mirror of
https://github.com/UberGames/EF2GameSource.git
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763 lines
18 KiB
C
763 lines
18 KiB
C
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//-----------------------------------------------------------------------------
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//
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// $Logfile:: /Code/DLLs/game/bit_vector.h $
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// $Revision:: 4 $
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// $Author:: Steven $
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// $Date:: 10/13/03 8:53a $
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//
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// Copyright (C) 2001 by Ritual Entertainment, Inc.
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// All rights reserved.
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//
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// This source may not be distributed and/or modified without
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// expressly written permission by Ritual Entertainment, Inc.
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//
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//
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// DESCRIPTION:
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// This class is to used to manage arrays of bits.
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//=======================================
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//Forward Declarations
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//=======================================
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class BitVector;
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class BitReference;
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#ifndef __BIT_VECTOR_H__
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#define __BIT_VECTOR_H__
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//================================================================
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//
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// Class: BitVector
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//
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// Description: The BitVector class is basically a class made to simplify
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// working with an array/vector of bits.
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//
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//================================================================
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class BitVector
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{
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public:
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// Constructors / destructors
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BitVector( unsigned int numBits, bool value = false );
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BitVector( const BitVector &old );
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~BitVector();
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// Bit manipulation
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void SetBit( unsigned int index, bool value = true );
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void ClearBit( unsigned int index );
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void FlipBit( unsigned int index );
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bool GetBit( unsigned int index ) const;
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// Bit array manipulation
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void Set( void );
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void Clear( void );
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void Flip( void );
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// Bit range manipulation
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void SetRange( unsigned int first_index, unsigned int last_index, bool value = true );
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void ClearRange( unsigned int first_index, unsigned int last_index );
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// Info
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unsigned int BitSize( void ) const;
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unsigned int ByteSize( void ) const;
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unsigned int Count( void ) const;
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bool Any( void ) const;
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bool None( void ) const;
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// Operators
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bool operator[]( unsigned int index ) const;
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BitReference operator[]( unsigned int index );
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bool operator== ( const BitVector &other );
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bool operator!= ( const BitVector &other );
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void operator|= ( const BitVector &other );
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void operator&= ( const BitVector &other );
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BitVector operator~ ( void );
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private:
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// Data
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unsigned char *_bytes;
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unsigned int _numBytes;
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unsigned int _numBits;
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// Friends
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friend BitVector operator| ( const BitVector &left, const BitVector &right );
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friend BitVector operator& ( const BitVector &left, const BitVector &right );
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friend BitReference;
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};
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//================================================================
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//
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// Class: BitReference
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//
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// Description: The BitReference class is a go between for the BitVector
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// class to allow the operator[] to work exactly as you
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// would expect it to for an array. This makes it possible
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// to do the following:
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// bits[ 2 ] = true;
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// bit = bits[ 2 ];
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// bits[ 2 ] = other_bits[ 5 ];
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//
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//================================================================
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class BitReference
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{
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public:
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// Operators
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BitReference& operator= ( bool b );
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BitReference& operator= ( const BitReference &other );
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operator bool() const;
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private:
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// Data
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BitVector *_vector;
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unsigned int _index;
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// Setup only called by BitVector class
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void Setup( BitVector *vector, unsigned int index );
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// Friends
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friend BitVector;
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};
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//================================================================
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// Name: BitVector
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// Class: BitVector
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//
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// Description: Constructor
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//
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// Parameters: unsigned int numBits - number of bits in the array
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// bool value - value to default all bits to (defaults to false)
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//
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// Returns: None
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//================================================================
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BitVector::BitVector( unsigned int numBits, bool value )
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{
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// Setup data
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_numBits = numBits;
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_numBytes = ( _numBits + 7 ) >> 3;
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_bytes = new unsigned char[ _numBytes ];
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// Initialize all bits
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if ( value )
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Set();
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else
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Clear();
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}
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//================================================================
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// Name: BitVector
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// Class: BitVector
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//
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// Description: Constructor (copy)
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//
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// Parameters: const BitVector &old - bit array to copy
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//
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// Returns: None
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//================================================================
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BitVector::BitVector( const BitVector &old )
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{
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int i;
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// Setup data
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_numBits = old._numBits;
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_numBytes = old._numBytes;
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_bytes = new unsigned char[ _numBytes ];
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// Copy bits
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for ( i = 0 ; i < _numBytes ; i++ )
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_bytes[ i ] = old._bytes[ i ];
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}
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//================================================================
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// Name: ~BitVector
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// Class: BitVector
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//
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// Description: Deconstructor
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//
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// Parameters: None
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//
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// Returns: None
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//================================================================
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BitVector::~BitVector()
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{
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// Free the bit array
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delete[] _bytes;
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}
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//================================================================
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// Name: SetBit
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// Class: BitVector
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//
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// Description: Sets the specified bit with the value
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//
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// Parameters: unsigned int index - index of bit
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// bool value - value of bit to set (defaults to true)
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//
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// Returns: None
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//================================================================
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inline void BitVector::SetBit( unsigned int index, bool value )
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{
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if ( index < _numBits )
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{
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if ( value )
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_bytes[ index >> 3 ] |= ( 1 << ( index & 7 ) ); // Set the bit
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else
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_bytes[ index >> 3 ] &= ~( 1 << ( index & 7 ) ); // Clear the bit
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}
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}
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//================================================================
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// Name: ClearBit
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// Class: BitVector
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//
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// Description: Clears the specified bit (sets it to 0)
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//
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// Parameters: unsigned int index - index of bit
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//
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// Returns: None
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//================================================================
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inline void BitVector::ClearBit( unsigned int index )
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{
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SetBit( index, false );
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}
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//================================================================
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// Name: FlipBit
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// Class: BitVector
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//
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// Description: Flips the specified bit
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//
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// Parameters: unsigned int index - index of bit
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//
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// Returns: None
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//================================================================
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inline void BitVector::FlipBit( unsigned int index )
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{
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bool value;
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value = GetBit( index );
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SetBit( index, !value );
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}
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//================================================================
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// Name: GetBit
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// Class: BitVector
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//
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// Description: Returns the specified bit
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//
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// Parameters: unsigned int index - index of bit
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//
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// Returns: None
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//================================================================
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inline bool BitVector::GetBit( unsigned int index ) const
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{
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if ( index < _numBits )
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return ( ( _bytes[ index >> 3 ] & ( 1 << ( index & 7 ) ) ) != 0 );
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else
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return false;
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}
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//================================================================
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// Name: Set
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// Class: BitVector
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//
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// Description: Sets every bit in bit array to 1
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//
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// Parameters: None
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//
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// Returns: None
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//================================================================
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inline void BitVector::Set( void )
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{
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unsigned int i;
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for ( i = 0 ; i < _numBytes ; i++ )
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_bytes[ i ] = (unsigned char)0xFF;
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}
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//================================================================
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// Name: Clear
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// Class: BitVector
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//
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// Description: Clears every bit in array (sets to 0)
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//
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// Parameters: None
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//
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// Returns: None
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//================================================================
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inline void BitVector::Clear( void )
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{
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unsigned int i;
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for ( i = 0 ; i < _numBytes ; i++ )
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_bytes[ i ] = 0;
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}
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//================================================================
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// Name: Flip
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// Class: BitVector
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//
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// Description: Flips every bit in array
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//
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// Parameters: None
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//
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// Returns: None
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//================================================================
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inline void BitVector::Flip( void )
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{
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unsigned int i;
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for ( i = 0 ; i < _numBytes ; i++ )
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{
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_bytes[ i ] = ~_bytes[ i ];
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}
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}
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//================================================================
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// Name: SetRange
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// Class: BitVector
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//
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// Description: Sets the specified range of bits to the value
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//
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// Parameters: unsigned int first_index - index of first bit
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// unsigned int last_index - index of last bit
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// bool value - value to set bits to (defaults to true)
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//
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// Returns: None
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//================================================================
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inline void BitVector::SetRange( unsigned int first_index, unsigned int last_index, bool value )
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{
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unsigned int i;
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for ( i = first_index ; i < last_index ; i++ )
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SetBit( i, value );
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}
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//================================================================
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// Name: ClearRange
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// Class: BitVector
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//
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// Description: Clears a range of bits (sets to 0)
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//
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// Parameters: unsigned int first_index - index of first bit
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// unsigned int last_index - index of last bit
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//
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// Returns: None
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//================================================================
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inline void BitVector::ClearRange( unsigned int first_index, unsigned int last_index )
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{
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SetRange( first_index, last_index, false );
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}
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//================================================================
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// Name: BitSize
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// Class: BitVector
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//
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// Description: Returns the number of bits
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//
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// Parameters: None
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//
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// Returns: unsigned int - number of bits
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//================================================================
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inline unsigned int BitVector::BitSize( void ) const
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{
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return _numBits;
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}
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//================================================================
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// Name: ByteSize
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// Class: BitVector
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//
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// Description: Returns the number of bytes in the array
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//
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// Parameters: None
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//
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// Returns: unsigned int - number of bytes in array
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//================================================================
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inline unsigned int BitVector::ByteSize( void ) const
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{
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return _numBytes;
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}
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//================================================================
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// Name: Count
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// Class: BitVector
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//
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// Description: Returns the number of bits set to 1
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//
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// Parameters: None
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//
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// Returns: unsigned int - number of bits set to 1
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//================================================================
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inline unsigned int BitVector::Count( void ) const
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{
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unsigned int i;
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unsigned count;
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count = 0;
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for ( i = 0 ; i < _numBits ; i++ )
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{
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if ( GetBit( i ) )
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count++;
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}
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return count;
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}
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//================================================================
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// Name: Any
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// Class: BitVector
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//
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// Description: Returns whether or not any bits are set to 1
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//
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// Parameters: None
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//
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// Returns: bool - if any bits are set to 1
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//================================================================
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inline bool BitVector::Any( void ) const
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{
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unsigned int i;
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for ( i = 0 ; i < _numBits ; i++ )
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{
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if ( GetBit( i ) )
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return true;
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}
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return false;
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}
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//================================================================
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// Name: None
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// Class: BitVector
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//
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// Description: Returns whether or not none of the bits are set to 1
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//
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// Parameters: None
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//
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// Returns: bool - if none of the bits are set to 1
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//================================================================
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inline bool BitVector::None( void ) const
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{
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return !Any();
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}
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//================================================================
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// Name: operator[]
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// Class: BitVector
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//
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// Description: Returns the referenced bit
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//
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// Parameters: unsigned int index - index of bit
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//
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// Returns: bool - bit
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//================================================================
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inline bool BitVector::operator[]( unsigned int index ) const
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{
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return GetBit( index );
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}
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//================================================================
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// Name: operator[]
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// Class: BitVector
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//
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// Description: Returns a reference to the bit in question
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//
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// Parameters: unsigned int index - index of bit
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//
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// Returns: BitReference - reference of bit
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//================================================================
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inline BitReference BitVector::operator[]( unsigned int index )
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{
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BitReference bitRef;
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bitRef.Setup( this, index );
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return bitRef;
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}
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//================================================================
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// Name: operator==
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// Class: BitVector
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//
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// Description: Returns whether or not this bitvector equals another
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//
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// Parameters: const BitVector &other - the other BitVector to compare to
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//
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// Returns: bool - if equal
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//================================================================
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||
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inline bool BitVector::operator== ( const BitVector &other )
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{
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unsigned int i;
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if ( BitSize() != other.BitSize() )
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return false;
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for ( i = 0 ; i < _numBytes ; i++ )
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|
{
|
||
|
if ( _bytes[ i ] != other._bytes[ i ] )
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
//================================================================
|
||
|
// Name: operator!=
|
||
|
// Class: BitVector
|
||
|
//
|
||
|
// Description: Returns whether or not this bitvector doesn't equal another
|
||
|
//
|
||
|
// Parameters: const BitVector &other - the other BitVector to compare to
|
||
|
//
|
||
|
// Returns: bool - if not equal
|
||
|
//================================================================
|
||
|
|
||
|
inline bool BitVector::operator!= ( const BitVector &other )
|
||
|
{
|
||
|
unsigned int i;
|
||
|
|
||
|
if ( BitSize() != other.BitSize() )
|
||
|
return true;
|
||
|
|
||
|
for ( i = 0 ; i < _numBytes ; i++ )
|
||
|
{
|
||
|
if ( _bytes[ i ] != other._bytes[ i ] )
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
//================================================================
|
||
|
// Name: operator|=
|
||
|
// Class: BitVector
|
||
|
//
|
||
|
// Description: Ors together this BitVector with the specified BitVector (bit or)
|
||
|
//
|
||
|
// Parameters: const BitVector &other - the other BitVector to or with
|
||
|
//
|
||
|
// Returns: None
|
||
|
//================================================================
|
||
|
|
||
|
inline void BitVector::operator|= ( const BitVector &other )
|
||
|
{
|
||
|
unsigned int i;
|
||
|
|
||
|
if ( BitSize() != other.BitSize() )
|
||
|
return;
|
||
|
|
||
|
for ( i = 0 ; i < _numBytes ; i++ )
|
||
|
{
|
||
|
_bytes[ i ] |= other._bytes[ i ];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//================================================================
|
||
|
// Name: operator&=
|
||
|
// Class: BitVector
|
||
|
//
|
||
|
// Description: Ands together this BitVector with the specified BitVector (bit and)
|
||
|
//
|
||
|
// Parameters: const BitVector &other - the other BitVector to and with
|
||
|
//
|
||
|
// Returns: None
|
||
|
//================================================================
|
||
|
|
||
|
inline void BitVector::operator&= ( const BitVector &other )
|
||
|
{
|
||
|
unsigned int i;
|
||
|
|
||
|
if ( BitSize() != other.BitSize() )
|
||
|
return;
|
||
|
|
||
|
for ( i = 0 ; i < _numBytes ; i++ )
|
||
|
{
|
||
|
_bytes[ i ] &= other._bytes[ i ];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//================================================================
|
||
|
// Name: operator~
|
||
|
// Class: BitVector
|
||
|
//
|
||
|
// Description: Returns a not'ed version of the bitarray
|
||
|
//
|
||
|
// Parameters: None
|
||
|
//
|
||
|
// Returns: BitVector - bitwise xor'ed version
|
||
|
//================================================================
|
||
|
|
||
|
inline BitVector BitVector::operator~ ( void )
|
||
|
{
|
||
|
BitVector temp_bits( _numBits );
|
||
|
unsigned int i;
|
||
|
|
||
|
for ( i = 0 ; i < _numBytes ; i++ )
|
||
|
{
|
||
|
temp_bits._bytes[ i ] = ~_bytes[ i ];
|
||
|
}
|
||
|
|
||
|
return temp_bits;
|
||
|
}
|
||
|
|
||
|
//================================================================
|
||
|
// Name: operator|
|
||
|
// Class:
|
||
|
//
|
||
|
// Description: Ors together 2 BitVectors
|
||
|
//
|
||
|
// Parameters: const BitVector &left - BitVector on left of |
|
||
|
// const BitVector &right - BitVector on right of |
|
||
|
//
|
||
|
// Returns: None
|
||
|
//================================================================
|
||
|
|
||
|
inline BitVector operator| ( const BitVector &left, const BitVector &right )
|
||
|
{
|
||
|
BitVector temp_bits( left );
|
||
|
|
||
|
temp_bits |= right;
|
||
|
return temp_bits;
|
||
|
}
|
||
|
|
||
|
//================================================================
|
||
|
// Name: operator&
|
||
|
// Class:
|
||
|
//
|
||
|
// Description: Ands together 2 BitVectors
|
||
|
//
|
||
|
// Parameters: const BitVector &left - BitVector on left of &
|
||
|
// const BitVector &right - BitVector on right of &
|
||
|
//
|
||
|
// Returns: None
|
||
|
//================================================================
|
||
|
|
||
|
inline BitVector operator& ( const BitVector &left, const BitVector &right )
|
||
|
{
|
||
|
BitVector temp_bits( left );
|
||
|
|
||
|
temp_bits &= right;
|
||
|
return temp_bits;
|
||
|
}
|
||
|
|
||
|
//================================================================
|
||
|
// Name: operator=
|
||
|
// Class: BitReference
|
||
|
//
|
||
|
// Description: Sets the saved indexed bit to the value
|
||
|
//
|
||
|
// Parameters: bool b - value to set bit to
|
||
|
//
|
||
|
// Returns: BitReference& - the reference of this bit
|
||
|
//================================================================
|
||
|
|
||
|
inline BitReference& BitReference::operator= ( bool b )
|
||
|
{
|
||
|
if ( _vector )
|
||
|
_vector->SetBit( _index, b );
|
||
|
|
||
|
return *this;
|
||
|
}
|
||
|
|
||
|
//================================================================
|
||
|
// Name: operator=
|
||
|
// Class: BitReference
|
||
|
//
|
||
|
// Description: Sets the saved indexed bit to the saved index bit in the passed in BitReference
|
||
|
//
|
||
|
// Parameters: const BitReference &other - reference of the bit/BitVector to get bit from
|
||
|
//
|
||
|
// Returns: BitReference& - the reference of this bit
|
||
|
//================================================================
|
||
|
|
||
|
inline BitReference& BitReference::operator= ( const BitReference &other )
|
||
|
{
|
||
|
if ( _vector )
|
||
|
_vector->SetBit( _index, other._vector->GetBit( other._index ) );
|
||
|
|
||
|
return *this;
|
||
|
}
|
||
|
|
||
|
//================================================================
|
||
|
// Name: operator bool
|
||
|
// Class: BitVector
|
||
|
//
|
||
|
// Description: Returns bit that is referenced
|
||
|
//
|
||
|
// Parameters: None
|
||
|
//
|
||
|
// Returns: bool - referenced bit
|
||
|
//================================================================
|
||
|
|
||
|
inline BitReference::operator bool() const
|
||
|
{
|
||
|
if ( _vector )
|
||
|
return _vector->GetBit( _index );
|
||
|
else
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
//================================================================
|
||
|
// Name: Setup
|
||
|
// Class: BitVector
|
||
|
//
|
||
|
// Description: Sets up the BitReference
|
||
|
//
|
||
|
// Parameters: BitVector *vector - vector to reference
|
||
|
// unsigned int index - index of the bit to reference
|
||
|
//
|
||
|
// Returns: None
|
||
|
//================================================================
|
||
|
|
||
|
inline void BitReference::Setup( BitVector *vector, unsigned int index )
|
||
|
{
|
||
|
_vector = vector;
|
||
|
_index = index;
|
||
|
}
|
||
|
|
||
|
#endif // __BIT_VECTOR_H__
|