mirror of
https://github.com/UberGames/EF2GameSource.git
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234 lines
7.1 KiB
C
234 lines
7.1 KiB
C
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//-----------------------------------------------------------------------------
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//
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// $Logfile:: /Code/DLLs/game/scriptvariable.h $
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// $Revision:: 7 $
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// $Author:: Steven $
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// $Date:: 10/13/03 8:54a $
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//
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// Copyright (C) 1997 by Ritual Entertainment, Inc.
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// All rights reserved.
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//
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// This source is may not be distributed and/or modified without
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// expressly written permission by Ritual Entertainment, Inc.
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//
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//
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// DESCRIPTION:
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// Dynamic variable list for scripts.
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//
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#ifndef __SCRIPTVARIABLE_H__
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#define __SCRIPTVARIABLE_H__
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#include "g_local.h"
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#include "container.h"
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#include "listener.h"
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/*
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extern Event EV_Var_Append;
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extern Event EV_Var_AppendInt;
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extern Event EV_Var_AppendFloat;
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extern Event EV_Var_String;
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extern Event EV_Var_TargetOf;
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extern Event EV_Var_Equals;
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extern Event EV_Var_PlusEquals;
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extern Event EV_Var_MinusEquals;
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extern Event EV_Var_TimesEquals;
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extern Event EV_Var_DivideEquals;
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extern Event EV_Var_IfEqual;
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extern Event EV_Var_IfNotEqual;
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extern Event EV_Var_IfGreater;
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extern Event EV_Var_IfGreaterEqual;
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extern Event EV_Var_IfLess;
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extern Event EV_Var_IfLessEqual;
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extern Event EV_Var_IfStrEqual;
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extern Event EV_Var_IfStrNotEqual;
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extern Event EV_Var_IfThreadActive;
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extern Event EV_Var_IfThreadNotActive;
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extern Event EV_Var_GetCvar;
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extern Event EV_Var_Vector;
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extern Event EV_Var_VectorIfEqual;
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extern Event EV_Var_VectorIfNotEqual;
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extern Event EV_Var_VectorAdd;
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extern Event EV_Var_VectorSubtract;
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extern Event EV_Var_VectorScale;
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extern Event EV_Var_VectorNormalize;
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extern Event EV_Var_VectorGetX;
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extern Event EV_Var_VectorGetY;
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extern Event EV_Var_VectorGetZ;
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extern Event EV_Var_VectorSetX;
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extern Event EV_Var_VectorSetY;
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extern Event EV_Var_VectorSetZ;
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extern Event EV_Var_VectorDotProduct;
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extern Event EV_Var_VectorCrossProduct;
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extern Event EV_Var_VectorLength;
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extern Event EV_Var_AnglesToForward;
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extern Event EV_Var_AnglesToRight;
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extern Event EV_Var_AnglesToUp;
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*/
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class ScriptVariable : public Listener
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{
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private:
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str name;
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float value;
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str string;
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Vector vec;
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void setString( const char *newvalue );
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public:
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CLASS_PROTOTYPE( ScriptVariable );
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ScriptVariable();
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qboolean isVariableCommand( const char *name );
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void setName( const char *newname );
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const char *getName( void );
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const char *stringValue( void );
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void setStringValue( const char *newvalue );
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int intValue( void );
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void setIntValue( int newvalue );
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float floatValue( void );
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void setFloatValue( float newvalue );
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void setVectorValue( const Vector &newvector );
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Vector vectorValue( void );
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void Var_Append( Event *ev );
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void Var_AppendInt( Event *ev );
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void Var_AppendFloat( Event *ev );
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void Var_String( Event *ev );
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void Var_RandomFloat(Event *ev );
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void Var_RandomInteger(Event *ev );
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void Var_Equals( Event *ev );
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void Var_PlusEquals( Event *ev );
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void Var_MinusEquals( Event *ev );
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void Var_TimesEquals( Event *ev );
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void Var_DivideEquals( Event *ev );
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void Var_Div( Event *ev );
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void Var_Mod( Event *ev );
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/* void Var_IfEqual( Event *ev );
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void Var_IfNotEqual( Event *ev );
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void Var_IfGreater( Event *ev );
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void Var_IfGreaterEqual( Event *ev );
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void Var_IfLess( Event *ev );
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void Var_IfLessEqual( Event *ev );
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void Var_IfStrEqual( Event *ev );
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void Var_IfStrNotEqual( Event *ev );
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void Var_IfThreadActive( Event *ev );
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void Var_IfThreadNotActive( Event *ev ); */
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void Var_GetCvar( Event *ev );
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void Var_Vector( Event *ev );
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void Var_Vector_Add( Event *ev );
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void Var_Vector_Subtract( Event *ev );
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void Var_Vector_Scale( Event *ev );
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void Var_Vector_Normalize( Event *ev );
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void Var_Vector_GetX( Event *ev );
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void Var_Vector_GetY( Event *ev );
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void Var_Vector_GetZ( Event *ev );
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void Var_Vector_SetX( Event *ev );
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void Var_Vector_SetY( Event *ev );
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void Var_Vector_SetZ( Event *ev );
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/* void Var_Vector_IfEqual( Event *ev );
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void Var_Vector_IfNotEqual( Event *ev ); */
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void Var_Vector_DotProduct( Event *ev );
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void Var_Vector_CrossProduct( Event *ev );
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void Var_Vector_Length( Event *ev );
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void Var_Angles_ToForward( Event *ev );
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void Var_Angles_ToLeft( Event *ev );
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void Var_Angles_ToUp( Event *ev );
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void Var_TargetOf( Event * ev );
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virtual void Archive( Archiver &arc );
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};
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inline void ScriptVariable::Archive
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(
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Archiver &arc
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)
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{
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Listener::Archive( arc );
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arc.ArchiveString( &name );
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arc.ArchiveFloat( &value );
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arc.ArchiveString( &string );
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arc.ArchiveVector( &vec );
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}
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class ScriptVariableList : public Class
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{
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private:
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Container<ScriptVariable *> list;
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public:
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CLASS_PROTOTYPE( ScriptVariableList );
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ScriptVariableList();
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~ScriptVariableList();
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void ClearList( void );
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void AddVariable( ScriptVariable *var );
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ScriptVariable *CreateVariable( const char *name, float value );
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ScriptVariable *CreateVariable( const char *name, int value );
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ScriptVariable *CreateVariable( const char *name, const char *text );
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ScriptVariable *CreateVariable( const char *name, const Entity *ent );
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ScriptVariable *CreateVariable( const char *name, const Vector &vec );
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void RemoveVariable( ScriptVariable *var );
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void RemoveVariable( const char *name );
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qboolean VariableExists( const char *name );
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ScriptVariable *GetVariable( const char *name );
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int NumVariables( void );
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ScriptVariable *GetVariable( int num );
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ScriptVariable *SetVariable( const char *name, float value );
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ScriptVariable *SetVariable( const char *name, int value );
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ScriptVariable *SetVariable( const char *name, const char *text );
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ScriptVariable *SetVariable( const char *name, const Entity *ent );
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ScriptVariable *SetVariable( const char *name, const Vector &vec );
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virtual void Archive( Archiver &arc );
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};
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inline void ScriptVariableList::Archive
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(
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Archiver &arc
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)
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{
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int i;
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int num;
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ScriptVariable *var;
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Class::Archive( arc );
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if ( arc.Saving() )
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{
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num = NumVariables();
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}
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else
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{
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ClearList();
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}
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arc.ArchiveInteger( &num );
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for( i = 1; i <= num; i++ )
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{
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if ( arc.Saving() )
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{
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var = GetVariable( i );
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}
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else
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{
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var = new ScriptVariable;
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AddVariable( var );
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}
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arc.ArchiveObject( var );
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}
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}
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typedef SafePtr<ScriptVariable> ScriptVariablePtr;
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#endif /* scriptvariable.h */
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