64 lines
No EOL
1.6 KiB
C
64 lines
No EOL
1.6 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "quakedef.h"
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int crosshair_texture[11];
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/*
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==============
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Crosshair_Init
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==============
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*/
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void Crosshair_Init (void)
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{
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int i;
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for (i=1; i<11; i++)
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crosshair_texture[i] = loadtextureimage (va("gfx/crosshairs/crosshair%i", i), false, true);
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}
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/*
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==============
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Draw_Crosshair
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==============
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*/
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void Draw_Crosshair (int num)
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{
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int x = 0;
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int y = 0;
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x = (vid.width /2) - 16;
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y = (vid.height/2) - 8;
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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glBindTexture (GL_TEXTURE_2D, crosshair_texture[num]);
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glBegin (GL_QUADS);
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glTexCoord2f (0,0); glVertex2f (x, y);
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glTexCoord2f (1,0); glVertex2f (x + 32, y);
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glTexCoord2f (1,1); glVertex2f (x + 32, y + 32);
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glTexCoord2f (0,1); glVertex2f (x, y + 32);
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glEnd ();
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// restore display settings
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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} |