177 lines
No EOL
5.4 KiB
C
177 lines
No EOL
5.4 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// disable data conversion warnings
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#pragma warning(disable : 4244) // MIPS
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#pragma warning(disable : 4136) // X86
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#pragma warning(disable : 4051) // ALPHA
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#include <windows.h>
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#include <GL/gl.h>
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void GL_BeginRendering (int *x, int *y, int *width, int *height);
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void GL_EndRendering (void);
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// Function prototypes for the Texture Object Extension routines
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typedef GLboolean (APIENTRY *ARETEXRESFUNCPTR)(GLsizei, const GLuint *,
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const GLboolean *);
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typedef void (APIENTRY *BINDTEXFUNCPTR)(GLenum, GLuint);
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typedef void (APIENTRY *DELTEXFUNCPTR)(GLsizei, const GLuint *);
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typedef void (APIENTRY *GENTEXFUNCPTR)(GLsizei, GLuint *);
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typedef GLboolean (APIENTRY *ISTEXFUNCPTR)(GLuint);
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typedef void (APIENTRY *PRIORTEXFUNCPTR)(GLsizei, const GLuint *,
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const GLclampf *);
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typedef void (APIENTRY *TEXSUBIMAGEPTR)(int, int, int, int, int, int, int, int, void *);
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extern BINDTEXFUNCPTR bindTexFunc;
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extern DELTEXFUNCPTR delTexFunc;
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extern TEXSUBIMAGEPTR TexSubImage2DFunc;
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extern int texture_extension_number;
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extern int texture_mode;
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extern float gldepthmin, gldepthmax;
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void GL_Upload32 (unsigned *data, int width, int height, qboolean mipmap, qboolean alpha);
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void GL_Upload8 (byte *data, int width, int height, qboolean mipmap, qboolean alpha);
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int GL_LoadTexture (char *identifier, int width, int height, byte *data, qboolean mipmap, qboolean alpha, int bytesperpixel); // Tomaz - Quake2 Models
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typedef struct
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{
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float x, y, z;
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float s, t;
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float r, g, b;
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} glvert_t;
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extern glvert_t glv;
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extern int glx, gly, glwidth, glheight;
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extern PROC glArrayElementEXT;
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extern PROC glColorPointerEXT;
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extern PROC glTexturePointerEXT;
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extern PROC glVertexPointerEXT;
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// r_local.h -- private refresh defs
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#define ALIAS_BASE_SIZE_RATIO 0.0909090909
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#define MAX_LBM_HEIGHT 1024
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#define BACKFACE_EPSILON 0.01
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void R_TimeRefresh_f (void);
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void R_ReadPointFile_f (void);
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texture_t *R_TextureAnimation (texture_t *base);
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//====================================================
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extern entity_t r_worldentity;
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extern vec3_t modelorg;
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extern entity_t *currententity;
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extern int r_visframecount; // ??? what difs?
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extern int r_framecount;
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extern mplane_t frustum[4];
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extern int c_brush_polys, c_alias_polys;
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//
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// view origin
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//
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extern vec3_t vup;
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extern vec3_t vpn;
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extern vec3_t vright;
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extern vec3_t r_origin;
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//
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// screen size info
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//
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extern refdef_t r_refdef;
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extern mleaf_t *r_viewleaf, *r_oldviewleaf;
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extern texture_t *r_notexture_mip;
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extern int d_lightstylevalue[256]; // 8.8 fraction of base light value
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extern int playertextures;
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extern cvar_t r_norefresh;
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extern cvar_t r_drawviewmodel;
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extern cvar_t r_speeds;
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extern cvar_t r_shadows;
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extern cvar_t r_dynamic;
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extern cvar_t r_novis;
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extern cvar_t gl_clear;
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extern cvar_t gl_poly;
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extern cvar_t gl_nocolors;
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extern int gl_solid_format;
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extern int gl_alpha_format;
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extern cvar_t gl_max_size;
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extern cvar_t slowmo; // Tomaz - Slowmo
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extern cvar_t centerfade; // Tomaz - Fading CenterPrints
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extern cvar_t sbar_alpha; // Tomaz - Sbar Alpha
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extern cvar_t con_alpha; // Tomaz - Console Alpha
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extern cvar_t _wave; // Tomaz - Water Wave
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extern cvar_t gl_glows; // Tomaz - Glow
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extern cvar_t r_bobbing; // Tomaz - Bobbing Items
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extern cvar_t gl_fbr; // Tomaz - Fullbrights
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extern cvar_t impaim; // Tomaz - Improved Aiming
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extern cvar_t show_fps; // Tomaz - FPS Counter
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extern cvar_t gl_particles; // Tomaz - Particles
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extern cvar_t print_center_to_console; // Tomaz - Prints CenterString's to the console
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extern cvar_t gl_particle_fire; // Tomaz - Fire Particles
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extern float r_world_matrix[16];
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extern const char *gl_vendor;
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extern const char *gl_renderer;
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extern const char *gl_version;
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extern const char *gl_extensions;
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void R_TranslatePlayerSkin (int playernum);
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// Multitexture
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#define TEXTURE0_SGIS 0x835E
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#define TEXTURE1_SGIS 0x835F
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#define TEXTURE0_ARB 0x84C0
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#define TEXTURE1_ARB 0x84C1
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extern GLenum TEXTURE0_SGIS_ARB;
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extern GLenum TEXTURE1_SGIS_ARB;
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typedef void (APIENTRY *lpMTexFUNC) (GLenum, GLfloat, GLfloat);
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typedef void (APIENTRY *lpSelTexFUNC) (GLenum);
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extern lpMTexFUNC qglMTexCoord2fSGIS_ARB;
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extern lpSelTexFUNC qglSelectTextureSGIS_ARB;
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void EmitWaterPolys (msurface_t *s);
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void Print(int x, int y, const char *string, ...);
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void R_DrawSkyBox (void);
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qboolean R_CullBox(vec3_t mins, vec3_t maxs);
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void R_MarkLights (dlight_t *light, int bit, model_t *model);
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void R_MarkLightsNoVis (dlight_t *light, int bit, mnode_t *node);
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void R_BlendedRotateForEntity (entity_t *e, int shadow);
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void R_StoreEfrags(efrag_t **ppefrag);
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void InitRenderScripts();
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void RS_DrawPic (int x, int y, qpic_t *pic); |