mirror of
https://github.com/UberGames/EF2GameSource.git
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132 lines
3.4 KiB
C++
132 lines
3.4 KiB
C++
//-----------------------------------------------------------------------------
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//
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// $Logfile:: /Code/DLLs/game/interpreter.h $
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// $Revision:: 6 $
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// $Date:: 10/13/03 8:54a $
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//
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// Copyright (C) 1999 by Ritual Entertainment, Inc.
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// All rights reserved.
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//
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// This source is may not be distributed and/or modified without
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// expressly written permission by Ritual Entertainment, Inc.
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//
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//
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//
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// DESCRIPTION:
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//
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#ifndef __INTERPRETER_H__
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#define __INTERPRETER_H__
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#include "program.h"
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#define MAX_STACK_DEPTH 32
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#define LOCALSTACK_SIZE 2048
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typedef struct
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{
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int s;
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dfunction_t *f;
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int stackbase;
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} prstack_t;
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class Interpreter : public Listener
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{
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private:
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prstack_t pr_stack[ MAX_STACK_DEPTH ];
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int pr_depth;
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byte localstack_type[ LOCALSTACK_SIZE ];
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int localstack[ LOCALSTACK_SIZE ];
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int localstack_used;
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int localstack_base;
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bool pr_trace;
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dfunction_t *pr_xfunction;
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int pr_xstatement;
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public:
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Program *program;
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int instruction_pointer;
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bool doneProcessing;
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bool threadDying;
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Container<int> updateList;
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int threadNum;
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str threadName;
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CLASS_PROTOTYPE( Interpreter );
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Interpreter();
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~Interpreter();
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void PrintStatement( const dstatement_t *s );
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void StackTrace( void );
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void Profile( void );
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void RunError( const char *error, ... );
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inline void NullEntityError( const dstatement_t* statement ); //should be const but can't be
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void ThreadCall( const Interpreter *source, dfunction_t *newf, int args );
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int EnterFunction( dfunction_t *func );
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int LeaveFunction( void );
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Event *EventForFunction( const dfunction_t *func, int args );
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void Execute( Event *ev );
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void Reset( void );
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void Wait( float time );
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const char *GlobalString( int ofs );
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const char *GlobalStringNoContents( int ofs );
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const char *Filename( void );
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void SetThreadNum( int num );
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int ThreadNum( void );
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const char *ThreadName( void );
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virtual void DoMove( void );
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qboolean labelExists( const char *label );
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qboolean Goto( const char *label );
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qboolean Setup( int num, const char *label );
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void Archive( Archiver &arc );
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void CleanupStack( int localstack_used, int oldstacktop );
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};
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inline void Interpreter::SetThreadNum
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(
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int num
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)
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{
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threadNum = num;
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}
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inline int Interpreter::ThreadNum
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(
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void
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)
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{
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return threadNum;
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}
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inline const char *Interpreter::ThreadName
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(
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void
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)
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{
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return threadName.c_str();
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}
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inline const char *Interpreter::Filename( void )
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{
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if ( instruction_pointer < 0 )
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return "";
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else
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return program->GetFilename( program->statements[ instruction_pointer ].file );
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}
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#endif
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