mirror of
https://github.com/UberGames/EF2GameSource.git
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79 lines
2.2 KiB
C++
79 lines
2.2 KiB
C++
//-----------------------------------------------------------------------------
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//
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// $Logfile:: /Code/DLLs/game/object.h $
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// $Revision:: 5 $
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// $Author:: Steven $
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// $Date:: 10/13/03 8:54a $
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//
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// Copyright (C) 1997 by Ritual Entertainment, Inc.
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// All rights reserved.
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//
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// This source is may not be distributed and/or modified without
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// expressly written permission by Ritual Entertainment, Inc.
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//
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//
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// DESCRIPTION:
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// Object class
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//
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#ifndef __OBJECT_H__
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#define __OBJECT_H__
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#include "g_local.h"
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#include "sentient.h"
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#include "animate.h"
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#include "specialfx.h"
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class Object : public Entity
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{
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public:
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CLASS_PROTOTYPE( Object );
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Object();
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void Killed( Event *ev );
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void SetAngle( Event *ev );
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void Setup( Event *ev );
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void SetAnim( Event *ev );
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void MakeShootable( Event *ev );
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};
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extern Event EV_ThrowObject_Pickup;
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extern Event EV_ThrowObject_Throw;
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class ThrowObject : public Object
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{
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private:
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int owner;
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Vector pickup_offset;
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str throw_sound;
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float damage;
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qboolean hurt_target;
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public:
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CLASS_PROTOTYPE( ThrowObject );
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ThrowObject();
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void Touch(Event *ev);
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void Throw( Event * ev );
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void Throw( const Entity *owner, float speed, const Sentient *targetent, float gravity, float throw_damage );
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void Pickup( Event * ev );
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void Pickup( Entity* ent, const str &bone );
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void PickupOffset( Event * ev );
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void ThrowSound( Event * ev );
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virtual void Archive( Archiver &arc );
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};
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inline void ThrowObject::Archive
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(
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Archiver &arc
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)
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{
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Object::Archive( arc );
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arc.ArchiveInteger( &owner );
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arc.ArchiveVector( &pickup_offset );
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arc.ArchiveString( &throw_sound );
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arc.ArchiveFloat( &damage );
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arc.ArchiveBoolean( &hurt_target );
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}
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#endif /* object.h */
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