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62 lines
1.8 KiB
C++
62 lines
1.8 KiB
C++
//-----------------------------------------------------------------------------
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//
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// $Logfile:: /Code/DLLs/game/specialfx.cpp $
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// $Revision:: 4 $
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// $Author:: Squirrel $
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// $Date:: 5/13/02 2:49p $
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//
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// Copyright (C) 1997 by Ritual Entertainment, Inc.
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// All rights reserved.
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//
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// This source is may not be distributed and/or modified without
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// expressly written permission by Ritual Entertainment, Inc.
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//
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// $Log:: /Code/DLLs/game/specialfx.cpp $
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#ifndef STATIONARY_VEHICLE_HPP
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#define STATIONARY_VEHICLE_HPP
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#include "vehicle.h"
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//-------------------------- CLASS ----------------------------------
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//
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// Name: StationaryVehicle
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// Base Class: Vehicle
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//
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// Description: This class is used for all stationary type vehicles. Stationary type vehicles do not
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// move and can steer in place. An example of this would be a turret
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//
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// Method Of Use:
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//
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//-------------------------------------------------------------------
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class StationaryVehicle : public Vehicle
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{
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public:
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CLASS_PROTOTYPE( StationaryVehicle );
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StationaryVehicle();
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virtual ~StationaryVehicle();
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/*virtual*/ void Postthink();
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/*virtual*/ qboolean Drive( usercmd_t *ucmd );
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void PositionVehicleAndDriver(void);
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void Killed(Event* event);
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virtual void Archive( Archiver &arc );
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private:
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float _yawDeltaDegrees;
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float _pitchDeltaDegrees;
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};
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inline void StationaryVehicle::Archive( Archiver &arc )
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{
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Vehicle::Archive( arc );
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arc.ArchiveFloat( &_yawDeltaDegrees );
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arc.ArchiveFloat( &_pitchDeltaDegrees );
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}
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#endif //STATIONARY_VEHICLE_HPP
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