mirror of
https://github.com/UberGames/EF2GameSource.git
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213 lines
4.9 KiB
C++
213 lines
4.9 KiB
C++
//-----------------------------------------------------------------------------
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//
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// $Logfile:: /EF2/Code/DLLs/game/stationaryvehicle.cpp $
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// $Revision:: 8 $
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// $Author:: Singlis $
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// $Date:: 9/26/03 2:36p $
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//
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// Copyright (C) 1997 by Ritual Entertainment, Inc.
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// All rights reserved.
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//
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// This source is may not be distributed and/or modified without
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// expressly written permission by Ritual Entertainment, Inc.
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//
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#include "stationaryvehicle.hpp"
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#include "player.h"
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CLASS_DECLARATION(Vehicle, StationaryVehicle, NULL)
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{
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{ NULL, NULL }
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};
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//-----------------------------------------------------
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//
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// Name: StationaryVehicle
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// Class: StationaryVehicle
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//
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// Description:
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//
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// Parameters:
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//
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// Returns:
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//-----------------------------------------------------
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StationaryVehicle::StationaryVehicle()
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{
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_yawDeltaDegrees = 0.0f;
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_pitchDeltaDegrees = 0.0f;
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}
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//-----------------------------------------------------
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//
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// Name: ~StationaryVehicle
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// Class: StationaryVehicle
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//
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// Description:
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//
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// Parameters:
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//
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// Returns:
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//-----------------------------------------------------
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StationaryVehicle::~StationaryVehicle()
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{
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}
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//-----------------------------------------------------
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//
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// Name: Postthink
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// Class: StationaryVehicle
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//
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// Description: Updates the vehicle location based upon the user input.
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//
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// Parameters: None
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//
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// Returns: None
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//-----------------------------------------------------
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void StationaryVehicle::Postthink()
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{
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if(drivable)
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{
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turnangle = turnangle * 0.25f + turnimpulse;
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pitchangle = pitchangle * 0.25f + pitchimpulse;
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float turn = turnangle * ( 1.0f / 200.0f );
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float pitch = pitchangle * ( 1.0f / 200.0f );
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avelocity *= 0.05f;
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avelocity.y += turn * 200.0f;
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avelocity.x += pitch * 200.0f;
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angles += avelocity * level.frametime;
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setAngles(angles);
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}
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PositionVehicleAndDriver();
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}
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//-----------------------------------------------------
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//
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// Name: PositionVehicleAndDriver
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// Class: StationaryVehicle
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//
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// Description: Positions the vehicle and driver of the vehicle. This positioning is based
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// upon the amount of delta angles the user has moved the mouse.
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// Pitch and yaw restrictions can be set through the tiki file to restrict the players
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// view angles.
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//
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// Parameters: None
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//
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// Returns: None
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//-----------------------------------------------------
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void StationaryVehicle::PositionVehicleAndDriver(void)
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{
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if(driver == 0)
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return;
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if(!driver->isSubclassOf(Player))
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return;
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Vector i,j,k;
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i = Vector( orientation[ 0 ] );
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j = Vector( orientation[ 1 ] );
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k = Vector( orientation[ 2 ] );
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Player * player;
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player = ( Player * )( Sentient * )driver;
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player->setOrigin( origin + ( i * driveroffset[PITCH] ) + ( j * driveroffset[YAW] ) + ( k * driveroffset[ROLL] ) );
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if(!drivable)
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return;
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player->velocity = vec_zero;
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//Adjust the pitch and normalize the degrees based upon the location of our pitch seam
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angles[PITCH] += _pitchDeltaDegrees;
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angles[PITCH] = AngleNormalizeArbitrary( angles[PITCH], _pitchSeam);
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if( _restrictPitch )
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{
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if(angles[PITCH] < _minimumPitch)
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{
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angles[PITCH] = _minimumPitch;
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}
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if(angles[PITCH] > _maximumPitch)
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{
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angles[PITCH] = _maximumPitch;
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}
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}
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/// Adjust the yaw and normalize the degrees based upon the location of our yaw seam.
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angles[YAW] += _yawDeltaDegrees;
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angles[YAW] = AngleNormalizeArbitrary( angles[YAW], _yawSeam);
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if( _restrictYaw )
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{
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/// Clamp yaw to the range [ _minimumRotate, _maximumRotate ]
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if( angles[ YAW ] > _maximumYaw )
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{
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angles[ YAW ] = _maximumYaw;
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}
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if( angles[ YAW ] < _minimumYaw )
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{
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angles[ YAW ] = _minimumYaw;
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}
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}
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//Set the player view angles based on the resulting vehicle angles
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player->SetViewAngles(angles);
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}
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//-----------------------------------------------------
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//
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// Name: Drive
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// Class: StationaryVehicle
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//
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// Description: Retrieves the user commands to determine the location of the vehicle.
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//
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// Parameters: ucmd - the user command structure
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//
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// Returns: qtrue - always
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//-----------------------------------------------------
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//virtual
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qboolean StationaryVehicle::Drive(usercmd_t* ucmd)
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{
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Vector i, j, k;
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if ( !driver || !driver->isClient() )
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{
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return false;
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}
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if ( !drivable )
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{
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driver->client->ps.pm_flags |= PMF_FROZEN;
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ucmd->forwardmove = 0.0f;
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ucmd->rightmove = 0.0f;
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return false;
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}
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if(_noPrediction )
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{
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driver->client->ps.pm_flags |= PMF_NO_PREDICTION;
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}
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turnimpulse = angledist( SHORT2ANGLE( ucmd->angles[ YAW ] ) - driver->client->cmd_angles[ YAW ] );
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pitchimpulse = angledist( SHORT2ANGLE( ucmd->angles[ PITCH ] ) - driver->client->cmd_angles[ PITCH ] );
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_yawDeltaDegrees = SHORT2ANGLE(ucmd->deltaAngles[ YAW ] );
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_pitchDeltaDegrees = SHORT2ANGLE(ucmd->deltaAngles[ PITCH ] );
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return qtrue;
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}
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