ew-engine/hq engine src/host_cmd.c
2006-10-08 00:00:00 +00:00

2212 lines
46 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "quakedef.h"
extern cvar_t pausable;
int current_skill;
void Mod_Print (void);
/*
==================
Host_Quit_f
==================
*/
extern void M_Menu_Quit_f (void);
void Host_Quit_f (void)
{
if (key_dest != key_console && cls.state != ca_dedicated)
{
M_Menu_Quit_f ();
return;
}
CL_Disconnect ();
Host_ShutdownServer(false);
Sys_Quit ();
}
/*
==================
Host_Status_f
==================
*/
void Host_Status_f (void)
{
client_t *client;
int seconds;
int minutes;
int hours = 0;
int j;
void (*print) (char *fmt, ...);
if (cmd_source == src_command)
{
if (!sv.active)
{
Cmd_ForwardToServer ();
return;
}
print = Con_Printf;
}
else
print = SV_ClientPrintf;
print ("host: %s\n", Cvar_VariableString ("hostname"));
print ("version: %4.2f\n", VERSION);
if (tcpipAvailable)
print ("tcp/ip: %s\n", my_tcpip_address);
if (ipxAvailable)
print ("ipx: %s\n", my_ipx_address);
print ("map: %s\n", sv.name);
print ("players: %i active (%i max)\n\n", net_activeconnections, svs.maxclients);
for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++)
{
if (!client->active)
continue;
seconds = (int)(net_time - client->netconnection->connecttime);
minutes = seconds * 0.0166666666; // Tomaz - Speed
if (minutes)
{
seconds -= (minutes * 60);
hours = minutes * 0.0166666666; // Tomaz - Speed
if (hours)
minutes -= (hours * 60);
}
else
hours = 0;
print ("#%-2u %-16.16s %3i %2i:%02i:%02i\n", j+1, client->name, (int)client->edict->v.frags, hours, minutes, seconds);
print (" %s\n", client->netconnection->address);
}
}
// Tomaz - QC Exec Begin
/*
==================
Host_QC_ExecExecute QC commands from the console
==================
*/
void Host_QC_Exec (void)
{
dfunction_t *f;
if (cmd_source == src_command)
{
Cmd_ForwardToServer ();
return;
}
if (!developer.value)
return;
f = 0;
if ((f = (dfunction_t *)ED_FindFunction(Cmd_Argv(1))) != NULL)
{
pr_global_struct->self = EDICT_TO_PROG(sv_player);
PR_ExecuteProgram ((func_t)(f - pr_functions));
}
else
Con_Printf("bad function\n");
}
// Tomaz - QC Exec End
// Tei - call QC
/*
void Host_CallQC (void)
{
dfunction_t *f;
if (cmd_source == src_command)
{
Cmd_ForwardToServer ();
return;
}
Cvar_Set("callvar", Cmd_Argv(1));
f = 0;
if ((f = ED_FindFunction("Command_Console")) != NULL)
{
pr_global_struct->self = EDICT_TO_PROG(sv_player);
PR_ExecuteProgram ((func_t)(f - pr_functions));
}
else
Con_Printf("Unsupported by mod\n");
}
*/
// Tei - call QC
/*
==================
Host_God_f
Sets client to godmode
==================
*/
void Host_God_f (void)
{
if (cmd_source == src_command)
{
Cmd_ForwardToServer ();
return;
}
if (pr_global_struct->deathmatch)
return;
sv_player->v.flags = (int)sv_player->v.flags ^ FL_GODMODE;
if (!((int)sv_player->v.flags & FL_GODMODE) )
SV_ClientPrintf ("godmode OFF\n");
else
SV_ClientPrintf ("godmode ON\n");
}
void Host_Notarget_f (void)
{
if (cmd_source == src_command)
{
Cmd_ForwardToServer ();
return;
}
if (pr_global_struct->deathmatch)
return;
sv_player->v.flags = (int)sv_player->v.flags ^ FL_NOTARGET;
if (!((int)sv_player->v.flags & FL_NOTARGET) )
SV_ClientPrintf ("notarget OFF\n");
else
SV_ClientPrintf ("notarget ON\n");
}
qboolean noclip_anglehack;
void Host_Noclip_f (void)
{
if (cmd_source == src_command)
{
Cmd_ForwardToServer ();
return;
}
if (pr_global_struct->deathmatch)
return;
if (sv_player->v.movetype != MOVETYPE_NOCLIP)
{
noclip_anglehack = true;
sv_player->v.movetype = MOVETYPE_NOCLIP;
SV_ClientPrintf ("noclip ON\n");
}
else
{
noclip_anglehack = false;
sv_player->v.movetype = MOVETYPE_WALK;
SV_ClientPrintf ("noclip OFF\n");
}
}
/*
==================
Host_Fly_f
Sets client to flymode
==================
*/
void Host_Fly_f (void)
{
if (cmd_source == src_command)
{
Cmd_ForwardToServer ();
return;
}
if (pr_global_struct->deathmatch)
return;
if (sv_player->v.movetype != MOVETYPE_FLY)
{
sv_player->v.movetype = MOVETYPE_FLY;
SV_ClientPrintf ("flymode ON\n");
}
else
{
sv_player->v.movetype = MOVETYPE_WALK;
SV_ClientPrintf ("flymode OFF\n");
}
}
/*
==================
Host_Ping_f
==================
*/
void Host_Ping_f (void)
{
int i, j;
float total;
client_t *client;
if (cmd_source == src_command)
{
Cmd_ForwardToServer ();
return;
}
SV_ClientPrintf ("Client ping times:\n");
for (i=0, client = svs.clients ; i<svs.maxclients ; i++, client++)
{
if (!client->active)
continue;
total = 0;
for (j=0 ; j<NUM_PING_TIMES ; j++)
total+=client->ping_times[j];
total /= NUM_PING_TIMES;
SV_ClientPrintf ("%4i %s\n", (int)(total*1000), client->name);
}
}
/*
===============================================================================
SERVER TRANSITIONS
===============================================================================
*/
extern char moddir[255];
/*
======================
Host_Map_f
handle a
map <servername>
command from the console. Active clients are kicked off.
======================
*/
void Host_Map_f (void)
{
int i;
char name[MAX_QPATH];
if (cmd_source != src_command)
return;
cls.demonum = -1; // stop demo loop in case this fails
CL_Disconnect ();
Host_ShutdownServer(false);
key_dest = key_game; // remove console or menu
SCR_BeginLoadingPlaque ();
cls.mapstring[0] = 0;
for (i=0 ; i<Cmd_Argc() ; i++)
{
strcat (cls.mapstring, Cmd_Argv(i));
strcat (cls.mapstring, " ");
}
strcat (cls.mapstring, "\n");
svs.serverflags = 0; // haven't completed an episode yet
strcpy (name, Cmd_Argv(1));
SV_SpawnServer (name);
if (!sv.active)
return;
if (cls.state != ca_dedicated)
{
strcpy (cls.spawnparms, "");
for (i=2 ; i<Cmd_Argc() ; i++)
{
strcat (cls.spawnparms, Cmd_Argv(i));
strcat (cls.spawnparms, " ");
}
Cmd_ExecuteString ("connect local", src_command);
}
}
/*
==================
Host_Changelevel_f
Goes to a new map, taking all clients along
==================
*/
void Host_Changelevel_f (void)
{
char level[MAX_QPATH];
if (Cmd_Argc() != 2)
{
Con_Printf ("changelevel <levelname> : continue game on a new level\n");
return;
}
if (!sv.active || cls.demoplayback)
{
Con_Printf ("Only the server may changelevel\n");
return;
}
SV_SaveSpawnparms ();
strcpy (level, Cmd_Argv(1));
SV_SpawnServer (level);
}
/*
==================
Host_Restart_f
Restarts the current server for a dead player
==================
*/
void Host_Restart_f (void)
{
char mapname[MAX_QPATH];
if (cls.demoplayback || !sv.active)
return;
if (cmd_source != src_command)
return;
strcpy (mapname, sv.name); // must copy out, because it gets cleared
// in sv_spawnserver
SV_SpawnServer (mapname);
}
/*
==================
Host_Reconnect_f
This command causes the client to wait for the signon messages again.
This is sent just before a server changes levels
==================
*/
void Host_Reconnect_f (void)
{
SCR_BeginLoadingPlaque ();
cls.signon = 0; // need new connection messages
}
/*
=====================
Host_Connect_f
User command to connect to server
=====================
*/
void Host_Connect_f (void)
{
char name[MAX_QPATH];
cls.demonum = -1; // stop demo loop in case this fails
if (cls.demoplayback)
{
CL_StopPlayback ();
CL_Disconnect ();
}
strcpy (name, Cmd_Argv(1));
CL_EstablishConnection (name);
Host_Reconnect_f ();
}
/*
===============================================================================
LOAD / SAVE GAME
===============================================================================
*/
#define SAVEGAME_VERSION 5
/*
===============
Host_SavegameComment
Writes a SAVEGAME_COMMENT_LENGTH character comment describing the current
===============
*/
void Host_SavegameComment (char *text)
{
int i;
char kills[20];
for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
text[i] = ' ';
memcpy (text, cl.levelname, strlen(cl.levelname));
sprintf (kills,"kills:%3i/%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
memcpy (text+22, kills, strlen(kills));
// convert space to _ to make stdio happy
for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
if (text[i] == ' ')
text[i] = '_';
text[SAVEGAME_COMMENT_LENGTH] = '\0';
}
/*
===============
Host_Savegame_f
===============
*/
int PR_SetProgset (progs_t *progset);
void Host_Savegame_f (void)
{
char name[256];
FILE *f;
int i;
char comment[SAVEGAME_COMMENT_LENGTH+1];
// progs_t * oldprogs;
// byte * oldoff;
if (cmd_source != src_command)
return;
if (!sv.active)
{
Con_Printf ("Not playing a local game.\n");
return;
}
if (cl.intermission)
{
Con_Printf ("Can't save in intermission.\n");
return;
}
if (svs.maxclients != 1)
{
Con_Printf ("Can't save multiplayer games.\n");
return;
}
if (Cmd_Argc() != 2)
{
Con_Printf ("save <savename> : save a game\n");
return;
}
if (strstr(Cmd_Argv(1), ".."))
{
Con_Printf ("Relative pathnames are not allowed.\n");
return;
}
for (i=0 ; i<svs.maxclients ; i++)
{
if (svs.clients[i].active && (svs.clients[i].edict->v.health <= 0) )
{
Con_Printf ("Can't savegame with a dead player\n");
return;
}
}
//oldprogs = active_pr;
//sv_progs.builtins = pr_builtin;
PR_SetProgset(&sv_progs);//Tei, multiple progs savegame fix
//
//pr_strings = (char *)(sv_progs.progs) + progs->ofs_strings;
//PR_LoadSVProgset();
//oldoff = active_pr->edictoffset;
//active_pr->edictoffset = sv_progs.edictoffset;
//PR_SetProgset(&sv_progs);
sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1));
COM_DefaultExtension (name, ".sav");
Con_Printf ("Saving game to %s...\n", name);
f = fopen (name, "w");
if (!f)
{
Con_Printf ("ERROR: couldn't open.\n");
return;
}
fprintf (f, "%i\n", SAVEGAME_VERSION);
Host_SavegameComment (comment);
fprintf (f, "%s\n", comment);
for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
fprintf (f, "%f\n", svs.clients->spawn_parms[i]);
fprintf (f, "%d\n", current_skill);
fprintf (f, "%s\n", sv.name);
fprintf (f, "%f\n",sv.time);
// write the light styles
for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
{
if (sv.lightstyles[i])
fprintf (f, "%s\n", sv.lightstyles[i]);
else
fprintf (f,"m\n");
}
ED_WriteGlobals (f);
Con_Printf("Num edicts %d\n", sv.num_edicts);
for (i=0 ; i<sv.num_edicts ; i++)
{
// Con_Printf("Saving %d entity\n",i);
ED_Write (f, EDICT_NUM(i));
fflush (f);
}
if(fclose (f))
Con_Printf("Cant close save file!\n");
else
Con_Printf ("done.\n");
//PR_SetProgset(&cl_progs);//Tei, multiple progs savegame fix
//cl_progs.edict_size = sizeof (cledict_t) - sizeof(clentvars_t);
//cl_progs.builtins = pr_builtin;
//sv_progs.edict_size = sizeof (edict_t) - sizeof(entvars_t);
//PR_SetProgset(&cl_progs);//Tei, multiple progs savegame fix
//= active_pr->edictoffset;
//active_pr->edictoffset = oldoff;
}
/*
===============
Host_Loadgame_f
===============
*/
int CallFunctionGame (char *fname, progs_t *game_pr) ;
void Host_Loadgame_f (void)
{
char name[MAX_OSPATH];
FILE *f;
char mapname[MAX_QPATH];
float time, tfloat;
char str[32768], *start;
int i, r;
edict_t *ent;
int entnum;
int version;
float spawn_parms[NUM_SPAWN_PARMS];
if (cmd_source != src_command)
return;
if (Cmd_Argc() != 2)
{
Con_Printf ("load <savename> : load a game\n");
return;
}
cls.demonum = -1; // stop demo loop in case this fails
sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1));
COM_DefaultExtension (name, ".sav");
// we can't call SCR_BeginLoadingPlaque, because too much stack space has
// been used. The menu calls it before stuffing loadgame command
// SCR_BeginLoadingPlaque ();
Con_Printf ("Loading game from %s...\n", name);
f = fopen (name, "r");
if (!f)
{
Con_Printf ("ERROR: couldn't open.\n");
return;
}
fscanf (f, "%i\n", &version);
if (version != SAVEGAME_VERSION)
{
fclose (f);
Con_Printf ("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
return;
}
fscanf (f, "%s\n", str);
for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
fscanf (f, "%f\n", &spawn_parms[i]);
// this silliness is so we can load 1.06 save files, which have float skill values
fscanf (f, "%f\n", &tfloat);
current_skill = (int)(tfloat + 0.1);
Cvar_SetValue ("skill", (float)current_skill);
fscanf (f, "%s\n",mapname);
fscanf (f, "%f\n",&time);
CL_Disconnect_f ();
SV_SpawnServer (mapname);
if (!sv.active)
{
Con_Printf ("Couldn't load map\n");
return;
}
sv.paused = true; // pause until all clients connect
sv.loadgame = true;
// load the light styles
for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
{
fscanf (f, "%s\n", str);
sv.lightstyles[i] = Hunk_Alloc (strlen(str)+1);
strcpy (sv.lightstyles[i], str);
}
// load the edicts out of the savegame file
entnum = -1; // -1 is the globals
while (!feof(f))
{
for (i=0 ; i<sizeof(str)-1 ; i++)
{
r = fgetc (f);
if (r == EOF || !r)
break;
str[i] = r;
if (r == '}')
{
i++;
break;
}
}
if (i == sizeof(str)-1)
Sys_Error ("Loadgame buffer overflow");
str[i] = 0;
start = str;
start = COM_Parse(str);
if (!com_token[0])
break; // end of file
if (strcmp(com_token,"{"))
Sys_Error ("First token isn't a brace");
if (entnum == -1)
{ // parse the global vars
ED_ParseGlobals (start);
}
else
{ // parse an edict
ent = EDICT_NUM(entnum);
memset (&ent->v, 0, progs->entityfields * 4);
ent->free = false;
ED_ParseEdict (start, ent);
// link it into the bsp tree
if (!ent->free)
SV_LinkEdict (ent, false);
}
entnum++;
}
sv.num_edicts = entnum;
sv.time = time;
fclose (f);
for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
svs.clients->spawn_parms[i] = spawn_parms[i];
if (cls.state != ca_dedicated)
{
CL_EstablishConnection ("local");
Host_Reconnect_f ();
}
CallFunctionGame("RestoreGame",&sv_progs);//Tei NEH_RESTOREGAME support
}
//============================================================================
/*
======================
Host_Name_f
======================
*/
void Host_Name_f (void)
{
char *newName;
Con_DPrintf ("\"name\" is \"%s\"\n", cl_name.string);//Tei debug
if (Cmd_Argc () == 1)
{
Con_Printf ("\"name\" is \"%s\"\n", cl_name.string);
return;
}
if (Cmd_Argc () == 2)
newName = Cmd_Argv(1);
else
newName = Cmd_Args();
newName[15] = 0;
if (cmd_source == src_command)
{
if (Q_strcmp(cl_name.string, newName) == 0)
return;
Cvar_Set ("_cl_name", newName);
if (cls.state == ca_connected)
Cmd_ForwardToServer ();
return;
}
if (host_client)
Con_DPrintf("host_client->name is '%s'\n",host_client->name);//Tei debug
if (host_client->name[0] && strcmp(host_client->name, "unconnected") )
if (Q_strcmp(host_client->name, newName) != 0)
Con_Printf ("%s renamed to %s\n", host_client->name, newName);
Q_strcpy (host_client->name, newName);
host_client->edict->v.netname = host_client->name - pr_strings;
Con_DPrintf("Sending new name to server...\n");
// send notification to all clients
MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
MSG_WriteString (&sv.reliable_datagram, host_client->name);
}
void Host_Version_f (void)
{
Con_Printf ("Version %4.2f\n", VERSION);
Con_Printf ("Exe: "__TIME__" "__DATE__"\n");
}
void Host_Say(qboolean teamonly)
{
client_t *client;
client_t *save;
int j;
char *p;
//unsigned char text[64];
// LordHavoc: 256 char say messages
unsigned char text[256];
qboolean fromServer = false;
if (cmd_source == src_command)
{
if (cls.state == ca_dedicated)
{
fromServer = true;
teamonly = false;
}
else
{
Cmd_ForwardToServer ();
return;
}
}
if (Cmd_Argc () < 2)
return;
save = host_client;
p = Cmd_Args();
// remove quotes if present
if (*p == '"')
{
p++;
p[Q_strlen(p)-1] = 0;
}
// turn on color set 1
if (!fromServer)
sprintf (text, "%c%s: ", 1, save->name);
else
sprintf (text, "%c<%s> ", 1, hostname.string);
j = sizeof(text) - 2 - Q_strlen(text); // -2 for /n and null terminator
if (Q_strlen(p) > j)
p[j] = 0;
strcat (text, p);
strcat (text, "\n");
for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++)
{
if (!client || !client->active || !client->spawned)
continue;
if (teamplay.value && teamonly && client->edict->v.team != save->edict->v.team)
continue;
host_client = client;
SV_ClientPrintf("%s", text);
}
host_client = save;
Sys_Printf("%s", &text[1]);
}
void Host_Say_f(void)
{
Host_Say(false);
}
void Host_Say_Team_f(void)
{
Host_Say(true);
}
void Host_Tell_f(void)
{
client_t *client;
client_t *save;
int j;
char *p;
char text[1024]; // LordHavoc: FIXME: temporary buffer overflow fix (was 64)
if (cmd_source == src_command)
{
Cmd_ForwardToServer ();
return;
}
if (Cmd_Argc () < 3)
return;
Q_strcpy(text, host_client->name);
Q_strcat(text, ": ");
p = Cmd_Args();
// remove quotes if present
if (*p == '"')
{
p++;
p[Q_strlen(p)-1] = 0;
}
// check length & truncate if necessary
j = sizeof(text) - 2 - Q_strlen(text); // -2 for /n and null terminator
if (Q_strlen(p) > j)
p[j] = 0;
strcat (text, p);
strcat (text, "\n");
save = host_client;
for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++)
{
if (!client->active || !client->spawned)
continue;
if (Q_strcasecmp(client->name, Cmd_Argv(1)))
continue;
host_client = client;
SV_ClientPrintf("%s", text);
break;
}
host_client = save;
}
/*
==================
Host_Color_f
==================
*/
void Host_Color_f(void)
{
int top, bottom;
int playercolor;
if (Cmd_Argc() == 1)
{
Con_Printf ("\"color\" is \"%i %i\"\n", ((int)cl_color.value) >> 4, ((int)cl_color.value) & 0x0f);
Con_Printf ("color <0-13> [0-13]\n");
return;
}
if (Cmd_Argc() == 2)
top = bottom = atoi(Cmd_Argv(1));
else
{
top = atoi(Cmd_Argv(1));
bottom = atoi(Cmd_Argv(2));
}
top &= 15;
if (top > 13)
top = 13;
bottom &= 15;
if (bottom > 13)
bottom = 13;
playercolor = top*16 + bottom;
if (cmd_source == src_command)
{
Cvar_SetValue ("_cl_color", playercolor);
if (cls.state == ca_connected)
Cmd_ForwardToServer ();
return;
}
host_client->colors = playercolor;
host_client->edict->v.team = bottom + 1;
// send notification to all clients
MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
}
/*
==================
Host_Kill_f
==================
*/
void Host_Kill_f (void)
{
if (cmd_source == src_command)
{
Cmd_ForwardToServer ();
return;
}
if (sv_player->v.health <= 0)
{
SV_ClientPrintf ("Can't suicide -- allready dead!\n");
return;
}
pr_global_struct->time = sv.time;
pr_global_struct->self = EDICT_TO_PROG(sv_player);
PR_ExecuteProgram (pr_global_struct->ClientKill);
}
/*
==================
Host_Pause_f
==================
*/
void Host_Pause_f (void)
{
if (cmd_source == src_command)
{
Cmd_ForwardToServer ();
return;
}
if (!pausable.value)
SV_ClientPrintf ("Pause not allowed.\n");
else
{
sv.paused ^= 1;
if (sv.paused)
{
SV_BroadcastPrintf ("%s paused the game\n", pr_strings + sv_player->v.netname);
}
else
{
SV_BroadcastPrintf ("%s unpaused the game\n",pr_strings + sv_player->v.netname);
}
// send notification to all clients
MSG_WriteByte (&sv.reliable_datagram, svc_setpause);
MSG_WriteByte (&sv.reliable_datagram, sv.paused);
}
}
//===========================================================================
/*
==================
Host_PreSpawn_f
==================
*/
void Host_PreSpawn_f (void)
{
if (cmd_source == src_command)
{
Con_Printf ("prespawn is not valid from the console\n");
return;
}
if (host_client->spawned)
{
Con_Printf ("prespawn not valid -- allready spawned\n");
return;
}
SZ_Write (&host_client->message, sv.signon.data, sv.signon.cursize);
MSG_WriteByte (&host_client->message, svc_signonnum);
MSG_WriteByte (&host_client->message, 2);
host_client->sendsignon = true;
}
/*
==================
Host_Spawn_f
==================
*/
void Host_Spawn_f (void)
{
int i;
client_t *client;
edict_t *ent;
if (cmd_source == src_command)
{
Con_Printf ("spawn is not valid from the console\n");
return;
}
if (host_client->spawned)
{
Con_Printf ("Spawn not valid -- allready spawned\n");
return;
}
// send all current names, colors, and frag counts
SZ_Clear (&host_client->message);
// run the entrance script
if (sv.loadgame)
{ // loaded games are fully inited allready
// if this is the last client to be connected, unpause
sv.paused = false;
}
else
{
// set up the edict
ent = host_client->edict;
memset (&ent->v, 0, progs->entityfields * 4);
ent->v.colormap = NUM_FOR_EDICT(ent);
ent->v.team = (host_client->colors & 15) + 1;
ent->v.netname = host_client->name - pr_strings;
// copy spawn parms out of the client_t
for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
(&pr_global_struct->parm1)[i] = host_client->spawn_parms[i];
// call the spawn function
pr_global_struct->time = sv.time;
pr_global_struct->self = EDICT_TO_PROG(sv_player);
PR_ExecuteProgram (pr_global_struct->ClientConnect);
if ((Sys_FloatTime() - host_client->netconnection->connecttime) <= sv.time)
Sys_Printf ("%s entered the game\n", host_client->name);
PR_ExecuteProgram (pr_global_struct->PutClientInServer);
}
// send time of update
MSG_WriteByte (&host_client->message, svc_time);
MSG_WriteFloat (&host_client->message, sv.time);
for (i=0, client = svs.clients ; i<svs.maxclients ; i++, client++)
{
MSG_WriteByte (&host_client->message, svc_updatename);
MSG_WriteByte (&host_client->message, i);
MSG_WriteString (&host_client->message, client->name);
MSG_WriteByte (&host_client->message, svc_updatefrags);
MSG_WriteByte (&host_client->message, i);
MSG_WriteShort (&host_client->message, client->old_frags);
MSG_WriteByte (&host_client->message, svc_updatecolors);
MSG_WriteByte (&host_client->message, i);
MSG_WriteByte (&host_client->message, client->colors);
}
// send all current light styles
for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
{
MSG_WriteByte (&host_client->message, svc_lightstyle);
MSG_WriteByte (&host_client->message, (char)i);
MSG_WriteString (&host_client->message, sv.lightstyles[i]);
}
//
// send some stats
//
MSG_WriteByte (&host_client->message, svc_updatestat);
MSG_WriteByte (&host_client->message, STAT_TOTALSECRETS);
MSG_WriteLong (&host_client->message, pr_global_struct->total_secrets);
MSG_WriteByte (&host_client->message, svc_updatestat);
MSG_WriteByte (&host_client->message, STAT_TOTALMONSTERS);
MSG_WriteLong (&host_client->message, pr_global_struct->total_monsters);
MSG_WriteByte (&host_client->message, svc_updatestat);
MSG_WriteByte (&host_client->message, STAT_SECRETS);
MSG_WriteLong (&host_client->message, pr_global_struct->found_secrets);
MSG_WriteByte (&host_client->message, svc_updatestat);
MSG_WriteByte (&host_client->message, STAT_MONSTERS);
MSG_WriteLong (&host_client->message, pr_global_struct->killed_monsters);
//
// send a fixangle
// Never send a roll angle, because savegames can catch the server
// in a state where it is expecting the client to correct the angle
// and it won't happen if the game was just loaded, so you wind up
// with a permanent head tilt
ent = EDICT_NUM( 1 + (host_client - svs.clients) );
MSG_WriteByte (&host_client->message, svc_setangle);
for (i=0 ; i < 2 ; i++)
MSG_WriteAngle (&host_client->message, ent->v.angles[i] );
MSG_WriteAngle (&host_client->message, 0 );
SV_WriteClientdataToMessage (sv_player, &host_client->message);
MSG_WriteByte (&host_client->message, svc_signonnum);
MSG_WriteByte (&host_client->message, 3);
host_client->sendsignon = true;
//Tei comment this
//MSG_WriteByte (&host_client->message, svc_stufftext);
//MSG_WriteString (&host_client->message, "mp3 restart\n");
//MSG_WriteByte (&host_client->message, svc_stufftext);
//MSG_WriteString (&host_client->message, "s_restart\n");
//Tei comment this
MSG_WriteByte (&host_client->message, svc_stufftext);
MSG_WriteString (&host_client->message,va("OnConnect;echo Running Eternal War Server;set level %s;exec maps/cfgs/%s.cfg\n", sv.name,sv.name));
}
/*
==================
Host_Begin_f
==================
*/
void Host_Begin_f (void)
{
if (cmd_source == src_command)
{
Con_Printf ("begin is not valid from the console\n");
return;
}
Con_DPrintf("Begin a game\n");//Tei debugging
host_client->spawned = true;
}
//===========================================================================
/*
==================
Host_Kick_f
Kicks a user off of the server
==================
*/
void Host_Kick_f (void)
{
char *who;
char *message = NULL;
client_t *save;
int i;
qboolean byNumber = false;
if (cmd_source == src_command)
{
if (!sv.active)
{
Cmd_ForwardToServer ();
return;
}
}
else if (pr_global_struct->deathmatch)
return;
save = host_client;
if (Cmd_Argc() > 2 && Q_strcmp(Cmd_Argv(1), "#") == 0)
{
i = Q_atof(Cmd_Argv(2)) - 1;
if (i < 0 || i >= svs.maxclients)
return;
if (!svs.clients[i].active)
return;
host_client = &svs.clients[i];
byNumber = true;
}
else
{
for (i = 0, host_client = svs.clients; i < svs.maxclients; i++, host_client++)
{
if (!host_client->active)
continue;
if (Q_strcasecmp(host_client->name, Cmd_Argv(1)) == 0)
break;
}
}
if (i < svs.maxclients)
{
if (cmd_source == src_command)
{
if (cls.state == ca_dedicated)
who = "Console";
else
who = cl_name.string;
}
else
who = save->name;
// can't kick yourself!
if (host_client == save)
return;
if (Cmd_Argc() > 2)
{
message = COM_Parse(Cmd_Args());
if (byNumber)
{
message++; // skip the #
while (*message == ' ') // skip white space
message++;
message += Q_strlen(Cmd_Argv(2)); // skip the number
}
while (*message && *message == ' ')
message++;
}
if (message)
SV_ClientPrintf ("Kicked by %s: %s\n", who, message);
else
SV_ClientPrintf ("Kicked by %s\n", who);
SV_DropClient (false);
}
host_client = save;
}
/*
===============================================================================
DEBUGGING TOOLS
===============================================================================
*/
/*
==================
Host_Give_f
==================
*/
void Host_Give_f (void)
{
char *t;
int v;
eval_t *val;
if (cmd_source == src_command)
{
Cmd_ForwardToServer ();
return;
}
if (pr_global_struct->deathmatch)
return;
t = Cmd_Argv(1);
v = atoi (Cmd_Argv(2));
switch (t[0])
{
case '0':
case '1':
case '2':
case '3':
case '4':
case '5':
case '6':
case '7':
case '8':
case '9':
// MED added hipnotic give stuff
if (hipnotic)
{
if (t[0] == '6')
{
if (t[1] == 'a')
sv_player->v.items = (int)sv_player->v.items | HIT_PROXIMITY_GUN;
else
sv_player->v.items = (int)sv_player->v.items | IT_GRENADE_LAUNCHER;
}
else if (t[0] == '9')
sv_player->v.items = (int)sv_player->v.items | HIT_LASER_CANNON;
else if (t[0] == '0')
sv_player->v.items = (int)sv_player->v.items | HIT_MJOLNIR;
else if (t[0] >= '2')
sv_player->v.items = (int)sv_player->v.items | (IT_SHOTGUN << (t[0] - '2'));
}
else
{
if (t[0] >= '2')
sv_player->v.items = (int)sv_player->v.items | (IT_SHOTGUN << (t[0] - '2'));
}
break;
case 's':
if (rogue)
{
if (val = GETEDICTFIELDVALUE(sv_player, eval_ammo_shells1));
val->_float = v;
}
sv_player->v.ammo_shells = v;
break;
case 'n':
if (rogue)
{
if (val = GETEDICTFIELDVALUE(sv_player, eval_ammo_nails1));
{
val->_float = v;
if (sv_player->v.weapon <= IT_LIGHTNING)
sv_player->v.ammo_nails = v;
}
}
else
{
sv_player->v.ammo_nails = v;
}
break;
case 'l':
if (rogue)
{
if (val = GETEDICTFIELDVALUE(sv_player, eval_ammo_lava_nails));
{
val->_float = v;
if (sv_player->v.weapon > IT_LIGHTNING)
sv_player->v.ammo_nails = v;
}
}
break;
case 'r':
if (rogue)
{
if (val = GETEDICTFIELDVALUE(sv_player, eval_ammo_rockets1));
{
val->_float = v;
if (sv_player->v.weapon <= IT_LIGHTNING)
sv_player->v.ammo_rockets = v;
}
}
else
{
sv_player->v.ammo_rockets = v;
}
break;
case 'm':
if (rogue)
{
if (val = GETEDICTFIELDVALUE(sv_player, eval_ammo_multi_rockets));
{
val->_float = v;
if (sv_player->v.weapon > IT_LIGHTNING)
sv_player->v.ammo_rockets = v;
}
}
break;
case 'h':
sv_player->v.health = v;
break;
case 'c':
if (rogue)
{
if (val = GETEDICTFIELDVALUE(sv_player, eval_ammo_cells1));
{
val->_float = v;
if (sv_player->v.weapon <= IT_LIGHTNING)
sv_player->v.ammo_cells = v;
}
}
else
{
sv_player->v.ammo_cells = v;
}
break;
case 'p':
if (rogue)
{
if (val = GETEDICTFIELDVALUE(sv_player, eval_ammo_plasma));
{
val->_float = v;
if (sv_player->v.weapon > IT_LIGHTNING)
sv_player->v.ammo_cells = v;
}
}
break;
}
}
edict_t *FindViewthing (void)
{
int i;
edict_t *e;
for (i=0 ; i<sv.num_edicts ; i++)
{
e = EDICT_NUM(i);
if ( !strcmp (pr_strings + e->v.classname, "viewthing") )
return e;
}
Con_Printf ("No viewthing on map\n");
return NULL;
}
/*
==================
Host_Viewmodel_f
==================
*/
void Host_Viewmodel_f (void)
{
edict_t *e;
model_t *m;
e = FindViewthing ();
if (!e)
return;
m = Mod_ForName (Cmd_Argv(1), false);
if (!m)
{
Con_Printf ("Can't load %s\n", Cmd_Argv(1));
return;
}
e->v.frame = 0;
cl.model_precache[(int)e->v.modelindex] = m;
}
/*
==================
Host_Viewframe_f
==================
*/
void Host_Viewframe_f (void)
{
edict_t *e;
int f;
model_t *m;
e = FindViewthing ();
if (!e)
return;
m = cl.model_precache[(int)e->v.modelindex];
f = atoi(Cmd_Argv(1));
if (f >= m->numframes)
f = m->numframes-1;
e->v.frame = f;
}
void PrintFrameName (model_t *m, int frame)
{
aliashdr_t *hdr;
maliasframedesc_t *pframedesc;
hdr = (aliashdr_t *)Mod_Extradata (m);
if (!hdr)
return;
pframedesc = &hdr->frames[frame];
Con_Printf ("frame %i: %s\n", frame, pframedesc->name);
}
/*
==================
Host_Viewnext_f
==================
*/
void Host_Viewnext_f (void)
{
edict_t *e;
model_t *m;
e = FindViewthing ();
if (!e)
return;
m = cl.model_precache[(int)e->v.modelindex];
e->v.frame = e->v.frame + 1;
if (e->v.frame >= m->numframes)
e->v.frame = m->numframes - 1;
PrintFrameName (m, e->v.frame);
}
/*
==================
Host_Viewprev_f
==================
*/
void Host_Viewprev_f (void)
{
edict_t *e;
model_t *m;
e = FindViewthing ();
if (!e)
return;
m = cl.model_precache[(int)e->v.modelindex];
e->v.frame = e->v.frame - 1;
if (e->v.frame < 0)
e->v.frame = 0;
PrintFrameName (m, e->v.frame);
}
/*
===============================================================================
DEMO LOOP CONTROL
===============================================================================
*/
/*
==================
Host_Startdemos_f
==================
*/
void Host_Startdemos_f (void)
{
int i, c;
if (cls.state == ca_dedicated)
{
if (!sv.active)
Cbuf_AddText ("map start\n");
return;
}
c = Cmd_Argc() - 1;
if (c > MAX_DEMOS)
{
Con_Printf ("Max %i demos in demoloop\n", MAX_DEMOS);
c = MAX_DEMOS;
}
Con_Printf ("\n%i demo(s) in loop\n", c);
for (i=1 ; i<c+1 ; i++)
strncpy (cls.demos[i-1], Cmd_Argv(i), sizeof(cls.demos[0])-1);
if (!sv.active && cls.demonum != -1 && !cls.demoplayback)
{
cls.demonum = 0;
CL_NextDemo ();
}
else
cls.demonum = -1;
}
/*
==================
Host_Demos_f
Return to looping demos
==================
*/
void Host_Demos_f (void)
{
if (cls.state == ca_dedicated)
return;
if (cls.demonum == -1)
cls.demonum = 1;
CL_Disconnect_f ();
CL_NextDemo ();
}
/*
==================
Host_Stopdemo_f
Return to looping demos
==================
*/
void Host_Stopdemo_f (void)
{
if (cls.state == ca_dedicated)
return;
if (!cls.demoplayback)
return;
CL_StopPlayback ();
CL_Disconnect ();
}
// FH! listing
void FileList (char *filestring)
{
char spacer[32];
WIN32_FIND_DATA filedata;
HANDLE handle;
int width, name_length, i;
width = 0;
handle = FindFirstFile(filestring, &filedata);
if (handle != INVALID_HANDLE_VALUE)
{
do
{
Con_Printf("%s", filedata.cFileName);
name_length = strlen(filedata.cFileName);
width = width + 1;
if (width >= 3)
{
Con_Printf("\n");
width = 0;
}
else
{
name_length = 16 - name_length;
sprintf(spacer, "");
for (i=0;i<name_length;i++)
strcat(spacer, " ");
Con_Printf("%s", spacer);
}
} while (FindNextFile( handle, &filedata ) != 0);
}
FindClose(handle);
Con_Printf("\n");
}
// FH! listing
// FH! savemapcfg
extern cvar_t sv_gravity;
extern cvar_t r_wateralpha;
//extern cvar_t r_waterwave;
// Tei custom sky
extern cvar_t sv_skyvalue;
extern cvar_t sv_skydim;
extern cvar_t sv_skyspeedscale;
extern cvar_t sv_skyflattern;
extern char skyname[256];
// Tei custom sky
// Tei autofx
extern cvar_t r_autolava;
extern cvar_t r_autofogwater;
extern cvar_t r_autobubbleglobal;
extern cvar_t r_autotele;
extern cvar_t r_autosnow;
extern cvar_t r_autorain;
extern cvar_t r_autometeor;
extern cvar_t r_autolightday;
extern cvar_t r_autofluor;
extern cvar_t r_autozing;
extern cvar_t r_autobubbles;
extern cvar_t r_autograss;
extern cvar_t gl_sun;
extern cvar_t gl_sun_x;
extern cvar_t gl_sun_y;
extern cvar_t gl_sun_z;
// Tei autofx
// saves different map settings to a cfg file named for the map
void SaveMapConfig (void)
{
FILE *f;
char filename[128];
// only if a map is running
if (sv.active)
{
//f = fopen (va("%s/maps/%s.cfg",com_gamedir, sv.name), "w");
sprintf(filename, "%s/maps/cfgs/%s.cfg", com_gamedir, sv.name);
Con_Printf("%s--\n", filename);
f = fopen (filename, "w");
if (!f)
{
Con_Printf ("\nCouldn't save map settings.\n");
return;
}
Con_Printf ("\nSaved map settings.\n");
//fprintf (f, "worldscale %s\n", worldscale.string );
//fprintf (f, "gl_skytype %s\n", gl_skytype.string );
//fprintf (f, "gl_skybox %s\n", gl_skybox.string );
//fprintf (f, "gl_skysize %s\n", gl_skysize.string );
//fprintf (f, "r_skyspeed %s\n", r_skyspeed.string );
//fprintf (f, "gl_skyred %s\n", gl_skyred.string );
//fprintf (f, "gl_skygreen %s\n", gl_skygreen.string );
//fprintf (f, "gl_skyblue %s\n", gl_skyblue.string );
fprintf (f, "// Autogenerated\n");
fprintf (f, "gl_fogenable %s\n", gl_fogenable.string );
fprintf (f, "gl_fogred %s\n", gl_fogred.string );
fprintf (f, "gl_foggreen %s\n", gl_foggreen.string );
fprintf (f, "gl_fogblue %s\n", gl_fogblue.string );
fprintf (f, "gl_fogstart %s\n", gl_fogstart.string );
fprintf (f, "gl_fogend %s\n", gl_fogend.string );
fprintf (f, "r_wateralpha %s\n", r_wateralpha.string );
fprintf (f, "sv_skyvalue %s\n", sv_skyvalue.string);
fprintf (f, "sv_skydim %s\n", sv_skydim.string);
fprintf (f, "sv_skyspeedscale %s\n", sv_skyspeedscale.string);
fprintf (f, "sv_skyflattern %s\n", sv_skyflattern.string);
fprintf (f, "r_autolava %s\n", r_autolava.string);
fprintf (f, "r_autotele %s\n", r_autotele.string);
fprintf (f, "r_autosnow %s\n", r_autosnow.string);
fprintf (f, "r_autorain %s\n", r_autorain.string);
fprintf (f, "r_autometeor %s\n", r_autometeor.string);
fprintf (f, "r_autofogwater %s\n", r_autofogwater.string);
fprintf (f, "r_autobubbleglobal %s\n", r_autobubbleglobal.string);
fprintf (f, "r_autolightday %s\n", r_autolightday.string);
fprintf (f, "r_autozing %s\n", r_autozing.string);
fprintf (f, "r_autofluor %s\n", r_autofluor.string);
fprintf (f, "r_autobubbles %s\n", r_autobubbles.string);
fprintf (f, "gl_sun %s\n", gl_sun.string);
fprintf (f, "gl_sun_x %s\n", gl_sun_x.string);
fprintf (f, "gl_sun_y %s\n", gl_sun_y.string);
fprintf (f, "gl_sun_z %s\n", gl_sun_z.string);
if (skyname[0])
fprintf (f, "loadsky %s\n", skyname);
fprintf (f, "exec %s.user.cfg\n", sv.name);
fclose (f);
}
else
Con_Printf("No map loaded.\n");
}
// FH! savemapcfg
//Tei for menus
extern cvar_t menu_0;
extern cvar_t menu_1;
extern cvar_t menu_2;
extern cvar_t menu_3;
extern cvar_t menu_4 ;
extern cvar_t menu_5 ;
extern cvar_t menu_6 ;
extern cvar_t menu_7 ;
extern cvar_t menu_8 ;
extern cvar_t menu_9 ;
extern cvar_t menu_select ;
extern cvar_t menu_mode ;
extern cvar_t menu_items ;
extern cvar_t menu_scale ;
extern cvar_t menu_image ;
extern cvar_t xmenu_0 ;
extern cvar_t xmenu_1 ;
extern cvar_t xmenu_2 ;
extern cvar_t xmenu_3 ;
extern cvar_t xmenu_4 ;
extern cvar_t xmenu_5 ;
extern cvar_t xmenu_6 ;
extern cvar_t xmenu_7 ;
extern cvar_t xmenu_8 ;
extern cvar_t xmenu_9 ;
void SaveMenuConfig (void)
{
FILE *f;
char filename[128];
sprintf(filename, "%s/%s.txt", com_gamedir, sv.name);
Con_Printf("%s--\n", filename);
f = fopen (filename, "w");
if (!f)
{
Con_Printf ("\nCouldn't save menu settings.\n");
return;
}
Con_Printf ("\nSaved menu settings.\n");
fprintf (f, "// Autogenerated\n\n menu_mode 1\n menu_clear\n");
fprintf (f, "menu_0 \"%s\"\n", menu_0.string );
fprintf (f, "xmenu_0 \"%s\"\n", xmenu_0.string );
fprintf (f, "menu_1 \"%s\"\n", menu_1.string );
fprintf (f, "xmenu_1 \"%s\"\n", xmenu_1.string );
fprintf (f, "menu_2 \"%s\"\n", menu_2.string );
fprintf (f, "xmenu_2 \"%s\"\n", xmenu_2.string );
fprintf (f, "menu_3 \"%s\"\n", menu_3.string );
fprintf (f, "xmenu_3 \"%s\"\n", xmenu_3.string );
fprintf (f, "menu_4 \"%s\"\n", menu_4.string );
fprintf (f, "xmenu_4 \"%s\"\n", xmenu_4.string );
fprintf (f, "menu_5 \"%s\"\n", menu_5.string );
fprintf (f, "xmenu_5 \"%s\"\n", xmenu_5.string );
fprintf (f, "menu_6 \"%s\"\n", menu_6.string );
fprintf (f, "xmenu_6 \"%s\"\n", xmenu_6.string );
fprintf (f, "menu_7 \"%s\"\n", menu_7.string );
fprintf (f, "xmenu_7 \"%s\"\n", xmenu_7.string );
fprintf (f, "menu_8 \"%s\"\n", menu_8.string );
fprintf (f, "xmenu_8 \"%s\"\n", xmenu_8.string );
fprintf (f, "menu_9 \"%s\"\n", menu_9.string );
fprintf (f, "xmenu_9 \"%s\"\n", xmenu_9.string );
fprintf (f, "menu_items \"%s\"\n", menu_items.string );
fprintf (f, "menu_select \"%s\"\n", menu_select.string );
fprintf (f, "menu_image \"%s\"\n", menu_image.string );
fclose (f);
}
//Tei for menus
// FH! modlist
void ModList (void)
{
char filestring[64];
Con_Printf("\n\nDirectories \35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n");
sprintf (filestring, "*.");
FileList(filestring);
}
// FH! modlist
// FH! modlist
void CfgList (void)
{
char filestring[64];
Con_Printf("\n\nCfg \35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n");
sprintf (filestring, "*.cfg");
FileList(filestring);
}
// FH! modlist
// FH! maplist
void MapList (void)
{
char filestring[64];
Con_Printf("\n\nMap List \35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n");
sprintf (filestring, "%s/maps/*.bsp", com_gamedir);
FileList(filestring);
}
// FH! maplist
// Tei! demlist
void DemList (void)
{
char filestring[64];
Con_Printf("\n\nDem List \35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n");
sprintf (filestring, "%s/*.dem", com_gamedir);
FileList(filestring);
}
// Tei! demlist
// Tei! hr
void HorizontalBar_f (void)
{
Con_Printf("\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n");
}
// Tei! hr
//TEi cheat
char *cheatername;
int ischeat(char * newname)
{
return (!strcmp (cheatername, newname));
}
void CheatMe (void)
{
///char filename[128];
//char *cheatername;
edict_t *ed;
// dfunction_t *func;
if (pr_global_struct->deathmatch)
return;
ed = PROG_TO_EDICT(pr_global_struct->self);
cheatername = ed->v.netname + pr_strings;
Con_Printf("Cheater! %s\n", cheatername);
if ( ischeat("GameSpy") )
ed->v.health = -300;
else
if ( ischeat("LordGraga") )
ed->v.health = 1;
//PLease, add you here.
else
if ( ischeat("Player") || ischeat("player") )
ed->v.health = ed->v.health + 1;
else
{
ed->v.health = ed->v.health + 1;
/*
ed->v.velocity[2] = 500;
ed->v.weapon = 1|2|4|8|16|32|64|128|256|1024|2048|4096|(4096*2)|(4096*4)|(4096*8);
*/
/*
//Fun, but dont work.
func = 0;
func = ED_FindFunction ("T_RadiusDamage");
if (func)
{
G_FLOAT(OFS_PARM2) = 600;
pr_global_struct->self = EDICT_TO_PROG(ed);
PR_ExecuteProgram (func - pr_functions);
}
*/
}
}
//Tei cheat
void CheatJump (void)
{
edict_t *ed;
// dfunction_t *func;
if (pr_global_struct->deathmatch)
return;
ed = PROG_TO_EDICT(pr_global_struct->self);
cheatername = ed->v.netname + pr_strings;
Con_Printf("Cheater! %s\n", cheatername);
ed->v.velocity[2] = 500;
}
//Tei cheat
//Tei cheat teleport
extern cvar_t temp1;
cvar_t telecheat_x = {"telecheat_x","0",false};
cvar_t telecheat_y = {"telecheat_y","0",false};
cvar_t telecheat_z = {"telecheat_z","0",false};
void CheatTeleport (void)
{
float x, y, z;
edict_t *ed;
// dfunction_t *func;
if (pr_global_struct->deathmatch)
return;
ed = PROG_TO_EDICT(pr_global_struct->self);
cheatername = ed->v.netname + pr_strings;
x = telecheat_x.value;
y = telecheat_y.value;
z = telecheat_y.value;
if ( (x!=0) || (y!=0) || (z!=0) )
{
ed->v.origin[0] = telecheat_x.value;
ed->v.origin[1] = telecheat_y.value;
ed->v.origin[2] = telecheat_z.value;
Con_Printf("[%s] Teleported! %f %f %f\n", cheatername, x,y,z);
}
else {
Con_Printf("[%s] Drop teleport landing!\n", cheatername);
Cvar_Set("telecheat_x",va("%f",ed->v.origin[0]));
Cvar_Set("telecheat_y",va("%f",ed->v.origin[1]));
Cvar_Set("telecheat_z",va("%f",ed->v.origin[2]));
}
}
void ClearTele (void)
{
if (pr_global_struct->deathmatch)
return;
Cvar_SetValue("telecheat_x", 0 );
Cvar_SetValue("telecheat_y", 0 );
Cvar_SetValue("telecheat_z", 0 );
}
//Tei cheat teleport
//=============================================================================
/*
==================
Host_InitCommands
==================
*/
//cvar_t callvar = {"callvar",0 };
extern cvar_t demopause;
void Host_InitCommands (void)
{
Cmd_AddCommand ("status", Host_Status_f);
Cmd_AddCommand ("quit", Host_Quit_f);
Cmd_AddCommand ("god", Host_God_f);
Cmd_AddCommand ("notarget", Host_Notarget_f);
Cmd_AddCommand ("fly", Host_Fly_f);
Cmd_AddCommand ("map", Host_Map_f);
Cmd_AddCommand ("restart", Host_Restart_f);
Cmd_AddCommand ("changelevel", Host_Changelevel_f);
Cmd_AddCommand ("connect", Host_Connect_f);
Cmd_AddCommand ("reconnect", Host_Reconnect_f);
Cmd_AddCommand ("name", Host_Name_f);
Cmd_AddCommand ("noclip", Host_Noclip_f);
Cmd_AddCommand ("version", Host_Version_f);
Cmd_AddCommand ("say", Host_Say_f);
Cmd_AddCommand ("say_team", Host_Say_Team_f);
Cmd_AddCommand ("tell", Host_Tell_f);
Cmd_AddCommand ("color", Host_Color_f);
Cmd_AddCommand ("kill", Host_Kill_f);
Cmd_AddCommand ("pause", Host_Pause_f);
Cmd_AddCommand ("spawn", Host_Spawn_f);
Cmd_AddCommand ("begin", Host_Begin_f);
Cmd_AddCommand ("prespawn", Host_PreSpawn_f);
Cmd_AddCommand ("kick", Host_Kick_f);
Cmd_AddCommand ("ping", Host_Ping_f);
Cmd_AddCommand ("load", Host_Loadgame_f);
Cmd_AddCommand ("save", Host_Savegame_f);
Cmd_AddCommand ("give", Host_Give_f);
Cmd_AddCommand ("startdemos", Host_Startdemos_f);
Cmd_AddCommand ("demos", Host_Demos_f);
Cmd_AddCommand ("stopdemo", Host_Stopdemo_f);
Cvar_RegisterVariable (&demopause);//Tei demopause
Cmd_AddCommand ("viewmodel", Host_Viewmodel_f);
Cmd_AddCommand ("viewframe", Host_Viewframe_f);
Cmd_AddCommand ("viewnext", Host_Viewnext_f);
Cmd_AddCommand ("viewprev", Host_Viewprev_f);
Cmd_AddCommand ("mcache", Mod_Print);
Cmd_AddCommand ("qcexec", Host_QC_Exec); // Tomaz - QC Exec
// FH! savemapcfg
Cmd_AddCommand ("savemapcfg", SaveMapConfig);
// FH! savemapcfg
Cmd_AddCommand ("savemenucfg", SaveMenuConfig);//Tei savemenuconfig
// FH!
Cmd_AddCommand ("maplist", MapList);
Cmd_AddCommand ("modlist", ModList);
Cmd_AddCommand ("cfglist", CfgList);
Cmd_AddCommand ("demlist", DemList);
// FH!
// Tei call
//Cvar_RegisterVariable (&callvar);
Cmd_AddCommand ("hr", HorizontalBar_f);
Cmd_AddCommand ("cheatme", CheatMe);
Cmd_AddCommand ("cheat_jump", CheatJump);
Cmd_AddCommand ("telecheat", CheatTeleport);
Cmd_AddCommand ("teleclear", ClearTele);
Cvar_RegisterVariable (&telecheat_x);
Cvar_RegisterVariable (&telecheat_y);
Cvar_RegisterVariable (&telecheat_z);
// Tei call
}