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https://github.com/UberGames/EF2GameSource.git
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76 lines
1.8 KiB
C++
76 lines
1.8 KiB
C++
//-----------------------------------------------------------------------------
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//
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// $Logfile:: /Code/DLLs/game/goo.h $
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// $Revision:: 3 $
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// $Author:: Steven $
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// $Date:: 10/13/03 8:54a $
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//
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// Copyright (C) 1998 by Ritual Entertainment, Inc.
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// All rights reserved.
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//
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// This source may not be distributed and/or modified without
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// expressly written permission by Ritual Entertainment, Inc.
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//
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//
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// DESCRIPTION:
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// Goo Gun Projectile
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#ifndef __GOO_H__
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#define __GOO_H__
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#include "weapon.h"
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#include "weaputils.h"
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class GooProjectile : public Projectile
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{
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private:
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str m_debrismodel;
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int m_debriscount;
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public:
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CLASS_PROTOTYPE( GooProjectile );
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GooProjectile();
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void Explode( Event *ev );
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void SetDebrisModel( Event *ev );
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void SetDebrisCount( Event *ev );
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void Archive( Archiver &arc );
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};
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void GooProjectile::Archive
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(
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Archiver &arc
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)
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{
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Projectile::Archive( arc );
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arc.ArchiveString( &m_debrismodel );
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arc.ArchiveInteger( &m_debriscount );
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}
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class GooDebris : public Projectile
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{
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private:
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float nexttouch;
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public:
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CLASS_PROTOTYPE( GooDebris );
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GooDebris();
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void Touch( Event *ev );
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void Prethink( Event *ev );
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void Archive( Archiver &arc );
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};
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void GooDebris::Archive
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(
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Archiver &arc
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)
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{
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Projectile::Archive( arc );
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arc.ArchiveFloat( &nexttouch );
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}
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#endif // __GOO_H__
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