mirror of
https://github.com/UberGames/EF2GameSource.git
synced 2024-11-10 06:31:42 +00:00
291 lines
6.8 KiB
C
291 lines
6.8 KiB
C
|
//-----------------------------------------------------------------------------
|
||
|
//
|
||
|
// $Logfile:: /Code/DLLs/game/doors.h $
|
||
|
// $Revision:: 9 $
|
||
|
// $Author:: Steven $
|
||
|
// $Date:: 9/12/02 6:26p $
|
||
|
//
|
||
|
// Copyright (C) 2002 by Ritual Entertainment, Inc.
|
||
|
// All rights reserved.
|
||
|
//
|
||
|
// This source is may not be distributed and/or modified without
|
||
|
// expressly written permission by Ritual Entertainment, Inc.
|
||
|
//
|
||
|
//
|
||
|
// DESCRIPTION:
|
||
|
// Doors are environment objects that slide open when activated by triggers
|
||
|
// or when used by the player.
|
||
|
//
|
||
|
|
||
|
#ifndef __DOORS_H__
|
||
|
#define __DOORS_H__
|
||
|
|
||
|
#include "g_local.h"
|
||
|
#include "entity.h"
|
||
|
#include "trigger.h"
|
||
|
#include "scriptslave.h"
|
||
|
|
||
|
extern Event EV_Door_TryOpen;
|
||
|
extern Event EV_Door_GoDown;
|
||
|
extern Event EV_Door_GoUp;
|
||
|
extern Event EV_Door_HitBottom;
|
||
|
extern Event EV_Door_HitTop;
|
||
|
extern Event EV_Door_Fire;
|
||
|
extern Event EV_Door_Link;
|
||
|
extern Event EV_Door_SetSpeed;
|
||
|
extern Event EV_Door_Lock;
|
||
|
extern Event EV_Door_Unlock;
|
||
|
|
||
|
class Door;
|
||
|
|
||
|
typedef SafePtr<Door> DoorPtr;
|
||
|
|
||
|
class Door : public ScriptSlave
|
||
|
{
|
||
|
protected:
|
||
|
str sound_stop;
|
||
|
str sound_move;
|
||
|
str sound_message;
|
||
|
str sound_locked;
|
||
|
float lastblocktime;
|
||
|
float angle;
|
||
|
Vector dir;
|
||
|
float diropened;
|
||
|
int state;
|
||
|
int previous_state;
|
||
|
int trigger;
|
||
|
int nextdoor;
|
||
|
DoorPtr master;
|
||
|
float next_locked_time;
|
||
|
|
||
|
Vector _extraTriggerSize;
|
||
|
|
||
|
void SetDir( Event *ev );
|
||
|
void OpenEnd( Event *ev );
|
||
|
void CloseEnd( Event *ev );
|
||
|
void Close( Event *ev );
|
||
|
void Open( Event *ev );
|
||
|
void DoorUse( Event *ev );
|
||
|
void DoorFire( Event *ev );
|
||
|
void DoorBlocked( Event *ev );
|
||
|
void FieldTouched( Event *ev );
|
||
|
void TryOpen( Event *ev );
|
||
|
void SpawnTriggerField( const Vector &fmins, const Vector &fmaxs );
|
||
|
qboolean DoorTouches( const Door *e1 );
|
||
|
void LinkDoors( Event *ev );
|
||
|
void SetTime( Event *ev );
|
||
|
void LockDoor( Event *ev );
|
||
|
void UnlockDoor( Event *ev );
|
||
|
void SetStopSound( const str &sound );
|
||
|
void SetStopSound( Event *ev );
|
||
|
void SetMoveSound( const str &sound );
|
||
|
void SetMoveSound( Event *ev );
|
||
|
void SetMessageSound( const str &sound );
|
||
|
void SetMessageSound( Event *ev );
|
||
|
void SetLockedSound( const str &sound );
|
||
|
void SetLockedSound( Event *ev );
|
||
|
void SetWait( Event *ev );
|
||
|
void SetDmg( Event *ev );
|
||
|
void setDamage( Event *ev );
|
||
|
|
||
|
public:
|
||
|
CLASS_PROTOTYPE( Door );
|
||
|
|
||
|
qboolean locked;
|
||
|
|
||
|
Door();
|
||
|
qboolean isOpen( void );
|
||
|
qboolean isCompletelyClosed( void );
|
||
|
qboolean CanBeOpenedBy( Entity *ent );
|
||
|
int GetState( void );
|
||
|
int GetNextDoor( void );
|
||
|
|
||
|
void setExtraTriggerSize( Event *ev ) { _extraTriggerSize = ev->GetVector( 1 ); }
|
||
|
|
||
|
virtual void Archive( Archiver &arc );
|
||
|
};
|
||
|
|
||
|
inline int Door::GetState( void )
|
||
|
{
|
||
|
return state;
|
||
|
}
|
||
|
|
||
|
inline int Door::GetNextDoor( void )
|
||
|
{
|
||
|
return nextdoor;
|
||
|
}
|
||
|
|
||
|
inline void Door::Archive( Archiver &arc )
|
||
|
{
|
||
|
ScriptSlave::Archive( arc );
|
||
|
|
||
|
arc.ArchiveString( &sound_stop );
|
||
|
arc.ArchiveString( &sound_move );
|
||
|
arc.ArchiveString( &sound_message );
|
||
|
arc.ArchiveString( &sound_locked );
|
||
|
|
||
|
if ( arc.Loading() )
|
||
|
{
|
||
|
SetStopSound( sound_stop );
|
||
|
SetMoveSound( sound_move );
|
||
|
SetMessageSound( sound_message );
|
||
|
SetLockedSound( sound_locked );
|
||
|
}
|
||
|
|
||
|
arc.ArchiveFloat( &lastblocktime );
|
||
|
arc.ArchiveFloat( &angle );
|
||
|
arc.ArchiveVector( &dir );
|
||
|
arc.ArchiveFloat( &diropened );
|
||
|
arc.ArchiveInteger( &state );
|
||
|
arc.ArchiveInteger( &previous_state );
|
||
|
arc.ArchiveInteger( &trigger );
|
||
|
arc.ArchiveInteger( &nextdoor );
|
||
|
arc.ArchiveSafePointer( &master );
|
||
|
arc.ArchiveFloat( &next_locked_time );
|
||
|
|
||
|
arc.ArchiveVector( &_extraTriggerSize );
|
||
|
|
||
|
arc.ArchiveBoolean( &locked );
|
||
|
}
|
||
|
|
||
|
class RotatingDoor : public Door
|
||
|
{
|
||
|
protected:
|
||
|
float angle;
|
||
|
Vector startangle;
|
||
|
int init_door_direction;
|
||
|
|
||
|
public:
|
||
|
CLASS_PROTOTYPE( RotatingDoor );
|
||
|
|
||
|
RotatingDoor();
|
||
|
|
||
|
void DoOpen( Event *ev );
|
||
|
void DoClose( Event *ev );
|
||
|
void OpenAngle( Event *ev );
|
||
|
virtual void Archive( Archiver &arc );
|
||
|
};
|
||
|
|
||
|
inline void RotatingDoor::Archive( Archiver &arc )
|
||
|
{
|
||
|
Door::Archive( arc );
|
||
|
|
||
|
arc.ArchiveFloat( &angle );
|
||
|
arc.ArchiveVector( &startangle );
|
||
|
arc.ArchiveInteger( &init_door_direction );
|
||
|
}
|
||
|
|
||
|
class SlidingDoor : public Door
|
||
|
{
|
||
|
protected:
|
||
|
float totalmove;
|
||
|
float lip;
|
||
|
Vector pos1;
|
||
|
Vector pos2;
|
||
|
float basespeed;
|
||
|
Vector movedir;
|
||
|
|
||
|
public:
|
||
|
CLASS_PROTOTYPE( SlidingDoor );
|
||
|
|
||
|
SlidingDoor();
|
||
|
|
||
|
void SetMoveDir( Event *ev );
|
||
|
void Setup( Event *ev );
|
||
|
void SetLip( Event *ev );
|
||
|
void SetSpeed( Event *ev );
|
||
|
void DoOpen( Event *ev );
|
||
|
void DoClose( Event *ev );
|
||
|
virtual void Archive( Archiver &arc );
|
||
|
};
|
||
|
|
||
|
inline void SlidingDoor::Archive( Archiver &arc )
|
||
|
{
|
||
|
Door::Archive( arc );
|
||
|
|
||
|
arc.ArchiveFloat( &totalmove );
|
||
|
arc.ArchiveFloat( &lip );
|
||
|
arc.ArchiveVector( &pos1 );
|
||
|
arc.ArchiveVector( &pos2 );
|
||
|
arc.ArchiveFloat( &basespeed );
|
||
|
arc.ArchiveVector( &movedir );
|
||
|
}
|
||
|
|
||
|
class ScriptDoor : public Door
|
||
|
{
|
||
|
protected:
|
||
|
bool _toggle;
|
||
|
bool _targeted;
|
||
|
float _openPercentage;
|
||
|
float _currentPercentage;
|
||
|
float _totalMove;
|
||
|
float _currentMove;
|
||
|
float _baseSpeed;
|
||
|
float _speed;
|
||
|
Vector _originalPos;
|
||
|
Vector _currentPos;
|
||
|
Vector _destinationPos;
|
||
|
Vector _moveDir;
|
||
|
|
||
|
public:
|
||
|
CLASS_PROTOTYPE( ScriptDoor );
|
||
|
|
||
|
ScriptDoor();
|
||
|
|
||
|
void SetToggle( Event *ev );
|
||
|
void SetToggle( bool toggle );
|
||
|
|
||
|
void SetTargeted( Event *ev );
|
||
|
void SetTargeted( bool targeted );
|
||
|
|
||
|
void SetOpenPercentage( Event *ev );
|
||
|
void SetOpenPercentage( float openPercentage );
|
||
|
|
||
|
void SetMoveDir( Event *ev );
|
||
|
void SetMoveDir( float moveDir );
|
||
|
|
||
|
void DoClose( Event *ev );
|
||
|
void DoClose();
|
||
|
|
||
|
void DoOpen( Event *ev );
|
||
|
void DoOpen();
|
||
|
|
||
|
void ScriptDoorGetState( Event *ev );
|
||
|
|
||
|
void SetUpMovement( Event *ev );
|
||
|
void SetUpMovement();
|
||
|
|
||
|
void SetUpScriptDoor( Event *ev );
|
||
|
void SetUpScriptDoor();
|
||
|
|
||
|
void ScriptDoorUse ( Event *ev );
|
||
|
void ScriptDoorOpen ( Event *ev );
|
||
|
void ScriptDoorClose ( Event *ev );
|
||
|
void ScriptDoorFieldTouched ( Event *ev );
|
||
|
|
||
|
void ScriptDoorForceOpen ( Event *ev );
|
||
|
void ScriptDoorForceClose ( Event *ev );
|
||
|
|
||
|
virtual void Archive( Archiver &arc );
|
||
|
};
|
||
|
|
||
|
inline void ScriptDoor::Archive( Archiver &arc )
|
||
|
{
|
||
|
Door::Archive( arc );
|
||
|
|
||
|
arc.ArchiveBool ( &_toggle );
|
||
|
arc.ArchiveBool ( &_targeted );
|
||
|
arc.ArchiveFloat ( &_openPercentage );
|
||
|
arc.ArchiveFloat ( &_currentPercentage );
|
||
|
arc.ArchiveFloat ( &_totalMove );
|
||
|
arc.ArchiveFloat ( &_currentMove );
|
||
|
arc.ArchiveFloat ( &_baseSpeed );
|
||
|
arc.ArchiveFloat ( &_speed );
|
||
|
arc.ArchiveVector ( &_originalPos );
|
||
|
arc.ArchiveVector ( &_currentPos );
|
||
|
arc.ArchiveVector ( &_destinationPos );
|
||
|
arc.ArchiveVector ( &_moveDir );
|
||
|
}
|
||
|
|
||
|
#endif /* doors.h */
|