ef2gamesource/dlls/game/scriptvariable.cpp

1211 lines
23 KiB
C++

//-----------------------------------------------------------------------------
//
// $Logfile:: /Code/DLLs/game/scriptvariable.cpp $
// $Revision:: 9 $
// $Author:: Steven $
// $Date:: 10/03/02 9:51a $
//
// Copyright (C) 1997 by Ritual Entertainment, Inc.
// All rights reserved.
//
// This source is may not be distributed and/or modified without
// expressly written permission by Ritual Entertainment, Inc.
//
//
// DESCRIPTION:
// Dynamic variable list for scripts.
//
#include "_pch_cpp.h"
#include "class.h"
#include "scriptvariable.h"
#include "scriptmaster.h"
//#define VAR_FLOAT_EPSILON 0.0001
/*
Event EV_Var_Append
(
"append",
EV_SCRIPTONLY,
"s",
"string_to_append",
"Appends the specified string to the current string."
);
Event EV_Var_AppendInt
(
"appendint",
EV_SCRIPTONLY,
"i",
"integer_to_append",
"Appends the specified integer to the current string."
);
Event EV_Var_AppendFloat
(
"appendfloat",
EV_SCRIPTONLY,
"f",
"float_to_append",
"Appends the specified float to the current string."
);
Event EV_Var_String
(
"string",
EV_SCRIPTONLY,
"s",
"new_string",
"Sets the value of the string to the specified one."
);
Event EV_Var_RandomFloat
(
"randomfloat",
EV_SCRIPTONLY,
"f",
"max_float",
"Sets the float to a random number."
);
Event EV_Var_RandomInteger
(
"randomint",
EV_SCRIPTONLY,
"i",
"max_int",
"Sets the integer to a random number."
);
Event EV_Var_TargetOf
(
"targetof",
EV_SCRIPTONLY,
"e",
"ent",
"Sets string to the specified entities target."
);
Event EV_Var_Equals
(
"=",
EV_SCRIPTONLY,
"f",
"num",
"Sets the float to the specified number."
);
Event EV_Var_PlusEquals
(
"+=",
EV_SCRIPTONLY,
"f",
"num",
"Adds the specified number to the current float."
);
Event EV_Var_MinusEquals
(
"-=",
EV_SCRIPTONLY,
"f",
"num",
"Subtract the specified number to the current float."
);
Event EV_Var_TimesEquals
(
"*=",
EV_SCRIPTONLY,
"f",
"num",
"Multiplies the current float by the specified number."
);
Event EV_Var_DivideEquals
(
"/=",
EV_SCRIPTONLY,
"f",
"num",
"Divides the current float by the specified number."
);
Event EV_Var_Div
(
"div",
EV_SCRIPTONLY,
"i",
"num",
"Divides the current float by the specified number (integer)."
);
Event EV_Var_Mod
(
"mod",
EV_SCRIPTONLY,
"i",
"num",
"Gets the mod of the current int by the specified number."
);
Event EV_Var_IfEqual
(
"ifequal",
EV_SCRIPTONLY,
"fSSSSSS",
"num command arg1 arg2 arg3 arg4 arg5",
"Processes the specified command if the variable equals the specified number."
);
Event EV_Var_IfNotEqual
(
"ifnotequal",
EV_SCRIPTONLY,
"fSSSSSS",
"num command arg1 arg2 arg3 arg4 arg5",
"Processes the specified command if the variable doesn't equal the specified number."
);
Event EV_Var_IfGreater
(
"ifgreater",
EV_SCRIPTONLY,
"fSSSSSS",
"num command arg1 arg2 arg3 arg4 arg5",
"Processes the specified command if the variable is greater than the specified number."
);
Event EV_Var_IfGreaterEqual
(
"ifgreaterequal",
EV_SCRIPTONLY,
"fSSSSSS",
"num command arg1 arg2 arg3 arg4 arg5",
"Processes the specified command if the variable is\n"
"greater than or equal to the specified number."
);
Event EV_Var_IfLess
(
"ifless",
EV_SCRIPTONLY,
"fSSSSSS",
"num command arg1 arg2 arg3 arg4 arg5",
"Processes the specified command if the variable is less than the specified number."
);
Event EV_Var_IfLessEqual
(
"iflessequal",
EV_SCRIPTONLY,
"fSSSSSS",
"num command arg1 arg2 arg3 arg4 arg5",
"Processes the specified command if the variable is less than or equal to the specified number."
);
Event EV_Var_IfStrEqual
(
"ifstrequal",
EV_SCRIPTONLY,
"sSSSSSS",
"test_string command arg1 arg2 arg3 arg4 arg5",
"Processes the specified command if the variable equals the specified string."
);
Event EV_Var_IfStrNotEqual
(
"ifstrnotequal",
EV_SCRIPTONLY,
"sSSSSSS",
"test_string command arg1 arg2 arg3 arg4 arg5",
"Processes the specified command if the variable doesn't equal the specified string."
);
Event EV_Var_IfThreadActive
(
"ifthreadactive",
EV_SCRIPTONLY,
"SSSSSS",
"command arg1 arg2 arg3 arg4 arg5",
"Processes the specified command if the thread\n"
"specified by the current integer value is active."
);
Event EV_Var_IfThreadNotActive
(
"ifthreadnotactive",
EV_SCRIPTONLY,
"SSSSSS",
"command arg1 arg2 arg3 arg4 arg5",
"Processes the specified command if the thread specified\n"
"by the current integer value is not active."
);
Event EV_Var_GetCvar
(
"getcvar",
EV_SCRIPTONLY,
"s",
"cvar_name",
"Sets the variable to the value of the cvar."
);
Event EV_Var_Vector
(
"vector",
EV_SCRIPTONLY,
"v",
"new_vector",
"Sets the variable to the specified vector. New vector can also be a targetname,\n"
"the origin of that entity will be used as the vector."
);
Event EV_Var_VectorIfEqual
(
"vector_ifequal",
EV_SCRIPTONLY,
"vSSSSSS",
"test_vector command arg1 arg2 arg3 arg4 arg5",
"Processes the specified command if the variable is equal to the specified vector."
);
Event EV_Var_VectorIfNotEqual
(
"vector_ifnotequal",
EV_SCRIPTONLY,
"vSSSSSS",
"test_vector command arg1 arg2 arg3 arg4 arg5",
"Processes the specified command if the variable is not equal to the specified vector."
);
Event EV_Var_VectorAdd
(
"vector_add",
EV_SCRIPTONLY,
"v",
"new_vector",
"Adds the specified vector to the variable."
);
Event EV_Var_VectorSubtract
(
"vector_subtract",
EV_SCRIPTONLY,
"v",
"new_vector",
"Subtracts the specified vector from the variable."
);
Event EV_Var_VectorScale
(
"vector_scale",
EV_SCRIPTONLY,
"f",
"scale",
"Scales the variable (vector) by the scale value."
);
Event EV_Var_VectorDotProduct
(
"vector_dot",
EV_SCRIPTONLY,
"vv",
"vector1 vector2",
"Sets the variable to the dot product of the specified vectors."
);
Event EV_Var_VectorCrossProduct
(
"vector_cross",
EV_SCRIPTONLY,
"vv",
"vector1 vector2",
"Sets the variable to the cross product of the specified vectors."
);
Event EV_Var_VectorNormalize
(
"vector_normalize",
EV_SCRIPTONLY,
NULL,
NULL,
"Normalize the variable (vector)."
);
Event EV_Var_VectorLength
(
"vector_length",
EV_SCRIPTONLY,
"v",
"new_vector",
"Sets the variable (float) to the length of the specified vector."
);
Event EV_Var_VectorGetX
(
"vector_x",
EV_SCRIPTONLY,
"v",
"new_vector",
"Sets the variable (float) to the x value of the specified vector."
);
Event EV_Var_VectorGetY
(
"vector_y",
EV_SCRIPTONLY,
"v",
"new_vector",
"Sets the variable (float) to the y value of the specified vector."
);
Event EV_Var_VectorGetZ
(
"vector_z",
EV_SCRIPTONLY,
"v",
"new_vector",
"Sets the variable (float) to the z value of the specified vector."
);
Event EV_Var_VectorSetX
(
"vector_setx",
EV_SCRIPTONLY,
"f",
"x_coord",
"Sets the x value of the variable (vector)."
);
Event EV_Var_VectorSetY
(
"vector_sety",
EV_SCRIPTONLY,
"f",
"y_coord",
"Sets the y value of the variable (vector)."
);
Event EV_Var_VectorSetZ
(
"vector_setz",
EV_SCRIPTONLY,
"f",
"z_coord",
"Sets the z value of the variable (vector)."
);
Event EV_Var_AnglesToForward
(
"angles_toforward",
EV_SCRIPTONLY,
"v",
"angles",
"Sets the variable (vector) to the forward vector of the specified angles."
);
Event EV_Var_AnglesToLeft
(
"angles_toleft",
EV_SCRIPTONLY,
"v",
"angles",
"Sets the variable (vector) to the left vector of the specified angles."
);
Event EV_Var_AnglesToUp
(
"angles_toup",
EV_SCRIPTONLY,
"v",
"angles",
"Sets the variable (vector) to the up vector of the specified angles."
);
*/
/* static void VarProcessCommand
(
Event *ev,
int arg
)
{
ScriptThread *thread;
thread = ev->GetThread();
if ( thread )
{
thread->ProcessCommandFromEvent( ev, arg );
}
} */
CLASS_DECLARATION( Listener, ScriptVariable, NULL )
{
/*
{ &EV_Var_Append, Var_Append },
{ &EV_Var_AppendInt, Var_AppendInt },
{ &EV_Var_AppendFloat, Var_AppendFloat },
{ &EV_Var_String, Var_String },
{ &EV_Var_RandomFloat, Var_RandomFloat },
{ &EV_Var_RandomInteger, Var_RandomInteger },
{ &EV_Var_TargetOf, Var_TargetOf },
{ &EV_Var_Equals, Var_Equals },
{ &EV_Var_PlusEquals, Var_PlusEquals },
{ &EV_Var_MinusEquals, Var_MinusEquals },
{ &EV_Var_TimesEquals, Var_TimesEquals },
{ &EV_Var_DivideEquals, Var_DivideEquals },
{ &EV_Var_Div, Var_Div },
{ &EV_Var_Mod, Var_Mod },
{ &EV_Var_IfEqual, Var_IfEqual },
{ &EV_Var_IfNotEqual, Var_IfNotEqual },
{ &EV_Var_IfGreater, Var_IfGreater },
{ &EV_Var_IfGreaterEqual, Var_IfGreaterEqual },
{ &EV_Var_IfLess, Var_IfLess },
{ &EV_Var_IfLessEqual, Var_IfLessEqual },
{ &EV_Var_IfStrEqual, Var_IfStrEqual },
{ &EV_Var_IfStrNotEqual, Var_IfStrNotEqual },
{ &EV_Var_IfThreadActive, Var_IfThreadActive },
{ &EV_Var_IfThreadNotActive, Var_IfThreadNotActive },
{ &EV_Var_GetCvar, Var_GetCvar },
{ &EV_Var_Vector, Var_Vector },
{ &EV_Var_VectorAdd, Var_Vector_Add },
{ &EV_Var_VectorSubtract, Var_Vector_Subtract },
{ &EV_Var_VectorScale, Var_Vector_Scale },
{ &EV_Var_VectorNormalize, Var_Vector_Normalize },
{ &EV_Var_VectorGetX, Var_Vector_GetX },
{ &EV_Var_VectorGetY, Var_Vector_GetY },
{ &EV_Var_VectorGetZ, Var_Vector_GetZ },
{ &EV_Var_VectorSetX, Var_Vector_SetX },
{ &EV_Var_VectorSetY, Var_Vector_SetY },
{ &EV_Var_VectorSetZ, Var_Vector_SetZ },
{ &EV_Var_VectorIfEqual, Var_Vector_IfEqual },
{ &EV_Var_VectorIfNotEqual, Var_Vector_IfNotEqual },
{ &EV_Var_VectorDotProduct, Var_Vector_DotProduct },
{ &EV_Var_VectorCrossProduct, Var_Vector_CrossProduct },
{ &EV_Var_VectorLength, Var_Vector_Length },
{ &EV_Var_AnglesToForward, Var_Angles_ToForward },
{ &EV_Var_AnglesToLeft, Var_Angles_ToLeft },
{ &EV_Var_AnglesToUp, Var_Angles_ToUp },
*/
{ NULL, NULL }
};
ScriptVariable::ScriptVariable()
{
value = 0;
}
qboolean ScriptVariable::isVariableCommand( const char *name )
{
int i;
for( i = 0; ScriptVariable::Responses[ i ].event != NULL; i++ )
{
if ( ScriptVariable::Responses[ i ].event->getName() == name )
{
return true;
}
}
return false;
}
void ScriptVariable::setName( const char *newname )
{
name = newname;
}
const char *ScriptVariable::getName( void )
{
return name.c_str();
}
const char *ScriptVariable::stringValue( void )
{
return string.c_str();
}
void ScriptVariable::setString( const char *value )
{
string = value;
}
void ScriptVariable::setStringValue( const char *newvalue )
{
setString( newvalue );
value = (float)atof( string.c_str() );
}
int ScriptVariable::intValue( void )
{
return ( int )value;
}
void ScriptVariable::setIntValue( int newvalue )
{
char text[ 128 ];
value = ( float )newvalue;
sprintf( text, "%d", newvalue );
setString( text );
}
float ScriptVariable::floatValue( void )
{
return value;
}
void ScriptVariable::setFloatValue( float newvalue )
{
char text[ 128 ];
value = newvalue;
sprintf( text, "%f", newvalue );
setString( text );
}
void ScriptVariable::setVectorValue( const Vector &newvector )
{
char text[ 128 ];
vec = newvector;
sprintf( text, "(%f %f %f)", newvector.x, newvector.y, newvector.z );
setString( text );
}
Vector ScriptVariable::vectorValue( void )
{
return vec;
}
CLASS_DECLARATION( Class, ScriptVariableList, NULL )
{
{ NULL, NULL }
};
ScriptVariableList::ScriptVariableList()
{
}
ScriptVariableList::~ScriptVariableList()
{
ClearList();
}
void ScriptVariableList::ClearList( void )
{
int i;
int num;
ScriptVariable *var;
num = NumVariables();
for( i = num; i > 0; i-- )
{
var = GetVariable( i );
RemoveVariable( var );
delete var;
}
list.FreeObjectList();
}
void ScriptVariableList::AddVariable( ScriptVariable *var )
{
if ( VariableExists( var->getName() ) )
{
warning( "AddVariable", "Variable %s already exists.\n", var->getName() );
return;
}
list.AddObject( var );
}
ScriptVariable *ScriptVariableList::CreateVariable( const char *name, float value )
{
ScriptVariable *var;
if ( VariableExists( name ) )
{
warning( "AddVariable", "Variable %s already exists.\n", name );
return GetVariable( name );
}
var = new ScriptVariable;
var->setName( name );
var->setFloatValue( value );
list.AddObject( var );
return var;
}
ScriptVariable *ScriptVariableList::CreateVariable( const char *name, int value )
{
ScriptVariable *var;
if ( VariableExists( name ) )
{
warning( "AddVariable", "Variable %s already exists.\n", name );
return GetVariable( name );
}
var = new ScriptVariable;
var->setName( name );
var->setIntValue( value );
list.AddObject( var );
return var;
}
ScriptVariable *ScriptVariableList::CreateVariable( const char *name, const char *text )
{
ScriptVariable *var;
if ( VariableExists( name ) )
{
warning( "AddVariable", "Variable %s already exists.\n", name );
return GetVariable( name );
}
var = new ScriptVariable;
var->setName( name );
var->setStringValue( text );
list.AddObject( var );
return var;
}
ScriptVariable *ScriptVariableList::CreateVariable( const char *name, const Entity *ent )
{
ScriptVariable *var;
assert( ent );
if ( VariableExists( name ) )
{
warning( "AddVariable", "Variable %s already exists.\n", name );
return GetVariable( name );
}
var = new ScriptVariable;
var->setName( name );
list.AddObject( var );
if ( !ent )
{
warning( "SetVariable", "Null entity\n" );
// use the world
var->setStringValue( "*0" );
}
else
{
var->setStringValue( va( "*%d", ent->entnum ) );
}
return var;
}
ScriptVariable *ScriptVariableList::CreateVariable( const char *name, const Vector &vec )
{
ScriptVariable *var;
if ( VariableExists( name ) )
{
warning( "AddVariable", "Variable %s already exists.\n", name );
return GetVariable( name );
}
var = new ScriptVariable;
var->setName( name );
var->setStringValue( va( "(%f %f %f)", vec.x, vec.y, vec.z) );
list.AddObject( var );
return var;
}
void ScriptVariableList::RemoveVariable( ScriptVariable *var )
{
if ( !list.ObjectInList( var ) )
{
warning( "RemoveVariable", "Variable %s does not exist.\n", var->getName() );
return;
}
list.RemoveObject( var );
}
void ScriptVariableList::RemoveVariable( const char *name )
{
ScriptVariable *var;
var = GetVariable( name );
if ( !var )
{
warning( "RemoveVariable", "Variable %s does not exist.\n", name );
return;
}
RemoveVariable( var );
}
qboolean ScriptVariableList::VariableExists( const char *name )
{
int i;
int num;
ScriptVariable *var;
num = list.NumObjects();
for( i = 1; i <= num; i++ )
{
var = list.ObjectAt( i );
if ( !strcmp( var->getName(), name ) )
{
return true;
}
}
return false;
}
ScriptVariable *ScriptVariableList::GetVariable( const char *name )
{
int i;
int num;
ScriptVariable *var;
num = list.NumObjects();
for( i = 1; i <= num; i++ )
{
var = list.ObjectAt( i );
if ( !strcmp( var->getName(), name ) )
{
return var;
}
}
return NULL;
}
int ScriptVariableList::NumVariables( void )
{
return list.NumObjects();
}
ScriptVariable *ScriptVariableList::GetVariable( int num )
{
return list.ObjectAt( num );
}
ScriptVariable *ScriptVariableList::SetVariable( const char *name, float value )
{
ScriptVariable *var;
var = GetVariable( name );
if ( !var )
{
var = new ScriptVariable;
var->setName( name );
list.AddObject( var );
}
var->setFloatValue( value );
return var;
}
ScriptVariable *ScriptVariableList::SetVariable( const char *name, int value )
{
ScriptVariable *var;
var = GetVariable( name );
if ( !var )
{
var = new ScriptVariable;
var->setName( name );
list.AddObject( var );
}
var->setIntValue( value );
return var;
}
ScriptVariable *ScriptVariableList::SetVariable( const char *name, const char *text )
{
ScriptVariable *var;
var = GetVariable( name );
if ( !var )
{
var = new ScriptVariable;
var->setName( name );
list.AddObject( var );
}
var->setStringValue( text );
return var;
}
ScriptVariable *ScriptVariableList::SetVariable( const char *name, const Entity *ent )
{
ScriptVariable *var;
var = GetVariable( name );
if ( !var )
{
var = new ScriptVariable;
var->setName( name );
list.AddObject( var );
}
if ( !ent )
{
// use the world
var->setStringValue( "*0" );
}
else
{
var->setStringValue( va( "*%d", ent->entnum ) );
}
return var;
}
ScriptVariable *ScriptVariableList::SetVariable( const char *name, const Vector &vec )
{
ScriptVariable *var;
var = GetVariable( name );
if ( !var )
{
var = new ScriptVariable;
var->setName( name );
list.AddObject( var );
}
var->setStringValue( va( "(%f %f %f)", vec.x, vec.y, vec.z) );
var->setVectorValue ( vec );
return var;
}
//****************************************************************************************
//
// Variable commands
//
//****************************************************************************************
void ScriptVariable::Var_Append( Event *ev )
{
str newstring;
newstring = string + ev->GetString( 1 );
setStringValue( newstring.c_str() );
}
void ScriptVariable::Var_AppendInt( Event *ev )
{
str newstring;
newstring = string + va( "%d", ev->GetInteger( 1 ) );
setStringValue( newstring.c_str() );
}
void ScriptVariable::Var_AppendFloat( Event *ev )
{
str newstring;
newstring = string + va( "%f", ev->GetFloat( 1 ) );
setStringValue( newstring.c_str() );
}
void ScriptVariable::Var_String( Event *ev )
{
setStringValue( ev->GetString( 1 ) );
}
void ScriptVariable::Var_RandomFloat( Event *ev )
{
setFloatValue( G_Random( ev->GetFloat( 1 ) ) );
}
void ScriptVariable::Var_RandomInteger( Event *ev )
{
setIntValue( (int)G_Random( ev->GetInteger( 1 ) ) );
}
void ScriptVariable::Var_Equals( Event *ev )
{
setFloatValue( ev->GetFloat( 1 ) );
}
void ScriptVariable::Var_PlusEquals( Event *ev )
{
setFloatValue( floatValue() + ev->GetFloat( 1 ) );
}
void ScriptVariable::Var_MinusEquals( Event *ev )
{
setFloatValue( floatValue() - ev->GetFloat( 1 ) );
}
void ScriptVariable::Var_TimesEquals( Event *ev )
{
setFloatValue( floatValue() * ev->GetFloat( 1 ) );
}
void ScriptVariable::Var_DivideEquals( Event *ev )
{
setFloatValue( floatValue() / ev->GetFloat( 1 ) );
}
void ScriptVariable::Var_Div( Event *ev )
{
int temp_int;
temp_int = ev->GetInteger( 1 );
if ( temp_int == 0 )
{
gi.WDPrintf( "Script divide by zero, variable %s\n", name.c_str() );
return;
}
setIntValue( (int)( floatValue() / temp_int ) );
}
void ScriptVariable::Var_Mod( Event *ev )
{
int temp_int;
temp_int = ev->GetInteger( 1 );
if ( temp_int == 0 )
{
gi.WDPrintf( "Script mod by zero, variable %s\n", name.c_str() );
return;
}
setIntValue( intValue() % temp_int );
}
/* void ScriptVariable::Var_IfEqual( Event *ev )
{
if ( fabs( floatValue() - ev->GetFloat( 1 ) ) < VAR_FLOAT_EPSILON )
{
VarProcessCommand( ev, 2 );
}
}
void ScriptVariable::Var_IfNotEqual( Event *ev )
{
if ( fabs( floatValue() - ev->GetFloat( 1 ) ) >= VAR_FLOAT_EPSILON )
{
VarProcessCommand( ev, 2 );
}
}
void ScriptVariable::Var_IfGreater( Event *ev )
{
if ( floatValue() > ev->GetFloat( 1 ) )
{
VarProcessCommand( ev, 2 );
}
}
void ScriptVariable::Var_IfGreaterEqual( Event *ev )
{
if ( floatValue() >= ev->GetFloat( 1 ) )
{
VarProcessCommand( ev, 2 );
}
}
void ScriptVariable::Var_IfLess( Event *ev )
{
if ( floatValue() < ev->GetFloat( 1 ) )
{
VarProcessCommand( ev, 2 );
}
}
void ScriptVariable::Var_IfLessEqual( Event *ev )
{
if ( floatValue() <= ev->GetFloat( 1 ) )
{
VarProcessCommand( ev, 2 );
}
}
void ScriptVariable::Var_IfStrEqual( Event *ev )
{
if ( stricmp( stringValue(), ev->GetString( 1 ) ) == 0 )
{
VarProcessCommand( ev, 2 );
}
}
void ScriptVariable::Var_IfStrNotEqual( Event *ev )
{
if ( stricmp( stringValue(), ev->GetString( 1 ) ) != 0 )
{
VarProcessCommand( ev, 2 );
}
}
void ScriptVariable::Var_IfThreadActive( Event *ev )
{
ScriptThread *thread;
thread = Director.GetThread( intValue() );
if ( thread )
{
VarProcessCommand( ev, 1 );
}
}
void ScriptVariable::Var_IfThreadNotActive( Event *ev )
{
ScriptThread *thread;
thread = Director.GetThread( intValue() );
if ( !thread )
{
VarProcessCommand( ev, 1 );
}
}
*/
void ScriptVariable::Var_GetCvar( Event *ev )
{
cvar_t *var;
var = gi.cvar( ev->GetString( 1 ), "", 0 );
setStringValue( var->string );
}
void ScriptVariable::Var_Vector( Event *ev )
{
setVectorValue( ev->GetVector( 1 ) );
}
void ScriptVariable::Var_Vector_Add( Event *ev )
{
Vector tempvec;
tempvec = vectorValue();
tempvec += ev->GetVector( 1 );
setVectorValue( tempvec );
}
void ScriptVariable::Var_Vector_Subtract( Event *ev )
{
Vector tempvec;
tempvec = vectorValue();
tempvec -= ev->GetVector( 1 );
setVectorValue( tempvec );
}
void ScriptVariable::Var_Vector_Scale( Event *ev )
{
Vector tempvec;
tempvec = vectorValue();
tempvec = tempvec * ev->GetFloat( 1 );
setVectorValue( tempvec );
}
void ScriptVariable::Var_Vector_Normalize( Event *ev )
{
Vector vec( vectorValue() );
vec.normalize();
setVectorValue( vec );
}
void ScriptVariable::Var_Vector_GetX( Event *ev )
{
setFloatValue( ev->GetVector( 1 ).x );
}
void ScriptVariable::Var_Vector_GetY( Event *ev )
{
setFloatValue( ev->GetVector( 1 ).y );
}
void ScriptVariable::Var_Vector_GetZ( Event *ev )
{
setFloatValue( ev->GetVector( 1 ).z );
}
void ScriptVariable::Var_Vector_SetX( Event *ev )
{
Vector tempvec;
tempvec = vectorValue();
tempvec.x = ev->GetFloat( 1 );
setVectorValue( tempvec );
}
void ScriptVariable::Var_Vector_SetY( Event *ev )
{
Vector tempvec;
tempvec = vectorValue();
tempvec.y = ev->GetFloat( 1 );
setVectorValue( tempvec );
}
void ScriptVariable::Var_Vector_SetZ( Event *ev )
{
Vector tempvec;
tempvec = vectorValue();
tempvec.z = ev->GetFloat( 1 );
setVectorValue( tempvec );
}
/*
void ScriptVariable::Var_Vector_IfEqual( Event *ev )
{
if ( vectorValue().FuzzyEqual( ev->GetVector( 1 ), VAR_FLOAT_EPSILON ) )
{
VarProcessCommand( ev, 2 );
}
}
void ScriptVariable::Var_Vector_IfNotEqual( Event *ev )
{
if ( !vectorValue().FuzzyEqual( ev->GetVector( 1 ), VAR_FLOAT_EPSILON ) )
{
VarProcessCommand( ev, 2 );
}
}
*/
void ScriptVariable::Var_Vector_DotProduct( Event *ev )
{
Vector vec1, vec2;
vec1 = ev->GetVector( 1 );
vec2 = ev->GetVector( 2 );
setFloatValue( vec1 * vec2 );
}
void ScriptVariable::Var_Vector_Length( Event *ev )
{
setFloatValue( ev->GetVector( 1 ).length() );
}
void ScriptVariable::Var_Vector_CrossProduct( Event *ev )
{
Vector vec1, vec2, cross;
vec1 = ev->GetVector( 1 );
vec2 = ev->GetVector( 2 );
cross.CrossProduct( vec1, vec2 );
setVectorValue( cross );
}
void ScriptVariable::Var_Angles_ToForward( Event *ev )
{
Vector forward;
ev->GetVector( 1 ).AngleVectors( &forward, NULL, NULL );
setVectorValue( forward );
}
void ScriptVariable::Var_Angles_ToLeft( Event *ev )
{
Vector left;
ev->GetVector( 1 ).AngleVectors( NULL, &left, NULL );
setVectorValue( left );
}
void ScriptVariable::Var_Angles_ToUp( Event *ev )
{
Vector up;
ev->GetVector( 1 ).AngleVectors( NULL, NULL, &up );
setVectorValue( up );
}
void ScriptVariable::Var_TargetOf( Event *ev )
{
Entity * ent;
const char *target;
ent = ev->GetEntity( 1 );
if ( ent )
{
target = ent->Target();
}
else
{
return;
}
if ( target )
{
setStringValue( va( "$%s", target ) );
}
}