ef2gamesource/Shared/qcommon/cm_public.h

116 lines
3.9 KiB
C

//-----------------------------------------------------------------------------
//
// $Logfile:: /EF2/Code/Shared/qcommon/cm_public.h $
// $Revision:: 16 $
// $Date:: 10/13/03 8:54a $
//
// Copyright (C) 1999 by Ritual Entertainment, Inc.
// All rights reserved.
//
// This source is may not be distributed and/or modified without
// expressly written permission by Ritual Entertainment, Inc.
//
//
// DESCRIPTION:
//
#ifndef __CM_PUBLIC_H__
#define __CM_PUBLIC_H__
#ifdef __cplusplus
extern "C" {
#endif
#include "qfiles.h"
void CM_LoadMap( const char *name, qboolean clientload, int *checksum);
clipHandle_t CM_InlineModel( int index ); // 0 = world, 1 + are bmodels
clipHandle_t CM_TempBoxModel( const vec3_t mins, const vec3_t maxs, int contents );
void CM_ModelBounds( clipHandle_t model, vec3_t mins, vec3_t maxs );
int CM_NumClusters (void);
int CM_NumInlineModels( void );
char *CM_EntityString (void);
// returns an ORed contents mask
int CM_PointContents( const vec3_t p, clipHandle_t model );
int CM_PointBrushNum( const vec3_t p, clipHandle_t model );
int CM_TransformedPointContents( const vec3_t p, clipHandle_t model, const vec3_t origin, const vec3_t angles );
void CM_BoxTrace ( trace_t *results, const vec3_t start, const vec3_t end,
const vec3_t mins, const vec3_t maxs,
clipHandle_t model, int brushmask, qboolean cylinder);
void CM_BoxTraceEx ( trace_t *results, const vec3_t start, const vec3_t end,
const vec3_t mins, const vec3_t maxs,
clipHandle_t model, int brushmask, qboolean cylinder, const unsigned int traceExFlags );
void CM_TransformedBoxTrace( trace_t *results, const vec3_t start, const vec3_t end,
const vec3_t mins, const vec3_t maxs,
clipHandle_t model, int brushmask,
const vec3_t origin, const vec3_t angles, qboolean cylinder, qboolean force_rotation );
byte *CM_ClusterPVS (int cluster);
int CM_PointLeafnum( const vec3_t p );
void CM_Clear( void );
// only returns non-solid leafs
// overflow if return listsize and if *lastLeaf != list[listsize-1]
int CM_BoxLeafnums( const vec3_t mins, const vec3_t maxs, int *list,
int listsize, int *lastLeaf );
int CM_LeafCluster (int leafnum);
int CM_LeafArea (int leafnum);
void CM_AdjustAreaPortalState( int area1, int area2, qboolean open );
qboolean CM_AreasConnected( int area1, int area2 );
void CM_ResetAreaPortals( void );
void CM_WritePortalState( fileHandle_t );
void CM_ReadPortalState( fileHandle_t );
int CM_WriteAreaBits( byte *buffer, int area );
byte *CM_VisibilityPointer( void );
int CM_GetLightingGroup( const char *group_name );
// cm_tag.c
void CM_LerpTag( orientation_t *tag, clipHandle_t model, int startFrame, int endFrame,
float frac, const char *tagName );
// cm_marks.c
int CM_MarkFragments( int numPoints, const vec3_t *points, const vec3_t projection,
int maxPoints, vec3_t pointBuffer, int maxFragments, markFragment_t *fragmentBuffer, float max_dist, qboolean test_normal );
// cm_patch.c
void CM_DrawDebugSurface( void (*drawPoly)(int color, int numPoints, float *points) );
void CM_DrawDebugTerrain( void (*drawPoly)(unsigned int color, int numPoints, float *points) );
// ToolServer wrapper functions
void ToolServerInit( void );
void ToolServerShutdown( void );
void ToolServerProcessCommands( void );
void* ToolServerGetData( void );
unsigned int ToolServerGetNumClients();
// GameplayManager functions
void CreateGameplayManager( void );
void ShutdownGameplayManager( void );
// LoadSaveGameManager functions
void CreateLoadSaveGameManager( void );
void DeleteLoadSaveGameManager( void );
//Arena Controller functions
void CreateArenaController( void );
void DeleteArenaController( void );
#ifdef __cplusplus
}
#endif
#endif