ew-progs/ew/monsters/apprent.qc

728 lines
27 KiB
C++
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2011-09-06 00:00:00 +00:00
/*
==============================================================================
Apprentice
coded by Michael Rogers a.k.a Xsniper
http://xsniper.virtualave.net/
some code done by iD software
==============================================================================
*/
$cd /models/enemies
$origin 0 0 24
$base base
$skin base
$frame idle001 idle002 idle003 idle004 idle005 idle006 idle007 idle008 idle009 idle010
$frame idle011 idle012 idle013 idle014 idle015 idle016 idle017 idle018 idle019 idle020
$frame idle021 idle022 idle023 idle024 idle025 idle026 idle027 idle028 idle029 idle030
$frame idle031 idle032 idle033 idle034 idle035 idle036 idle037 idle038 idle039 idle040
$frame idle041 idle042 idle043 idle044 idle045 idle046 idle047 idle048 idle049 idle050
$frame idle051 idle052 idle053 idle054 idle055 idle056 idle057 idle058 idle059 idle060
$frame idle061 idle062 idle063 idle064 idle065 idle066 idle067 idle068 idle069 idle070
$frame idle071 idle072 idle073 idle074 idle075 idle076 idle077 idle078 idle079 idle080
$frame idle081 idle082 idle083 idle084 idle085 idle086 idle087 idle088 idle089 idle090
$frame idle091 idle092 idle093 idle094 idle095 idle096 idle097 idle098 idle099 idle100
$frame fly001 fly002 fly003 fly004 fly005 fly006 fly007 fly008 fly009 fly010
$frame fly011 fly012 fly013 fly014 fly015 fly016 fly017 fly018 fly019 fly020
$frame teleport001 teleport002 teleport003 teleport004 teleport005 teleport006 teleport007 teleport008 teleport009 teleport010
$frame attack001 attack002 attack003 attack004 attack005 attack006 attack007 attack008 attack009 attack010
$frame block001 block002 block003 block004 block005 block006 block007 block008 block009 block010
$frame pain001 pain002 pain003 pain004
$frame death1001 death1002 death1003 death1004 death1005 death1006 death1007 death1008 death1009 death1010
$frame death2001 death2002 death2003 death2004 death2005 death2006 death2007 death2008 death2009 death2010
$frame death2011 death2012 death2013 death2014 death2015 death2016 death2017 death2018 death2019 death2020
$frame death2021 death2022 death2023 death2024 death2025 death2026 death2027 death2028 death2029 death2030
$frame death2031 death2032 death2033 death2034 death2035 death2036 death2037 death2038 death2039 death2040
$frame death2041 death2042 death2043 death2044 death2045 death2046 death2047 death2048 death2049 death2050
/*
=============
LaunchMissile
Sets the given entities velocity and angles so that it will hit self.enemy
if self.enemy maintains it's current velocity
0.1 is moderately accurate, 0.0 is totally accurate
=============
*/
void(entity missile, float mspeed, float accuracy) LaunchMissile =
{
local vector vec, move;
local float fly;
makevectors (self.angles);
// set missile speed
vec = self.enemy.origin + self.enemy.mins + self.enemy.size * 0.7 - missile.origin;
// calc aproximate time for missile to reach vec
fly = vlen (vec) / mspeed;
// get the entities xy velocity
move = self.enemy.velocity;
move_z = 0;
// project the target forward in time
vec = vec + move * fly;
vec = normalize(vec);
vec = vec + accuracy*v_up*(random()- 0.5) + accuracy*v_right*(random()- 0.5);
missile.velocity = vec * mspeed;
missile.angles = '0 0 0';
missile.angles_y = vectoyaw(missile.velocity);
// set missile duration
missile.nextthink = time + 5;
missile.think = SUB_Remove;
};
void() apprent_run1;
void() apprent_side1;
/*
=================
ApprenticeCheckAttack
=================
*/
float() ApprenticeCheckAttack =
{
local vector spot1, spot2;
local entity targ;
local float chance;
if (time < self.attack_finished)
return FALSE;
if (!enemy_vis)
return FALSE;
if (enemy_range == RANGE_FAR)
{
if (self.attack_state != AS_STRAIGHT)
{
self.attack_state = AS_STRAIGHT;
apprent_run1 ();
}
return FALSE;
}
targ = self.enemy;
// see if any entities are in the way of the shot
spot1 = self.origin + self.view_ofs;
spot2 = targ.origin + targ.view_ofs;
traceline (spot1, spot2, FALSE, self);
if (trace_ent != targ)
{ // don't have a clear shot, so move to a side
if (self.attack_state != AS_STRAIGHT)
{
self.attack_state = AS_STRAIGHT;
apprent_run1 ();
}
return FALSE;
}
if (enemy_range == RANGE_MELEE)
chance = 0.9;
else if (enemy_range == RANGE_NEAR)
chance = 0.6;
else if (enemy_range == RANGE_MID)
chance = 0.2;
else
chance = 0;
if (random () < chance)
{
self.attack_state = AS_MISSILE;
return TRUE;
}
if (enemy_range == RANGE_MID)
{
if (self.attack_state != AS_STRAIGHT)
{
self.attack_state = AS_STRAIGHT;
apprent_run1 ();
}
}
else
{
if (self.attack_state != AS_SLIDING)
{
self.attack_state = AS_SLIDING;
apprent_side1 ();
}
}
return FALSE;
};
/*
=================
ApprenticeAttackFinished
=================
*/
float() ApprenticeAttackFinished =
{
if (enemy_range >= RANGE_MID || !enemy_vis)
{
self.attack_state = AS_STRAIGHT;
self.think = apprent_run1;
}
else
{
self.attack_state = AS_SLIDING;
self.think = apprent_side1;
}
};
/*
==============================================================================
FAST ATTACKS
==============================================================================
*/
void() ApprentAcidTouch =
{
if (other == self.owner)
return; // don't explode on owner
T_RadiusDamage (self, self.owner, (20 + (random() * 10)), world);
//play random acid sound
if (random() <= 0.5)
sound (self, CHAN_WEAPON, "weapons/demon/acidhit1.wav", 1, ATTN_NORM);
else
sound (self, CHAN_WEAPON, "weapons/demon/acidhit2.wav", 1, ATTN_NORM);
remove(self);
};
void() ApprentSkullTouch =
{
if (other == self.owner)
return; // don't explode on owner
T_RadiusDamage (self, self.owner, (20 + (random() * 10)), world);
sound (self, CHAN_WEAPON, "weapons/lock4.wav", 1, ATTN_NORM);
remove(self);
};
void() Apprent_AcidAttack =
{
local vector vec;
local vector dst;
if (self.owner.health > 0)
{
self.owner.effects = self.owner.effects | EF_MUZZLEFLASH;
makevectors (self.enemy.angles);
dst = self.enemy.origin - 13*self.movedir;
vec = normalize(dst - self.origin);
launch_spike (self.origin, vec);
newmis.velocity = vec*600;
newmis.owner = self.owner;
newmis.classname = "apprentacid";
setmodel (newmis, "models/weapons/gfx/acid.mdl");
setsize (newmis, VEC_ORIGIN, VEC_ORIGIN);
newmis.touch = ApprentAcidTouch;
}
remove (self);
};
void() Apprent_SkullAttack =
{
local vector vec;
local vector dst;
if (self.owner.health > 0)
{
self.owner.effects = self.owner.effects | EF_MUZZLEFLASH;
makevectors (self.enemy.angles);
dst = self.enemy.origin - 13*self.movedir;
vec = normalize(dst - self.origin);
launch_spike (self.origin, vec);
newmis.velocity = vec*600;
newmis.owner = self.owner;
newmis.classname = "apprentskull";
setmodel (newmis, "models/weapons/gfx/skullblast.md2");
setsize (newmis, VEC_ORIGIN, VEC_ORIGIN);
newmis.touch = ApprentSkullTouch;
newmis.alpha = 0.4;
}
remove (self);
};
void() Boss_SkullAttack =
{
local vector vec;
local vector dst;
if (self.owner.health > 0)
{
self.owner.effects = self.owner.effects | EF_MUZZLEFLASH;
makevectors (self.enemy.angles);
dst = self.enemy.origin - 13*self.movedir;
vec = normalize(dst - self.origin);
launch_spike (self.origin, vec);
newmis.velocity = vec*2400;
newmis.owner = self.owner;
newmis.classname = "bossskull";
setmodel (newmis, "models/weapons/gfx/skullblast.md2");
setsize (newmis, VEC_ORIGIN, VEC_ORIGIN);
newmis.touch = ApprentSkullTouch;
newmis.alpha = 0.4;
}
remove (self);
};
//======================================
void(float atype) Apprent_StartMissile =
//This function starts the apprentice's missile attack, the variable "atype" that is passed to this function controls
//what type of attack will be selected.
//0 = Acid Attack
//1 = Skull Blast
//2 = Boss Fast Skull Blast
//======================================
{
local entity missile;
sound (self, CHAN_WEAPON, "enemy/apprent/ability.wav", 1, ATTN_NORM);
self.v_angle = self.angles;
makevectors (self.angles);
missile = spawn ();
missile.owner = self;
missile.nextthink = time + 0.6;
setsize (missile, '0 0 0', '0 0 0');
//new origin
setorigin (missile, self.origin + '0 0 15' + (v_right * 26)); //15 units up + 26 units to his right
//old origin commented out now
//setorigin (missile, self.origin + '0 0 30' + v_forward*14 + v_right*14);
missile.enemy = self.enemy;
missile.nextthink = time + 0.8;
//Three different attack types, either Acid, Skullblast, or Boss Skullblast
if (atype == 0)
missile.think = Apprent_AcidAttack;
else if (atype == 1)
missile.think = Apprent_SkullAttack;
else if (atype == 2)
missile.think = Boss_SkullAttack;
missile.movedir = v_right;
missile = spawn ();
missile.owner = self;
missile.nextthink = time + 1;
setsize (missile, '0 0 0', '0 0 0');
//new origin
setorigin (missile, self.origin + '0 0 15' + (v_right * 26)); //15 units up + 26 units to his right
//old origin commented out now
//setorigin (missile, self.origin + '0 0 30' + v_forward*14 + v_right* -14);
missile.enemy = self.enemy;
missile.nextthink = time + 0.3;
//Three different attack types, either Acid, Skullblast, or Boss Skullblast
if (atype == 0)
missile.think = Apprent_AcidAttack;
else if (atype == 1)
missile.think = Apprent_SkullAttack;
else if (atype == 2)
missile.think = Boss_SkullAttack;
missile.movedir = VEC_ORIGIN - v_right;
};
void() apprent_idlesound =
{
local float r;
r = random();
if (self.waitmin < time)
{
self.waitmin = time + 2;
if ( r <= 0.20)
sound (self, CHAN_VOICE, "enemy/apprent/idle1.wav", 1, ATTN_IDLE);
else if ( r <= 0.40)
sound (self, CHAN_VOICE, "enemy/apprent/idle2.wav", 1, ATTN_IDLE);
else if ( r <= 0.60)
sound (self, CHAN_VOICE, "enemy/apprent/idle3.wav", 1, ATTN_IDLE);
else if ( r <= 0.80)
sound (self, CHAN_VOICE, "enemy/apprent/idle4.wav", 1, ATTN_IDLE);
else
sound (self, CHAN_VOICE, "enemy/apprent/idle5.wav", 1, ATTN_IDLE);
}
return;
};
//===========================================================================
void() apprent_idle001 =[ $idle001, apprent_idle002 ] {ai_stand();};
void() apprent_idle002 =[ $idle002, apprent_idle003 ] {ai_stand();};
void() apprent_idle003 =[ $idle003, apprent_idle004 ] {ai_stand();};
void() apprent_idle004 =[ $idle004, apprent_idle005 ] {ai_stand();};
void() apprent_idle005 =[ $idle005, apprent_idle006 ] {ai_stand();};
void() apprent_idle006 =[ $idle006, apprent_idle007 ] {ai_stand();};
void() apprent_idle007 =[ $idle007, apprent_idle008 ] {ai_stand();};
void() apprent_idle008 =[ $idle008, apprent_idle009 ] {ai_stand();};
void() apprent_idle009 =[ $idle009, apprent_idle010 ] {ai_stand();};
void() apprent_idle010 =[ $idle010, apprent_idle011 ] {ai_stand();};
void() apprent_idle011 =[ $idle011, apprent_idle012 ] {ai_stand();};
void() apprent_idle012 =[ $idle012, apprent_idle013 ] {ai_stand();};
void() apprent_idle013 =[ $idle013, apprent_idle014 ] {ai_stand();};
void() apprent_idle014 =[ $idle014, apprent_idle015 ] {ai_stand();};
void() apprent_idle015 =[ $idle015, apprent_idle016 ] {ai_stand();};
void() apprent_idle016 =[ $idle016, apprent_idle017 ] {ai_stand();};
void() apprent_idle017 =[ $idle017, apprent_idle018 ] {ai_stand();};
void() apprent_idle018 =[ $idle018, apprent_idle019 ] {ai_stand();};
void() apprent_idle019 =[ $idle019, apprent_idle020 ] {ai_stand();};
void() apprent_idle020 =[ $idle020, apprent_idle021 ] {ai_stand();};
void() apprent_idle021 =[ $idle021, apprent_idle022 ] {ai_stand();};
void() apprent_idle022 =[ $idle022, apprent_idle023 ] {ai_stand();};
void() apprent_idle023 =[ $idle023, apprent_idle024 ] {ai_stand();};
void() apprent_idle024 =[ $idle024, apprent_idle025 ] {ai_stand();};
void() apprent_idle025 =[ $idle025, apprent_idle026 ] {ai_stand();};
void() apprent_idle026 =[ $idle026, apprent_idle027 ] {ai_stand();};
void() apprent_idle027 =[ $idle027, apprent_idle028 ] {ai_stand();};
void() apprent_idle028 =[ $idle028, apprent_idle029 ] {ai_stand();};
void() apprent_idle029 =[ $idle029, apprent_idle030 ] {ai_stand();};
void() apprent_idle030 =[ $idle030, apprent_idle031 ] {ai_stand();};
void() apprent_idle031 =[ $idle031, apprent_idle032 ] {ai_stand();};
void() apprent_idle032 =[ $idle032, apprent_idle033 ] {ai_stand();};
void() apprent_idle033 =[ $idle033, apprent_idle034 ] {ai_stand();};
void() apprent_idle034 =[ $idle034, apprent_idle035 ] {ai_stand();};
void() apprent_idle035 =[ $idle035, apprent_idle036 ] {ai_stand();};
void() apprent_idle036 =[ $idle036, apprent_idle037 ] {ai_stand();};
void() apprent_idle037 =[ $idle037, apprent_idle038 ] {ai_stand();};
void() apprent_idle038 =[ $idle038, apprent_idle039 ] {ai_stand();};
void() apprent_idle039 =[ $idle039, apprent_idle040 ] {ai_stand();};
void() apprent_idle040 =[ $idle040, apprent_idle041 ] {ai_stand();};
void() apprent_idle041 =[ $idle041, apprent_idle042 ] {ai_stand();};
void() apprent_idle042 =[ $idle042, apprent_idle043 ] {ai_stand();};
void() apprent_idle043 =[ $idle043, apprent_idle044 ] {ai_stand();};
void() apprent_idle044 =[ $idle044, apprent_idle045 ] {ai_stand();};
void() apprent_idle045 =[ $idle045, apprent_idle046 ] {ai_stand();};
void() apprent_idle046 =[ $idle046, apprent_idle047 ] {ai_stand();};
void() apprent_idle047 =[ $idle047, apprent_idle048 ] {ai_stand();};
void() apprent_idle048 =[ $idle048, apprent_idle049 ] {ai_stand();};
void() apprent_idle049 =[ $idle049, apprent_idle050 ] {ai_stand();};
void() apprent_idle050 =[ $idle050, apprent_idle051 ] {ai_stand();};
void() apprent_idle051 =[ $idle051, apprent_idle052 ] {ai_stand();};
void() apprent_idle052 =[ $idle052, apprent_idle053 ] {ai_stand();};
void() apprent_idle053 =[ $idle053, apprent_idle054 ] {ai_stand();};
void() apprent_idle054 =[ $idle054, apprent_idle055 ] {ai_stand();};
void() apprent_idle055 =[ $idle055, apprent_idle056 ] {ai_stand();};
void() apprent_idle056 =[ $idle056, apprent_idle057 ] {ai_stand();};
void() apprent_idle057 =[ $idle057, apprent_idle058 ] {ai_stand();};
void() apprent_idle058 =[ $idle058, apprent_idle059 ] {ai_stand();};
void() apprent_idle059 =[ $idle059, apprent_idle060 ] {ai_stand();};
void() apprent_idle060 =[ $idle060, apprent_idle061 ] {ai_stand();};
void() apprent_idle061 =[ $idle061, apprent_idle062 ] {ai_stand();};
void() apprent_idle062 =[ $idle062, apprent_idle063 ] {ai_stand();};
void() apprent_idle063 =[ $idle063, apprent_idle064 ] {ai_stand();};
void() apprent_idle064 =[ $idle064, apprent_idle065 ] {ai_stand();};
void() apprent_idle065 =[ $idle065, apprent_idle066 ] {ai_stand();};
void() apprent_idle066 =[ $idle066, apprent_idle067 ] {ai_stand();};
void() apprent_idle067 =[ $idle067, apprent_idle068 ] {ai_stand();};
void() apprent_idle068 =[ $idle068, apprent_idle069 ] {ai_stand();};
void() apprent_idle069 =[ $idle069, apprent_idle070 ] {ai_stand();};
void() apprent_idle070 =[ $idle070, apprent_idle071 ] {ai_stand();};
void() apprent_idle071 =[ $idle071, apprent_idle072 ] {ai_stand();};
void() apprent_idle072 =[ $idle072, apprent_idle073 ] {ai_stand();};
void() apprent_idle073 =[ $idle073, apprent_idle074 ] {ai_stand();};
void() apprent_idle074 =[ $idle074, apprent_idle075 ] {ai_stand();};
void() apprent_idle075 =[ $idle075, apprent_idle076 ] {ai_stand();};
void() apprent_idle076 =[ $idle076, apprent_idle077 ] {ai_stand();};
void() apprent_idle077 =[ $idle077, apprent_idle078 ] {ai_stand();};
void() apprent_idle078 =[ $idle078, apprent_idle079 ] {ai_stand();};
void() apprent_idle079 =[ $idle079, apprent_idle080 ] {ai_stand();};
void() apprent_idle080 =[ $idle080, apprent_idle081 ] {ai_stand();};
void() apprent_idle081 =[ $idle081, apprent_idle082 ] {ai_stand();};
void() apprent_idle082 =[ $idle082, apprent_idle083 ] {ai_stand();};
void() apprent_idle083 =[ $idle083, apprent_idle084 ] {ai_stand();};
void() apprent_idle084 =[ $idle084, apprent_idle085 ] {ai_stand();};
void() apprent_idle085 =[ $idle085, apprent_idle086 ] {ai_stand();};
void() apprent_idle086 =[ $idle086, apprent_idle087 ] {ai_stand();};
void() apprent_idle087 =[ $idle087, apprent_idle088 ] {ai_stand();};
void() apprent_idle088 =[ $idle088, apprent_idle089 ] {ai_stand();};
void() apprent_idle089 =[ $idle089, apprent_idle090 ] {ai_stand();};
void() apprent_idle090 =[ $idle090, apprent_idle091 ] {ai_stand();};
void() apprent_idle091 =[ $idle091, apprent_idle092 ] {ai_stand();};
void() apprent_idle092 =[ $idle092, apprent_idle093 ] {ai_stand();};
void() apprent_idle093 =[ $idle093, apprent_idle094 ] {ai_stand();};
void() apprent_idle094 =[ $idle094, apprent_idle095 ] {ai_stand();};
void() apprent_idle095 =[ $idle095, apprent_idle096 ] {ai_stand();};
void() apprent_idle096 =[ $idle096, apprent_idle097 ] {ai_stand();};
void() apprent_idle097 =[ $idle097, apprent_idle098 ] {ai_stand();};
void() apprent_idle098 =[ $idle098, apprent_idle099 ] {ai_stand();};
void() apprent_idle099 =[ $idle099, apprent_idle100 ] {ai_stand();};
void() apprent_idle100 =[ $idle100, apprent_idle001 ] {ai_stand();};
//===========================================================================
void() apprent_fly001 =[ $fly001, apprent_fly002 ]
{
ai_walk(8);
apprent_idlesound();
};
void() apprent_fly002 =[ $fly002, apprent_fly003 ] {ai_walk(8);};
void() apprent_fly003 =[ $fly003, apprent_fly004 ] {ai_walk(8);};
void() apprent_fly004 =[ $fly004, apprent_fly005 ] {ai_walk(8);};
void() apprent_fly005 =[ $fly005, apprent_fly006 ] {ai_walk(8);};
void() apprent_fly006 =[ $fly006, apprent_fly007 ] {ai_walk(8);};
void() apprent_fly007 =[ $fly007, apprent_fly008 ] {ai_walk(8);};
void() apprent_fly008 =[ $fly008, apprent_fly009 ] {ai_walk(8);};
void() apprent_fly009 =[ $fly009, apprent_fly010 ] {ai_walk(8);};
void() apprent_fly010 =[ $fly010, apprent_fly011 ] {ai_walk(8);};
void() apprent_fly011 =[ $fly011, apprent_fly012 ] {ai_walk(8);};
void() apprent_fly012 =[ $fly012, apprent_fly013 ] {ai_walk(8);};
void() apprent_fly013 =[ $fly013, apprent_fly014 ] {ai_walk(8);};
void() apprent_fly014 =[ $fly014, apprent_fly015 ] {ai_walk(8);};
void() apprent_fly015 =[ $fly015, apprent_fly016 ] {ai_walk(8);};
void() apprent_fly016 =[ $fly016, apprent_fly017 ] {ai_walk(8);};
void() apprent_fly017 =[ $fly017, apprent_fly018 ] {ai_walk(8);};
void() apprent_fly018 =[ $fly018, apprent_fly019 ] {ai_walk(8);};
void() apprent_fly019 =[ $fly019, apprent_fly020 ] {ai_walk(8);};
void() apprent_fly020 =[ $fly020, apprent_fly001 ] {ai_walk(8);};
//===========================================================================
void() apprent_side1 =[ $fly001, apprent_side2 ]
{
ai_run(8);
apprent_idlesound();
};
void() apprent_side2 =[ $fly002, apprent_side3 ] {ai_run(8);};
void() apprent_side3 =[ $fly003, apprent_side4 ] {ai_run(8);};
void() apprent_side4 =[ $fly004, apprent_side5 ] {ai_run(8);};
void() apprent_side5 =[ $fly005, apprent_side6 ] {ai_run(8);};
void() apprent_side6 =[ $fly006, apprent_side7 ] {ai_run(8);};
void() apprent_side7 =[ $fly007, apprent_side8 ] {ai_run(8);};
void() apprent_side8 =[ $fly008, apprent_side9 ] {ai_run(8);};
void() apprent_side9 =[ $fly009, apprent_side10 ] {ai_run(8);};
void() apprent_side10 =[ $fly010, apprent_side11 ] {ai_run(8);};
void() apprent_side11 =[ $fly011, apprent_side12 ] {ai_run(8);};
void() apprent_side12 =[ $fly012, apprent_side13 ] {ai_run(8);};
void() apprent_side13 =[ $fly013, apprent_side14 ] {ai_run(8);};
void() apprent_side14 =[ $fly014, apprent_side15 ] {ai_run(8);};
void() apprent_side15 =[ $fly015, apprent_side16 ] {ai_run(8);};
void() apprent_side16 =[ $fly016, apprent_side17 ] {ai_run(8);};
void() apprent_side17 =[ $fly017, apprent_side18 ] {ai_run(8);};
void() apprent_side18 =[ $fly018, apprent_side19 ] {ai_run(8);};
void() apprent_side19 =[ $fly019, apprent_side20 ] {ai_run(8);};
void() apprent_side20 =[ $fly020, apprent_side1 ] {ai_run(8);};
//===========================================================================
void() apprent_run1 =[ $fly001, apprent_run2 ]
{
ai_run(16);
apprent_idlesound();
};
void() apprent_run2 =[ $fly002, apprent_run3 ] {ai_run(16);};
void() apprent_run3 =[ $fly003, apprent_run4 ] {ai_run(16);};
void() apprent_run4 =[ $fly004, apprent_run5 ] {ai_run(16);};
void() apprent_run5 =[ $fly005, apprent_run6 ] {ai_run(16);};
void() apprent_run6 =[ $fly006, apprent_run7 ] {ai_run(16);};
void() apprent_run7 =[ $fly007, apprent_run8 ] {ai_run(16);};
void() apprent_run8 =[ $fly008, apprent_run9 ] {ai_run(16);};
void() apprent_run9 =[ $fly009, apprent_run10 ] {ai_run(16);};
void() apprent_run10 =[ $fly010, apprent_run11 ] {ai_run(16);};
void() apprent_run11 =[ $fly011, apprent_run12 ] {ai_run(16);};
void() apprent_run12 =[ $fly012, apprent_run13 ] {ai_run(16);};
void() apprent_run13 =[ $fly013, apprent_run14 ] {ai_run(16);};
void() apprent_run14 =[ $fly014, apprent_run15 ] {ai_run(16);};
void() apprent_run15 =[ $fly015, apprent_run16 ] {ai_run(16);};
void() apprent_run16 =[ $fly016, apprent_run17 ] {ai_run(16);};
void() apprent_run17 =[ $fly017, apprent_run18 ] {ai_run(16);};
void() apprent_run18 =[ $fly018, apprent_run19 ] {ai_run(16);};
void() apprent_run19 =[ $fly019, apprent_run20 ] {ai_run(16);};
void() apprent_run20 =[ $fly020, apprent_run1 ] {ai_run(16);};
//===========================================================================
void() apprent_acid1 =[ $attack001, apprent_acid2 ]
{
ai_face();
Apprent_StartMissile(0);
};
void() apprent_acid2 =[ $attack002, apprent_acid3 ] {ai_face();};
void() apprent_acid3 =[ $attack003, apprent_acid4 ] {ai_face();};
void() apprent_acid4 =[ $attack004, apprent_acid5 ] {ai_face();};
void() apprent_acid5 =[ $attack005, apprent_acid6 ] {ai_face();};
void() apprent_acid6 =[ $attack006, apprent_acid7 ] {ai_face();};
void() apprent_acid7 =[ $attack007, apprent_acid8 ] {ai_face();};
void() apprent_acid8 =[ $attack008, apprent_acid9 ] {ai_face();};
void() apprent_acid9 =[ $attack009, apprent_acid10 ] {ai_face();};
void() apprent_acid10 =[ $attack010, apprent_run1 ]
{
ai_face();
SUB_AttackFinished(2);
ApprenticeAttackFinished ();
};
//===========================================================================
void() apprent_skull1 =[ $attack001, apprent_skull2 ]
{
ai_face();
Apprent_StartMissile(1);
};
void() apprent_skull2 =[ $attack002, apprent_skull3 ] {ai_face();};
void() apprent_skull3 =[ $attack003, apprent_skull4 ] {ai_face();};
void() apprent_skull4 =[ $attack004, apprent_skull5 ] {ai_face();};
void() apprent_skull5 =[ $attack005, apprent_skull6 ] {ai_face();};
void() apprent_skull6 =[ $attack006, apprent_skull7 ] {ai_face();};
void() apprent_skull7 =[ $attack007, apprent_skull8 ] {ai_face();};
void() apprent_skull8 =[ $attack008, apprent_skull9 ] {ai_face();};
void() apprent_skull9 =[ $attack009, apprent_skull10 ] {ai_face();};
void() apprent_skull10 =[ $attack010, apprent_run1 ]
{
ai_face();
SUB_AttackFinished(2);
ApprenticeAttackFinished ();
};
//===========================================================================
void() apprent_pain1 =[ $pain001, apprent_pain2 ] {};
void() apprent_pain2 =[ $pain002, apprent_pain3 ] {};
void() apprent_pain3 =[ $pain003, apprent_pain4 ] {};
void() apprent_pain4 =[ $pain004, apprent_run1 ] {};
void(entity attacker, float damage) apprent_Pain =
{
sound (self, CHAN_VOICE, "enemy/apprent/pain.wav", 1, ATTN_NORM);
if (random()*70 > damage)
return; // didn't flinch
apprent_pain1 ();
};
//===========================================================================
void() apprent_death1 =[ $death1001, apprent_death2 ]
{
self.velocity_x = -200 + 400*random();
self.velocity_y = -200 + 400*random();
self.velocity_z = 100 + 100*random();
self.flags = self.flags - (self.flags & FL_ONGROUND);
sound (self, CHAN_VOICE, "enemy/apprent/death.wav", 1, ATTN_NORM);
};
void() apprent_death2 =[ $death1002, apprent_death3 ] {};
void() apprent_death3 =[ $death1003, apprent_death4 ] {self.solid = SOLID_NOT;};
void() apprent_death4 =[ $death1004, apprent_death5 ] {};
void() apprent_death5 =[ $death1005, apprent_death6 ] {};
void() apprent_death6 =[ $death1006, apprent_death7 ] {};
void() apprent_death7 =[ $death1007, apprent_death8 ] {};
void() apprent_death8 =[ $death1008, apprent_death9 ] {};
void() apprent_death9 =[ $death1009, apprent_death10 ] {};
void() apprent_death10 =[ $death1010, apprent_death10 ] {banish_monster();};
void() apprent_die =
{
apprent_death1 ();
};
//===========================================================================
void() apprent_Missile =
{
//Two attack types, choose between Acid attack, or Skull Blast
if (random() <= 0.5)
apprent_acid1();
else
apprent_skull1();
};
void() apprentice_precache =
{
//apprentice graphics
precache_model ("models/enemies/apprent.md2");
precache_model ("models/weapons/gfx/acid.mdl");
precache_model ("models/weapons/gfx/skullblast.md2");
//apprentice sounds
precache_sound ("enemy/apprent/ability.wav");
precache_sound ("enemy/apprent/death.wav");
precache_sound ("enemy/apprent/idle1.wav");
precache_sound ("enemy/apprent/idle2.wav");
precache_sound ("enemy/apprent/idle3.wav");
precache_sound ("enemy/apprent/idle4.wav");
precache_sound ("enemy/apprent/idle5.wav");
precache_sound ("enemy/apprent/pain.wav");
precache_sound ("enemy/apprent/sight.wav");
precache_sound ("weapons/demon/acidhit1.wav");
precache_sound ("weapons/demon/acidhit2.wav");
precache_sound ("weapons/lock4.wav"); //used for missile touch function
};
/*EWED monster_apprentice (1 0 0) (-16 -16 -24) (16 16 40) Ambush
*/
void() monster_apprentice =
{
if (deathmatch)
{
remove(self);
return;
}
//if we are put in the level directly then call apprentice_precache
if (self.classname != "monster_wizard")
apprentice_precache();
self.solid = SOLID_SLIDEBOX;
self.movetype = MOVETYPE_STEP;
setmodel (self, "models/enemies/apprent.md2");
setsize (self, '-16 -16 -24', '16 16 40');
// setsize (self, VEC_HULL2_MIN, VEC_HULL2_MAX);
self.health = set_health(80);
self.speed = set_speed(0); //variable velocity system, not a factor for flying monster
self.dtype = 3; //dodge type teleport
self.alpha = 1; //we aren't transparent
self.th_stand = apprent_idle001;
self.th_walk = apprent_fly001;
self.th_run = apprent_run1;
self.th_missile = apprent_Missile;
self.th_pain = apprent_Pain;
self.th_die = apprent_die;
//my new classname is?
self.classname = "monster_apprentice";
//set up our monflag
self.monflag = "TRUE";
flymonster_start ();
};