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https://github.com/UberGames/EF2GameSource.git
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120 lines
3.6 KiB
C++
120 lines
3.6 KiB
C++
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//-----------------------------------------------------------------------------
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//
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// $Logfile:: /EF2/uilib/console.h $
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// $Revision:: 2 $
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// $Author:: Steven $
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// $Date:: 10/10/01 10:29a $
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//
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// Copyright (C) 2002 by Ritual Entertainment, Inc.
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// All rights reserved.
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//
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// This source may not be distributed and/or modified without
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// expressly written permission by Ritual Entertainment, Inc.
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//
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//
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// DESCRIPTION:
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// String resource system
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#ifndef STRING_RESOURCE_HPP
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#define STRING_RESOURCE_HPP
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#include <game/q_shared.h>
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//#include "qcommon.h"
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#include <game/container.h>
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#include <game/str.h>
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//#include <cgame/cg_local.h>
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//#include <cgame/cg_commands.h>
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//The map types of the string.
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//Global - this is a global string and is used for every level
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//Level - this is a string specific for the level and therefore loaded when the level is loaded.
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typedef enum StringType { GLOBAL, LEVEL };
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#define STRING_HASH_SIZE 1024
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//-------------------------- CLASS ----------------------------------
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//
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// Name: StringMapEntry
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// Base Class: None
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//
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// Description: This is the map entry that the String Resource contains.
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// The StringMapEntry stores the string, id and the type of string
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// that is used.
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//
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// Method Of Use: This is used internally by the String Resource class.
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//
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//-------------------------------------------------------------------
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class StringEntry
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{
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public:
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StringEntry() { }
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~StringEntry() { }
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str& getString(void) { return _string; }
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str& getStringId(void) { return _stringId; }
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StringType getType(void) { return _type; }
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StringEntry* getNext(void) { return _next; }
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void setString(const str& string) { _string = string; }
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void setStringId(const str& stringId){ _stringId = stringId; }
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void setType(StringType type) { _type = type; }
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void setNext(StringEntry* next) { _next = next; }
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private:
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str _string;
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str _stringId;
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StringType _type;
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StringEntry* _next;
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};
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//-------------------------- CLASS ----------------------------------
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//
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// Name: StringResource
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// Base Class: None
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//
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// Description: The String Resource is a system that loads a list of strings. Each of these strings
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// are paired with an identifier.
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//
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// Method Of Use: This is used internally by the print statements, mainly center print.
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//
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//-------------------------------------------------------------------
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class StringResource
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{
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public:
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static void createInstance(void);
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static void deleteInstance(void);
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static StringResource* getInstance(void) { if(_instance == 0) createInstance(); return _instance; }
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str& getStringResource(const str& stringId);
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void convertStringResourceIds(str& string);
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void parseStringId(str& stringId);
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void loadGlobalStrings(void);
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void loadLevelStrings(const str& levelName);
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void clearAllStrings(void);
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void clearLevelStrings(void);
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bool addStringEntry(StringEntry* stringEntry);
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bool loadStrings(const str& fileName, StringType stringType);
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void parseStringValue(str& stringValue);
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protected:
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int getHashValue(const str& stringId);
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private:
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StringResource();
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~StringResource();
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static StringResource* _instance;
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StringEntry* _stringHashTable[STRING_HASH_SIZE];
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str _notFoundString;
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str _loadedLevel;
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bool _globalLoaded;
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bool _overwrite;
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cvar_t* _languageCvar;
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};
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#endif
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