ew-engine/hq engine src/host.c
2006-10-08 00:00:00 +00:00

1101 lines
No EOL
24 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// host.c -- coordinates spawning and killing of local servers
#include "quakedef.h"
/*
A server can allways be started, even if the system started out as a client
to a remote system.
A client can NOT be started if the system started as a dedicated server.
Memory is cleared / released when a server or client begins, not when they end.
*/
quakeparms_t host_parms;
qboolean host_initialized; // true if into command execution
double host_frametime;
double host_time;
double realtime; // without any filtering or bounding
double oldrealtime; // last frame run
int host_framecount;
int host_hunklevel;
int minimum_memory;
client_t *host_client; // current client
jmp_buf host_abortserver;
byte *host_basepal;
byte *host_colormap;
cvar_t show_fps = {"show_fps","0", true}; // Tomaz - FPS Counter
cvar_t max_fps = {"max_fps", "80", true}; // Tomaz - Max_Fps
cvar_t host_framerate = {"host_framerate","0"}; // set for slow motion
cvar_t host_speeds = {"host_speeds","0"}; // set for running times
cvar_t slowmo = {"slowmo", "1.0"}; // Tomaz - Slowmo
cvar_t sys_ticrate = {"sys_ticrate","0.05"};
cvar_t serverprofile = {"serverprofile","0"};
cvar_t fraglimit = {"fraglimit","0",false,true};
cvar_t timelimit = {"timelimit","0",false,true};
cvar_t teamplay = {"teamplay","0",false,true};
cvar_t samelevel = {"samelevel","0"};
cvar_t noexit = {"noexit","0",false,true};
cvar_t developer = {"developer","0"};
cvar_t skill = {"skill","1"}; // 0 - 3
cvar_t mod_turbo = {"mod_turbo","0"}; //Tei
cvar_t gl_fademodels = {"gl_fademodels","0"}; //Tei
cvar_t deathmatch = {"deathmatch","0"}; // 0, 1, or 2
cvar_t coop = {"coop","0"}; // 0 or 1
cvar_t pausable = {"pausable","1"};
cvar_t temp1 = {"temp1","0"};
cvar_t demopause = {"demopause","0"};//Tei pausedemo
cvar_t temp2 = {"temp2","0"};//Tei for builtin calculator
// Tei stuff good
void Host_ClientCommands2 (char *fmt, ...)
{
va_list argptr;
char string[1024];
va_start (argptr,fmt);
vsprintf (string, fmt,argptr);
va_end (argptr);
MSG_WriteByte (&host_client->message, svc_rexec);
MSG_WriteString (&host_client->message, string);
}
// Tei stuff good
/*
================
Host_EndGame
================
*/
void Host_EndGame (char *message, ...)
{
va_list argptr;
char string[1024];
va_start (argptr,message);
vsprintf (string,message,argptr);
va_end (argptr);
Con_DPrintf ("Host_EndGame: %s\n",string);
if (sv.active)
Host_ShutdownServer (false);
if (cls.state == ca_dedicated)
Sys_Error ("Host_EndGame: %s\n",string); // dedicated servers exit
if (cls.demonum != -1)
CL_NextDemo ();
else
CL_Disconnect ();
longjmp (host_abortserver, 1);
}
/*
================
Host_Error
This shuts down both the client and server
================
*/
void Host_Error (char *error, ...)
{
va_list argptr;
char string[1024];
static qboolean inerror = false;
if (inerror)
Sys_Error ("Host_Error: recursively entered");
inerror = true;
SCR_EndLoadingPlaque (); // reenable screen updates
va_start (argptr,error);
vsprintf (string,error,argptr);
va_end (argptr);
Con_Printf ("Host_Error: %s\n",string);
if (sv.active)
Host_ShutdownServer (false);
if (cls.state == ca_dedicated)
Sys_Error ("Host_Error: %s\n",string); // dedicated servers exit
CL_Disconnect ();
cls.demonum = -1;
inerror = false;
longjmp (host_abortserver, 1);
}
/*
================
Host_FindMaxClients
================
*/
void Host_FindMaxClients (void)
{
int i;
svs.maxclients = 1;
i = COM_CheckParm ("-dedicated");
if (i)
{
cls.state = ca_dedicated;
if (i != (com_argc - 1))
{
svs.maxclients = Q_atoi (com_argv[i+1]);
}
else
svs.maxclients = 8;
}
else
cls.state = ca_disconnected;
i = COM_CheckParm ("-listen");
if (i)
{
if (cls.state == ca_dedicated)
Sys_Error ("Only one of -dedicated or -listen can be specified");
if (i != (com_argc - 1))
svs.maxclients = Q_atoi (com_argv[i+1]);
else
svs.maxclients = 8;
}
if (svs.maxclients < 1)
svs.maxclients = 8;
else if (svs.maxclients > MAX_SCOREBOARD)
svs.maxclients = MAX_SCOREBOARD;
svs.maxclientslimit = svs.maxclients;
if (svs.maxclientslimit < 8)//Tomaz glbot
svs.maxclientslimit = 8;//Tomaz glbot
svs.clients = Hunk_AllocName (svs.maxclientslimit*sizeof(client_t), "clients");
if (svs.maxclients > 1)
Cvar_SetValue ("deathmatch", 1.0);
else
Cvar_SetValue ("deathmatch", 0.0);
}
/*
=======================
Host_InitLocal
======================
*/
extern cvar_t debug_textures_open; //Tei debug
extern cvar_t debug_textures_fail; //Tei debug
void Host_InitLocal (void)
{
Host_InitCommands ();
Cvar_RegisterVariable (&show_fps); // Tomaz - FPS Counter
Cvar_RegisterVariable (&max_fps); // Tomaz - Max_Fps
Cvar_RegisterVariable (&host_framerate);
Cvar_RegisterVariable (&slowmo); // Tomaz - Slowmo
//Tei,moved here to fix some stuff...
Cvar_RegisterVariable (&host_speeds);
Cvar_RegisterVariable (&sys_ticrate);
Cvar_RegisterVariable (&serverprofile);
Cvar_RegisterVariable (&fraglimit);
Cvar_RegisterVariable (&timelimit);
Cvar_RegisterVariable (&teamplay);
Cvar_RegisterVariable (&samelevel);
Cvar_RegisterVariable (&noexit);
Cvar_RegisterVariable (&skill);
Cvar_RegisterVariable (&mod_turbo);
Cvar_RegisterVariable (&developer);
Cvar_RegisterVariable (&debug_textures_open);// Tei debug
Cvar_RegisterVariable (&debug_textures_fail);// Tei debug
Cvar_RegisterVariable (&deathmatch);
Cvar_RegisterVariable (&coop);
Cvar_RegisterVariable (&pausable);
Cvar_RegisterVariable (&temp1);
Cvar_RegisterVariable (&temp2);
Host_FindMaxClients ();
host_time = 1.0; // so a think at time 0 won't get called
}
/*
===============
Host_WriteConfiguration
Writes key bindings and archived cvars to config.cfg
===============
*/
void Host_WriteConfiguration (void)
{
FILE *f;
// dedicated servers initialize the host but don't parse and set the
// config.cfg cvars
if (host_initialized && !isDedicated)
{
f = fopen (va("%s/config.cfg",com_gamedir), "w");//Telejano
if (!f)
{
Con_Printf ("Couldn't write config.cfg.\n");
return;
}
Key_WriteBindings (f);
Cvar_WriteVariables (f);
fclose (f);
}
}
/*
=================
SV_ClientPrintf
Sends text across to be displayed
FIXME: make this just a stuffed echo?
=================
*/
void SV_ClientPrintf (char *fmt, ...)
{
va_list argptr;
char string[1024];
va_start (argptr,fmt);
vsprintf (string, fmt,argptr);
va_end (argptr);
MSG_WriteByte (&host_client->message, svc_print);
MSG_WriteString (&host_client->message, string);
}
/*
=================
SV_BroadcastPrintf
Sends text to all active clients
=================
*/
void SV_BroadcastPrintf (char *fmt, ...)
{
va_list argptr;
char string[1024];
int i;
va_start (argptr,fmt);
vsprintf (string, fmt,argptr);
va_end (argptr);
for (i=0 ; i<svs.maxclients ; i++)
if (svs.clients[i].active && svs.clients[i].spawned)
{
MSG_WriteByte (&svs.clients[i].message, svc_print);
MSG_WriteString (&svs.clients[i].message, string);
}
}
/*
=================
Host_ClientCommands
Send text over to the client to be executed
=================
*/
void Host_ClientCommands (char *fmt, ...)
{
va_list argptr;
char string[1024];
va_start (argptr,fmt);
vsprintf (string, fmt,argptr);
va_end (argptr);
MSG_WriteByte (&host_client->message, svc_stufftext);
MSG_WriteString (&host_client->message, string);
}
/*
=====================
SV_DropClient
Called when the player is getting totally kicked off the host
if (crash = true), don't bother sending signofs
=====================
*/
void SV_DropClient (qboolean crash)
{
int saveSelf;
int i;
client_t *client;
if (!crash)
{
// send any final messages (don't check for errors)
if (NET_CanSendMessage (host_client->netconnection))
{
MSG_WriteByte (&host_client->message, svc_disconnect);
NET_SendMessage (host_client->netconnection, &host_client->message);
}
if (sv.active && host_client->edict && host_client->spawned) // LordHavoc: don't call QC if server is dead (avoids recursive Host_Error in some mods when they run out of edicts)
{
// call the prog function for removing a client
// this will set the body to a dead frame, among other things
saveSelf = pr_global_struct->self;
pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
PR_ExecuteProgram (pr_global_struct->ClientDisconnect);
pr_global_struct->self = saveSelf;
}
Sys_Printf ("Client %s removed\n",host_client->name);
}
// break the net connection
NET_Close (host_client->netconnection);
host_client->netconnection = NULL;
// free the client (the body stays around)
host_client->active = false;
host_client->name[0] = 0;
host_client->old_frags = -999999;
net_activeconnections--;
// send notification to all clients
for (i=0, client = svs.clients ; i<svs.maxclients ; i++, client++)
{
if (!client->active)
continue;
MSG_WriteByte (&client->message, svc_updatename);
MSG_WriteByte (&client->message, host_client - svs.clients);
MSG_WriteString (&client->message, "");
MSG_WriteByte (&client->message, svc_updatefrags);
MSG_WriteByte (&client->message, host_client - svs.clients);
MSG_WriteShort (&client->message, 0);
MSG_WriteByte (&client->message, svc_updatecolors);
MSG_WriteByte (&client->message, host_client - svs.clients);
MSG_WriteByte (&client->message, 0);
}
}
/*
==================
Host_ShutdownServer
This only happens at the end of a game, not between levels
==================
*/
void Host_ShutdownServer(qboolean crash)
{
int i;
int count;
sizebuf_t buf;
char message[4];
double start;
if (!sv.active)
return;
sv.active = false;
// stop all client sounds immediately
if (cls.state == ca_connected)
CL_Disconnect ();
// flush any pending messages - like the score!!!
start = Sys_FloatTime();
do
{
count = 0;
for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
{
if (host_client->active && host_client->message.cursize)
{
if (NET_CanSendMessage (host_client->netconnection))
{
NET_SendMessage(host_client->netconnection, &host_client->message);
SZ_Clear (&host_client->message);
}
else
{
NET_GetMessage(host_client->netconnection);
count++;
}
}
}
if ((Sys_FloatTime() - start) > 3.0)
break;
}
while (count);
// make sure all the clients know we're disconnecting
buf.data = message;
buf.maxsize = 4;
buf.cursize = 0;
MSG_WriteByte(&buf, svc_disconnect);
count = NET_SendToAll(&buf, 5);
if (count)
Con_Printf("Host_ShutdownServer: NET_SendToAll failed for %u clients\n", count);
for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
if (host_client->active)
SV_DropClient(crash);
//
// clear structures
//
memset (&sv, 0, sizeof(sv));
memset (svs.clients, 0, svs.maxclientslimit*sizeof(client_t));
}
/*
================
Host_ClearMemory
This clears all the memory used by both the client and server, but does
not reinitialize anything.
================
*/
void Host_ClearMemory (void)
{
Con_DPrintf ("Clearing memory\n");
Mod_ClearAll ();
if (host_hunklevel)
Hunk_FreeToLowMark (host_hunklevel);
cls.signon = 0;
memset (&sv, 0, sizeof(sv));
memset (&cl, 0, sizeof(cl));
}
//============================================================================
/*
===================
Host_FilterTime
Returns false if the time is too short to run a frame
===================
*/
qboolean Host_FilterTime (float time)
{
realtime += time;
if (max_fps.value < 1)
Cvar_SetValue("max_fps", 80);
if (!cls.timedemo && realtime - oldrealtime < 1.0/max_fps.value) // Tomaz - Max_Fps
return false; // framerate is too high
if (slowmo.value)
host_frametime = (realtime - oldrealtime) * slowmo.value; // Tomaz - Slowmo
else
host_frametime = (realtime - oldrealtime); // Tomaz - Slowmo
oldrealtime = realtime;
if (host_framerate.value > 0)
host_frametime = host_framerate.value;
else
{ // don't allow really long or short frames
if (host_frametime > 0.1)
host_frametime = 0.1;
if (host_frametime < 0.001)
host_frametime = 0.001;
}
return true;
}
/*
===================
Host_GetConsoleCommands
Add them exactly as if they had been typed at the console
===================
*/
void Host_GetConsoleCommands (void)
{
char *cmd;
while (1)
{
cmd = Sys_ConsoleInput ();
if (!cmd)
break;
Cbuf_AddText (cmd);
}
}
/*
==================
Host_ServerFrame
==================
*/
#ifdef FPS_20
void _Host_ServerFrame (void)
{
// run the world state
pr_global_struct->frametime = host_frametime;
// read client messages
SV_RunClients ();
// move things around and think
// always pause in single player if in console or menus
if (!sv.paused && (svs.maxclients > 1 || key_dest == key_game) )
SV_Physics ();
}
void Host_ServerFrame (void)
{
float save_host_frametime;
float temp_host_frametime;
// run the world state
pr_global_struct->frametime = host_frametime;
// set the time and clear the general datagram
SV_ClearDatagram ();
// check for new clients
SV_CheckForNewClients ();
temp_host_frametime = save_host_frametime = host_frametime;
while(temp_host_frametime > (1.0/80.0)) // Tomaz - Increased Maximum Framerate
{
if (temp_host_frametime > 0.05)
host_frametime = 0.05;
else
host_frametime = temp_host_frametime;
temp_host_frametime -= host_frametime;
_Host_ServerFrame ();
}
host_frametime = save_host_frametime;
// send all messages to the clients
SV_SendClientMessages ();
}
#else
void Host_ServerFrame (void)
{
// run the world state
pr_global_struct->frametime = host_frametime;
// set the time and clear the general datagram
SV_ClearDatagram ();
// check for new clients
SV_CheckForNewClients ();
// read client messages
SV_RunClients ();
// move things around and think
// always pause in single player if in console or menus
if (!sv.paused && (svs.maxclients > 1 || key_dest == key_game) )
SV_Physics ();
// send all messages to the clients
SV_SendClientMessages ();
}
#endif
/*
==================
Host_Frame
Runs all active servers
==================
*/
void _Host_Frame (float time)
{
static double time1 = 0;
static double time2 = 0;
static double time3 = 0;
int pass1, pass2, pass3;
if (setjmp (host_abortserver) )
return; // something bad happened, or the server disconnected
// keep the random time dependent
rand ();
// decide the simulation time
if (!Host_FilterTime (time))
return; // don't run too fast, or packets will flood out
// get new key events
Sys_SendKeyEvents ();
// allow mice or other external controllers to add commands
IN_Commands ();
// process console commands
Cbuf_Execute ();
NET_Poll();
// if running the server locally, make intentions now
if (sv.active)
CL_SendCmd ();
//-------------------
//
// server operations
//
//-------------------
// check for commands typed to the host
Host_GetConsoleCommands ();
if (sv.active)
{
#if 0 //def MULTIPRS
PR_SetProgset(&sv_progs);
#endif
Host_ServerFrame ();
}
//-------------------
//
// client operations
//
//-------------------
#if 0 //def MULTIPRS
PR_SetProgset(&cl_progs);
#endif
// if running the server remotely, send intentions now after
// the incoming messages have been read
if (!sv.active)
CL_SendCmd ();
host_time += host_frametime;
//Con_DPrintf("...a\n");//Tei debug
// fetch results from server
if (cls.state == ca_connected)
{
CL_ReadFromServer ();
}
//Con_DPrintf("...b\n");//Tei debug
// update video
if (host_speeds.value)
time1 = Sys_FloatTime ();
//Con_DPrintf("...SCR_Update start\n");//Tei debug
SCR_UpdateScreen ();//bug is here
//Con_DPrintf("...SCR_Update start - Ok\n");//Tei debug
if (host_speeds.value)
time2 = Sys_FloatTime ();
//Con_DPrintf("...e\n");//Tei debug
// update audio
if (cls.signon == SIGNONS)
{
S_Update (r_origin, vpn, vright, vup);
CL_DecayLights ();
}
else
S_Update (vec3_origin, vec3_origin, vec3_origin, vec3_origin);
CDAudio_Update();
if (host_speeds.value)
{
pass1 = (time1 - time3)*1000;
time3 = Sys_FloatTime ();
pass2 = (time2 - time1)*1000;
pass3 = (time3 - time2)*1000;
Con_Printf ("%3i tot %3i server %3i gfx %3i snd\n",
pass1+pass2+pass3, pass1, pass2, pass3);
}
host_framecount++;
//Con_DPrintf("..._Host_Frame - Ok\n");//Tei debug
}
void Host_Frame (float time)
{
double time1, time2;
static double timetotal;
static int timecount;
int i, c, m;
if (!serverprofile.value)
{
_Host_Frame (time);
return;
}
time1 = Sys_FloatTime ();
_Host_Frame (time);
time2 = Sys_FloatTime ();
timetotal += time2 - time1;
timecount++;
if (timecount < 1000)
return;
m = timetotal*1000/timecount;
timecount = 0;
timetotal = 0;
c = 0;
for (i=0 ; i<svs.maxclients ; i++)
{
if (svs.clients[i].active)
c++;
}
Con_Printf ("serverprofile: %2i clients %2i msec\n", c, m);
}
//============================================================================
void ExtraMaps_Init (void);
void Con_GiveCredits (void)
{
Con_Printf(\
"\n\nTelejano by Tei \35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n"
"CREDITS\n\n"
"Thanks to: \n"
" John Carmack Tomaz\n"
" John Cash Rafael\n"
" Brian Hook Zoid\n"
" FrikaC CocoT\n"
" Jeff Seth G.\n"
"Additional Thanks to:\n"
" Coburn for c0 engine\n"
" Xage for suggestions\n"
" merc101 for suggestions\n"
" Makula for suggestions\n"
" Xniper for suggestions and feedback\n"
" putzboy for suggestions and feedback\n"
" IA for suggestions and feedback\n"
" DeeTee for suggestions and EyeQuandy\n"
" CheapAlert for CheapHack engine\n"
" psychopatz for Quake2Max engine\n"
" LordHavoc for Darkplaces engine\n"
" QorpsE for suggestions and help\n"
" Other suggesters and coders!\n"
" Thanks to All the people at \n"
" the quakesrc forums, and i3d!\n"
" \n"
" True Special Thanks For The \n"
" People not Explicity Writed Here\n"
" But has help me or the Telejano Engine\n"
" - - - \n"
" Telejano derived from TomazQuake engine\n"
" Thanks Tomaz!!!\n"
" - - - \n"
" TomazQuake Special Thanks: \n"
" LordHavoc Heffo Fett \n"
" Phoenix Radix MrG \n"
" FrikaC Muff Vic \n"
" Additional Thanks To \n"
" scar3crow CocoT BramBo \n"
" ArchAngel Koolio Quest \n"
" MrPeanut P5YCHO Ender \n"
" Atomizer Deetee Topaz \n"
" illusion Midgar jAGO \n"
" KrimZon Akuma Horn \n"
" dakilla Krust Harb \n"
"\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n"
);
Con_Printf(\
"\n\nReference \35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n"
" GO http://telejano.berlios.de for feedback, downloads, etc..\n"
"\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n"
);
/*
//TODO: add the winquake credits:
James Barnes
Kendall Bennett
Raymond Chen
John Colleran
Andrew Goossen
Mike Harrington
Chris Hecker
Todd Laney
Scott Ludwig
*/
}
void ENV_Init (void);
/*
====================
Host_Init
====================
*/
void Cvar_Init ();
extern HWND mainwindow;
int id_PrintScr;
void Host_Init (quakeparms_t *parms)
{
if (standard_quake)
minimum_memory = MINIMUM_MEMORY;
else
minimum_memory = MINIMUM_MEMORY_LEVELPAK;
if (COM_CheckParm ("-minmemory"))
parms->memsize = minimum_memory;
host_parms = *parms;
if (parms->memsize < minimum_memory)
Sys_Error ("Only %4.1f megs of memory available, can't execute game", parms->memsize / (float)0x100000);
com_argc = parms->argc;
com_argv = parms->argv;
Memory_Init (parms->membase, parms->memsize);
Cbuf_Init ();
Cmd_Init ();
V_Init ();
Chase_Init ();
COM_Init (parms->basedir);
Host_InitLocal ();
W_LoadWadFile ("gfx.wad");//this its bad ?
Key_Init ();
Con_Init ();
M_Init ();
PR_Init ();
Mod_Init ();
NET_Init ();
SV_Init ();
Cvar_Init();//Tei, place here to make set visible for dedicated
//ExtraMaps_Init ();//FIXED PROBLEMS WITH LONG PATHS!
Con_Printf ("Exe: "__TIME__" "__DATE__"\n");
if (parms && parms->memsize)
Con_Printf ("%4.1f megabyte heap\n",parms->memsize/ (1024*1024.0));
// Con_GiveCredits();//Tei giving credits
R_InitTextures (); // needed even for dedicated servers
//Sys_Error("Ok here!\n");
#if 1 // DEEPER
Con_Printf(" _____ _ _ \n"
"|_ _| | | (_) \n"
" | | ___ | | ___ _ __ _ _ __ ___ \n"
" | | / _ \\| | / _ \\ | | / _` || '_ \\ / _ \\ \n"
" | | | __/| || __/ | || (_| || | | || (_) |\n"
" \\_/ \\___||_| \\___| | | \\__,_||_| |_| \\___/ \n"
" _/ | \n"
" |__/ \n");
/*
_____ _ _
|_ _| | | (_)
| | ___ | | ___ _ __ _ _ __ ___
| | / _ \| | / _ \ | | / _` || '_ \ / _ \
| | | __/| || __/ | || (_| || | | || (_) |
\_/ \___||_| \___| | | \__,_||_| |_| \___/
_/ |
|__/
*/
#endif
if (cls.state != ca_dedicated)
{
host_basepal = (byte *)COM_LoadHunkFile ("gfx/palette.lmp");
if (!host_basepal)
Sys_Error ("Couldn't load gfx/palette.lmp");
host_colormap = (byte *)COM_LoadHunkFile ("gfx/colormap.lmp");
if (!host_colormap)
Sys_Error ("Couldn't load gfx/colormap.lmp");
//Sys_Error("Ok here!\n");
VID_Init (host_basepal);
//Sys_Error("Ok here!\n");
//GL_Init();
//GL_Surf_Init();
// Sergio (printscr) -->
if (mainwindow) //Bug here?
{
id_PrintScr =GlobalAddAtom("K_PRINTSCR") ; // get unique id for hot-key
RegisterHotKey(mainwindow, id_PrintScr, 0, VK_SNAPSHOT);
}
// <-- Sergio
Draw_Init ();
SCR_Init ();
R_Init ();
S_Init ();
CDAudio_Init ();
Sbar_Init ();
CL_Init ();
IN_Init ();
}
ENV_Init ();//Tei: Env loading
Cbuf_InsertText ("exec ew.rc\n");
Hunk_AllocName (0, "-HOST_HUNKLEVEL-");
host_hunklevel = Hunk_LowMark ();
host_initialized = true;
Sys_Printf ("========Eternal War Initialized=========\n");
//Sys_Error("Ok here!\n");
}
/*
===============
Host_Shutdown
FIXME: this is a callback from Sys_Quit and Sys_Error. It would be better
to run quit through here before the final handoff to the sys code.
===============
*/
extern qboolean con_debuglog;
void Con_CloseDebugLog(void);
void Host_Shutdown(void)
{
static qboolean isdown = false;
if (isdown)
{
printf ("recursive shutdown\n");
return;
}
isdown = true;
// keep Con_Printf from trying to update the screen
scr_disabled_for_loading = true;
Host_WriteConfiguration ();
CDAudio_Shutdown ();
NET_Shutdown ();
S_Shutdown();
IN_Shutdown ();
// Sergio -->
#ifdef _WIN32
if (mainwindow) {
UnregisterHotKey(mainwindow, id_PrintScr);
GlobalDeleteAtom((ATOM)id_PrintScr);
}
#endif
// <-- Sergio
if (cls.state != ca_dedicated)
{
VID_Shutdown();
}
if (con_debuglog)
{
Con_CloseDebugLog ();
}
}