mirror of
https://github.com/UberGames/EF2GameSource.git
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95 lines
3.4 KiB
C
95 lines
3.4 KiB
C
//-----------------------------------------------------------------------------
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//
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// $Logfile:: /Code/DLLs/game/g_main.h $
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// $Revision:: 19 $
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// $Author:: Steven $
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// $Date:: 10/13/03 8:54a $
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//
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// Copyright (C) 1998 by Ritual Entertainment, Inc.
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// All rights reserved.
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//
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// This source is may not be distributed and/or modified without
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// expressly written permission by Ritual Entertainment, Inc.
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//
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//
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// DESCRIPTION:
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// Global header file for g_main.cpp
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//
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#ifndef __G_MAIN_H__
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#define __G_MAIN_H__
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#include "g_local.h"
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#include "gamecvars.h"
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#include "level.h"
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extern Vector vec_origin;
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extern Vector vec_zero;
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extern qboolean LoadingSavegame;
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extern qboolean LoadingServer;
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extern game_import_t gi;
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extern game_export_t globals;
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extern gentity_t *g_entities;
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extern gentity_t active_edicts;
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extern gentity_t free_edicts;
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extern int sv_numtraces;
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extern usercmd_t *current_ucmd;
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void G_BeginIntermission( const char *map );
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void G_MoveClientToIntermission( Entity *client );
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void G_WriteClient( Archiver &arc, gclient_t *client );
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void G_AllocGameData( void );
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void G_DeAllocGameData( void );
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void G_ClientDrawBoundingBoxes( void );
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void G_ClientDrawSplines( void );
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void G_ExitWithError( const char *error );
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void G_CheckIntermissionExit( void );
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void G_BeginIntermission2( void );
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extern "C" {
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void G_SpawnEntities( const char *mapname, const char *entities, int time );
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void G_PostLoad( void );
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void G_SublevelPostLoad( const char *mapName );
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void G_ClientEndServerFrames( void );
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void G_ClientThink( gentity_t *ent, usercmd_t *cmd );
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const char *G_ClientConnect( int clientNum, qboolean firstTime, qboolean isBot, qboolean checkPassword );
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void G_ClientUserinfoChanged( gentity_t *ent, const char *userinfo );
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void G_ClientDisconnect( gentity_t *ent );
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void G_ClientBegin( gentity_t *ent, const usercmd_t *cmd );
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void G_WritePersistant( const char *filename, qboolean sublevelTransition );
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qboolean G_ReadPersistant( const char *filename, qboolean sublevelTransition );
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void G_WriteLevel( const char *filename, qboolean autosave );
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qboolean G_ReadLevel( const char *filename );
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qboolean G_LevelArchiveValid( const char *filename );
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void G_InitGame( int startTime, int randomSeed );
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void G_ShutdownGame( void );
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void G_CleanupGame( qboolean restart );
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void G_RunFrame( int levelTime, int frametime );
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void G_ServerCommand( void );
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void G_ClientThink( gentity_t *ent, usercmd_t *ucmd );
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qboolean G_SendEntity( gentity_t *clientEntity, gentity_t *entityToSend );
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void G_UpdateEntityStateForClient( gentity_t *clientEntity, entityState_t *state );
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void G_UpdatePlayerStateForClient( gentity_t *clientEntity, playerState_t *state );
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void G_ExtraEntitiesToSend( gentity_t *clientEntity, int *numExtraEntities, int *extraEntities );
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void G_AddEntityToExtraList(int entityNum);
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void G_RemoveEntityFromExtraList(int entityNum);
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int G_GetEntityCurrentAnimFrame( int entityNum, int bodyPart );
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int G_GetTotalGameFrames( void );
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}
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void ClosePlayerLogFile( void );
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qboolean SV_FilterPacket( const char *from );
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void SVCmd_AddIP_f( void );
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void SVCmd_RemoveIP_f( void );
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void SVCmd_ListIP_f( void );
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void SVCmd_WriteIP_f( void );
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#endif /* g_main.h */
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