This commit is contained in:
Walter Julius Hennecke 2014-03-09 23:00:18 +01:00
parent ffbdff4dc6
commit fc2c939d0d

View file

@ -43,14 +43,12 @@ class AnimatedTeleportToPlayer;
// //
// Method of Use: State Machine or another behavior // Method of Use: State Machine or another behavior
//-------------------------------------------------------------- //--------------------------------------------------------------
class AnimatedTeleportToPlayer : public Behavior class AnimatedTeleportToPlayer : public Behavior {
{ public:
//------------------------------------ //------------------------------------
// States // States
//------------------------------------ //------------------------------------
public: typedef enum {
typedef enum
{
ANIM_TELEPORT_BEGIN, ANIM_TELEPORT_BEGIN,
ANIM_TELEPORT_START_ANIM, ANIM_TELEPORT_START_ANIM,
ANIM_TELEPORT_START_ANIMATING, ANIM_TELEPORT_START_ANIMATING,
@ -59,8 +57,7 @@ class AnimatedTeleportToPlayer : public Behavior
ANIM_TELEPORT_END_ANIMATING, ANIM_TELEPORT_END_ANIMATING,
} animTeleportStates_t; } animTeleportStates_t;
typedef enum typedef enum {
{
TELEPORT_BEHIND, TELEPORT_BEHIND,
TELEPORT_TOLEFT, TELEPORT_TOLEFT,
TELEPORT_TORIGHT, TELEPORT_TORIGHT,
@ -68,58 +65,53 @@ class AnimatedTeleportToPlayer : public Behavior
TELEPORT_NUMBER_OF_POSITIONS TELEPORT_NUMBER_OF_POSITIONS
} animTeleportPositionModes_t; } animTeleportPositionModes_t;
//-------------------------------------
// Public Interface
//-------------------------------------
CLASS_PROTOTYPE(AnimatedTeleportToPlayer);
void SetArgs(Event* ev);
void Begin(Actor& self);
BehaviorReturnCode_t Evaluate(Actor& self);
void End(Actor& self);
virtual void Archive(Archiver& arc);
protected:
//-------------------------------------
// Internal Functionality
//-------------------------------------
bool testPosition(Actor& self, int test_pos, Vector& good_position, Entity* player, bool use_player_dir);
private:
//------------------------------------ //------------------------------------
// Parameters // Parameters
//------------------------------------ //------------------------------------
private:
str _startAnim; str _startAnim;
str _endAnim; str _endAnim;
//-------------------------------------
// Internal Functionality
//-------------------------------------
protected:
bool testPosition ( Actor &self, int test_pos, Vector &good_position, Entity* player, bool use_player_dir );
//-------------------------------------
// Public Interface
//-------------------------------------
public:
CLASS_PROTOTYPE( AnimatedTeleportToPlayer );
void SetArgs ( Event *ev );
void Begin ( Actor &self );
BehaviorReturnCode_t Evaluate ( Actor &self );
void End ( Actor &self );
virtual void Archive ( Archiver &arc );
//------------------------------------- //-------------------------------------
// Member Variables // Member Variables
//------------------------------------- //-------------------------------------
private:
Vector _teleportPosition; Vector _teleportPosition;
animTeleportStates_t _state; animTeleportStates_t _state;
}; };
inline void AnimatedTeleportToPlayer::Archive( Archiver &arc ) inline void AnimatedTeleportToPlayer::Archive(Archiver& arc) {
{ Behavior::Archive(arc);
Behavior::Archive ( arc );
//------------------------------------- //-------------------------------------
// Archive Parameters // Archive Parameters
//------------------------------------- //-------------------------------------
arc.ArchiveString ( &_startAnim ); arc.ArchiveString(&_startAnim);
arc.ArchiveString ( &_endAnim ); arc.ArchiveString(&_endAnim);
//------------------------------------- //-------------------------------------
// Archive Member Variables // Archive Member Variables
//------------------------------------- //-------------------------------------
arc.ArchiveVector ( &_teleportPosition ); arc.ArchiveVector(&_teleportPosition);
ArchiveEnum ( _state, animTeleportStates_t ); ArchiveEnum(_state, animTeleportStates_t);
} }
#endif /* __TELEPORT_TO_ENTITY_H__ */ #endif /* __TELEPORT_TO_ENTITY_H__ */