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https://github.com/UberGames/EF2GameSource.git
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68 lines
2.8 KiB
C
68 lines
2.8 KiB
C
//-----------------------------------------------------------------------------
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//
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// $Logfile:: /Code/DLLs/game/gamecmds.h $
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// $Revision:: 24 $
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// $Date:: 10/13/03 8:54a $
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//
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// Copyright (C) 1999 by Ritual Entertainment, Inc.
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// All rights reserved.
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//
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// This source is may not be distributed and/or modified without
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// expressly written permission by Ritual Entertainment, Inc.
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//
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//
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// DESCRIPTION:
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//
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#ifndef __GAMECMDS_H__
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#define __GAMECMDS_H__
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#include "g_local.h"
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extern "C" void G_ClientCommand( gentity_t *ent );
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extern "C" qboolean G_ConsoleCommand( void );
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void G_InitConsoleCommands( void );
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qboolean G_ProcessClientCommand( gentity_t *ent );
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void G_Say( const gentity_t *ent, bool team, qboolean arg0 );
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qboolean G_CameraCmd( const gentity_t *ent );
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qboolean G_SoundCmd( const gentity_t *ent );
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qboolean G_CinematicCmd( const gentity_t *ent );
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qboolean G_VTaunt( const gentity_t *ent ); // BOTLIB
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qboolean G_SayCmd( const gentity_t *ent );
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qboolean G_TellCmd( const gentity_t *ent );
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qboolean G_TauntCmd( const gentity_t *ent );
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qboolean G_TeamSayCmd( const gentity_t *ent );
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qboolean G_LocCmd( const gentity_t *ent );
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qboolean G_WarpCmd( const gentity_t *ent );
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qboolean G_MaskCmd( const gentity_t *ent );
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qboolean G_EventListCmd( const gentity_t *ent );
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qboolean G_PendingEventsCmd( const gentity_t *ent );
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qboolean G_EventHelpCmd( const gentity_t *ent );
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qboolean G_DumpEventsCmd( const gentity_t *ent );
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qboolean G_ClassEventsCmd( const gentity_t *ent );
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qboolean G_DumpClassEventsCmd( const gentity_t *ent );
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qboolean G_DumpAllClassesCmd( const gentity_t *ent );
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qboolean G_ClassListCmd( const gentity_t *ent );
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qboolean G_ClassTreeCmd( const gentity_t *ent );
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qboolean G_ShowVarCmd( const gentity_t *ent );
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qboolean G_RestartCmd( const gentity_t *ent );
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qboolean G_ScriptCmd( const gentity_t *ent );
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qboolean G_ClientRunThreadCmd( const gentity_t *ent );
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qboolean G_ClientSetVarCmd( const gentity_t *ent );
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qboolean G_LevelVarsCmd( const gentity_t *ent );
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qboolean G_GameVarsCmd( const gentity_t *ent );
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qboolean G_SendCommandToAllPlayers( const char *command );
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qboolean G_SendCommandToPlayer( const gentity_t *ent, const char *command );
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qboolean G_EnableWidgetOfPlayer( const gentity_t *ent, const char *widgetName, qboolean enableFlag );
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qboolean G_SetWidgetTextOfPlayer( const gentity_t *ent, const char *widgetName, const char *widgetText );
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qboolean G_SetGameplayFloatCmd( const gentity_t *ent );
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qboolean G_SetGameplayStringCmd( const gentity_t *ent );
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qboolean G_PurchaseSkillCmd( const gentity_t *ent );
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qboolean G_SwapItemCmd( const gentity_t *ent );
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qboolean G_DropItemCmd( const gentity_t *ent );
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qboolean G_DialogRunThread( const gentity_t *ent );
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#endif /* !__GAMECMDS_H__ */
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