ef2gamesource/dlls/game/player_util.cpp

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2012-12-30 16:37:54 +00:00
//-----------------------------------------------------------------------------
//
// $Logfile:: /Code/DLLs/game/player_util.cpp $
// $Revision:: 15 $
// $Author:: Steven $
// $Date:: 10/05/02 9:18p $
//
// Copyright (C) 1998 by Ritual Entertainment, Inc.
// All rights reserved.
//
// This source may not be distributed and/or modified without
// expressly written permission by Ritual Entertainment, Inc.
//
//
// DESCRIPTION:
// This file is used to hold the utility functions that are issued by the
// player at the console. Most of these are developer commands
#include "_pch_cpp.h"
#include "player.h"
#include "object.h"
//====================
//Player::ActorInfo
//====================
void Player::ActorInfo( Event *ev )
{
int num;
Entity *ent;
if ( ev->NumArgs() != 1 )
{
gi.SendServerCommand( edict-g_entities, "print \"Usage: actorinfo <entity number>\n\"" );
return;
}
num = ev->GetInteger( 1 );
if ( ( num < 0 ) || ( num >= globals.max_entities ) )
{
gi.SendServerCommand( edict-g_entities, "print \"Value out of range. Possible values range from 0 to %d.\n\"", globals.max_entities );
return;
}
ent = G_GetEntity( num );
if ( !ent || !ent->isSubclassOf( Actor ) )
{
gi.SendServerCommand( edict-g_entities, "print \"Entity not an Actor.\n\"" );
}
else
{
( ( Actor * )ent )->ShowInfo();
}
}
//====================
//Player::WhatIs
//====================
void Player::WhatIs( Event *ev )
{
int num;
Entity *ent;
if ( ev->NumArgs() != 1 )
{
gi.SendServerCommand( edict-g_entities, "print \"Usage: whatis <entity number>\n\"" );
return;
}
num = ev->GetInteger( 1 );
if ( ( num < 0 ) || ( num >= globals.max_entities ) )
{
gi.SendServerCommand( edict-g_entities, "print \"Value out of range. Possible values range from 0 to %d.\n\"", globals.max_entities );
return;
}
ent = G_GetEntity( num );
if ( !ent )
{
gi.SendServerCommand( edict-g_entities, "print \"Entity not in use.\n\"", globals.max_entities );
}
else
{
const char * animname;
animname = NULL;
if ( gi.IsModel( ent->edict->s.modelindex ) )
{
animname = gi.Anim_NameForNum( ent->edict->s.modelindex, ent->edict->s.anim & ANIM_MASK );
}
if ( !animname )
{
animname = "( N/A )";
}
gi.SendServerCommand( edict-g_entities, "print \""
"Entity # : %d\n"
"Class ID : %s\n"
"Classname : %s\n"
"Targetname : %s\n"
"Modelname : %s\n"
"Animname : %s\n"
"Origin : ( %f, %f, %f )\n"
"Angles : ( %f, %f, %f )\n"
"Bounds : Mins( %.2f, %.2f, %.2f ) Maxs( %.2f, %.2f, %.2f )\n"
"Velocity : ( %f, %f, %f )\n"
"SVFLAGS : %x\n"
"Movetype : %i\n"
"Solidtype : %i\n"
"Contents : %x\n"
"Areanum : %i\n"
"Parent : %i\n"
"Health : %.1f\n"
"Max Health : %.1f\n"
"Edict Owner: %i\n\"",
num,
ent->getClassID(),
ent->getClassname(),
ent->TargetName(),
ent->model.c_str(),
animname,
ent->origin.x, ent->origin.y, ent->origin.z,
ent->angles.x, ent->angles.y, ent->angles.z,
ent->mins.x, ent->mins.y, ent->mins.z, ent->maxs.x, ent->maxs.y, ent->maxs.z,
ent->velocity.x, ent->velocity.y, ent->velocity.z,
ent->edict->svflags,
ent->movetype,
ent->edict->solid,
ent->edict->contents,
ent->edict->areanum,
ent->edict->s.parent,
ent->health,
ent->max_health,
ent->edict->ownerNum
);
}
}
//====================
//Player::KillEnt
//====================
void Player::KillEnt( Event * ev )
{
int num;
Entity *ent;
if ( ev->NumArgs() != 1 )
{
gi.SendServerCommand( edict-g_entities, "print \"Usage: killent <entity number>\n\"" );
return;
}
num = ev->GetInteger( 1 );
if ( ( num < 0 ) || ( num >= globals.max_entities ) )
{
gi.SendServerCommand( edict-g_entities, "print \"Value out of range. Possible values range from 0 to %d.\n\"", globals.max_entities );
return;
}
ent = G_GetEntity( num );
ent->Damage( world, world, ent->max_health + 25.0f, origin, vec_zero, vec_zero, 0, 0, 0 );
}
//====================
//Player::RemoveEnt
//====================
void Player::RemoveEnt( Event * ev )
{
int num;
Entity *ent;
if ( ev->NumArgs() != 1 )
{
gi.SendServerCommand( edict-g_entities, "print \"Usage: removeent <entity number>\n\"" );
return;
}
num = ev->GetInteger( 1 );
if ( ( num < 0 ) || ( num >= globals.max_entities ) )
{
gi.SendServerCommand( edict-g_entities, "print \"Value out of range. Possible values range from 0 to %d.\n\"", globals.max_entities );
return;
}
ent = G_GetEntity( num );
ent->PostEvent( Event( EV_Remove ), 0.0f );
}
//====================
//Player::KillClass
//====================
void Player::KillClass( Event * ev )
{
int except;
str classname;
gentity_t * from;
Entity *ent;
if ( ev->NumArgs() < 1 )
{
gi.SendServerCommand( edict-g_entities, "print \"Usage: killclass <classname> [except entity number]\n\"" );
return;
}
classname = ev->GetString( 1 );
except = 0;
if ( ev->NumArgs() == 2 )
{
except = ev->GetInteger( 1 );
}
for ( from = this->edict + 1; from < &g_entities[ globals.num_entities ]; from++ )
{
if ( !from->inuse )
{
continue;
}
assert( from->entity );
ent = from->entity;
if ( ent->entnum == except )
{
continue;
}
if ( ent->inheritsFrom( classname.c_str() ) )
{
ent->Damage( world, world, ent->max_health + 25.0f, origin, vec_zero, vec_zero, 0, 0, 0 );
}
}
}
//====================
//Player::RemoveClass
//====================
void Player::RemoveClass( Event * ev )
{
int except;
str classname;
gentity_t * from;
Entity *ent;
if ( ev->NumArgs() < 1 )
{
gi.SendServerCommand( edict-g_entities, "print \"Usage: removeclass <classname> [except entity number]\n\"" );
return;
}
classname = ev->GetString( 1 );
except = 0;
if ( ev->NumArgs() == 2 )
{
except = ev->GetInteger( 1 );
}
for ( from = this->edict + 1; from < &g_entities[ globals.num_entities ]; from++ )
{
if ( !from->inuse )
{
continue;
}
assert( from->entity );
ent = from->entity;
if ( ent->entnum == except )
continue;
if ( ent->inheritsFrom( classname.c_str() ) )
{
ent->PostEvent( Event( EV_Remove ), 0.0f );
}
}
}
//====================
//Player::TestThread
//====================
void Player::TestThread( Event *ev )
{
const char *label;
CThread *thread;
if ( ev->NumArgs() < 1 )
{
gi.SendServerCommand( edict-g_entities, "print \"Syntax: testthread label.\n\"" );
return;
}
label = ev->GetString( 1 );
thread = Director.CreateThread( label );
if ( thread )
{
// start right away
thread->Start();
}
}
//====================
//Player::SpawnEntity
//====================
void Player::SpawnEntity( Event *ev )
{
Entity *ent;
str name;
ClassDef *cls;
str text;
Vector forward;
Vector up;
Vector delta;
Vector v;
int n;
int i;
Event *e;
if ( ev->NumArgs() < 1 )
{
ev->Error( "Usage: spawn entityname [keyname] [value]..." );
return;
}
name = ev->GetString( 1 );
if ( !name.length() )
{
ev->Error( "Must specify an entity name" );
return;
}
// create a new entity
SpawnArgs args;
args.setArg( "classname", name.c_str() );
args.setArg( "model", name.c_str() );
cls = args.getClassDef();
if ( !cls )
{
cls = &Entity::ClassInfo;
}
if ( !checkInheritance( &Entity::ClassInfo, cls ) )
{
ev->Error( "%s is not a valid Entity", name.c_str() );
return;
}
ent = ( Entity * )cls->newInstance();
e = new Event( EV_Model );
e->AddString( name.c_str() );
ent->PostEvent( e, EV_SPAWNARG );
angles.AngleVectors( &forward, NULL, &up );
v = origin + ( ( forward + up ) * 128.0f );
e = new Event( EV_SetOrigin );
e->AddVector( v );
ent->PostEvent( e, EV_SPAWNARG );
delta = origin - v;
v.x = 0;
v.y = delta.toYaw();
v.z = 0;
e = new Event( EV_SetAngles );
e->AddVector( v );
ent->PostEvent( e, EV_SPAWNARG );
if ( ev->NumArgs() > 2 )
{
n = ev->NumArgs();
for( i = 2; i <= n; i += 2 )
{
e = new Event( ev->GetString( i ) );
e->AddToken( ev->GetString( i + 1 ) );
ent->PostEvent( e, EV_SPAWNARG );
}
}
e = new Event( EV_Anim );
e->AddString( "idle" );
ent->PostEvent( e, EV_SPAWNARG );
}
//====================
//Player::SpawnActor
//====================
void Player::SpawnActor( Event *ev )
{
Entity *ent;
str name;
str text;
Vector forward;
Vector up;
Vector delta;
Vector v;
int n;
int i;
ClassDef *cls;
Event *e;
if ( ev->NumArgs() < 1 )
{
ev->Error( "Usage: actor [modelname] [keyname] [value]..." );
return;
}
name = ev->GetString( 1 );
if ( !name[ 0 ] )
{
ev->Error( "Must specify a model name" );
return;
}
if ( !strstr( name.c_str(), ".tik" ) )
{
name += ".tik";
}
// create a new entity
SpawnArgs args;
args.setArg( "model", name.c_str() );
cls = args.getClassDef();
if ( cls == &Object::ClassInfo )
{
cls = &Actor::ClassInfo;
}
if ( !cls || !checkInheritance( &Actor::ClassInfo, cls ) )
{
ev->Error( "%s is not a valid Actor", name.c_str() );
return;
}
ent = ( Entity * )cls->newInstance();
e = new Event( EV_Model );
e->AddString( name.c_str() );
ent->PostEvent( e, EV_SPAWNARG );
angles.AngleVectors( &forward, NULL, &up );
v = origin + ( ( forward + up ) * 40.0f );
e = new Event( EV_SetOrigin );
e->AddVector( v );
ent->PostEvent( e, EV_SPAWNARG );
delta = origin - v;
v = delta.toAngles();
e = new Event( EV_SetAngle );
e->AddFloat( v[ 1 ] );
ent->PostEvent( e, EV_SPAWNARG );
if ( ev->NumArgs() > 2 )
{
n = ev->NumArgs();
for( i = 2; i <= n; i += 2 )
{
e = new Event( ev->GetString( i ) );
e->AddToken( ev->GetString( i + 1 ) );
ent->PostEvent( e, EV_SPAWNARG );
}
}
}
void Player::ListInventoryEvent( Event *ev )
{
ListInventory();
}
void Player::GetStateAnims( Container<const char *> *c )
{
statemap_Legs->GetAllAnims( c );
statemap_Torso->GetAllAnims( c );
}
static fileHandle_t logfile=NULL;
static void OpenPlayerLogFile( void )
{
str s,filename;
s = "playlog_";
s += level.mapname;
filename = gi.GetArchiveFileName( NULL, s, "log", qtrue );
logfile = gi.FS_FOpenFileWrite( filename.c_str() );
}
void Player::LogStats( Event *ev )
{
str s;
if ( !logfile )
{
OpenPlayerLogFile();
}
if ( !logfile )
{
return;
}
int b = AmmoCount( "Bullet" );
int p = AmmoCount( "Plasma" );
int g = AmmoCount( "Gas" );
int r = AmmoCount( "Rocket" );
int f = AmmoCount( "Flashbangs" );
int m = AmmoCount( "Meteor" );
int gp = AmmoCount( "Gas Pod" );
s = va( "%.2f\t", level.time );
s += va( "(%.2f %.2f %.2f)\t", origin.x, origin.y, origin.z );
s += va( "%.2f\t", health );
s += va( "%d\t%d\t%d\t%d\t%d\t%d\t%d\n", b,p,g,r,f,m,gp );
gi.FS_Write( s, s.length(), logfile );
gi.FS_Flush( logfile );
Event *ev1 = new Event( ev );
PostEvent( ev1, 1.0f );
}
void ClosePlayerLogFile( void )
{
if ( logfile )
{
gi.FS_FCloseFile( logfile );
logfile = NULL;
}
}
void Player::SkipCinematic( Event *ev )
{
if ( level.cinematic && ( world->skipthread.length() > 1 ) )
{
str skipthread;
G_ClearFade();
skipthread = world->skipthread;
// now that we have executed it, lets kill it so we don't call it again
world->skipthread = "";
ExecuteThread( skipthread );
// reset the roll on our view just in case
v_angle.z = 0;
SetViewAngles( v_angle );
}
}