mirror of
https://github.com/UberGames/EF2GameSource.git
synced 2024-11-12 23:44:08 +00:00
4459 lines
82 KiB
Text
4459 lines
82 KiB
Text
# Microsoft Developer Studio Project File - Name="game" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=game - Win32 Release
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE NMAKE /f "game.mak".
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!MESSAGE NMAKE /f "game.mak" CFG="game - Win32 Release"
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!MESSAGE "game - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "game - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "game - Win32 Demo Release" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "game - Win32 VTune" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "game - Win32 Intel Release" (based on "Win32 (x86) Dynamic-Link Library")
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# Begin Project
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!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
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|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\holdPosition.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\MoveRandomDirection.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\patrol.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\PlayAnim.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\rangedCombatWithWeapon.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# SUBTRACT CPP /YX
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# SUBTRACT CPP /YX
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# SUBTRACT BASE CPP /YX
|
|
# SUBTRACT CPP /YX
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# SUBTRACT BASE CPP /YX
|
|
# SUBTRACT CPP /YX
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\rotateToEntity.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# SUBTRACT CPP /YX
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# SUBTRACT CPP /YX
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# SUBTRACT BASE CPP /YX
|
|
# SUBTRACT CPP /YX
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# SUBTRACT BASE CPP /YX
|
|
# SUBTRACT CPP /YX
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\selectBestWeapon.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\snipeEnemy.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\stationaryFireCombat.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\stationaryFireCombatEX.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\suppressionFireCombat.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\talk.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\teleportToEntity.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# SUBTRACT CPP /YX
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# SUBTRACT CPP /YX
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# SUBTRACT BASE CPP /YX
|
|
# SUBTRACT CPP /YX
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# SUBTRACT BASE CPP /YX
|
|
# SUBTRACT CPP /YX
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\teleportToPosition.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# SUBTRACT CPP /YX
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# SUBTRACT CPP /YX
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# SUBTRACT BASE CPP /YX
|
|
# SUBTRACT CPP /YX
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# SUBTRACT BASE CPP /YX
|
|
# SUBTRACT CPP /YX
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\torsoAimAndFireWeapon.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\useAlarm.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\watchEntity.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# SUBTRACT CPP /YX
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# SUBTRACT CPP /YX
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# SUBTRACT BASE CPP /YX
|
|
# SUBTRACT CPP /YX
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# SUBTRACT BASE CPP /YX
|
|
# SUBTRACT CPP /YX
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\watchEntityEX.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\work.cpp
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Multiplayer"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Source File
|
|
|
|
SOURCE=.\mp_awardsystem.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\mp_manager.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\mp_modeBase.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\mp_modeCtf.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\mp_modeDm.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\mp_modeTeamBase.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\mp_modeTeamDm.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\mp_modifiers.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\mp_team.cpp
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "botlib source"
|
|
|
|
# PROP Default_Filter ".cpp"
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ai_chat.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ai_cmd.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ai_dmnet.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ai_dmq3.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ai_main.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ai_team.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ai_vcmd.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\be_ea.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_bot.cpp
|
|
# End Source File
|
|
# End Group
|
|
# Begin Source File
|
|
|
|
SOURCE=.\_pch_cpp.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yc"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yc"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yc"_pch_cpp.h"
|
|
# ADD CPP /Yc"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yc"_pch_cpp.h"
|
|
# ADD CPP /Yc"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\actor.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\actor_combatsubsystem.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\actor_enemymanager.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\actor_headwatcher.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\actor_locomotion.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\actor_posturecontroller.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\actor_sensoryperception.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\actorgamecomponents.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\actorstrategies.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\actorutil.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ammo.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\animate.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\archive.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\armor.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\beam.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\behavior.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\behaviors_general.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\behaviors_specific.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\bg_misc.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# SUBTRACT CPP /YX
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# SUBTRACT CPP /YX /Yc
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# SUBTRACT BASE CPP /YX
|
|
# SUBTRACT CPP /YX
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# SUBTRACT BASE CPP /YX
|
|
# SUBTRACT CPP /YX
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\bg_pmove.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# SUBTRACT CPP /YX
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# SUBTRACT CPP /YX /Yc
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# SUBTRACT BASE CPP /YX
|
|
# SUBTRACT CPP /YX
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# SUBTRACT BASE CPP /YX
|
|
# SUBTRACT CPP /YX
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\body.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\bspline.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\camera.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\CameraPath.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\characterstate.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\CinematicArmature.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\class.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# SUBTRACT CPP /YX
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# SUBTRACT CPP /YX
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# SUBTRACT BASE CPP /YX
|
|
# SUBTRACT CPP /YX
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# SUBTRACT BASE CPP /YX
|
|
# SUBTRACT CPP /YX
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\compiler.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\DamageModification.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\debuglines.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\decals.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\dispenser.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\doors.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\earthquake.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\entity.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\equipment.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\explosion.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\FollowPath.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\FollowPathToEntity.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\FollowPathToPoint.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_main.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_phys.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_spawn.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_utils.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\game.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\game.def
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\gamecmds.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\gamecvars.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Shared\qcommon\gameplaydatabase.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Shared\qcommon\gameplayformulamanager.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Shared\qcommon\gameplaymanager.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\gamescript.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\gibs.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\globalcmd.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\GoDirectlyToPoint.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\goo.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\gravpath.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\groupcoordinator.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\health.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\helper_node.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\interpreter.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\inventoryitem.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ipfilter.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\item.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\level.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\lexer.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\light.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\listener.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# SUBTRACT CPP /YX
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# SUBTRACT CPP /YX
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# SUBTRACT BASE CPP /YX
|
|
# SUBTRACT CPP /YX
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# SUBTRACT BASE CPP /YX
|
|
# SUBTRACT CPP /YX
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\misc.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\mover.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\nature.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\navigate.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\object.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Shared\qcommon\output.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# SUBTRACT CPP /YX
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# SUBTRACT CPP /YX
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# SUBTRACT BASE CPP /YX
|
|
# SUBTRACT CPP /YX
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# SUBTRACT BASE CPP /YX
|
|
# SUBTRACT CPP /YX
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\path.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\player.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\player_combat.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\player_util.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\playerheuristics.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\PlayerStart.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\portal.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\powerups.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\program.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\puzzleobject.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\q_math.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# SUBTRACT CPP /YX
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# SUBTRACT CPP /YX
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# SUBTRACT BASE CPP /YX
|
|
# SUBTRACT CPP /YX
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# SUBTRACT BASE CPP /YX
|
|
# SUBTRACT CPP /YX
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\q_mathsys.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# SUBTRACT CPP /YX
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# SUBTRACT CPP /YX
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# SUBTRACT BASE CPP /YX
|
|
# SUBTRACT CPP /YX
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# SUBTRACT BASE CPP /YX
|
|
# SUBTRACT CPP /YX
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\q_shared.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# SUBTRACT CPP /YX
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# SUBTRACT CPP /YX
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# SUBTRACT BASE CPP /YX
|
|
# SUBTRACT CPP /YX
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# SUBTRACT BASE CPP /YX
|
|
# SUBTRACT CPP /YX
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\RageAI.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\script.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\scriptmaster.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\scriptslave.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\scriptvariable.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\sentient.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\shrapnelbomb.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\soundman.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\spawners.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\specialfx.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
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|
|
|
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|
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|
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|
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|
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|
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|
|
|
|
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|
|
|
|
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|
|
|
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|
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|
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|
|
|
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|
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|
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|
|
|
|
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|
|
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|
|
|
|
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|
|
|
|
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|
|
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|
|
|
|
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|
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|
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|
|
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|
|
|
|
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|
|
|
|
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|
|
|
|
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|
|
|
|
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|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
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|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
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|
|
|
|
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|
|
|
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|
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|
|
|
|
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|
|
|
|
# SUBTRACT CPP /YX
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# SUBTRACT CPP /YX
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
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!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# SUBTRACT BASE CPP /YX
|
|
# SUBTRACT CPP /YX
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
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|
|
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|
|
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|
|
|
|
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|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"_pch_cpp.h"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Demo Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 VTune"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Intel Release"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
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|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release CDROM"
|
|
|
|
# ADD BASE CPP /Yu"_pch_cpp.h"
|
|
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|
|
|
|
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|
|
|
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|
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|
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|
|
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|
|
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|
|
|
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|
|
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|
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|
|
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|
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|
|
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|
|
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|
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|
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|
|
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|
|
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|
|
|
|
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|
|
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|
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|
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|
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|
|
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|
|
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|
|
|
|
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|
|
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|
|
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|
|
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|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
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|
|
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|
|
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|
|
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|
|
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|
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|
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|
|
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|
|
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|
|
|
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|
|
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|
|
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|
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|
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|
|
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|
|
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|
|
|
|
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|
|
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|
|
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|
|
|
|
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|
|
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|
|
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|
|
|
|
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|
|
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|
|
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|
|
|
|
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|
|
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|
|
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|
|
|
|
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|
|
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|
|
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|
|
|
|
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|
|
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|
|
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|
|
|
|
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|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
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|
|
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|
|
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|
|
|
|
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|
|
# End Source File
|
|
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|
|
|
|
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|
|
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|
|
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|
|
|
|
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|
|
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|
|
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|
|
|
|
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|
|
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|
|
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|
|
|
|
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|
|
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|
|
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|
|
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|
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|
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|
|
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|
|
|
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|
|
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|
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|
|
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|
|
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|
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|
|
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|
|
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|
|
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|
|
|
|
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|
|
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|
|
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|
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|
|
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|
|
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|
|
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|
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|
|
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|
|
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|
|
|
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|
|
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|
|
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|
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|
|
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|
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|
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|
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|
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|
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|
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SOURCE=.\actor_sensoryperception.h
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