mirror of
https://github.com/UberGames/EF2GameSource.git
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83 lines
1.7 KiB
C++
83 lines
1.7 KiB
C++
//-----------------------------------------------------------------------------
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//
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// $Logfile:: /Code/DLLs/game/nature.h $
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// $Revision:: 5 $
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// $Author:: Steven $
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// $Date:: 10/13/03 8:54a $
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//
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// Copyright (C) 2001 by Ritual Entertainment, Inc.
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// All rights reserved.
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//
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// This source may not be distributed and/or modified without
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// expressly written permission by Ritual Entertainment, Inc.
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//
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//
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// DESCRIPTION:
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#include "g_local.h"
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#include "trigger.h"
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class Emitter : public Entity
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{
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private:
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str emitterName;
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void setEmitter( const str &name );
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void EmitterName( Event *ev );
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public:
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CLASS_PROTOTYPE( Emitter );
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Emitter();
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virtual void Archive( Archiver &arc );
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};
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inline void Emitter::Archive
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(
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Archiver &arc
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)
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{
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Entity::Archive( arc );
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arc.ArchiveString( &emitterName );
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if ( arc.Loading() )
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{
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setEmitter( emitterName );
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}
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}
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class Rain : public Emitter
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{
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private:
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str rainName;
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void setRainName( const str &name );
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public:
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CLASS_PROTOTYPE( Rain );
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Rain();
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virtual void Archive( Archiver &arc );
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};
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inline void Rain::Archive
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(
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Archiver &arc
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)
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{
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Entity::Archive( arc );
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arc.ArchiveString( &rainName );
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if ( arc.Loading() )
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{
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setRainName( rainName );
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}
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}
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class PuffDaddy : public Entity
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{
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private:
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void Touch( Event *ev );
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void Idle( Event *ev );
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public:
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CLASS_PROTOTYPE( PuffDaddy );
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PuffDaddy();
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};
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