mirror of
https://github.com/UberGames/EF2GameSource.git
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75 lines
1.7 KiB
C
75 lines
1.7 KiB
C
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//-----------------------------------------------------------------------------
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//
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// $Logfile:: /Code/DLLs/game/PlayerStart.h $
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// $Revision:: 4 $
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// $Author:: Steven $
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// $Date:: 10/13/03 8:54a $
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//
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// Copyright (C) 1997 by Ritual Entertainment, Inc.
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// All rights reserved.
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//
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// This source is may not be distributed and/or modified without
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// expressly written permission by Ritual Entertainment, Inc.
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//
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//
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// DESCRIPTION:
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// Player start location entity declarations
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//
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#ifndef __PLAYERSTART_H__
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#define __PLAYERSTART_H__
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#include "g_local.h"
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#include "entity.h"
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#include "camera.h"
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#include "navigate.h"
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class PlayerStart : public Entity
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{
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private:
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str thread;
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public:
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CLASS_PROTOTYPE( PlayerStart );
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void SetAngle( Event *ev );
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void SetThread( Event *ev );
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str getThread( void );
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virtual void Archive(Archiver &arc);
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};
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inline void PlayerStart::Archive (Archiver &arc)
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{
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Entity::Archive( arc );
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arc.ArchiveString(&thread);
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}
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class TestPlayerStart : public PlayerStart
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{
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public:
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CLASS_PROTOTYPE( TestPlayerStart );
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};
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class PlayerDeathmatchStart : public PlayerStart
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{
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private:
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void SetType( Event *ev );
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public:
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str _type;
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PlayerDeathmatchStart() {};
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CLASS_PROTOTYPE( PlayerDeathmatchStart );
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};
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class PlayerIntermission : public Camera
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{
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public:
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CLASS_PROTOTYPE( PlayerIntermission );
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PlayerIntermission();
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};
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#endif /* PlayerStart.h */
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