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https://github.com/UberGames/EF2GameSource.git
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65 lines
1.9 KiB
C
65 lines
1.9 KiB
C
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//-----------------------------------------------------------------------------
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//
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// $Logfile:: /Code/DLLs/game/g_spawn.h $
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// $Revision:: 2 $
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// $Author:: Steven $
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// $Date:: 10/13/03 8:54a $
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//
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// Copyright (C) 1998 by Ritual Entertainment, Inc.
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// All rights reserved.
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//
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// This source is may not be distributed and/or modified without
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// expressly written permission by Ritual Entertainment, Inc.
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//
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//
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// DESCRIPTION:
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//
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#ifndef __G_SPAWN_H__
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#define __G_SPAWN_H__
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#include "entity.h"
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// spawnflags
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// these are set with checkboxes on each entity in the map editor
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#define SPAWNFLAG_NOT_EASY 0x00000100
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#define SPAWNFLAG_NOT_MEDIUM 0x00000200
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#define SPAWNFLAG_NOT_HARD 0x00000400
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#define SPAWNFLAG_NOT_DEATHMATCH 0x00000800
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#define SPAWNFLAG_DEVELOPMENT 0x00002000
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#define SPAWNFLAG_DETAIL 0x00004000
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class SpawnArgs : public Class
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{
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private:
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Container<str> keyList;
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Container<str> valueList;
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public:
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CLASS_PROTOTYPE( SpawnArgs );
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SpawnArgs();
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SpawnArgs( SpawnArgs &arglist );
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void Clear( void );
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const char *Parse( const char *data );
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const char *getArg( const char *key, const char *defaultValue = NULL );
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void setArg( const char *key, const char *value );
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int NumArgs( void );
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const char *getKey( int index );
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const char *getValue( int index );
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void operator=( SpawnArgs &a );
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ClassDef *getClassDef( qboolean *tikiWasStatic = NULL );
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Entity *Spawn( void );
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virtual void Archive( Archiver &arc );
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};
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void G_InitClientPersistant( gclient_t *client );
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ClassDef *FindClass( const char *name, qboolean *isModel );
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#endif
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