLASS_PROTOTYPE( ModeCaptureTheFlag );
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ModeCaptureTheFlag();
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~ModeCaptureTheFlag();
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/* virtual */ void init( int maxPlayers );
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/* virtual */ bool shouldKeepItem( MultiplayerItem *item );
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/* virtual */ void itemKept( MultiplayerItem *item );
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/* virtual */ void RemovePlayer( Player *player );
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/* virtual */ void addPlayerToTeam( Player *player, Team *team );
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void playerKilled( Player *killedPlayer, Player *attackingPlayer, Entity *inflictor, int meansOfDeath );
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/* virtual */ void itemTouched( Player *player, MultiplayerItem *item );
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bool isEndOfMatch( void );
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virtual int getStat( Player *player, int statNum, int value );
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/* virtual */ int getIcon( Player *player, int statNum, int value );
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/* virtual */ int getScoreIcon( Player *player, int index, int value );
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/* virtual */ void setupMultiplayerUI( Player *player );
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/* virtual */ void score( const Player *player );
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/* virtual */ void update( float frameTime );
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/* virtual */ bool checkGameType( const char *rule );
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/* virtual */ bool doesPlayerHaveItem( Player *player, const char *itemName );
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/* virtual */ void playerEventNotification( const char *eventName, const char *eventItemName, Player *eventPlayer );
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/* virtual */ void playerChangedModel( Player *player );
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};
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#endif // __MP_MODECTF_HPP__
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