ew-engine/hq engine src/console.c

904 lines
18 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// console.c
#ifdef NeXT
#include <libc.h>
#endif
#ifndef _MSC_VER
#include <unistd.h>
#endif
#include <fcntl.h>
#include "quakedef.h"
int con_linewidth;
float con_cursorspeed = 4;
#define CON_TEXTSIZE 65535 //16384 extra expace needed for Q2 cvarlist
qboolean con_forcedup; // because no entities to refresh
int con_totallines; // total lines in console scrollback
int con_backscroll; // lines up from bottom to display
int con_current; // where next message will be printed
int con_x; // offset in current line for next print
char *con_text=0;
cvar_t con_notifytime = {"con_notifytime","3"}; //seconds
#define NUM_CON_TIMES 8//Tei was 4
float con_times[NUM_CON_TIMES]; // realtime time the line was generated
// for transparent notify lines
int con_vislines;
qboolean con_debuglog;
#define MAXCMDLINE 256
extern char key_lines[32][MAXCMDLINE];
extern int edit_line;
extern int key_linepos;
extern int key_insert; // Tomaz - Enhanced Console Editing
qboolean con_initialized;
int con_notifylines; // scan lines to clear for notify lines
extern void M_Menu_Main_f (void);
extern qboolean console_enabled; // Tomaz - Console Toggle
/*
================
Con_ToggleConsole_f
================
*/
void Con_ToggleConsole_f (void)
{
// Tomaz - Console Toggle Begin
if (console_enabled)
{
if (key_dest == key_console)
{
if (cls.state == ca_connected)
{
key_dest = key_game;
key_lines[edit_line][1] = 0; // clear any typing
key_linepos = 1;
}
else
{
M_Menu_Main_f ();
}
}
else
key_dest = key_console;
SCR_EndLoadingPlaque ();
memset (con_times, 0, sizeof(con_times));
}
// Tomaz - Console Toggle End
}
/*
================
Con_Clear_f
================
*/
void Con_Clear_f (void)
{
if (con_text)
Q_memset (con_text, ' ', CON_TEXTSIZE);
}
/*
================
Con_ClearNotify
================
*/
void Con_ClearNotify (void)
{
int i;
for (i=0 ; i<NUM_CON_TIMES ; i++)
con_times[i] = 0;
}
/*
================
Con_MessageMode_f
================
*/
extern qboolean team_message;
void Con_MessageMode_f (void)
{
key_dest = key_message;
team_message = false;
}
/*
================
Con_MessageMode2_f
================
*/
void Con_MessageMode2_f (void)
{
key_dest = key_message;
team_message = true;
}
//XFX
void Con_MessageMode3_f (void)
{
key_dest = key_cmd;
team_message = true;
}
//XFX
/*
================
Con_CheckResize
If the line width has changed, reformat the buffer.
================
*/
void Con_CheckResize (void)
{
int i, j, width, oldwidth, oldtotallines, numlines, numchars;
char tbuf[CON_TEXTSIZE];
width = (vid.width >> 3) - 2;
if (width == con_linewidth)
return;
if (width < 1) // video hasn't been initialized yet
{
//width = 38;
width = 78; // LordHavoc: changed from 38 to 78 (320 -> 640 conversion)
con_linewidth = width;
con_totallines = CON_TEXTSIZE / con_linewidth;
Q_memset (con_text, ' ', CON_TEXTSIZE);
}
else
{
oldwidth = con_linewidth;
con_linewidth = width;
oldtotallines = con_totallines;
con_totallines = CON_TEXTSIZE / con_linewidth;
numlines = oldtotallines;
if (con_totallines < numlines)
numlines = con_totallines;
numchars = oldwidth;
if (con_linewidth < numchars)
numchars = con_linewidth;
Q_memcpy (tbuf, con_text, CON_TEXTSIZE);
Q_memset (con_text, ' ', CON_TEXTSIZE);
for (i=0 ; i<numlines ; i++)
{
for (j=0 ; j<numchars ; j++)
{
con_text[(con_totallines - 1 - i) * con_linewidth + j] =
tbuf[((con_current - i + oldtotallines) %
oldtotallines) * oldwidth + j];
}
}
Con_ClearNotify ();
}
con_backscroll = 0;
con_current = con_totallines - 1;
}
void Con_OpenDebugLog(void);
/*
================
Con_Dump_f -- johnfitz -- adapted from quake2 source
================
*/
void COM_CreatePath (char *path) ;
void Con_Dump_f (void)
{
int l, x;
char *line;
FILE *f;
char buffer[1024];
char name[MAX_OSPATH];
#if 1
//johnfitz -- there is a security risk in writing files with an arbitrary filename. so,
//until stuffcmd is crippled to alleviate this risk, just force the default filename.
sprintf (name, "%s/condump.txt", com_gamedir);
#else
if (Cmd_Argc() > 2)
{
Con_Printf ("usage: condump <filename>\n");
return;
}
if (Cmd_Argc() > 1)
{
if (strstr(Cmd_Argv(1), ".."))
{
Con_Printf ("Relative pathnames are not allowed.\n");
return;
}
sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1));
COM_DefaultExtension (name, ".txt");
}
else
sprintf (name, "%s/condump.txt", com_gamedir);
#endif
COM_CreatePath (name);
f = fopen (name, "w");
if (!f)
{
Con_Printf ("ERROR: couldn't open file.\n", name);
return;
}
// skip initial empty lines
for (l = con_current - con_totallines + 1 ; l <= con_current ; l++)
{
line = con_text + (l%con_totallines)*con_linewidth;
for (x=0 ; x<con_linewidth ; x++)
if (line[x] != ' ')
break;
if (x != con_linewidth)
break;
}
// write the remaining lines
buffer[con_linewidth] = 0;
for ( ; l <= con_current ; l++)
{
line = con_text + (l%con_totallines)*con_linewidth;
strncpy (buffer, line, con_linewidth);
for (x=con_linewidth-1 ; x>=0 ; x--)
{
if (buffer[x] == ' ')
buffer[x] = 0;
else
break;
}
for (x=0; buffer[x]; x++)
buffer[x] &= 0x7f;
fprintf (f, "%s\n", buffer);
}
fclose (f);
Con_Printf ("Dumped console text to %s.\n", name);
}
/*
================
Con_Init
================
*/
void Con_Init (void)
{
con_debuglog = COM_CheckParm("-condebug");
if (con_debuglog)
{
Con_OpenDebugLog ();
}
con_text = Hunk_AllocName (CON_TEXTSIZE, "context");
Q_memset (con_text, ' ', CON_TEXTSIZE);
con_linewidth = -1;
Con_CheckResize ();
Con_Printf ("Console initialized.\n");
//
// register our commands
//
Cvar_RegisterVariable (&con_notifytime);
Cmd_AddCommand ("toggleconsole", Con_ToggleConsole_f);
Cmd_AddCommand ("messagemode", Con_MessageMode_f);
Cmd_AddCommand ("messagemode2", Con_MessageMode2_f);
Cmd_AddCommand ("messagemode3", Con_MessageMode3_f);
Cmd_AddCommand ("clear", Con_Clear_f);
Cmd_AddCommand ("condump", Con_Dump_f); //johnfitz
con_initialized = true;
}
/*
===============
Con_Linefeed
===============
*/
void Con_Linefeed (void)
{
// Tomaz - Scroll Enhance Begin
if (con_backscroll)
con_backscroll++;
// Tomaz - Scroll Enhance End
con_x = 0;
con_current++;
Q_memset (&con_text[(con_current%con_totallines)*con_linewidth], ' ', con_linewidth);
}
/*
================
Con_Print
Handles cursor positioning, line wrapping, etc
All console printing must go through this in order to be logged to disk
If no console is visible, the notify window will pop up.
================
*/
void Con_Print (char *txt)
{
int y;
int c, l;
static int cr;
int mask;
// con_backscroll = 0; Tomaz - Scroll Enhance
if (txt[0] == 1)
{
mask = 128; // go to colored text
S_LocalSound ("misc/talk.wav");
// play talk wav
txt++;
}
else if (txt[0] == 2)
{
mask = 128; // go to colored text
txt++;
}
else
mask = 0;
while ( (c = *txt) )
{
// count word length
for (l=0 ; l< con_linewidth ; l++)
if ( txt[l] <= ' ')
break;
// word wrap
if (l != con_linewidth && (con_x + l > con_linewidth) )
con_x = 0;
txt++;
if (cr)
{
con_current--;
cr = false;
}
if (!con_x)
{
Con_Linefeed ();
// mark time for transparent overlay
if (con_current >= 0)
con_times[con_current % NUM_CON_TIMES] = realtime;
}
switch (c)
{
case '\n':
con_x = 0;
break;
case '\r':
con_x = 0;
cr = 1;
break;
default: // display character and advance
y = con_current % con_totallines;
con_text[y*con_linewidth+con_x] = c | mask;
con_x++;
if (con_x >= con_linewidth)
con_x = 0;
break;
}
}
}
/*
================
Con_DebugLog
================
*/
FILE *logfile;
void Con_OpenDebugLog(void)
{
logfile = fopen(va("%s/ew.log", com_gamedir),"w");//tei renamed log
}
void Con_DebugLog(const char *fmt, ...)
{
va_list args;
va_start(args, fmt);
vfprintf(logfile, fmt, args);
va_end(args);
}
void Con_CloseDebugLog(void)
{
fclose (logfile);
}
/*
================
Con_Printf
Handles cursor positioning, line wrapping, etc
================
*/
//Lh! improved log file, closed every time (if crash, something survive!)
void Con_DebugLogFile(char *file, char *fmt, ...)
{
va_list argptr;
static char data[65535];//limit somewhat low
int fd;
va_start(argptr, fmt);
vsprintf(data, fmt, argptr);
va_end(argptr);
fd = open(file, O_WRONLY | O_CREAT | O_APPEND, 0666);
write(fd, data, strlen(data));
close(fd);
}
// hehehe...
//#define MAXPRINTMSG 16384 //Tei - far vprintf limit , 4096 old value
#define MAXPRINTMSG 65535 //Tei - far vprintf limit , 4096 old value
// FIXME: make a buffer size safe vsprintf?
void Con_Printf (char *fmt, ...)
{
va_list argptr;
char msg[MAXPRINTMSG];
char logname[MAX_OSPATH];
static qboolean inupdate;
va_start (argptr,fmt);
vsprintf (msg,fmt,argptr);
va_end (argptr);
// also echo to debugging console
Sys_Printf ("%s", msg); // also echo to debugging console
// log all messages to file
if (con_debuglog)
{
// can't use va() here because it might overwrite other important things
sprintf(logname, "%s/qconsole.log", com_gamedir);
Con_DebugLogFile(logname, "%s", msg);
//Con_DebugLog("%s", msg);
}
if (!con_initialized)
return;
if (cls.state == ca_dedicated)
return; // no graphics mode
// write it to the scrollable buffer
Con_Print (msg);
}
/*
================
Con_DPrintf
A Con_Printf that only shows up if the "developer" cvar is set
================
*/
void Con_DPrintf (char *fmt, ...)
{
va_list argptr;
char msg[MAXPRINTMSG];
if (!developer.value)
return; // don't confuse non-developers with techie stuff...
va_start (argptr,fmt);
vsprintf (msg,fmt,argptr);
va_end (argptr);
Con_Printf ("%s", msg);
}
/*
==================
Con_SafePrintf
Okay to call even when the screen can't be updated
==================
*/
void Con_SafePrintf (char *fmt, ...)
{
va_list argptr;
char msg[1024];
int temp;
va_start (argptr,fmt);
vsprintf (msg,fmt,argptr);
va_end (argptr);
temp = scr_disabled_for_loading;
scr_disabled_for_loading = true;
Con_Printf ("%s", msg);
scr_disabled_for_loading = temp;
}
void Com_sprintf (char *dest, int size, char *fmt, ...)
{
int len;
va_list argptr;
char bigbuffer[0x10000];
va_start (argptr,fmt);
len = vsprintf (bigbuffer,fmt,argptr);
va_end (argptr);
if (len >= size)
Con_Printf ("Com_sprintf: overflow of %i in %i\n", len, size);
strncpy (dest, bigbuffer, size-1);
}
/*
==============================================================================
DRAWING
==============================================================================
*/
/*
================
Con_DrawInput
The input line scrolls horizontally if typing goes beyond the right edge
================
*/
void Con_DrawInput (void)
{
int y;
int i;
char editlinecopy[256], *text; // Tomaz - Enhanced Console Editing
if (key_dest != key_console && !con_forcedup)
return; // don't draw anything
// Tomaz - Enhanced Console Editing Begin
text = strcpy(editlinecopy, key_lines[edit_line]);
y = strlen(text);
// fill out remainder with spaces
for (i = y; i < 256; i++)
text[i] = ' ';
// add the cursor frame
if ((int)(realtime * con_cursorspeed) & 1) // cursor is visible
text[key_linepos] = 11 + 130 * key_insert; // either solid block or triagle facing right
// Tomaz - Enhanced Console Editing End
// prestep if horizontally scrolling
if (key_linepos >= con_linewidth)
text += 1 + key_linepos - con_linewidth;
// draw it
y = con_vislines-16;
Draw_String (8, y, text, con_linewidth);
// for (i=0 ; i<con_linewidth ; i++)
// Draw_Character ( (i+1)<<3, con_vislines - 16, text[i]);
// Tomaz - Enhanced Console Editing
}
/*
================
Con_DrawNotify
Draws the last few lines of output transparently over the game top
================
*/
void Con_DrawNotify (void)
{
int x, v;
char *text, *say_prompt;
int i;
float time;
extern char chat_buffer[];
int j; // Tomaz
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); // Tomaz - Colored Characters
v = 0;
for (i= con_current-NUM_CON_TIMES+1 ; i<=con_current ; i++)
{
if (i < 0)
continue;
time = con_times[i % NUM_CON_TIMES];
if (time == 0)
continue;
time = realtime - time;
if (time > con_notifytime.value)
continue;
text = con_text + (i % con_totallines)*con_linewidth;
clearnotify = 0;
scr_copytop = 1;
// Tomaz - Colored Characters Begin
j = 0;
for (x=0 ; x<con_linewidth ; x++)
{
if (text[x] == '&')
{
if (text[x + 1] == 'f')
{
x += 2;
glColor3f((float) (text[x] - '0') * 0.11111111, // Tomaz - Speed
(float) (text[x + 1] - '0') * 0.11111111, // Tomaz - Speed
(float) (text[x + 2] - '0') * 0.11111111); // Tomaz - Speed
x += 5;
}
else if (text[x + 1] == 'r')
{
glColor3f(1,1,1);
x += 3;
}
}
Draw_Character ( (j+1)<<3, v, text[x]);
j++;
}
// Draw_String (8, v, text, con_linewidth);
v += 8;
// Tomaz - Colored Characters End
}
if (key_dest == key_message || key_dest == key_cmd)
{
clearnotify = 0;
scr_copytop = 1;
x = 0;
#if 0
Draw_String (8, v, "say:", 0);
Draw_String (40, v, chat_buffer, 0);
Draw_Character ( (x+5)<<3, v, 10+((int)(realtime*con_cursorspeed)&1));
v += 8;
#else
//johnfitz -- distinguish say and say_team
if (key_dest== key_message)
{
if (team_message)
say_prompt = "say_team:";
else
say_prompt = "say:";
}
//johnfitz
else
{
say_prompt = "] ";
}
Draw_String (8, v, say_prompt,0); //johnfitz
while(chat_buffer[x])
{
Draw_Character ( (x+strlen(say_prompt)+2)<<3, v, chat_buffer[x]); //johnfitz
x++;
}
Draw_Character ( (x+strlen(say_prompt)+2)<<3, v, 10+((int)(realtime*con_cursorspeed)&1)); //johnfitz
v += 8;
#endif
}
glColor3f(1,1,1);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
if (v > con_notifylines)
con_notifylines = v;
}
/*
================
Con_DrawConsole
Draws the console with the solid background
The typing input line at the bottom should only be drawn if typing is allowed
================
*/
void Con_DrawConsole (int lines, qboolean drawinput)
{
int i, x, y;
int rows;
char *text;
int j;
int sb; // Tomaz - Scroll Enhance
float r, g, b;
if (lines <= 0)
return;
// draw the background
Draw_ConsoleBackground (lines);
// draw the text
con_vislines = lines;
rows = (lines-16)>>3; // rows of text to draw
y = lines - 16 - (rows<<3); // may start slightly negative
// Tomaz - Scroll Enhance Begin
if (con_backscroll)
sb=2;
else
sb=0;
// Tomaz - Scroll Enhance End
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); // Tomaz - Colored Characters
// for (i= con_current - rows + 1 ; i<=con_current ; i++, y+=8 )
for (i= con_current - rows + 1 ; i<=con_current - sb ; i++, y+=8) // Tomaz - Scroll Enhance End
{
j = i - con_backscroll;
if (j<0)
j = 0;
text = con_text + (j % con_totallines)*con_linewidth;
// Tomaz - Colored Characters Begin
j = 0;
for (x=0 ; x<con_linewidth ; x++)
{
if (text[x] == '&')
{
if (text[x + 1] == 'f')
{
x += 2;
r = (float)(text[x] - '0') * 0.11111111; // Tomaz - Speed
g = (float)(text[x + 1] - '0') * 0.11111111; // Tomaz - Speed
b = (float)(text[x + 2] - '0') * 0.11111111; // Tomaz - Speed
glColor3f(r,g,b);
x += 5;
}
else if (text[x + 1] == 'r')
{
glColor3f(1,1,1);
x += 3;
}
}
Draw_Character ( (j+1)<<3, y, text[x]);
j++;
}
// Draw_String (8, y, text, con_linewidth);
}
// Tomaz - Scroll Enhance Begin
if (sb) // are we scrolled back?
{
y+=8; // skip a line
// draw arrows to show the buffer is backscrolled
for (x=0 ; x<con_linewidth ; x+=4)
Draw_Character ((x+1)<<3, y, '^');
}
// Tomaz - Scroll Enhance End
// draw the input prompt, user text, and cursor if desired
if (drawinput)
{
Con_DrawInput ();
}
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glColor3f(1,1,1);
// Tomaz - Colored Characters End
}
/*
==================
Con_NotifyBox
==================
*/
void Con_NotifyBox (char *text)
{
double t1, t2;
// during startup for sound / cd warnings
Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n");
Con_Printf (text);
Con_Printf ("Press a key.\n");
Con_Printf("\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n");
key_count = -2; // wait for a key down and up
key_dest = key_console;
do
{
t1 = Sys_FloatTime ();
SCR_UpdateScreen ();
Sys_SendKeyEvents ();
t2 = Sys_FloatTime ();
realtime += t2-t1; // make the cursor blink
} while (key_count < 0);
Con_Printf ("\n");
key_dest = key_game;
realtime = 0; // put the cursor back to invisible
}