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https://github.com/UberGames/EF2GameSource.git
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105 lines
2.8 KiB
C++
105 lines
2.8 KiB
C++
//-----------------------------------------------------------------------------
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//
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// $Logfile:: /Code/Shared/qcommon/output.h $
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// $Revision:: 10 $
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// $Author:: Steven $
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// $Date:: 10/13/03 8:54a $
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//
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// Copyright (C) 1998 by Ritual Entertainment, Inc.
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// All rights reserved.
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//
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// This source is may not be distributed and/or modified without
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// expressly written permission by Ritual Entertainment, Inc.
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//
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class DocFileOutput;
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#ifndef __DOCFILEOUTPUT_H__
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#define __DOCFILEOUTPUT_H__
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#if defined ( GAME_DLL )
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// class.h behaves different when the GAME_DLL define is set, so
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// we need to act differently to. If we simply include class.h here,
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// it includes g_local.h, which then includes game.h which fails to
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// compile because class.h isn't fully read yet. To prevent this,
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// we include g_local.h first, so that it can include things in the
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// right order.
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#include <game/g_local.h>
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#else
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#include <game/listener.h>
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#include <game/class.h>
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#endif
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// Base Class
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class DocFileOutput
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{
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protected:
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FILE *fileptr;
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int typeFlag;
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int classCount;
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int eventCount;
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public:
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DocFileOutput();
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virtual ~DocFileOutput();
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virtual void OutputClasses(ClassDef *classlist);
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virtual void OutputClass(ClassDef *in_class);
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virtual void OutputEvents(ClassDef *in_class);
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virtual void OutputEvent(Event *ev);
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virtual void OutputArguments(Event *ev);
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virtual void OutputArgument(EventArgDef *evarg);
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virtual const char *GetExtension() { return "txt"; }
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void Write(const char *filename, ClassDef *classlist, int ptypeFlag);
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};
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// HTML Output
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class HTMLDocFileOutput : public DocFileOutput
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{
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public:
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HTMLDocFileOutput();
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~HTMLDocFileOutput();
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// Virtual Function Implementation
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void OutputClass(ClassDef *in_class);
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void OutputEvent(Event *ev);
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void OutputArgument(EventArgDef *evarg);
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// Special override
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void OutputClasses(ClassDef *classlist);
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void OutputRange(EventArgDef *evarg);
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const char *GetExtension() { return "html"; }
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};
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// Tool Output -- Output to the specific parser format that
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// the tools use.
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class ToolDocFileOutput : public DocFileOutput
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{
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private:
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void PrintSubClasses(ClassDef *in_class, ClassDef *classlist); // recursive
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bool randFlag;
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bool colorFlag;
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public:
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ToolDocFileOutput();
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~ToolDocFileOutput();
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// Virtual Function Implementation
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void OutputClass(ClassDef *in_class);
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void OutputEvent(Event *ev);
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void OutputArgument(EventArgDef *evarg);
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// Special override
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void OutputClasses(ClassDef *classlist);
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void OutputRange(EventArgDef *evarg);
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const char *GetExtension() { return "txt"; }
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};
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#endif // #ifndef __DOCFILEOUTPUT_H__
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