mirror of
https://github.com/UberGames/EF2GameSource.git
synced 2024-11-10 06:31:42 +00:00
87 lines
2.2 KiB
C
87 lines
2.2 KiB
C
|
//-----------------------------------------------------------------------------
|
||
|
//
|
||
|
// $Logfile:: /Code/DLLs/game/gibs.h $
|
||
|
// $Revision:: 7 $
|
||
|
// $Author:: Steven $
|
||
|
// $Date:: 10/13/03 8:54a $
|
||
|
//
|
||
|
// Copyright (C) 1998 by Ritual Entertainment, Inc.
|
||
|
// All rights reserved.
|
||
|
//
|
||
|
// This source is may not be distributed and/or modified without
|
||
|
// expressly written permission by Ritual Entertainment, Inc.
|
||
|
//
|
||
|
//
|
||
|
// DESCRIPTION:
|
||
|
// Gibs - nuff said
|
||
|
|
||
|
#ifndef __GIBS_H__
|
||
|
#define __GIBS_H__
|
||
|
|
||
|
#include "g_local.h"
|
||
|
#include "mover.h"
|
||
|
|
||
|
#define NO_FINAL_PITCH -1000
|
||
|
|
||
|
class Gib : public Entity
|
||
|
{
|
||
|
private:
|
||
|
int sprayed;
|
||
|
float scale;
|
||
|
Entity *blood;
|
||
|
str blood_splat_name;
|
||
|
float blood_splat_size;
|
||
|
str blood_spurt_name;
|
||
|
float final_pitch;
|
||
|
float next_bleed_time;
|
||
|
public:
|
||
|
CLASS_PROTOTYPE( Gib );
|
||
|
|
||
|
qboolean fadesplat;
|
||
|
Gib();
|
||
|
~Gib();
|
||
|
Gib( const str &name, qboolean blood_trail, const str &bloodtrailname="", const str &bloodspurtname="",
|
||
|
const str &bloodsplatname="", float blood_splat_size = 8, float pitch=NO_FINAL_PITCH );
|
||
|
void SetVelocity( float health );
|
||
|
void SprayBlood( const Vector &start );
|
||
|
void Throw( Event *ev );
|
||
|
void Splat( Event *ev );
|
||
|
void Stop( Event *ev );
|
||
|
void Damage( Event *ev );
|
||
|
void ClipGibVelocity( void );
|
||
|
virtual void Archive( Archiver &arc );
|
||
|
};
|
||
|
|
||
|
inline void Gib::Archive
|
||
|
(
|
||
|
Archiver &arc
|
||
|
)
|
||
|
{
|
||
|
Entity::Archive( arc );
|
||
|
|
||
|
arc.ArchiveBoolean( &sprayed );
|
||
|
arc.ArchiveFloat( &scale );
|
||
|
arc.ArchiveObjectPointer( ( Class ** )&blood );
|
||
|
arc.ArchiveString( &blood_splat_name );
|
||
|
arc.ArchiveFloat( &blood_splat_size );
|
||
|
arc.ArchiveString( &blood_spurt_name );
|
||
|
arc.ArchiveFloat( &final_pitch );
|
||
|
arc.ArchiveFloat( &next_bleed_time );
|
||
|
|
||
|
arc.ArchiveBoolean( &fadesplat );
|
||
|
}
|
||
|
|
||
|
|
||
|
void CreateGibs
|
||
|
(
|
||
|
Entity * ent,
|
||
|
float damage = -50,
|
||
|
float scale = 1.0f,
|
||
|
int num = 1,
|
||
|
const char * modelname = NULL
|
||
|
);
|
||
|
|
||
|
extern Event EV_ThrowGib;
|
||
|
|
||
|
#endif // gibs.h
|