mirror of
https://github.com/UberGames/EF2GameSource.git
synced 2024-11-14 16:30:34 +00:00
1747 lines
45 KiB
C++
1747 lines
45 KiB
C++
// Copyright (C) 1999-2000 Id Software, Inc.
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//
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/*****************************************************************************
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* name: ai_main.c
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*
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* desc: Quake3 bot AI
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*
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* $Archive: /EF2/Code/DLLs/game/ai_main.cpp $
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* $Author: Singlis $
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* $Revision: 18 $
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* $Modtime: 9/24/03 3:01p $
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* $Date: 9/26/03 2:35p $
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*
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*****************************************************************************/
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#include "g_local.h"
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#include "q_shared.h"
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#include "botlib.h" //bot lib interface
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#include "be_aas.h"
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#include "be_ea.h"
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#include "be_ai_char.h"
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#include "be_ai_chat.h"
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#include "be_ai_gen.h"
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#include "be_ai_goal.h"
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#include "be_ai_move.h"
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#include "be_ai_weap.h"
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//
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#include "ai_main.h"
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#include "ai_dmq3.h"
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#include "ai_chat.h"
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#include "ai_cmd.h"
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#include "ai_dmnet.h"
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#include "ai_vcmd.h"
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//
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#include "chars.h"
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#include "inv.h"
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#include "syn.h"
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#include "player.h"
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#define MAX_PATH 144
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//bot states
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bot_state_t *botstates[MAX_CLIENTS];
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//number of bots
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int numbots;
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//floating point time
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float floattime;
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//time to do a regular update
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float regularupdate_time;
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//
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int bot_interbreed;
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int bot_interbreedmatchcount;
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//
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vmCvar_t bot_thinktime;
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vmCvar_t bot_memorydump;
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vmCvar_t bot_saveroutingcache;
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vmCvar_t bot_pause;
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vmCvar_t bot_report;
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vmCvar_t bot_testsolid;
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vmCvar_t bot_testclusters;
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vmCvar_t bot_developer;
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vmCvar_t bot_interbreedchar;
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vmCvar_t bot_interbreedbots;
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vmCvar_t bot_interbreedcycle;
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vmCvar_t bot_interbreedwrite;
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/*
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==================
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BotAI_Print
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==================
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*/
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void QDECL BotAI_Print(int type, const char *fmt, ...) {
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char str[2048];
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va_list ap;
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va_start(ap, fmt);
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vsprintf(str, fmt, ap);
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va_end(ap);
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switch(type) {
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case PRT_MESSAGE: {
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gi.Printf("%s", str);
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break;
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}
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case PRT_WARNING: {
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gi.Printf( S_COLOR_YELLOW "Warning: %s", str );
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break;
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}
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case PRT_ERROR: {
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gi.Printf( S_COLOR_RED "Error: %s", str );
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break;
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}
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case PRT_FATAL: {
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gi.Printf( S_COLOR_RED "Fatal: %s", str );
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break;
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}
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case PRT_EXIT: {
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gi.Printf( S_COLOR_RED "Exit: %s", str );
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break;
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}
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default: {
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gi.Printf( "unknown print type\n" );
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break;
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}
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}
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}
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/*
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==================
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BotAI_Trace
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==================
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*/
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void BotAI_Trace(bsp_trace_t *bsptrace, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int passent, int contentmask) {
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trace_t trace;
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// AAS_ClearShownDebugLines();
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// AAS_DebugLine(ms->origin, goal->origin, LINECOLOR_RED);
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gi.trace(&trace, start, mins, maxs, end, passent, contentmask, qfalse);
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//copy the trace information
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bsptrace->allsolid = trace.allsolid;
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bsptrace->startsolid = trace.startsolid;
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bsptrace->fraction = trace.fraction;
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VectorCopy(trace.endpos, bsptrace->endpos);
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bsptrace->plane.dist = trace.plane.dist;
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VectorCopy(trace.plane.normal, bsptrace->plane.normal);
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bsptrace->plane.signbits = trace.plane.signbits;
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bsptrace->plane.type = trace.plane.type;
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bsptrace->surface.value = trace.surfaceFlags;
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bsptrace->ent = trace.entityNum;
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bsptrace->exp_dist = 0;
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bsptrace->sidenum = 0;
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bsptrace->contents = 0;
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}
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/*
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==================
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BotAI_GetClientState
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==================
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*/
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int BotAI_GetClientState( int clientNum, playerState_t *state ) {
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gentity_t *ent;
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ent = &g_entities[clientNum];
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if ( !ent->inuse ) {
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return qfalse;
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}
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if ( !ent->client ) {
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return qfalse;
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}
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memcpy( state, &ent->client->ps, sizeof(playerState_t) );
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return qtrue;
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}
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/*
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==================
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BotAI_GetEntityState
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==================
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*/
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int BotAI_GetEntityState( int entityNum, entityState_t *state ) {
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gentity_t *ent;
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ent = &g_entities[entityNum];
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memset( state, 0, sizeof(entityState_t) );
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if (!ent->inuse) return qfalse;
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if (!ent->linked) return qfalse;
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if (ent->svflags & SVF_NOCLIENT) return qfalse;
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memcpy( state, &ent->s, sizeof(entityState_t) );
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return qtrue;
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}
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/*
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==================
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BotAI_GetSnapshotEntity
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==================
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*/
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int BotAI_GetSnapshotEntity( int clientNum, int sequence, entityState_t *state ) {
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int entNum;
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entNum = gi.BotGetSnapshotEntity( clientNum, sequence );
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if ( entNum == -1 ) {
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memset(state, 0, sizeof(entityState_t));
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return -1;
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}
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BotAI_GetEntityState( entNum, state );
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return sequence + 1;
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}
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/*
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==================
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BotAI_BotInitialChat
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==================
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*/
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void QDECL BotAI_BotInitialChat( bot_state_t *bs, const char *type, ... ) {
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int i, mcontext;
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va_list ap;
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char *p;
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char *vars[MAX_MATCHVARIABLES];
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memset(vars, 0, sizeof(vars));
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va_start(ap, type);
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p = va_arg(ap, char *);
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for (i = 0; i < MAX_MATCHVARIABLES; i++) {
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if( !p ) {
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break;
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}
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vars[i] = p;
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p = va_arg(ap, char *);
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}
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va_end(ap);
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mcontext = BotSynonymContext(bs);
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gi.BotInitialChat( bs->cs, type, mcontext, vars[0], vars[1], vars[2], vars[3], vars[4], vars[5], vars[6], vars[7] );
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}
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/*
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==================
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BotTestAAS
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==================
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*/
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void BotTestAAS(vec3_t origin) {
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int areanum;
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aas_areainfo_t info;
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gi.Cvar_Update(&bot_testsolid);
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gi.Cvar_Update(&bot_testclusters);
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if (bot_testsolid.integer) {
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if (!gi.AAS_Initialized()) return;
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areanum = BotPointAreaNum(origin);
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if (areanum) BotAI_Print(PRT_MESSAGE, "\remtpy area");
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else BotAI_Print(PRT_MESSAGE, "\r^1SOLID area");
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}
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else if (bot_testclusters.integer) {
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if (!gi.AAS_Initialized()) return;
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areanum = BotPointAreaNum(origin);
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if (!areanum)
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BotAI_Print(PRT_MESSAGE, "\r^1Solid! ");
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else {
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gi.AAS_AreaInfo(areanum, &info);
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BotAI_Print(PRT_MESSAGE, "\rarea %d, cluster %d ", areanum, info.cluster);
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}
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}
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}
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/*
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==================
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BotReportStatus
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==================
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*/
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void BotReportStatus(bot_state_t *bs) {
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char goalname[MAX_MESSAGE_SIZE];
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char netname[MAX_MESSAGE_SIZE];
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char *leader, flagstatus[32];
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//
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ClientName(bs->client, netname, sizeof(netname));
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if (Q_stricmp(netname, bs->teamleader) == 0) leader = "L";
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else leader = " ";
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strcpy(flagstatus, " ");
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if (gametype == GT_CTF) {
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if (BotCTFCarryingFlag(bs)) {
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if (BotTeam(bs) == TEAM_RED) strcpy(flagstatus, S_COLOR_RED"F ");
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else strcpy(flagstatus, S_COLOR_BLUE"F ");
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}
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}
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#ifdef MISSIONPACK
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else if (gametype == GT_1FCTF) {
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if (Bot1FCTFCarryingFlag(bs)) {
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if (BotTeam(bs) == TEAM_RED) strcpy(flagstatus, S_COLOR_RED"F ");
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else strcpy(flagstatus, S_COLOR_BLUE"F ");
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}
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}
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else if (gametype == GT_HARVESTER) {
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if (BotHarvesterCarryingCubes(bs)) {
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if (BotTeam(bs) == TEAM_RED) Com_sprintf(flagstatus, sizeof(flagstatus), S_COLOR_RED"%2d", bs->inventory[INVENTORY_REDCUBE]);
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else Com_sprintf(flagstatus, sizeof(flagstatus), S_COLOR_BLUE"%2d", bs->inventory[INVENTORY_BLUECUBE]);
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}
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}
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#endif
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switch(bs->ltgtype) {
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case LTG_TEAMHELP:
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{
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EasyClientName(bs->teammate, goalname, sizeof(goalname));
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BotAI_Print(PRT_MESSAGE, "%-20s%s%s: helping %s\n", netname, leader, flagstatus, goalname);
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break;
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}
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case LTG_TEAMACCOMPANY:
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{
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EasyClientName(bs->teammate, goalname, sizeof(goalname));
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BotAI_Print(PRT_MESSAGE, "%-20s%s%s: accompanying %s\n", netname, leader, flagstatus, goalname);
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break;
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}
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case LTG_DEFENDKEYAREA:
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{
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gi.BotGoalName(bs->teamgoal.number, goalname, sizeof(goalname));
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BotAI_Print(PRT_MESSAGE, "%-20s%s%s: defending %s\n", netname, leader, flagstatus, goalname);
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break;
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}
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case LTG_GETITEM:
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{
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gi.BotGoalName(bs->teamgoal.number, goalname, sizeof(goalname));
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BotAI_Print(PRT_MESSAGE, "%-20s%s%s: getting item %s\n", netname, leader, flagstatus, goalname);
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break;
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}
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case LTG_KILL:
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{
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ClientName(bs->teamgoal.entitynum, goalname, sizeof(goalname));
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BotAI_Print(PRT_MESSAGE, "%-20s%s%s: killing %s\n", netname, leader, flagstatus, goalname);
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break;
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}
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case LTG_CAMP:
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case LTG_CAMPORDER:
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{
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BotAI_Print(PRT_MESSAGE, "%-20s%s%s: camping\n", netname, leader, flagstatus);
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break;
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}
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case LTG_PATROL:
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{
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BotAI_Print(PRT_MESSAGE, "%-20s%s%s: patrolling\n", netname, leader, flagstatus);
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break;
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}
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case LTG_GETFLAG:
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{
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BotAI_Print(PRT_MESSAGE, "%-20s%s%s: capturing flag\n", netname, leader, flagstatus);
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break;
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}
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case LTG_RUSHBASE:
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{
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BotAI_Print(PRT_MESSAGE, "%-20s%s%s: rushing base\n", netname, leader, flagstatus);
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break;
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}
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case LTG_RETURNFLAG:
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{
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BotAI_Print(PRT_MESSAGE, "%-20s%s%s: returning flag\n", netname, leader, flagstatus);
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break;
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}
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case LTG_ATTACKENEMYBASE:
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{
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BotAI_Print(PRT_MESSAGE, "%-20s%s%s: attacking the enemy base\n", netname, leader, flagstatus);
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break;
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}
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case LTG_HARVEST:
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{
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BotAI_Print(PRT_MESSAGE, "%-20s%s%s: harvesting\n", netname, leader, flagstatus);
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break;
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}
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default:
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{
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BotAI_Print(PRT_MESSAGE, "%-20s%s%s: roaming\n", netname, leader, flagstatus);
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break;
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}
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}
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}
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/*
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==================
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BotTeamplayReport
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==================
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*/
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void BotTeamplayReport(void) {
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int i;
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char buf[MAX_INFO_STRING];
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BotAI_Print(PRT_MESSAGE, S_COLOR_RED"RED\n");
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for (i = 0; i < maxclients->integer && i < MAX_CLIENTS; i++) {
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//
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if ( !botstates[i] || !botstates[i]->inuse ) continue;
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//
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strncpy(buf,gi.getConfigstring(CS_PLAYERS+i), sizeof(buf));
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//if no config string or no name
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if (!strlen(buf) || !strlen(Info_ValueForKey(buf, "name"))) continue;
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//skip spectators
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if (atoi(Info_ValueForKey(buf, "t")) == TEAM_RED) {
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BotReportStatus(botstates[i]);
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}
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}
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BotAI_Print(PRT_MESSAGE, S_COLOR_BLUE"BLUE\n");
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for (i = 0; i < maxclients->integer && i < MAX_CLIENTS; i++) {
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//
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if ( !botstates[i] || !botstates[i]->inuse ) continue;
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//
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strncpy(buf,gi.getConfigstring(CS_PLAYERS+i), sizeof(buf));
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//if no config string or no name
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if (!strlen(buf) || !strlen(Info_ValueForKey(buf, "name"))) continue;
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//skip spectators
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if (atoi(Info_ValueForKey(buf, "t")) == TEAM_BLUE) {
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BotReportStatus(botstates[i]);
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}
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}
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}
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/*
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==================
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BotSetInfoConfigString
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==================
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*/
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void BotSetInfoConfigString(bot_state_t *bs) {
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char goalname[MAX_MESSAGE_SIZE];
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char netname[MAX_MESSAGE_SIZE];
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char action[MAX_MESSAGE_SIZE];
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char *leader, carrying[32];
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bot_goal_t goal;
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//
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ClientName(bs->client, netname, sizeof(netname));
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if (Q_stricmp(netname, bs->teamleader) == 0) leader = "L";
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else leader = " ";
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strcpy(carrying, " ");
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if (gametype == GT_CTF) {
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if (BotCTFCarryingFlag(bs)) {
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strcpy(carrying, "F ");
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}
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}
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#ifdef MISSIONPACK
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else if (gametype == GT_1FCTF) {
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if (Bot1FCTFCarryingFlag(bs)) {
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strcpy(carrying, "F ");
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}
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}
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else if (gametype == GT_HARVESTER) {
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if (BotHarvesterCarryingCubes(bs)) {
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if (BotTeam(bs) == TEAM_RED) Com_sprintf(carrying, sizeof(carrying), "%2d", bs->inventory[INVENTORY_REDCUBE]);
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else Com_sprintf(carrying, sizeof(carrying), "%2d", bs->inventory[INVENTORY_BLUECUBE]);
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}
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}
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#endif
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switch(bs->ltgtype) {
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case LTG_TEAMHELP:
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{
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EasyClientName(bs->teammate, goalname, sizeof(goalname));
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Com_sprintf(action, sizeof(action), "helping %s", goalname);
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break;
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}
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case LTG_TEAMACCOMPANY:
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{
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EasyClientName(bs->teammate, goalname, sizeof(goalname));
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Com_sprintf(action, sizeof(action), "accompanying %s", goalname);
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break;
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}
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case LTG_DEFENDKEYAREA:
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{
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gi.BotGoalName(bs->teamgoal.number, goalname, sizeof(goalname));
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Com_sprintf(action, sizeof(action), "defending %s", goalname);
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break;
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}
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case LTG_GETITEM:
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{
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gi.BotGoalName(bs->teamgoal.number, goalname, sizeof(goalname));
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Com_sprintf(action, sizeof(action), "getting item %s", goalname);
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break;
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}
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case LTG_KILL:
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{
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ClientName(bs->teamgoal.entitynum, goalname, sizeof(goalname));
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Com_sprintf(action, sizeof(action), "killing %s", goalname);
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break;
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}
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case LTG_CAMP:
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case LTG_CAMPORDER:
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{
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Com_sprintf(action, sizeof(action), "camping");
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break;
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}
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case LTG_PATROL:
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{
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Com_sprintf(action, sizeof(action), "patrolling");
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break;
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}
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case LTG_GETFLAG:
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{
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Com_sprintf(action, sizeof(action), "capturing flag");
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break;
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}
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case LTG_RUSHBASE:
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{
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Com_sprintf(action, sizeof(action), "rushing base");
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break;
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}
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case LTG_RETURNFLAG:
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{
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Com_sprintf(action, sizeof(action), "returning flag");
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break;
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}
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case LTG_ATTACKENEMYBASE:
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{
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Com_sprintf(action, sizeof(action), "attacking the enemy base");
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break;
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}
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case LTG_HARVEST:
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{
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Com_sprintf(action, sizeof(action), "harvesting");
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break;
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}
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default:
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{
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gi.BotGetTopGoal(bs->gs, &goal);
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gi.BotGoalName(goal.number, goalname, sizeof(goalname));
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Com_sprintf(action, sizeof(action), "roaming %s", goalname);
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break;
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}
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}
|
|
gi.setConfigstring (CS_BOTINFO + bs->client, va("l\\%s\\c\\%s\\a\\%s",
|
|
leader,
|
|
carrying,
|
|
action));
|
|
}
|
|
|
|
/*
|
|
==============
|
|
BotUpdateInfoConfigStrings
|
|
==============
|
|
*/
|
|
void BotUpdateInfoConfigStrings(void) {
|
|
int i;
|
|
char buf[MAX_INFO_STRING];
|
|
|
|
for (i = 0; i < maxclients->integer && i < MAX_CLIENTS; i++) {
|
|
//
|
|
if ( !botstates[i] || !botstates[i]->inuse )
|
|
continue;
|
|
//
|
|
strncpy(buf,gi.getConfigstring(CS_PLAYERS+i), sizeof(buf));
|
|
//if no config string or no name
|
|
if (!strlen(buf) || !strlen(Info_ValueForKey(buf, "name")))
|
|
continue;
|
|
BotSetInfoConfigString(botstates[i]);
|
|
}
|
|
}
|
|
|
|
/*
|
|
==============
|
|
BotInterbreedBots
|
|
==============
|
|
*/
|
|
void BotInterbreedBots(void) {
|
|
float ranks[MAX_CLIENTS];
|
|
int parent1, parent2, child;
|
|
int i;
|
|
|
|
// get rankings for all the bots
|
|
for (i = 0; i < maxclients->integer; i++) {
|
|
if ( botstates[i] && botstates[i]->inuse ) {
|
|
ranks[i] = botstates[i]->num_kills * 2 - botstates[i]->num_deaths;
|
|
}
|
|
else {
|
|
ranks[i] = -1;
|
|
}
|
|
}
|
|
|
|
if (gi.GeneticParentsAndChildSelection(MAX_CLIENTS, ranks, &parent1, &parent2, &child)) {
|
|
gi.BotInterbreedGoalFuzzyLogic(botstates[parent1]->gs, botstates[parent2]->gs, botstates[child]->gs);
|
|
gi.BotMutateGoalFuzzyLogic(botstates[child]->gs, 1);
|
|
}
|
|
// reset the kills and deaths
|
|
for (i = 0; i < MAX_CLIENTS; i++) {
|
|
if (botstates[i] && botstates[i]->inuse) {
|
|
botstates[i]->num_kills = 0;
|
|
botstates[i]->num_deaths = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
==============
|
|
BotWriteInterbreeded
|
|
==============
|
|
*/
|
|
void BotWriteInterbreeded(char *filename) {
|
|
float rank, bestrank;
|
|
int i, bestbot;
|
|
|
|
bestrank = 0;
|
|
bestbot = -1;
|
|
// get the best bot
|
|
for (i = 0; i < MAX_CLIENTS; i++) {
|
|
if ( botstates[i] && botstates[i]->inuse ) {
|
|
rank = botstates[i]->num_kills * 2 - botstates[i]->num_deaths;
|
|
}
|
|
else {
|
|
rank = -1;
|
|
}
|
|
if (rank > bestrank) {
|
|
bestrank = rank;
|
|
bestbot = i;
|
|
}
|
|
}
|
|
if (bestbot >= 0) {
|
|
//write out the new goal fuzzy logic
|
|
gi.BotSaveGoalFuzzyLogic(botstates[bestbot]->gs, filename);
|
|
}
|
|
}
|
|
|
|
/*
|
|
==============
|
|
BotInterbreedEndMatch
|
|
|
|
add link back into ExitLevel?
|
|
==============
|
|
*/
|
|
void BotInterbreedEndMatch(void) {
|
|
|
|
if (!bot_interbreed) return;
|
|
bot_interbreedmatchcount++;
|
|
if (bot_interbreedmatchcount >= bot_interbreedcycle.integer) {
|
|
bot_interbreedmatchcount = 0;
|
|
//
|
|
gi.Cvar_Update(&bot_interbreedwrite);
|
|
if (strlen(bot_interbreedwrite.string)) {
|
|
BotWriteInterbreeded(bot_interbreedwrite.string);
|
|
gi.cvar_set("bot_interbreedwrite", "");
|
|
}
|
|
BotInterbreedBots();
|
|
}
|
|
}
|
|
|
|
int BotAIShutdownClient(int client, qboolean restart);
|
|
void G_ExitLevel(void);
|
|
/*
|
|
==============
|
|
BotInterbreeding
|
|
==============
|
|
*/
|
|
void BotInterbreeding(void) {
|
|
int i;
|
|
|
|
gi.Cvar_Update(&bot_interbreedchar);
|
|
if (!strlen(bot_interbreedchar.string)) return;
|
|
//make sure we are in tournament mode
|
|
if (gametype != GT_TOURNAMENT) {
|
|
gi.cvar_set("g_gametype", va("%d", GT_TOURNAMENT));
|
|
G_ExitLevel();
|
|
return;
|
|
}
|
|
//shutdown all the bots
|
|
for (i = 0; i < MAX_CLIENTS; i++) {
|
|
if (botstates[i] && botstates[i]->inuse) {
|
|
BotAIShutdownClient(botstates[i]->client, qfalse);
|
|
}
|
|
}
|
|
//make sure all item weight configs are reloaded and Not shared
|
|
gi.BotLibVarSet("bot_reloadcharacters", "1");
|
|
//add a number of bots using the desired bot character
|
|
for (i = 0; i < bot_interbreedbots.integer; i++) {
|
|
gi.SendConsoleCommand( va("addbot %s 4 free %i %s%d\n",
|
|
bot_interbreedchar.string, i * 50, bot_interbreedchar.string, i) ); // EXEC_INSERT,
|
|
}
|
|
//
|
|
gi.cvar_set("bot_interbreedchar", "");
|
|
bot_interbreed = qtrue;
|
|
}
|
|
|
|
/*
|
|
==============
|
|
BotEntityInfo
|
|
==============
|
|
*/
|
|
void BotEntityInfo(int entnum, aas_entityinfo_t *info) {
|
|
gi.AAS_EntityInfo(entnum, info);
|
|
|
|
if ( !g_entities[info->number].entity )
|
|
info->valid = qfalse;
|
|
}
|
|
|
|
/*
|
|
==============
|
|
NumBots
|
|
==============
|
|
*/
|
|
int NumBots(void) {
|
|
return numbots;
|
|
}
|
|
|
|
/*
|
|
==============
|
|
BotTeamLeader
|
|
==============
|
|
*/
|
|
int BotTeamLeader(bot_state_t *bs) {
|
|
int leader;
|
|
|
|
leader = ClientFromName(bs->teamleader);
|
|
if (leader < 0) return qfalse;
|
|
if (!botstates[leader] || !botstates[leader]->inuse) return qfalse;
|
|
return qtrue;
|
|
}
|
|
|
|
/*
|
|
==============
|
|
AngleDifference
|
|
==============
|
|
*/
|
|
float AngleDifference(float ang1, float ang2) {
|
|
float diff;
|
|
|
|
diff = ang1 - ang2;
|
|
if (ang1 > ang2) {
|
|
if (diff > 180.0) diff -= 360.0;
|
|
}
|
|
else {
|
|
if (diff < -180.0) diff += 360.0;
|
|
}
|
|
return diff;
|
|
}
|
|
|
|
/*
|
|
==============
|
|
BotChangeViewAngle
|
|
==============
|
|
*/
|
|
float BotChangeViewAngle(float angle, float ideal_angle, float speed) {
|
|
float move;
|
|
|
|
angle = AngleMod(angle);
|
|
ideal_angle = AngleMod(ideal_angle);
|
|
if (angle == ideal_angle) return angle;
|
|
move = ideal_angle - angle;
|
|
if (ideal_angle > angle) {
|
|
if (move > 180.0) move -= 360.0;
|
|
}
|
|
else {
|
|
if (move < -180.0) move += 360.0;
|
|
}
|
|
if (move > 0) {
|
|
if (move > speed) move = speed;
|
|
}
|
|
else {
|
|
if (move < -speed) move = -speed;
|
|
}
|
|
return AngleMod(angle + move);
|
|
}
|
|
|
|
/*
|
|
==============
|
|
BotChangeViewAngles
|
|
==============
|
|
*/
|
|
void BotChangeViewAngles(bot_state_t *bs, float thinktime) {
|
|
float diff, factor, maxchange, anglespeed, disired_speed;
|
|
int i;
|
|
|
|
if (bs->ideal_viewangles[PITCH] > 180) bs->ideal_viewangles[PITCH] -= 360;
|
|
//
|
|
if (bs->enemy >= 0) {
|
|
factor = gi.Characteristic_BFloat(bs->character, CHARACTERISTIC_VIEW_FACTOR, 0.01f, 1);
|
|
maxchange = gi.Characteristic_BFloat(bs->character, CHARACTERISTIC_VIEW_MAXCHANGE, 1, 1800);
|
|
}
|
|
else {
|
|
factor = 0.05f;
|
|
maxchange = 360;
|
|
}
|
|
if (maxchange < 240) maxchange = 240;
|
|
maxchange *= thinktime;
|
|
for (i = 0; i < 2; i++) {
|
|
//
|
|
if (bot_challenge.integer) {
|
|
//smooth slowdown view model
|
|
diff = abs(AngleDifference(bs->viewangles[i], bs->ideal_viewangles[i]));
|
|
anglespeed = diff * factor;
|
|
if (anglespeed > maxchange) anglespeed = maxchange;
|
|
bs->viewangles[i] = BotChangeViewAngle(bs->viewangles[i],
|
|
bs->ideal_viewangles[i], anglespeed);
|
|
}
|
|
else {
|
|
//over reaction view model
|
|
bs->viewangles[i] = AngleMod(bs->viewangles[i]);
|
|
bs->ideal_viewangles[i] = AngleMod(bs->ideal_viewangles[i]);
|
|
diff = AngleDifference(bs->viewangles[i], bs->ideal_viewangles[i]);
|
|
disired_speed = diff * factor;
|
|
bs->viewanglespeed[i] += (bs->viewanglespeed[i] - disired_speed);
|
|
if (bs->viewanglespeed[i] > 180) bs->viewanglespeed[i] = maxchange;
|
|
if (bs->viewanglespeed[i] < -180) bs->viewanglespeed[i] = -maxchange;
|
|
anglespeed = bs->viewanglespeed[i];
|
|
if (anglespeed > maxchange) anglespeed = maxchange;
|
|
if (anglespeed < -maxchange) anglespeed = -maxchange;
|
|
bs->viewangles[i] += anglespeed;
|
|
bs->viewangles[i] = AngleMod(bs->viewangles[i]);
|
|
//demping
|
|
bs->viewanglespeed[i] *= 0.45 * (1 - factor);
|
|
}
|
|
//BotAI_Print(PRT_MESSAGE, "ideal_angles %f %f\n", bs->ideal_viewangles[0], bs->ideal_viewangles[1], bs->ideal_viewangles[2]);`
|
|
//bs->viewangles[i] = bs->ideal_viewangles[i];
|
|
}
|
|
//bs->viewangles[PITCH] = 0;
|
|
if (bs->viewangles[PITCH] > 180) bs->viewangles[PITCH] -= 360;
|
|
//elementary action: view
|
|
gi.EA_View(bs->client, bs->viewangles);
|
|
}
|
|
|
|
/*
|
|
==============
|
|
BotInputToUserCommand
|
|
==============
|
|
*/
|
|
void BotInputToUserCommand(bot_input_t *bi, usercmd_t *ucmd, int delta_angles[3], int time) {
|
|
vec3_t angles, forward, right;
|
|
short temp;
|
|
int j;
|
|
|
|
//clear the whole structure
|
|
memset(ucmd, 0, sizeof(usercmd_t));
|
|
//
|
|
//Com_Printf("dir = %f %f %f speed = %f\n", bi->dir[0], bi->dir[1], bi->dir[2], bi->speed);
|
|
//the duration for the user command in milli seconds
|
|
ucmd->serverTime = time;
|
|
//
|
|
if (bi->actionflags & ACTION_DELAYEDJUMP) {
|
|
bi->actionflags |= ACTION_JUMP;
|
|
bi->actionflags &= ~ACTION_DELAYEDJUMP;
|
|
}
|
|
//set the buttons
|
|
|
|
if (bi->actionflags & ACTION_RESPAWN) ucmd->buttons = (BUTTON_ATTACKRIGHT | BUTTON_ATTACKLEFT);
|
|
if (bi->actionflags & ACTION_ATTACK) ucmd->buttons |= BUTTON_ATTACKLEFT;
|
|
if (bi->actionflags & ACTION_ATTACKRIGHT) ucmd->buttons |= BUTTON_ATTACKRIGHT;
|
|
if (bi->actionflags & ACTION_TALK) ucmd->buttons |= BUTTON_TALK;
|
|
// if (bi->actionflags & ACTION_GESTURE) ucmd->buttons |= BUTTON_GESTURE;
|
|
if (bi->actionflags & ACTION_USE) ucmd->buttons |= BUTTON_USE;
|
|
if (!(bi->actionflags & ACTION_WALK))
|
|
ucmd->buttons |= BUTTON_RUN;
|
|
// if (bi->actionflags & ACTION_WALK) ucmd->buttons |= BUTTON_WALKING; // will probably need to hook these back up
|
|
// if (bi->actionflags & ACTION_AFFIRMATIVE) ucmd->buttons |= BUTTON_AFFIRMATIVE;
|
|
// if (bi->actionflags & ACTION_NEGATIVE) ucmd->buttons |= BUTTON_NEGATIVE;
|
|
// if (bi->actionflags & ACTION_GETFLAG) ucmd->buttons |= BUTTON_GETFLAG;
|
|
// if (bi->actionflags & ACTION_GUARDBASE) ucmd->buttons |= BUTTON_GUARDBASE;
|
|
// if (bi->actionflags & ACTION_PATROL) ucmd->buttons |= BUTTON_PATROL;
|
|
// if (bi->actionflags & ACTION_FOLLOWME) ucmd->buttons |= BUTTON_FOLLOWME;
|
|
//
|
|
ucmd->weapon = bi->weapon;
|
|
//set the view angles
|
|
//NOTE: the ucmd->angles are the angles WITHOUT the delta angles
|
|
ucmd->angles[PITCH] = ANGLE2SHORT(bi->viewangles[PITCH]);
|
|
ucmd->angles[YAW] = ANGLE2SHORT(bi->viewangles[YAW]);
|
|
ucmd->angles[ROLL] = ANGLE2SHORT(bi->viewangles[ROLL]);
|
|
//subtract the delta angles
|
|
for (j = 0; j < 3; j++) {
|
|
temp = ucmd->angles[j] - delta_angles[j];
|
|
/*NOTE: disabled because temp should be mod first
|
|
if ( j == PITCH ) {
|
|
// don't let the player look up or down more than 90 degrees
|
|
if ( temp > 16000 ) temp = 16000;
|
|
else if ( temp < -16000 ) temp = -16000;
|
|
}
|
|
*/
|
|
ucmd->angles[j] = temp;
|
|
}
|
|
//NOTE: movement is relative to the REAL view angles
|
|
//get the horizontal forward and right vector
|
|
//get the pitch in the range [-180, 180]
|
|
if (bi->dir[2])
|
|
angles[PITCH] = bi->viewangles[PITCH];
|
|
else
|
|
angles[PITCH] = 0;
|
|
angles[YAW] = bi->viewangles[YAW];
|
|
angles[ROLL] = 0;
|
|
AngleVectors(angles, forward, right, NULL);
|
|
//bot input speed is in the range [0, 400]
|
|
bi->speed = bi->speed * 127 / sv_maxspeed->value;
|
|
//set the view independent movement
|
|
ucmd->forwardmove = (signed char) (DotProduct(forward, bi->dir) * bi->speed);
|
|
ucmd->rightmove = (signed char) (0 - DotProduct(right, bi->dir) * bi->speed);
|
|
ucmd->upmove = (signed char) (abs(forward[2]) * bi->dir[2] * bi->speed);
|
|
//normal keyboard movement
|
|
if (bi->actionflags & ACTION_MOVEFORWARD) ucmd->forwardmove += 127;
|
|
if (bi->actionflags & ACTION_MOVEBACK) ucmd->forwardmove -= 127;
|
|
if (bi->actionflags & ACTION_MOVELEFT) ucmd->rightmove -= 127;
|
|
if (bi->actionflags & ACTION_MOVERIGHT) ucmd->rightmove += 127;
|
|
//jump/moveup
|
|
if ((bi->actionflags & ACTION_MOVEUP) || (bi->actionflags & ACTION_JUMP)) ucmd->upmove += 127;
|
|
//crouch/movedown
|
|
if (bi->actionflags & ACTION_CROUCH) ucmd->upmove -= 127;
|
|
//
|
|
//Com_Printf("forward = %d right = %d up = %d\n", ucmd.forwardmove, ucmd.rightmove, ucmd.upmove);
|
|
//Com_Printf("ucmd->serverTime = %d\n", ucmd->serverTime);
|
|
}
|
|
|
|
/*
|
|
==============
|
|
BotUpdateInput
|
|
==============
|
|
*/
|
|
void BotUpdateInput(bot_state_t *bs, int time, int elapsed_time) {
|
|
bot_input_t bi;
|
|
int j;
|
|
|
|
//add the delta angles to the bot's current view angles
|
|
for (j = 0; j < 3; j++) {
|
|
bs->viewangles[j] = AngleMod(bs->viewangles[j] + SHORT2ANGLE(bs->cur_ps.delta_angles[j]));
|
|
}
|
|
//change the bot view angles
|
|
BotChangeViewAngles(bs, (float) elapsed_time / 1000);
|
|
//retrieve the bot input
|
|
gi.EA_GetInput(bs->client, (float) time / 1000, &bi);
|
|
//respawn hack
|
|
if (bi.actionflags & ACTION_RESPAWN) {
|
|
if (bs->lastucmd.buttons & (BUTTON_ATTACKRIGHT | BUTTON_ATTACKLEFT)) bi.actionflags &= ~(ACTION_RESPAWN|ACTION_ATTACK);
|
|
}
|
|
//convert the bot input to a usercmd
|
|
BotInputToUserCommand(&bi, &bs->lastucmd, bs->cur_ps.delta_angles, time);
|
|
//subtract the delta angles
|
|
for (j = 0; j < 3; j++) {
|
|
bs->viewangles[j] = AngleMod(bs->viewangles[j] - SHORT2ANGLE(bs->cur_ps.delta_angles[j]));
|
|
}
|
|
}
|
|
|
|
/*
|
|
==============
|
|
BotAIRegularUpdate
|
|
==============
|
|
*/
|
|
void BotAIRegularUpdate(void) {
|
|
if (regularupdate_time < FloatTime()) {
|
|
gi.BotUpdateEntityItems();
|
|
regularupdate_time = FloatTime() + 0.3;
|
|
}
|
|
}
|
|
|
|
/*
|
|
==============
|
|
RemoveColorEscapeSequences
|
|
==============
|
|
*/
|
|
void RemoveColorEscapeSequences( char *text ) {
|
|
int i, l;
|
|
|
|
l = 0;
|
|
for ( i = 0; text[i]; i++ ) {
|
|
if (Q_IsColorString(&text[i])) {
|
|
i++;
|
|
continue;
|
|
}
|
|
if (text[i] > 0x7E)
|
|
continue;
|
|
text[l++] = text[i];
|
|
}
|
|
text[l] = '\0';
|
|
}
|
|
|
|
/*
|
|
==============
|
|
BotAI
|
|
==============
|
|
*/
|
|
int BotAI(int client, float thinktime) {
|
|
bot_state_t *bs;
|
|
char buf[1024], *args,cmd[1024], *ptr, *ptr2;
|
|
int j;
|
|
vec3_t tmpv;
|
|
|
|
// Make sure we are still a valid bot
|
|
|
|
if ( !g_entities[ client ].inuse || !g_entities[ client ].entity || !g_entities[ client ].client )
|
|
{
|
|
BotAIShutdownClient( client, qfalse );
|
|
return qfalse;
|
|
}
|
|
|
|
gi.EA_ResetInput(client);
|
|
//
|
|
bs = botstates[client];
|
|
if (!bs || !bs->inuse) {
|
|
BotAI_Print(PRT_FATAL, "BotAI: client %d is not setup\n", client);
|
|
return qfalse;
|
|
}
|
|
|
|
//retrieve the current client state
|
|
BotAI_GetClientState( client, &bs->cur_ps );
|
|
|
|
//retrieve any waiting server commands
|
|
while( gi.BotGetConsoleMessage(client, buf, sizeof(buf)) ) {
|
|
//have buf point to the command and args to the command arguments
|
|
args = strchr( buf, ':');
|
|
if (!args) continue;
|
|
*args++;// = '\0';
|
|
*args++;
|
|
|
|
RemoveColorEscapeSequences( args );
|
|
|
|
ptr = args;
|
|
args = strchr(args,' ');
|
|
strncpy(cmd,ptr,++args - ptr );
|
|
cmd[(args - ptr) - 1] = 0;
|
|
|
|
// *args++ = '\0';
|
|
|
|
//remove color espace sequences from the arguments
|
|
|
|
if (!Q_stricmp(buf, "cp "))
|
|
{ /*CenterPrintf*/ }
|
|
#ifdef MISSIONPACK
|
|
else if (!strncmp(cmd, "vchat",5)) {
|
|
BotVoiceChatCommand(bs, SAY_ALL, ptr);
|
|
}
|
|
else if (!strncmp(cmd, "vtchat",6)) {
|
|
BotVoiceChatCommand(bs, SAY_TEAM, ptr);
|
|
}
|
|
else if (!strncmp(cmd, "vtell",5)) {
|
|
BotVoiceChatCommand(bs, SAY_TELL, ptr);
|
|
}
|
|
#endif
|
|
else if (!Q_stricmp(buf, "cs"))
|
|
{ /*ConfigStringModified*/ }
|
|
else if (!strncmp(buf, "hudprint",8)) {
|
|
ptr2= strchr(buf,':');
|
|
memcpy(cmd,ptr2,strlen(ptr2)+1);
|
|
memcpy(ptr2+1,cmd,strlen(cmd)+1);
|
|
*ptr2 = 25;
|
|
gi.BotQueueConsoleMessage(bs->cs, CMS_NORMAL, strchr(buf,'"'));
|
|
}
|
|
else if (!strncmp(buf, "hudsay",6)) {
|
|
ptr2= strchr(buf,':');
|
|
memcpy(cmd,ptr2,strlen(ptr2)+1);
|
|
memcpy(ptr2+1,cmd,strlen(cmd)+1);
|
|
*ptr2 = 25;
|
|
gi.BotQueueConsoleMessage(bs->cs, CMS_CHAT, strchr(buf,'"'));
|
|
}
|
|
else if (!Q_stricmp(buf, "tchat")) {
|
|
// remove first and last quote from the chat message
|
|
memmove(args, args+1, strlen(args));
|
|
args[strlen(args)-1] = '\0';
|
|
gi.BotQueueConsoleMessage(bs->cs, CMS_CHAT, args);
|
|
}
|
|
else if (!Q_stricmp(buf, "scores"))
|
|
{ /*FIXME: parse scores?*/ }
|
|
else if (!Q_stricmp(buf, "clientLevelShot"))
|
|
{ /*ignore*/ }
|
|
else if ( stricmp(buf, "disconnect") == 0 ) {
|
|
int i = 0;
|
|
i++;
|
|
}
|
|
}
|
|
//add the delta angles to the bot's current view angles
|
|
for (j = 0; j < 3; j++) {
|
|
bs->viewangles[j] = AngleMod(bs->viewangles[j] + SHORT2ANGLE(bs->cur_ps.delta_angles[j]));
|
|
}
|
|
//increase the local time of the bot
|
|
bs->ltime += thinktime;
|
|
//
|
|
bs->thinktime = thinktime;
|
|
//origin of the bot
|
|
VectorCopy(bs->cur_ps.origin, bs->origin);
|
|
//eye coordinates of the bot
|
|
VectorCopy(bs->cur_ps.origin, bs->eye);
|
|
bs->eye[2] += (bs->cur_ps.viewheight);
|
|
//get the area the bot is in
|
|
VectorCopy(bs->origin,tmpv);
|
|
tmpv[2] += 20;
|
|
bs->areanum = BotPointAreaNum(bs->origin);
|
|
//the real AI
|
|
BotDeathmatchAI(bs, thinktime);
|
|
//set the weapon selection every AI frame
|
|
gi.EA_SelectWeapon(bs->client, bs->weaponnum);
|
|
//subtract the delta angles
|
|
for (j = 0; j < 3; j++) {
|
|
bs->viewangles[j] = AngleMod(bs->viewangles[j] - SHORT2ANGLE(bs->cur_ps.delta_angles[j]));
|
|
}
|
|
//everything was ok
|
|
return qtrue;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
BotScheduleBotThink
|
|
==================
|
|
*/
|
|
void BotScheduleBotThink(void) {
|
|
int i, botnum;
|
|
|
|
botnum = 0;
|
|
|
|
for( i = 0; i < MAX_CLIENTS; i++ ) {
|
|
if( !botstates[i] || !botstates[i]->inuse ) {
|
|
continue;
|
|
}
|
|
//initialize the bot think residual time
|
|
botstates[i]->botthink_residual = bot_thinktime.integer * botnum / numbots;
|
|
botnum++;
|
|
}
|
|
}
|
|
|
|
/*
|
|
==============
|
|
BotWriteSessionData
|
|
==============
|
|
*/
|
|
void BotWriteSessionData(bot_state_t *bs) {
|
|
const char *s;
|
|
const char *var;
|
|
|
|
s = va(
|
|
"%i %i %i %i %i %i %i %i"
|
|
" %f %f %f"
|
|
" %f %f %f"
|
|
" %f %f %f",
|
|
bs->lastgoal_decisionmaker,
|
|
bs->lastgoal_ltgtype,
|
|
bs->lastgoal_teammate,
|
|
bs->lastgoal_teamgoal.areanum,
|
|
bs->lastgoal_teamgoal.entitynum,
|
|
bs->lastgoal_teamgoal.flags,
|
|
bs->lastgoal_teamgoal.iteminfo,
|
|
bs->lastgoal_teamgoal.number,
|
|
bs->lastgoal_teamgoal.origin[0],
|
|
bs->lastgoal_teamgoal.origin[1],
|
|
bs->lastgoal_teamgoal.origin[2],
|
|
bs->lastgoal_teamgoal.mins[0],
|
|
bs->lastgoal_teamgoal.mins[1],
|
|
bs->lastgoal_teamgoal.mins[2],
|
|
bs->lastgoal_teamgoal.maxs[0],
|
|
bs->lastgoal_teamgoal.maxs[1],
|
|
bs->lastgoal_teamgoal.maxs[2]
|
|
);
|
|
|
|
var = va( "botsession%i", bs->client );
|
|
|
|
gi.cvar_set( var, s );
|
|
}
|
|
|
|
/*
|
|
==============
|
|
BotReadSessionData
|
|
==============
|
|
*/
|
|
void BotReadSessionData(bot_state_t *bs) {
|
|
char s[MAX_STRING_CHARS];
|
|
const char *var;
|
|
|
|
var = va( "botsession%i", bs->client );
|
|
gi.Cvar_VariableStringBuffer( var, s, sizeof(s) );
|
|
|
|
sscanf(s,
|
|
"%i %i %i %i %i %i %i %i"
|
|
" %f %f %f"
|
|
" %f %f %f"
|
|
" %f %f %f",
|
|
&bs->lastgoal_decisionmaker,
|
|
&bs->lastgoal_ltgtype,
|
|
&bs->lastgoal_teammate,
|
|
&bs->lastgoal_teamgoal.areanum,
|
|
&bs->lastgoal_teamgoal.entitynum,
|
|
&bs->lastgoal_teamgoal.flags,
|
|
&bs->lastgoal_teamgoal.iteminfo,
|
|
&bs->lastgoal_teamgoal.number,
|
|
&bs->lastgoal_teamgoal.origin[0],
|
|
&bs->lastgoal_teamgoal.origin[1],
|
|
&bs->lastgoal_teamgoal.origin[2],
|
|
&bs->lastgoal_teamgoal.mins[0],
|
|
&bs->lastgoal_teamgoal.mins[1],
|
|
&bs->lastgoal_teamgoal.mins[2],
|
|
&bs->lastgoal_teamgoal.maxs[0],
|
|
&bs->lastgoal_teamgoal.maxs[1],
|
|
&bs->lastgoal_teamgoal.maxs[2]
|
|
);
|
|
}
|
|
|
|
/*
|
|
==============
|
|
BotAISetupClient
|
|
==============
|
|
*/
|
|
int BotAISetupClient(int client, struct bot_settings_s *settings, qboolean restart) {
|
|
char filename[MAX_PATH], name[MAX_PATH], gender[MAX_PATH];
|
|
bot_state_t *bs;
|
|
int errnum;
|
|
|
|
if (!botstates[client]) botstates[client] = (bot_state_t *)gi.Malloc(sizeof(bot_state_t)); // G_Alloc
|
|
bs = botstates[client];
|
|
|
|
memset(bs,0,sizeof(bot_state_t)); // this isn't right, but gi.Malloc() doesn't zero out memory, FIXME find one that does
|
|
if (bs && bs->inuse) {
|
|
BotAI_Print(PRT_FATAL, "BotAISetupClient: client %d already setup\n", client);
|
|
return qfalse;
|
|
}
|
|
|
|
if (!gi.AAS_Initialized()) {
|
|
BotAI_Print(PRT_FATAL, "AAS not initialized\n");
|
|
return qfalse;
|
|
}
|
|
|
|
//load the bot character
|
|
bs->character = gi.BotLoadCharacter(settings->characterfile, settings->skill);
|
|
if (!bs->character) {
|
|
BotAI_Print(PRT_FATAL, "couldn't load skill %f from %s\n", settings->skill, settings->characterfile);
|
|
return qfalse;
|
|
}
|
|
//copy the settings
|
|
memcpy(&bs->settings, settings, sizeof(bot_settings_t));
|
|
//allocate a goal state
|
|
bs->gs = gi.BotAllocGoalState(client);
|
|
//load the item weights
|
|
gi.Characteristic_String(bs->character, CHARACTERISTIC_ITEMWEIGHTS, filename, MAX_PATH);
|
|
errnum = gi.BotLoadItemWeights(bs->gs, filename);
|
|
if (errnum != BLERR_NOERROR) {
|
|
gi.BotFreeGoalState(bs->gs);
|
|
return qfalse;
|
|
}
|
|
//allocate a weapon state
|
|
bs->ws = gi.BotAllocWeaponState();
|
|
//load the weapon weights
|
|
gi.Characteristic_String(bs->character, CHARACTERISTIC_WEAPONWEIGHTS, filename, MAX_PATH);
|
|
errnum = gi.BotLoadWeaponWeights(bs->ws, filename);
|
|
if (errnum != BLERR_NOERROR) {
|
|
gi.BotFreeGoalState(bs->gs);
|
|
gi.BotFreeWeaponState(bs->ws);
|
|
return qfalse;
|
|
}
|
|
//allocate a chat state
|
|
bs->cs = gi.BotAllocChatState();
|
|
//load the chat file
|
|
gi.Characteristic_String(bs->character, CHARACTERISTIC_CHAT_FILE, filename, MAX_PATH);
|
|
gi.Characteristic_String(bs->character, CHARACTERISTIC_CHAT_NAME, name, MAX_PATH);
|
|
errnum = gi.BotLoadChatFile(bs->cs, filename, name);
|
|
if (errnum != BLERR_NOERROR) {
|
|
gi.BotFreeChatState(bs->cs);
|
|
gi.BotFreeGoalState(bs->gs);
|
|
gi.BotFreeWeaponState(bs->ws);
|
|
return qfalse;
|
|
}
|
|
//get the gender characteristic
|
|
gi.Characteristic_String(bs->character, CHARACTERISTIC_GENDER, gender, MAX_PATH);
|
|
//set the chat gender
|
|
if (*gender == 'f' || *gender == 'F') gi.BotSetChatGender(bs->cs, CHAT_GENDERFEMALE);
|
|
else if (*gender == 'm' || *gender == 'M') gi.BotSetChatGender(bs->cs, CHAT_GENDERMALE);
|
|
else gi.BotSetChatGender(bs->cs, CHAT_GENDERLESS);
|
|
|
|
bs->inuse = qtrue;
|
|
bs->client = client;
|
|
bs->entitynum = client;
|
|
bs->setupcount = 4;
|
|
bs->entergame_time = FloatTime();
|
|
bs->ms = gi.BotAllocMoveState();
|
|
bs->walker = gi.Characteristic_BFloat(bs->character, CHARACTERISTIC_WALKER, 0, 1);
|
|
numbots++;
|
|
|
|
if (gi.Cvar_VariableIntegerValue("bot_testichat")) {
|
|
gi.BotLibVarSet("bot_testichat", "1");
|
|
BotChatTest(bs);
|
|
}
|
|
//NOTE: reschedule the bot thinking
|
|
BotScheduleBotThink();
|
|
//if interbreeding start with a mutation
|
|
if (bot_interbreed) {
|
|
gi.BotMutateGoalFuzzyLogic(bs->gs, 1);
|
|
}
|
|
// if we kept the bot client
|
|
if (restart) {
|
|
BotReadSessionData(bs);
|
|
}
|
|
//bot has been setup succesfully
|
|
return qtrue;
|
|
}
|
|
|
|
/*
|
|
==============
|
|
BotAIShutdownClient
|
|
==============
|
|
*/
|
|
int BotAIShutdownClient(int client, qboolean restart) {
|
|
bot_state_t *bs;
|
|
qboolean characterStillBeingUsed;
|
|
int i;
|
|
|
|
bs = botstates[client];
|
|
if (!bs || !bs->inuse) {
|
|
//BotAI_Print(PRT_ERROR, "BotAIShutdownClient: client %d already shutdown\n", client);
|
|
return qfalse;
|
|
}
|
|
|
|
if (restart) {
|
|
BotWriteSessionData(bs);
|
|
}
|
|
|
|
if (BotChat_ExitGame(bs)) {
|
|
gi.BotEnterChat(bs->cs, bs->client, CHAT_ALL);
|
|
}
|
|
|
|
gi.BotFreeMoveState(bs->ms);
|
|
//free the goal state`
|
|
gi.BotFreeGoalState(bs->gs);
|
|
//free the chat file
|
|
gi.BotFreeChatState(bs->cs);
|
|
//free the weapon weights
|
|
gi.BotFreeWeaponState(bs->ws);
|
|
//free the bot character
|
|
|
|
characterStillBeingUsed = qfalse;
|
|
|
|
for( i = 0 ; i < maxclients->integer ; i++ )
|
|
{
|
|
bot_state_t *otherBotState;
|
|
|
|
otherBotState = botstates[ i ];
|
|
|
|
if ( !otherBotState || !otherBotState->inuse || otherBotState == bs )
|
|
continue;
|
|
|
|
if ( otherBotState->character == bs->character )
|
|
characterStillBeingUsed = qtrue;
|
|
|
|
}
|
|
|
|
if ( !characterStillBeingUsed )
|
|
gi.BotFreeCharacter(bs->character);
|
|
|
|
//
|
|
BotFreeWaypoints(bs->checkpoints);
|
|
BotFreeWaypoints(bs->patrolpoints);
|
|
//clear activate goal stack
|
|
BotClearActivateGoalStack(bs);
|
|
//clear the bot state
|
|
memset(bs, 0, sizeof(bot_state_t));
|
|
//set the inuse flag to qfalse
|
|
bs->inuse = qfalse;
|
|
//there's one bot less
|
|
numbots--;
|
|
//everything went ok
|
|
return qtrue;
|
|
}
|
|
|
|
/*
|
|
==============
|
|
BotResetState
|
|
|
|
called when a bot enters the intermission or observer mode and
|
|
when the level is changed
|
|
==============
|
|
*/
|
|
void BotResetState(bot_state_t *bs) {
|
|
int client, entitynum, inuse;
|
|
int movestate, goalstate, chatstate, weaponstate;
|
|
bot_settings_t settings;
|
|
int character;
|
|
playerState_t ps; //current player state
|
|
float entergame_time;
|
|
|
|
//save some things that should not be reset here
|
|
memcpy(&settings, &bs->settings, sizeof(bot_settings_t));
|
|
memcpy(&ps, &bs->cur_ps, sizeof(playerState_t));
|
|
inuse = bs->inuse;
|
|
client = bs->client;
|
|
entitynum = bs->entitynum;
|
|
character = bs->character;
|
|
movestate = bs->ms;
|
|
goalstate = bs->gs;
|
|
chatstate = bs->cs;
|
|
weaponstate = bs->ws;
|
|
entergame_time = bs->entergame_time;
|
|
//free checkpoints and patrol points
|
|
BotFreeWaypoints(bs->checkpoints);
|
|
BotFreeWaypoints(bs->patrolpoints);
|
|
//reset the whole state
|
|
memset(bs, 0, sizeof(bot_state_t));
|
|
//copy back some state stuff that should not be reset
|
|
bs->ms = movestate;
|
|
bs->gs = goalstate;
|
|
bs->cs = chatstate;
|
|
bs->ws = weaponstate;
|
|
memcpy(&bs->cur_ps, &ps, sizeof(playerState_t));
|
|
memcpy(&bs->settings, &settings, sizeof(bot_settings_t));
|
|
bs->inuse = inuse;
|
|
bs->client = client;
|
|
bs->entitynum = entitynum;
|
|
bs->character = character;
|
|
bs->entergame_time = entergame_time;
|
|
//reset several states
|
|
if (bs->ms) gi.BotResetMoveState(bs->ms);
|
|
if (bs->gs) gi.BotResetGoalState(bs->gs);
|
|
if (bs->ws) gi.BotResetWeaponState(bs->ws);
|
|
if (bs->gs) gi.BotResetAvoidGoals(bs->gs);
|
|
if (bs->ms) gi.BotResetAvoidReach(bs->ms);
|
|
}
|
|
|
|
/*
|
|
==============
|
|
BotAILoadMap
|
|
==============
|
|
*/
|
|
int BotAILoadMap( int restart ) {
|
|
int i;
|
|
vmCvar_t mapname;
|
|
|
|
if (!restart) {
|
|
gi.Cvar_Register( &mapname, "mapname", "", CVAR_SERVERINFO | CVAR_ROM );
|
|
gi.BotLibLoadMap( mapname.string );
|
|
}
|
|
|
|
for (i = 0; i < MAX_CLIENTS; i++) {
|
|
if (botstates[i] && botstates[i]->inuse) {
|
|
BotResetState( botstates[i] );
|
|
botstates[i]->setupcount = 4;
|
|
}
|
|
}
|
|
|
|
BotSetupDeathmatchAI();
|
|
|
|
return qtrue;
|
|
}
|
|
|
|
#ifdef MISSIONPACK
|
|
void ProximityMine_Trigger( gentity_t *trigger, gentity_t *other, trace_t *trace );
|
|
#endif
|
|
|
|
void G_CheckBotSpawn( void );
|
|
|
|
|
|
extern Event EV_Player_UseItem;
|
|
|
|
/*
|
|
==================
|
|
BotAIStartFrame
|
|
==================
|
|
*/
|
|
static int local_time;
|
|
static int botlib_residual;
|
|
static int lastbotthink_time;
|
|
|
|
int BotAIStartFrame(int time) {
|
|
int i;
|
|
gentity_t *ent;
|
|
bot_entitystate_t state;
|
|
int elapsed_time, thinktime;
|
|
|
|
G_CheckBotSpawn();
|
|
|
|
gi.Cvar_Update(&bot_rocketjump);
|
|
gi.Cvar_Update(&bot_grapple);
|
|
gi.Cvar_Update(&bot_fastchat);
|
|
gi.Cvar_Update(&bot_nochat);
|
|
gi.Cvar_Update(&bot_testrchat);
|
|
gi.Cvar_Update(&bot_thinktime);
|
|
gi.Cvar_Update(&bot_memorydump);
|
|
gi.Cvar_Update(&bot_saveroutingcache);
|
|
gi.Cvar_Update(&bot_pause);
|
|
gi.Cvar_Update(&bot_report);
|
|
|
|
if (bot_report.integer) {
|
|
// BotTeamplayReport();
|
|
// gi.cvar_set("bot_report", "0");
|
|
BotUpdateInfoConfigStrings();
|
|
}
|
|
|
|
if (bot_pause.integer) {
|
|
// execute bot user commands every frame
|
|
for( i = 0; i < MAX_CLIENTS; i++ ) {
|
|
if( !botstates[i] || !botstates[i]->inuse ) {
|
|
continue;
|
|
}
|
|
if( g_entities[i].client->pers.enterTime) { // connected != CON_CONNECTED ) {
|
|
continue;
|
|
}
|
|
botstates[i]->lastucmd.forwardmove = 0;
|
|
botstates[i]->lastucmd.rightmove = 0;
|
|
botstates[i]->lastucmd.upmove = 0;
|
|
botstates[i]->lastucmd.buttons = 0;
|
|
botstates[i]->lastucmd.serverTime = time;
|
|
gi.BotUserCommand(botstates[i]->client, &botstates[i]->lastucmd);
|
|
}
|
|
return qtrue;
|
|
}
|
|
|
|
if (bot_memorydump.integer) {
|
|
gi.BotLibVarSet("memorydump", "1");
|
|
gi.cvar_set("bot_memorydump", "0");
|
|
}
|
|
if (bot_saveroutingcache.integer) {
|
|
gi.BotLibVarSet("saveroutingcache", "1");
|
|
gi.cvar_set("bot_saveroutingcache", "0");
|
|
}
|
|
//check if bot interbreeding is activated
|
|
BotInterbreeding();
|
|
//cap the bot think time
|
|
if (bot_thinktime.integer > 200) {
|
|
gi.cvar_set("bot_thinktime", "200");
|
|
}
|
|
//if the bot think time changed we should reschedule the bots
|
|
if (bot_thinktime.integer != lastbotthink_time) {
|
|
lastbotthink_time = bot_thinktime.integer;
|
|
BotScheduleBotThink();
|
|
}
|
|
|
|
elapsed_time = time - local_time;
|
|
local_time = time;
|
|
|
|
botlib_residual += elapsed_time;
|
|
|
|
if (elapsed_time > bot_thinktime.integer) thinktime = elapsed_time;
|
|
else thinktime = bot_thinktime.integer;
|
|
|
|
// update the bot library
|
|
if ( botlib_residual >= thinktime ) {
|
|
botlib_residual -= thinktime;
|
|
|
|
gi.BotLibStartFrame((float) time / 1000);
|
|
|
|
if (!gi.AAS_Initialized()) return qfalse;
|
|
|
|
//update entities in the botlib
|
|
for (i = 0; i < MAX_GENTITIES; i++) {
|
|
ent = &g_entities[i];
|
|
if (!ent->inuse) {
|
|
gi.BotLibUpdateEntity(i, NULL);
|
|
continue;
|
|
}
|
|
if (!ent->linked) {
|
|
gi.BotLibUpdateEntity(i, NULL);
|
|
continue;
|
|
}
|
|
if (ent->svflags & SVF_NOCLIENT) {
|
|
gi.BotLibUpdateEntity(i, NULL);
|
|
continue;
|
|
}
|
|
// do not update missiles
|
|
if (ent->s.eType == ET_MISSILE) { // && ent->s.weapon != WP_GRAPPLING_HOOK) {
|
|
gi.BotLibUpdateEntity(i, NULL);
|
|
continue;
|
|
}
|
|
// do not update event only entities
|
|
if (ent->s.eType > ET_EVENTS) {
|
|
gi.BotLibUpdateEntity(i, NULL);
|
|
continue;
|
|
}
|
|
#ifdef MISSIONPACKBOTTODO
|
|
// never link prox mine triggers
|
|
if (ent->contents == CONTENTS_TRIGGER) {
|
|
if (ent->touch == ProximityMine_Trigger) {
|
|
gi.BotLibUpdateEntity(i, NULL);
|
|
continue;
|
|
}
|
|
}
|
|
#endif
|
|
//
|
|
memset(&state, 0, sizeof(bot_entitystate_t));
|
|
//
|
|
VectorCopy(ent->currentOrigin, state.origin);
|
|
VectorCopy(ent->currentAngles, state.angles);
|
|
VectorCopy(ent->s.origin2, state.old_origin);
|
|
VectorCopy(ent->mins, state.mins);
|
|
VectorCopy(ent->maxs, state.maxs);
|
|
state.type = ent->s.eType;
|
|
state.flags = ent->s.eFlags;
|
|
if (ent->bmodel) state.solid = SOLID_BSP;
|
|
else state.solid = SOLID_BBOX;
|
|
state.groundent = ent->s.groundEntityNum;
|
|
state.modelindex = ent->s.modelindex;
|
|
// state.modelindex2 = ent->s.modelindex2;
|
|
state.frame = ent->s.frame;
|
|
// state.event = ent->s.event;
|
|
// state.eventParm = ent->s.eventParm;
|
|
// state.powerups = ent->s.powerups;
|
|
// state.legsAnim = ent->s.legsAnim;
|
|
// state.torsoAnim = ent->s.torsoAnim;
|
|
// state.weapon = ent->s.weapon;
|
|
//
|
|
gi.BotLibUpdateEntity(i, &state);
|
|
}
|
|
|
|
BotAIRegularUpdate();
|
|
}
|
|
|
|
floattime = gi.AAS_Time();
|
|
|
|
// execute scheduled bot AI
|
|
for( i = 0; i < MAX_CLIENTS; i++ ) {
|
|
if( !botstates[i] || !botstates[i]->inuse ) {
|
|
continue;
|
|
}
|
|
//
|
|
botstates[i]->botthink_residual += elapsed_time;
|
|
//
|
|
if ( botstates[i]->botthink_residual >= thinktime ) {
|
|
botstates[i]->botthink_residual -= thinktime;
|
|
|
|
if (!gi.AAS_Initialized()) return qfalse;
|
|
|
|
if (g_entities[i].client->pers.enterTime) { // connected == CON_CONNECTED) {
|
|
BotAI(i, (float) thinktime / 1000);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// execute bot user commands every frame
|
|
for( i = 0; i < MAX_CLIENTS; i++ ) {
|
|
if( !botstates[i] || !botstates[i]->inuse ) {
|
|
continue;
|
|
}
|
|
if( !g_entities[i].client->pers.enterTime) { // connected != CON_CONNECTED ) {
|
|
continue;
|
|
}
|
|
|
|
BotUpdateInput(botstates[i], time, elapsed_time);
|
|
gi.BotUserCommand(botstates[i]->client, &botstates[i]->lastucmd);
|
|
}
|
|
|
|
return qtrue;
|
|
}
|
|
|
|
/*
|
|
==============
|
|
BotInitLibrary
|
|
==============
|
|
*/
|
|
int BotInitLibrary(void) {
|
|
char buf[144];
|
|
|
|
//set the maxclients->integer and maxentities library variables before calling BotSetupLibrary
|
|
gi.Cvar_VariableStringBuffer("sv_maxclients->integer", buf, sizeof(buf));
|
|
if (!strlen(buf)) strcpy(buf, "8");
|
|
gi.BotLibVarSet("maxclients->integer", buf);
|
|
Com_sprintf(buf, sizeof(buf), "%d", MAX_GENTITIES);
|
|
gi.BotLibVarSet("maxentities", buf);
|
|
//bsp checksum
|
|
gi.Cvar_VariableStringBuffer("sv_mapChecksum", buf, sizeof(buf));
|
|
if (strlen(buf)) gi.BotLibVarSet("sv_mapChecksum", buf);
|
|
//maximum number of aas links
|
|
gi.Cvar_VariableStringBuffer("max_aaslinks", buf, sizeof(buf));
|
|
if (strlen(buf)) gi.BotLibVarSet("max_aaslinks", buf);
|
|
//maximum number of items in a level
|
|
gi.Cvar_VariableStringBuffer("max_levelitems", buf, sizeof(buf));
|
|
if (strlen(buf)) gi.BotLibVarSet("max_levelitems", buf);
|
|
//game type
|
|
gi.Cvar_VariableStringBuffer("g_gametype", buf, sizeof(buf));
|
|
if (!strlen(buf)) strcpy(buf, "0");
|
|
gi.BotLibVarSet("g_gametype", buf);
|
|
//bot developer mode and log file
|
|
gi.BotLibVarSet("bot_developer", bot_developer.string);
|
|
gi.BotLibVarSet("log", buf);
|
|
//no chatting
|
|
gi.Cvar_VariableStringBuffer("bot_nochat", buf, sizeof(buf));
|
|
if (strlen(buf)) gi.BotLibVarSet("nochat", "0");
|
|
//visualize jump pads
|
|
gi.Cvar_VariableStringBuffer("bot_visualizejumppads", buf, sizeof(buf));
|
|
if (strlen(buf)) gi.BotLibVarSet("bot_visualizejumppads", buf);
|
|
//forced clustering calculations
|
|
gi.Cvar_VariableStringBuffer("bot_forceclustering", buf, sizeof(buf));
|
|
if (strlen(buf)) gi.BotLibVarSet("forceclustering", buf);
|
|
//forced reachability calculations
|
|
gi.Cvar_VariableStringBuffer("bot_forcereachability", buf, sizeof(buf));
|
|
if (strlen(buf)) gi.BotLibVarSet("forcereachability", buf);
|
|
//force writing of AAS to file
|
|
gi.Cvar_VariableStringBuffer("bot_forcewrite", buf, sizeof(buf));
|
|
if (strlen(buf)) gi.BotLibVarSet("forcewrite", buf);
|
|
//no AAS optimization
|
|
gi.Cvar_VariableStringBuffer("bot_aasoptimize", buf, sizeof(buf));
|
|
if (strlen(buf)) gi.BotLibVarSet("aasoptimize", buf);
|
|
//
|
|
gi.Cvar_VariableStringBuffer("bot_saveroutingcache", buf, sizeof(buf));
|
|
if (strlen(buf)) gi.BotLibVarSet("saveroutingcache", buf);
|
|
//reload instead of cache bot character files
|
|
gi.Cvar_VariableStringBuffer("bot_reloadcharacters", buf, sizeof(buf));
|
|
if (!strlen(buf)) strcpy(buf, "0");
|
|
gi.BotLibVarSet("bot_reloadcharacters", buf);
|
|
//base directory
|
|
gi.Cvar_VariableStringBuffer("fs_basepath", buf, sizeof(buf));
|
|
if (strlen(buf)) gi.BotLibVarSet("basedir", buf);
|
|
//game directory
|
|
gi.Cvar_VariableStringBuffer("fs_game", buf, sizeof(buf));
|
|
if (strlen(buf)) gi.BotLibVarSet("gamedir", buf);
|
|
//cd directory
|
|
gi.Cvar_VariableStringBuffer("fs_cdpath", buf, sizeof(buf));
|
|
if (strlen(buf)) gi.BotLibVarSet("cddir", buf);
|
|
//
|
|
#ifdef MISSIONPACKBOTTODO
|
|
gi.BotLibDefine("MISSIONPACK");
|
|
#endif
|
|
//setup the bot library
|
|
return gi.BotLibSetup();
|
|
}
|
|
|
|
/*
|
|
==============
|
|
BotAISetup
|
|
==============
|
|
*/
|
|
int BotAISetup( int restart ) {
|
|
int errnum;
|
|
|
|
local_time = 0;
|
|
botlib_residual = 0;
|
|
lastbotthink_time = 0;
|
|
|
|
floattime = 0;
|
|
regularupdate_time = 0;
|
|
|
|
gi.Cvar_Register(&bot_thinktime, "bot_thinktime", "100", CVAR_CHEAT);
|
|
gi.Cvar_Register(&bot_memorydump, "bot_memorydump", "0", CVAR_CHEAT);
|
|
gi.Cvar_Register(&bot_saveroutingcache, "bot_saveroutingcache", "0", CVAR_CHEAT);
|
|
gi.Cvar_Register(&bot_pause, "bot_pause", "0", CVAR_CHEAT);
|
|
gi.Cvar_Register(&bot_report, "bot_report", "0", CVAR_CHEAT);
|
|
gi.Cvar_Register(&bot_testsolid, "bot_testsolid", "0", CVAR_CHEAT);
|
|
gi.Cvar_Register(&bot_testclusters, "bot_testclusters", "0", CVAR_CHEAT);
|
|
gi.Cvar_Register(&bot_developer, "bot_developer", "0", CVAR_CHEAT);
|
|
gi.Cvar_Register(&bot_interbreedchar, "bot_interbreedchar", "", 0);
|
|
gi.Cvar_Register(&bot_interbreedbots, "bot_interbreedbots", "10", 0);
|
|
gi.Cvar_Register(&bot_interbreedcycle, "bot_interbreedcycle", "20", 0);
|
|
gi.Cvar_Register(&bot_interbreedwrite, "bot_interbreedwrite", "", 0);
|
|
|
|
//if the game is restarted for a tournament
|
|
if (restart) {
|
|
return qtrue;
|
|
}
|
|
|
|
//initialize the bot states
|
|
memset( botstates, 0, sizeof(botstates) );
|
|
|
|
errnum = BotInitLibrary();
|
|
if (errnum != BLERR_NOERROR) return qfalse;
|
|
return qtrue;
|
|
}
|
|
|
|
/*
|
|
==============
|
|
BotAIShutdown
|
|
==============
|
|
*/
|
|
int BotAIShutdown( int restart ) {
|
|
|
|
int i;
|
|
|
|
//if the game is restarted for a tournament
|
|
if ( restart ) {
|
|
//shutdown all the bots in the botlib
|
|
for (i = 0; i < MAX_CLIENTS; i++) {
|
|
if (botstates[i] && botstates[i]->inuse) {
|
|
BotAIShutdownClient(botstates[i]->client, restart);
|
|
}
|
|
}
|
|
//don't shutdown the bot library
|
|
}
|
|
else {
|
|
gi.BotLibShutdown();
|
|
}
|
|
return qtrue;
|
|
}
|
|
|