mirror of
https://github.com/UberGames/EF2GameSource.git
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232 lines
6.3 KiB
C++
232 lines
6.3 KiB
C++
//------------------------------------------------------------------------------
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//
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// $Logfile:: /Code/DLLs/game/mp_modeTeamDm.cpp $
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// $Revision:: 26 $
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// $Author:: Singlis $
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// $Date:: 5/17/03 6:41p $
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//
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// Copyright (C) 2002 by Ritual Entertainment, Inc.
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// All rights reserved.
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//
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// This source may not be distributed and/or modified without
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// expressly written permission by Ritual Entertainment, Inc.
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//
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//
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// Description:
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//
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#include "_pch_cpp.h"
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#include "mp_modeTeamDm.hpp"
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#include "mp_manager.hpp"
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CLASS_DECLARATION( ModeTeamBase, ModeTeamDeathmatch, NULL )
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{
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{ NULL, NULL }
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};
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ModeTeamDeathmatch::ModeTeamDeathmatch()
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{
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_redTeam = AddTeam("Red");
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_blueTeam = AddTeam("Blue");
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}
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ModeTeamDeathmatch::~ModeTeamDeathmatch()
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{
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}
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void ModeTeamDeathmatch::playerKilled( Player *killedPlayer, Player *attackingPlayer, Entity *inflictor, int meansOfDeath )
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{
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Team *team;
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int points;
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bool goodKill;
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if ( attackingPlayer && ( killedPlayer != attackingPlayer ) &&
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( _playerGameData[ attackingPlayer->entnum ]._currentTeam != _playerGameData[ killedPlayer->entnum ]._currentTeam ) )
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goodKill = true;
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else
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goodKill = false;
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handleKill( killedPlayer, attackingPlayer, inflictor, meansOfDeath, goodKill );
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//MultiplayerModeBase::playerKilled( killedPlayer, attackingPlayer, inflictor, meansOfDeath );
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if ( !attackingPlayer )
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attackingPlayer = killedPlayer;
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team = _playerGameData[ attackingPlayer->entnum ]._currentTeam;
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if ( team )
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{
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if ( multiplayerManager.checkRule( "team-pointsForKills", true, attackingPlayer ) )
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{
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// Setup the default points for this kill - 1 point to the attacking player's team (if victim's not
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// on same team), or lose 1 point if on the same team
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if ( _playerGameData[ killedPlayer->entnum ]._currentTeam != _playerGameData[ attackingPlayer->entnum ]._currentTeam )
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{
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points = _defaultPointsPerKill;
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// Get the real points to give (the modifiers can change it)
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points = multiplayerManager.getPointsForKill( killedPlayer, attackingPlayer, inflictor, meansOfDeath, points );
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// Give points to the team
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team->addPoints( attackingPlayer, points );
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}
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}
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}
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}
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bool ModeTeamDeathmatch::isEndOfMatch( void )
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{
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// TODO: move this to ModeTeamBase ?
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// See if we have a gone over the point limit
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if ( getPointLimit() > 0 )
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{
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// Check team points
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if ( _redTeam->getPoints() >= getPointLimit() )
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return true;
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else if ( _blueTeam->getPoints() >= getPointLimit() )
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return true;
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}
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// See if we have a gone over the time limit
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if ( ( getTimeLimit() > 0.0f ) && ( multiplayerManager.getTime() - _gameStartTime > getTimeLimit() ) )
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return true;
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return false;
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}
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int ModeTeamDeathmatch::getTeamPoints( Player *player )
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{
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Team *team;
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// Return the points for this team
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team = _playerGameData[ player->entnum ]._currentTeam;
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if ( team )
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return team->getPoints();
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else
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return 0;
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}
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void ModeTeamDeathmatch::setupMultiplayerUI( Player *player )
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{
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// Todo: make this a function in MultiplayerModeBase, each subclass just sets a string to the hud name
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gi.SendServerCommand( player->entnum, "stufftext \"ui_removehuds all\"\n" );
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gi.SendServerCommand( player->entnum, "stufftext \"ui_addhud mp_console\"\n" );
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gi.SendServerCommand( player->entnum, "stufftext \"ui_addhud mp_teamhud\"\n" );
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if(mp_timelimit->integer)
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{
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gi.SendServerCommand( player->entnum, "stufftext \"globalwidgetcommand dmTimer enable\"\n");
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}
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else
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{
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gi.SendServerCommand( player->entnum, "stufftext \"globalwidgetcommand dmTimer disable\"\n");
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}
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}
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void ModeTeamDeathmatch::init( int maxPlayers )
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{
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ModeTeamBase::init( maxPlayers );
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readMultiplayerConfig( "global/mp_team.cfg" );
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}
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void ModeTeamDeathmatch::score( const Player *player )
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{
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char string[1400];
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char entry[1024];
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int tempStringlength;
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int count = 0;
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int stringlength = 0;
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Team *team;
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str teamName;
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//int teamPoints;
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Player *currentPlayer;
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int redScore;
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int blueScore;
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assert( player );
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if ( !player )
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{
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warning( "MultiplayerModeBase::score", "Null Player specified.\n" );
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return;
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}
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string[0] = 0;
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entry[0] = 0;
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// This for loop builds a string containing all the players scores.
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for ( unsigned i = 0 ; i < _maxPlayers ; i++ )
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{
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currentPlayer = multiplayerManager.getPlayer( i );
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if ( !currentPlayer )
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continue;
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team = multiplayerManager.getPlayersTeam( currentPlayer );
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if ( team )
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{
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teamName = team->getName();
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//teamPoints = team->getPoints();
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}
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else
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{
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teamName = "spectator";
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//teamPoints = 0;
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}
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Com_sprintf( entry, sizeof( entry ), "%i %i %i %i %s %i %i %d %d %d %d %d %d ",
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multiplayerManager.getClientNum( _playerGameData[ i ]._entnum ),
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_playerGameData[ i ]._points,
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_playerGameData[ i ]._numKills,
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_playerGameData[ i ]._numDeaths,
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//0 /*pl->GetMatchesWon() */,
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//0 /*pl->GetMatchesLost()*/,
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teamName.c_str(),
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//teamPoints,
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(int)(multiplayerManager.getTime() - _playerGameData[ i ]._startTime ),
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multiplayerManager.getClientPing( _playerGameData[ i ]._entnum ),
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multiplayerManager.getScoreIcon( currentPlayer, SCOREICON1 ),
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multiplayerManager.getScoreIcon( currentPlayer, SCOREICON2 ),
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multiplayerManager.getScoreIcon( currentPlayer, SCOREICON3 ),
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multiplayerManager.getScoreIcon( currentPlayer, SCOREICON4 ),
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multiplayerManager.getScoreIcon( currentPlayer, SCOREICON5 ),
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multiplayerManager.getScoreIcon( currentPlayer, SCOREICON6 ) );
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tempStringlength = strlen( entry );
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// Make sure the string is not too big (take into account other stuff that gets prepended below also)
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if ( stringlength + tempStringlength > 975 )
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break;
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strcpy( string + stringlength, entry );
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stringlength += tempStringlength;
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count++;
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}
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redScore = multiplayerManager.getTeamPoints( "Red" );
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blueScore = multiplayerManager.getTeamPoints( "Blue" );
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gi.SendServerCommand( player->edict-g_entities, "scores 1 %i %d %d %s", count, redScore, blueScore, string );
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}
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bool ModeTeamDeathmatch::checkGameType( const char *gameType )
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{
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if ( stricmp( gameType, "teamdm" ) == 0 )
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return true;
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else
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return false;
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}
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