2182 lines
43 KiB
C
2182 lines
43 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// common.c -- misc functions used in client and server
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#include "quakedef.h"
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#include "io.h"
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#define NUM_SAFE_ARGVS 7
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static char *largv[MAX_NUM_ARGVS + NUM_SAFE_ARGVS + 1];
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static char *argvdummy = " ";
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static char *safeargvs[NUM_SAFE_ARGVS] =
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{"-stdvid", "-nolan", "-nosound", "-nocdaudio", "-nojoy", "-nomouse", "-dibonly"};
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cvar_t registered = {"registered","1"};
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cvar_t cmdline = {"cmdline","0", false, true};
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qboolean com_modified; // set true if using non-id files
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qboolean proghack;
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qboolean msg_suppress_1 = 0;
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void COM_InitFilesystem (void);
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// if a packfile directory differs from this, it is assumed to be hacked
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#define PAK0_COUNT 339
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#define PAK0_CRC 32981
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char com_token[1024];
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int com_argc;
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char **com_argv;
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//#define CMDLINE_LENGTH 256 //standard
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#define CMDLINE_LENGTH 1024 //Tei
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char com_cmdline[CMDLINE_LENGTH];
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qboolean standard_quake = true, rogue, hipnotic;
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void COM_CreatePath (char *path);
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/*
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All of Quake's data access is through a hierchal file system, but the contents of the file system can be transparently merged from several sources.
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The "base directory" is the path to the directory holding the quake.exe and all game directories. The sys_* files pass this to host_init in quakeparms_t->basedir. This can be overridden with the "-basedir" command line parm to allow code debugging in a different directory. The base directory is
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only used during filesystem initialization.
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The "game directory" is the first tree on the search path and directory that all generated files (savegames, screenshots, demos, config files) will be saved to. This can be overridden with the "-game" command line parameter. The game directory can never be changed while quake is executing. This is a precacution against having a malicious server instruct clients to write files over areas they shouldn't.
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The "cache directory" is only used during development to save network bandwidth, especially over ISDN / T1 lines. If there is a cache directory
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specified, when a file is found by the normal search path, it will be copied
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into the cache directory, then opened there.
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FIXME:
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The file "parms.txt" will be read out of the game directory and appended to the current command line arguments to allow different games to initialize startup parms differently. This could be used to add a "-sspeed 22050" for the high quality sound edition. Because they are added at the end, they will not override an explicit setting on the original command line.
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*/
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//============================================================================
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// ClearLink is used for new headnodes
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void ClearLink (link_t *l)
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{
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l->prev = l->next = l;
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}
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void RemoveLink (link_t *l)
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{
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l->next->prev = l->prev;
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l->prev->next = l->next;
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}
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void InsertLinkBefore (link_t *l, link_t *before)
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{
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l->next = before;
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l->prev = before->prev;
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l->prev->next = l;
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l->next->prev = l;
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}
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void InsertLinkAfter (link_t *l, link_t *after)
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{
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l->next = after->next;
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l->prev = after;
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l->prev->next = l;
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l->next->prev = l;
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}
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/*
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============================================================================
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LIBRARY REPLACEMENT FUNCTIONS
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============================================================================
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*/
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void Q_memset (void *dest, int fill, int count)
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{
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int i;
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if ( (((long)dest | count) & 3) == 0)
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{
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count >>= 2;
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fill = fill | (fill<<8) | (fill<<16) | (fill<<24);
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for (i=0 ; i<count ; i++)
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((int *)dest)[i] = fill;
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}
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else
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for (i=0 ; i<count ; i++)
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((byte *)dest)[i] = fill;
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}
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void Q_memcpy (void *dest, void *src, int count)
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{
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int i;
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if (( ( (long)dest | (long)src | count) & 3) == 0 )
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{
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count>>=2;
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for (i=0 ; i<count ; i++)
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((int *)dest)[i] = ((int *)src)[i];
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}
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else
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for (i=0 ; i<count ; i++)
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((byte *)dest)[i] = ((byte *)src)[i];
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}
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int Q_memcmp (void *m1, void *m2, int count)
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{
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while(count)
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{
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count--;
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if (((byte *)m1)[count] != ((byte *)m2)[count])
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return -1;
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}
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return 0;
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}
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void Q_strcpy (char *dest, char *src)
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{
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while (*src)
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{
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*dest++ = *src++;
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}
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*dest++ = 0;
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}
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void Q_strncpy (char *dest, char *src, int count)
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{
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while (*src && count--)
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{
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*dest++ = *src++;
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}
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if (count)
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*dest++ = 0;
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}
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int Q_strlen (char *str)
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{
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int count;
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count = 0;
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while (str[count])
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count++;
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return count;
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}
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char *Q_strrchr(char *s, char c)
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{
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int len = Q_strlen(s);
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s += len;
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while (len--)
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if (*--s == c) return s;
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return 0;
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}
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void Q_strcat (char *dest, char *src)
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{
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dest += Q_strlen(dest);
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Q_strcpy (dest, src);
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}
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int Q_strcmp (char *s1, char *s2)
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{
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while (1)
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{
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if (*s1 != *s2)
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return -1; // strings not equal
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if (!*s1)
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return 0; // strings are equal
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s1++;
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s2++;
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}
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return -1;
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}
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int Q_strncmp (char *s1, char *s2, int count)
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{
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while (1)
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{
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if (!count--)
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return 0;
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if (*s1 != *s2)
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return -1; // strings not equal
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if (!*s1)
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return 0; // strings are equal
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s1++;
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s2++;
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}
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return -1;
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}
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int Q_strncasecmp (char *s1, char *s2, int n)
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{
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int c1, c2;
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while (1)
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{
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c1 = *s1++;
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c2 = *s2++;
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if (!n--)
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return 0; // strings are equal until end point
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if (c1 != c2)
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{
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if (c1 >= 'a' && c1 <= 'z')
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c1 -= ('a' - 'A');
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if (c2 >= 'a' && c2 <= 'z')
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c2 -= ('a' - 'A');
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if (c1 != c2)
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return -1; // strings not equal
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}
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if (!c1)
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return 0; // strings are equal
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// s1++;
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// s2++;
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}
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return -1;
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}
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int Q_strcasecmp (char *s1, char *s2)
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{
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return Q_strncasecmp (s1, s2, 99999);
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}
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int Q_atoi (char *str)
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{
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int val;
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int sign;
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int c;
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if (*str == '-')
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{
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sign = -1;
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str++;
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}
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else
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sign = 1;
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val = 0;
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//
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// check for hex
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//
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if (str[0] == '0' && (str[1] == 'x' || str[1] == 'X') )
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{
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str += 2;
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while (1)
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{
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c = *str++;
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if (c >= '0' && c <= '9')
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val = (val<<4) + c - '0';
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else if (c >= 'a' && c <= 'f')
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val = (val<<4) + c - 'a' + 10;
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else if (c >= 'A' && c <= 'F')
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val = (val<<4) + c - 'A' + 10;
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else
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return val*sign;
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}
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}
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//
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// check for character
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//
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if (str[0] == '\'')
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{
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return sign * str[1];
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}
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//
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// assume decimal
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//
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while (1)
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{
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c = *str++;
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if (c <'0' || c > '9')
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return val*sign;
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val = val*10 + c - '0';
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}
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return 0;
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}
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float Q_atof (char *str)
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{
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double val;
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int sign;
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int c;
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int decimal, total;
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while ((*str) && (*str<=' '))
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{
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str++;
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}
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if (*str == '-')
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{
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sign = -1;
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str++;
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}
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else
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sign = 1;
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val = 0;
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//
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// check for hex
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//
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if (str[0] == '0' && (str[1] == 'x' || str[1] == 'X') )
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{
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str += 2;
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while (1)
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{
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c = *str++;
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if (c >= '0' && c <= '9')
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val = (val*16) + c - '0';
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else if (c >= 'a' && c <= 'f')
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val = (val*16) + c - 'a' + 10;
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else if (c >= 'A' && c <= 'F')
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val = (val*16) + c - 'A' + 10;
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else
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return val*sign;
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}
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}
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//
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// check for character
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//
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if (str[0] == '\'')
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{
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return sign * str[1];
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}
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//
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// assume decimal
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//
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decimal = -1;
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total = 0;
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while (1)
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{
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c = *str++;
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if (c == '.')
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{
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decimal = total;
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continue;
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}
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if (c <'0' || c > '9')
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break;
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val = val*10 + c - '0';
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total++;
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}
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if (decimal == -1)
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return val*sign;
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while (total > decimal)
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{
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val /= 10;
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total--;
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}
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return val*sign;
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}
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/*
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============================================================================
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BYTE ORDER FUNCTIONS
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============================================================================
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*/
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qboolean bigendien;
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short (*BigShort) (short l);
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short (*LittleShort) (short l);
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int (*BigLong) (int l);
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int (*LittleLong) (int l);
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float (*BigFloat) (float l);
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float (*LittleFloat) (float l);
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short ShortSwap (short l)
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{
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byte b1,b2;
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b1 = l&255;
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b2 = (l>>8)&255;
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return (b1<<8) + b2;
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}
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short ShortNoSwap (short l)
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{
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return l;
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}
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int LongSwap (int l)
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{
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byte b1,b2,b3,b4;
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b1 = l&255;
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b2 = (l>>8)&255;
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b3 = (l>>16)&255;
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b4 = (l>>24)&255;
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return ((int)b1<<24) + ((int)b2<<16) + ((int)b3<<8) + b4;
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}
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int LongNoSwap (int l)
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{
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return l;
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}
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float FloatSwap (float f)
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{
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union
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{
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float f;
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byte b[4];
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} dat1, dat2;
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dat1.f = f;
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dat2.b[0] = dat1.b[3];
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dat2.b[1] = dat1.b[2];
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dat2.b[2] = dat1.b[1];
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dat2.b[3] = dat1.b[0];
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return dat2.f;
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}
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float FloatNoSwap (float f)
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{
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return f;
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}
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/*
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==============================================================================
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MESSAGE IO FUNCTIONS
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Handles byte ordering and avoids alignment errors
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==============================================================================
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*/
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//
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// writing functions
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//
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void MSG_WriteChar (sizebuf_t *sb, int c)
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{
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byte *buf;
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buf = SZ_GetSpace (sb, 1);
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buf[0] = c;
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}
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void MSG_WriteByte (sizebuf_t *sb, int c)
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{
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byte *buf;
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buf = SZ_GetSpace (sb, 1);
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buf[0] = c;
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}
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void MSG_WriteShort (sizebuf_t *sb, int c)
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{
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byte *buf;
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buf = SZ_GetSpace (sb, 2);
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buf[0] = c&0xff;
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buf[1] = c>>8;
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}
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void MSG_WriteLong (sizebuf_t *sb, int c)
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{
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byte *buf;
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buf = SZ_GetSpace (sb, 4);
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buf[0] = c&0xff;
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buf[1] = (c>>8)&0xff;
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buf[2] = (c>>16)&0xff;
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buf[3] = c>>24;
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}
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void MSG_WriteFloat (sizebuf_t *sb, float f)
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{
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union
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{
|
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float f;
|
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int l;
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} dat;
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|
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dat.f = f;
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dat.l = LittleLong (dat.l);
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SZ_Write (sb, &dat.l, 4);
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}
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|
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void MSG_WriteString (sizebuf_t *sb, char *s)
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{
|
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if (!s)
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SZ_Write (sb, "", 1);
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else
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SZ_Write (sb, s, Q_strlen(s)+1);
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}
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|
|
void MSG_WriteCoord (sizebuf_t *sb, float f)
|
|
{
|
|
#ifndef SINGLEPLAYER
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MSG_WriteShort (sb, (int)(f*8));
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#else
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MSG_WriteFloat(sb, f);//Tei XFX BUG!!
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#endif
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}
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|
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//Tei flex netcode
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void MSG_WriteModel( sizebuf_t *sb, int i)
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{
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MSG_WriteByte(sb,i);
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}
|
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//Tei flex netcode
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|
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void MSG_WriteAngle (sizebuf_t *sb, float f)
|
|
{
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|
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//MSG_WriteByte (sb, ((int)f*256/360) & 255);
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////MSG_WriteFloat(sb, f * 0.0001);//Tei XFX BUG!!
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// LordHavoc version:
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if (f >= 0)
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MSG_WriteByte (sb, (int)(f*(256.0f/360.0f) + 0.5f) & 255);
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else
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MSG_WriteByte (sb, (int)(f*(256.0f/360.0f) - 0.5f) & 255);
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}
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|
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|
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//
|
|
// reading functions
|
|
//
|
|
int msg_readcount;
|
|
qboolean msg_badread;
|
|
|
|
void MSG_BeginReading (void)
|
|
{
|
|
msg_readcount = 0;
|
|
msg_badread = false;
|
|
// Con_DPrintf("Reseted reading counter...\n");//Tei debugg
|
|
}
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|
|
#if 1 //Tei new version, work in singleplayer, but not in as client
|
|
int MSG_ReadChar (void)
|
|
{
|
|
if (msg_readcount >= net_message.cursize)
|
|
{
|
|
msg_badread = true;
|
|
|
|
return -1;
|
|
}
|
|
else
|
|
return (signed char)net_message.data[msg_readcount++];
|
|
};
|
|
#else //old version
|
|
// returns -1 and sets msg_badread if no more characters are available
|
|
int MSG_ReadChar (void)
|
|
{
|
|
int c;
|
|
|
|
if (msg_readcount + 1 > net_message.cursize)
|
|
{
|
|
msg_badread = true;
|
|
return -1;
|
|
}
|
|
|
|
c = (signed char)net_message.data[msg_readcount];
|
|
msg_readcount++;
|
|
|
|
return c;
|
|
};
|
|
#endif
|
|
|
|
#if 1//Tei new version, work in singleplayer, but not in as client
|
|
int MSG_ReadByte (void)
|
|
{
|
|
if (msg_readcount >= net_message.cursize)
|
|
{
|
|
msg_badread = true;
|
|
return -1;
|
|
}
|
|
else
|
|
return (unsigned char)net_message.data[msg_readcount++];;
|
|
}
|
|
#else
|
|
int MSG_ReadByte (void) //old slow version
|
|
{
|
|
int c;
|
|
|
|
if (msg_readcount+1 > net_message.cursize)
|
|
{
|
|
msg_badread = true;
|
|
return -1;
|
|
}
|
|
|
|
c = (unsigned char)net_message.data[msg_readcount];
|
|
msg_readcount++;
|
|
|
|
return c;
|
|
}
|
|
#endif
|
|
|
|
|
|
//Tei flexnetcode
|
|
int MSG_ReadModel (void)
|
|
{
|
|
return MSG_ReadByte ();
|
|
}
|
|
//Tei flexnetcode
|
|
|
|
|
|
int MSG_ReadShort (void)
|
|
{
|
|
int c;
|
|
|
|
if (msg_readcount+2 > net_message.cursize)
|
|
{
|
|
msg_badread = true;
|
|
return -1;
|
|
}
|
|
|
|
c = (short)(net_message.data[msg_readcount]
|
|
+ (net_message.data[msg_readcount+1]<<8));
|
|
|
|
msg_readcount += 2;
|
|
|
|
return c;
|
|
}
|
|
|
|
int MSG_ReadLong (void)
|
|
{
|
|
int c;
|
|
|
|
if (msg_readcount+4 > net_message.cursize)
|
|
{
|
|
msg_badread = true;
|
|
return -1;
|
|
}
|
|
|
|
c = net_message.data[msg_readcount]
|
|
+ (net_message.data[msg_readcount+1]<<8)
|
|
+ (net_message.data[msg_readcount+2]<<16)
|
|
+ (net_message.data[msg_readcount+3]<<24);
|
|
|
|
msg_readcount += 4;
|
|
|
|
return c;
|
|
}
|
|
|
|
float MSG_ReadFloat (void)
|
|
{
|
|
union
|
|
{
|
|
byte b[4];
|
|
float f;
|
|
int l;
|
|
} dat;
|
|
|
|
dat.b[0] = net_message.data[msg_readcount];
|
|
dat.b[1] = net_message.data[msg_readcount+1];
|
|
dat.b[2] = net_message.data[msg_readcount+2];
|
|
dat.b[3] = net_message.data[msg_readcount+3];
|
|
msg_readcount += 4;
|
|
|
|
dat.l = LittleLong (dat.l);
|
|
|
|
return dat.f;
|
|
}
|
|
|
|
char *MSG_ReadString (void)
|
|
{
|
|
static char string[2048];
|
|
int l,c;
|
|
|
|
l = 0;
|
|
do
|
|
{
|
|
c = MSG_ReadChar ();
|
|
if (c == -1 || c == 0)
|
|
break;
|
|
string[l] = c;
|
|
l++;
|
|
} while (l < sizeof(string)-1);
|
|
|
|
string[l] = 0;
|
|
|
|
return string;
|
|
}
|
|
|
|
float MSG_ReadCoord (void)
|
|
{
|
|
#ifndef SINGLEPLAYER
|
|
return MSG_ReadShort() * (0.125f); // Tomaz Speed
|
|
//return MSG_ReadFloat()*1000;// Tei XFX bug!! * (0.125f); // Tomaz Speed
|
|
#else
|
|
return MSG_ReadFloat();// Tei XFX bug!! * (0.125f); // Tomaz Speed
|
|
#endif
|
|
}
|
|
|
|
float MSG_ReadAngle (void)
|
|
{
|
|
|
|
return MSG_ReadChar() * (1.40625f); // Tomaz Speed
|
|
//return MSG_ReadFloat()*10000;//Tei XFX bug!!
|
|
}
|
|
|
|
//===========================================================================
|
|
|
|
void SZ_Alloc (sizebuf_t *buf, int startsize)
|
|
{
|
|
if (startsize < 1024)
|
|
startsize = 1024;
|
|
buf->data = Hunk_AllocName (startsize, "sizebuf");
|
|
buf->maxsize = startsize;
|
|
buf->cursize = 0;
|
|
}
|
|
|
|
|
|
void SZ_Free (sizebuf_t *buf)
|
|
{
|
|
// Z_Free (buf->data);
|
|
// buf->data = NULL;
|
|
// buf->maxsize = 0;
|
|
buf->cursize = 0;
|
|
}
|
|
|
|
void SZ_Clear (sizebuf_t *buf)
|
|
{
|
|
buf->cursize = 0;
|
|
}
|
|
|
|
void *SZ_GetSpace (sizebuf_t *buf, int length)
|
|
{
|
|
void *data;
|
|
byte * newdata;
|
|
|
|
if (buf->cursize + length > buf->maxsize)
|
|
{
|
|
|
|
#ifndef SINGLEPLAYER
|
|
if (!buf->allowoverflow)
|
|
Sys_Error ("SZ_GetSpace: overflow without allowoverflow set");
|
|
|
|
if (length > buf->maxsize)
|
|
Sys_Error ("SZ_GetSpace: %i is > full buffer size", length);
|
|
#endif
|
|
|
|
newdata = realloc(buf->data,buf->maxsize+8192+length);
|
|
|
|
if (newdata)
|
|
{
|
|
|
|
buf->maxsize += 8192+length;
|
|
buf->data = newdata;
|
|
|
|
//Con_Printf ("SZ_GetSpace: overflow passed with realloc\n");
|
|
}
|
|
else
|
|
{
|
|
newdata = malloc(buf->maxsize+8192+length);
|
|
|
|
if (newdata)
|
|
{
|
|
memcpy(newdata,buf->data,buf->maxsize);
|
|
buf->data = newdata;
|
|
buf->maxsize = buf->maxsize+8192+length;
|
|
//Con_Printf ("SZ_GetSpace: overflow passed with malloc\n");
|
|
}
|
|
else
|
|
{
|
|
buf->overflowed = true;
|
|
//Con_Printf ("SZ_GetSpace: overflow, cant realloc %d bytes or %d",buf->maxsize+8192+length, newdata);
|
|
SZ_Clear (buf);
|
|
}
|
|
}
|
|
|
|
//Con_Printf("BufSize: %d\n",buf->maxsize);
|
|
}
|
|
|
|
data = buf->data + buf->cursize;
|
|
buf->cursize += length;
|
|
|
|
return data;
|
|
}
|
|
|
|
void SZ_Write (sizebuf_t *buf, void *data, int length)
|
|
{
|
|
Q_memcpy (SZ_GetSpace(buf,length),data,length);
|
|
}
|
|
|
|
void SZ_Print (sizebuf_t *buf, char *data)
|
|
{
|
|
int len;
|
|
|
|
len = Q_strlen(data)+1;
|
|
|
|
// byte * cast to keep VC++ happy
|
|
if (buf->data[buf->cursize-1])
|
|
Q_memcpy ((byte *)SZ_GetSpace(buf, len),data,len); // no trailing 0
|
|
else
|
|
Q_memcpy ((byte *)SZ_GetSpace(buf, len-1)-1,data,len); // write over trailing 0
|
|
}
|
|
|
|
|
|
//============================================================================
|
|
|
|
|
|
/*
|
|
============
|
|
COM_SkipPath
|
|
============
|
|
*/
|
|
char *COM_SkipPath (char *pathname)
|
|
{
|
|
char *last,*last2,*oldpathname;
|
|
|
|
//Tei fixed to support win/unix path standard
|
|
oldpathname = pathname;
|
|
|
|
last = pathname;
|
|
while (*pathname)
|
|
{
|
|
if (*pathname=='/')
|
|
last = pathname+1;
|
|
pathname++;
|
|
}
|
|
|
|
pathname = oldpathname;
|
|
last2 = pathname;
|
|
|
|
while (*pathname)
|
|
{
|
|
if (*pathname=='\\')
|
|
last2 = pathname+1;
|
|
pathname++;
|
|
}
|
|
|
|
if (last2>last)
|
|
last = last2;
|
|
//Tei fixed
|
|
|
|
return last;
|
|
}
|
|
|
|
/*
|
|
============
|
|
COM_StripExtension
|
|
============
|
|
*/
|
|
|
|
void COM_StripExtension (char *in, char *out)
|
|
{
|
|
while (*in && *in != '.')
|
|
*out++ = *in++;
|
|
*out = 0;
|
|
}
|
|
|
|
/*
|
|
============
|
|
COM_FileExtension
|
|
============
|
|
*/
|
|
char *COM_FileExtension (char *in)
|
|
{
|
|
static char exten[8];
|
|
int i;
|
|
|
|
while (*in && *in != '.')
|
|
in++;
|
|
if (!*in)
|
|
return "";
|
|
in++;
|
|
for (i=0 ; i<7 && *in ; i++,in++)
|
|
exten[i] = *in;
|
|
exten[i] = 0;
|
|
return exten;
|
|
}
|
|
|
|
/*
|
|
============
|
|
COM_FileBase
|
|
============
|
|
*/
|
|
void COM_FileBase (char *in, char *out)
|
|
{
|
|
char *s, *s2;
|
|
|
|
s = in + strlen(in) - 1;
|
|
|
|
while (s != in && *s != '.')
|
|
s--;
|
|
|
|
for (s2 = s ; *s2 && *s2 != '/' ; s2--)
|
|
;
|
|
|
|
if (s-s2 < 2)
|
|
strcpy (out,"?model?");
|
|
else
|
|
{
|
|
s--;
|
|
strncpy (out,s2+1, s-s2);
|
|
out[s-s2] = 0;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
COM_DefaultExtension
|
|
==================
|
|
*/
|
|
void COM_DefaultExtension (char *path, char *extension)
|
|
{
|
|
char *src;
|
|
//
|
|
// if path doesn't have a .EXT, append extension
|
|
// (extension should include the .)
|
|
//
|
|
src = path + strlen(path) - 1;
|
|
|
|
while (*src != '/' && src != path)
|
|
{
|
|
if (*src == '.')
|
|
return; // it has an extension
|
|
src--;
|
|
}
|
|
|
|
strcat (path, extension);
|
|
}
|
|
|
|
|
|
/*
|
|
==============
|
|
COM_Parse
|
|
|
|
Parse a token out of a string
|
|
==============
|
|
*/
|
|
|
|
extern cvar_t temp1;
|
|
|
|
char *COM_Parse (char *data)
|
|
{
|
|
int c;
|
|
int len;
|
|
|
|
len = 0;
|
|
com_token[0] = 0;
|
|
|
|
if (!data)
|
|
return NULL;
|
|
|
|
// skip whitespace
|
|
skipwhite:
|
|
while ( (c = *data) <= ' ')
|
|
{
|
|
if (c == 0)
|
|
return NULL; // end of file;
|
|
data++;
|
|
}
|
|
|
|
// skip // comments
|
|
if (c=='/' && data[1] == '/')
|
|
{
|
|
while (*data && *data != '\n')
|
|
data++;
|
|
goto skipwhite;
|
|
}
|
|
|
|
|
|
// handle quoted strings specially
|
|
if (c == '\"')
|
|
{
|
|
data++;
|
|
while (1)
|
|
{
|
|
c = *data++;
|
|
if (c=='\"' || !c)
|
|
{
|
|
com_token[len] = 0;
|
|
return data;
|
|
}
|
|
com_token[len] = c;
|
|
len++;
|
|
}
|
|
}
|
|
|
|
// parse single characters
|
|
if (c=='{' || c=='}'|| c==')'|| c=='(' || c=='\'' || c==':')
|
|
{
|
|
com_token[len] = c;
|
|
len++;
|
|
com_token[len] = 0;
|
|
return data+1;
|
|
}
|
|
|
|
// parse a regular word
|
|
do
|
|
{
|
|
com_token[len] = c;
|
|
data++;
|
|
len++;
|
|
c = *data;
|
|
if (c=='{' || c=='}'|| c==')'|| c=='(' || c=='\'' || c==':')
|
|
break;
|
|
} while (c>32);
|
|
|
|
com_token[len] = 0;
|
|
return data;
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
COM_CheckParm
|
|
|
|
Returns the position (1 to argc-1) in the program's argument list
|
|
where the given parameter apears, or 0 if not present
|
|
================
|
|
*/
|
|
int COM_CheckParm (char *parm)
|
|
{
|
|
int i;
|
|
|
|
for (i=1 ; i<com_argc ; i++)
|
|
{
|
|
if (!com_argv[i])
|
|
continue; // NEXTSTEP sometimes clears appkit vars.
|
|
if (!Q_strcmp (parm,com_argv[i]))
|
|
return i;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void COM_Path_f (void);
|
|
|
|
/*
|
|
================
|
|
COM_InitArgv
|
|
================
|
|
*/
|
|
void COM_InitArgv (int argc, char **argv)
|
|
{
|
|
qboolean safe;
|
|
int i, j, n;
|
|
|
|
// reconstitute the command line for the cmdline externally visible cvar
|
|
n = 0;
|
|
|
|
for (j=0 ; (j<MAX_NUM_ARGVS) && (j< argc) ; j++)
|
|
{
|
|
i = 0;
|
|
|
|
while ((n < (CMDLINE_LENGTH - 1)) && argv[j][i])
|
|
{
|
|
com_cmdline[n++] = argv[j][i++];
|
|
}
|
|
|
|
if (n < (CMDLINE_LENGTH - 1))
|
|
com_cmdline[n++] = ' ';
|
|
else
|
|
break;
|
|
}
|
|
|
|
com_cmdline[n] = 0;
|
|
|
|
safe = false;
|
|
|
|
for (com_argc=0 ; (com_argc<MAX_NUM_ARGVS) && (com_argc < argc) ;
|
|
com_argc++)
|
|
{
|
|
largv[com_argc] = argv[com_argc];
|
|
if (!Q_strcmp ("-safe", argv[com_argc]))
|
|
safe = true;
|
|
}
|
|
|
|
if (safe)
|
|
{
|
|
// force all the safe-mode switches. Note that we reserved extra space in
|
|
// case we need to add these, so we don't need an overflow check
|
|
for (i=0 ; i<NUM_SAFE_ARGVS ; i++)
|
|
{
|
|
largv[com_argc] = safeargvs[i];
|
|
com_argc++;
|
|
}
|
|
}
|
|
|
|
largv[com_argc] = argvdummy;
|
|
com_argv = largv;
|
|
|
|
if (COM_CheckParm ("-rogue"))
|
|
{
|
|
rogue = true;
|
|
standard_quake = false;
|
|
}
|
|
|
|
if (COM_CheckParm ("-hipnotic"))
|
|
{
|
|
hipnotic = true;
|
|
standard_quake = false;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
COM_Init
|
|
================
|
|
*/
|
|
void COM_Init (char *basedir)
|
|
{
|
|
byte swaptest[2] = {1,0};
|
|
|
|
// set the byte swapping variables in a portable manner
|
|
if ( *(short *)swaptest == 1)
|
|
{
|
|
bigendien = false;
|
|
BigShort = ShortSwap;
|
|
LittleShort = ShortNoSwap;
|
|
BigLong = LongSwap;
|
|
LittleLong = LongNoSwap;
|
|
BigFloat = FloatSwap;
|
|
LittleFloat = FloatNoSwap;
|
|
}
|
|
else
|
|
{
|
|
bigendien = true;
|
|
BigShort = ShortNoSwap;
|
|
LittleShort = ShortSwap;
|
|
BigLong = LongNoSwap;
|
|
LittleLong = LongSwap;
|
|
BigFloat = FloatNoSwap;
|
|
LittleFloat = FloatSwap;
|
|
}
|
|
|
|
Cvar_RegisterVariable (®istered);
|
|
Cvar_RegisterVariable (&cmdline);
|
|
Cmd_AddCommand ("path", COM_Path_f);
|
|
|
|
COM_InitFilesystem ();
|
|
Cvar_Set ("cmdline", com_cmdline);
|
|
|
|
|
|
}
|
|
|
|
|
|
/*
|
|
============
|
|
va
|
|
|
|
does a varargs printf into a temp buffer, so I don't need to have
|
|
varargs versions of all text functions.
|
|
FIXME: make this buffer size safe someday
|
|
============
|
|
*/
|
|
#if 0 //LordHavoc version
|
|
char *va(char *format, ...)
|
|
{
|
|
va_list argptr;
|
|
//static char string[1024];
|
|
static char string[4096];// Tei weak function make more solid but slow
|
|
|
|
va_start (argptr, format);
|
|
vsprintf (string, format,argptr);
|
|
va_end (argptr);
|
|
|
|
return string;
|
|
}
|
|
|
|
#else
|
|
char *va(char *format, ...)
|
|
{
|
|
va_list argptr;
|
|
// LordHavoc: now cycles through 8 buffers to avoid problems in most cases
|
|
static char string[8][1024], *s;
|
|
static int stringindex = 0;
|
|
|
|
s = string[stringindex];
|
|
stringindex = (stringindex + 1) & 7;
|
|
va_start (argptr, format);
|
|
vsprintf (s, format,argptr);
|
|
va_end (argptr);
|
|
|
|
return s;
|
|
}
|
|
#endif
|
|
|
|
/// just for debugging
|
|
int memsearch (byte *start, int count, int search)
|
|
{
|
|
int i;
|
|
|
|
for (i=0 ; i<count ; i++)
|
|
if (start[i] == search)
|
|
return i;
|
|
return -1;
|
|
}
|
|
|
|
/*
|
|
=============================================================================
|
|
|
|
QUAKE FILESYSTEM
|
|
|
|
=============================================================================
|
|
*/
|
|
|
|
int com_filesize;
|
|
|
|
|
|
//
|
|
// in memory
|
|
//
|
|
|
|
/* FrikaC: EBSP1 moved to quakedef.h
|
|
|
|
typedef struct
|
|
{
|
|
char name[MAX_QPATH];
|
|
int filepos, filelen;
|
|
} packfile_t;
|
|
|
|
typedef struct pack_s
|
|
{
|
|
char filename[MAX_OSPATH];
|
|
int handle;
|
|
int numfiles;
|
|
packfile_t *files;
|
|
} pack_t;
|
|
|
|
//
|
|
// on disk
|
|
//
|
|
typedef struct
|
|
{
|
|
char name[56];
|
|
int filepos, filelen;
|
|
} dpackfile_t;
|
|
|
|
typedef struct
|
|
{
|
|
char id[4];
|
|
int dirofs;
|
|
int dirlen;
|
|
} dpackheader_t;
|
|
*/
|
|
|
|
// LordHavoc: was 2048, increased to 65536 and changed info[MAX_PACK_FILES] to a temporary alloc
|
|
//#define MAX_FILES_IN_PACK 65536
|
|
#define MAX_FILES_IN_PACK 2048
|
|
|
|
// LordHavoc: was 2048, increased to 65536 and changed info[MAX_PACK_FILES] to a temporary alloc
|
|
|
|
|
|
char com_cachedir[MAX_OSPATH];
|
|
char com_gamedir[MAX_OSPATH];
|
|
|
|
/* frikac ebsp
|
|
typedef struct searchpath_s
|
|
{
|
|
char filename[MAX_OSPATH];
|
|
pack_t *pack; // only one of filename / pack will be used
|
|
struct searchpath_s *next;
|
|
} searchpath_t;
|
|
|
|
searchpath_t *com_searchpaths;
|
|
*/
|
|
|
|
searchpath_t *com_searchpaths;
|
|
|
|
/*
|
|
============
|
|
COM_Path_f
|
|
|
|
============
|
|
*/
|
|
void COM_Path_f (void)
|
|
{
|
|
searchpath_t *s;
|
|
|
|
Con_Printf ("Current search path:\n");
|
|
for (s=com_searchpaths ; s ; s=s->next)
|
|
{
|
|
if (s->pack)
|
|
{
|
|
Con_Printf ("%s (%i files)\n", s->pack->filename, s->pack->numfiles);
|
|
}
|
|
else
|
|
Con_Printf ("%s\n", s->filename);
|
|
}
|
|
}
|
|
|
|
/*
|
|
============
|
|
COM_WriteFile
|
|
|
|
The filename will be prefixed by the current game directory
|
|
============
|
|
*/
|
|
void COM_WriteFile (char *filename, void *data, int len)
|
|
{
|
|
int handle;
|
|
char name[MAX_OSPATH];
|
|
|
|
sprintf (name, "%s/%s", com_gamedir, filename);
|
|
|
|
|
|
// LordHavoc: added this
|
|
COM_CreatePath (name); // create directories up to the file
|
|
|
|
|
|
handle = Sys_FileOpenWrite (name);
|
|
if (handle == -1)
|
|
{
|
|
Sys_Printf ("COM_WriteFile: failed on %s\n", name);
|
|
return;
|
|
}
|
|
|
|
Sys_Printf ("COM_WriteFile: %s\n", name);
|
|
Sys_FileWrite (handle, data, len);
|
|
Sys_FileClose (handle);
|
|
}
|
|
|
|
void COM_OutWriteFile (char *filename, void *data, int len)
|
|
{
|
|
int handle;
|
|
//char name[MAX_OSPATH];
|
|
|
|
//sprintf (name, "%s/%s", com_gamedir, filename);
|
|
|
|
|
|
// LordHavoc: added this
|
|
COM_CreatePath (filename); // create directories up to the file
|
|
|
|
|
|
handle = Sys_FileOpenWrite (filename);
|
|
if (handle == -1)
|
|
{
|
|
Sys_Printf ("COM_WriteFile: failed on %s\n", filename);
|
|
return;
|
|
}
|
|
|
|
Sys_Printf ("COM_WriteFile: %s\n", filename);
|
|
Sys_FileWrite (handle, data, len);
|
|
Sys_FileClose (handle);
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
============
|
|
COM_CreatePath
|
|
|
|
Only used for CopyFile
|
|
============
|
|
*/
|
|
void COM_CreatePath (char *path)
|
|
{
|
|
char *ofs;
|
|
|
|
for (ofs = path+1 ; *ofs ; ofs++)
|
|
{
|
|
if (*ofs == '/')
|
|
{ // create the directory
|
|
*ofs = 0;
|
|
Sys_mkdir (path);
|
|
*ofs = '/';
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
===========
|
|
COM_CopyFile
|
|
|
|
Copies a file over from the net to the local cache, creating any directories
|
|
needed. This is for the convenience of developers using ISDN from home.
|
|
===========
|
|
*/
|
|
void COM_CopyFile (char *netpath, char *cachepath)
|
|
{
|
|
int in, out;
|
|
int remaining, count;
|
|
char buf[4096];
|
|
|
|
remaining = Sys_FileOpenRead (netpath, &in);
|
|
COM_CreatePath (cachepath); // create directories up to the cache file
|
|
out = Sys_FileOpenWrite (cachepath);
|
|
|
|
while (remaining)
|
|
{
|
|
if (remaining < sizeof(buf))
|
|
count = remaining;
|
|
else
|
|
count = sizeof(buf);
|
|
Sys_FileRead (in, buf, count);
|
|
Sys_FileWrite (out, buf, count);
|
|
remaining -= count;
|
|
}
|
|
|
|
Sys_FileClose (in);
|
|
Sys_FileClose (out);
|
|
}
|
|
|
|
/*
|
|
===========
|
|
COM_FindFile
|
|
|
|
Finds the file in the search path.
|
|
Sets com_filesize and one of handle or file
|
|
===========
|
|
*/
|
|
|
|
|
|
void *pakmem; // FrikaC: EBSP1 cheesy shortcut
|
|
|
|
int COM_FindFile (char *filename, int *handle, FILE **file)
|
|
{
|
|
searchpath_t *search;
|
|
char netpath[MAX_OSPATH];
|
|
char cachepath[MAX_OSPATH];
|
|
pack_t *pak;
|
|
int i;
|
|
int findtime, cachetime;
|
|
|
|
if (file && handle)
|
|
Sys_Error ("COM_FindFile: both handle and file set");
|
|
if (!file && !handle)
|
|
Sys_Error ("COM_FindFile: neither handle or file set");
|
|
|
|
//
|
|
// search through the path, one element at a time
|
|
//
|
|
search = com_searchpaths;
|
|
if (proghack)
|
|
{ // gross hack to use quake 1 progs with quake 2 maps
|
|
if (!strcmp(filename, "progs.dat"))
|
|
search = search->next;
|
|
}
|
|
|
|
for ( ; search ; search = search->next)
|
|
{
|
|
// is the element a pak file?
|
|
if (search->pack)
|
|
{
|
|
// look through all the pak file elements
|
|
pak = search->pack;
|
|
for (i=0 ; i<pak->numfiles ; i++)
|
|
if (!strcmp (pak->files[i].name, filename))
|
|
{ // found it!
|
|
Sys_Printf ("PackFile: %s : %s\n",pak->filename, filename);
|
|
// FrikaC: EBSP1 this sawks
|
|
if (pak->mem)
|
|
{
|
|
if (handle)
|
|
*handle = 0;
|
|
else
|
|
continue; // COM_FOpenFile can't be converted to use memory at this time
|
|
pakmem = (unsigned char *)pak->mem + pak->files[i].filepos;
|
|
}
|
|
else if (handle)
|
|
// FrikaC: EBSP1 end
|
|
//if (handle) //original code
|
|
{
|
|
*handle = pak->handle;
|
|
Sys_FileSeek (pak->handle, pak->files[i].filepos);
|
|
}
|
|
else
|
|
{ // open a new file on the pakfile
|
|
*file = fopen (pak->filename, "rb");
|
|
if (*file)
|
|
fseek (*file, pak->files[i].filepos, SEEK_SET);
|
|
}
|
|
com_filesize = pak->files[i].filelen;
|
|
return com_filesize;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
sprintf (netpath, "%s/%s",search->filename, filename);
|
|
|
|
findtime = Sys_FileTime (netpath);
|
|
if (findtime == -1)
|
|
continue;
|
|
|
|
// see if the file needs to be updated in the cache
|
|
if (!com_cachedir[0])
|
|
strcpy (cachepath, netpath);
|
|
else
|
|
{
|
|
if ((strlen(netpath) < 2) || (netpath[1] != ':'))
|
|
sprintf (cachepath,"%s%s", com_cachedir, netpath);
|
|
else
|
|
sprintf (cachepath,"%s%s", com_cachedir, netpath+2);
|
|
|
|
cachetime = Sys_FileTime (cachepath);
|
|
|
|
if (cachetime < findtime)
|
|
COM_CopyFile (netpath, cachepath);
|
|
strcpy (netpath, cachepath);
|
|
}
|
|
|
|
Sys_Printf ("FindFile: %s\n",netpath);
|
|
com_filesize = Sys_FileOpenRead (netpath, &i);
|
|
if (handle)
|
|
*handle = i;
|
|
else
|
|
{
|
|
Sys_FileClose (i);
|
|
*file = fopen (netpath, "rb");
|
|
}
|
|
return com_filesize;
|
|
}
|
|
|
|
}
|
|
|
|
// Sys_Printf ("FindFile: can't find %s\n", filename);
|
|
|
|
if (handle)
|
|
*handle = -1;
|
|
else
|
|
*file = NULL;
|
|
com_filesize = -1;
|
|
return -1;
|
|
}
|
|
|
|
|
|
/*
|
|
===========
|
|
COM_OpenFile
|
|
|
|
filename never has a leading slash, but may contain directory walks
|
|
returns a handle and a length
|
|
it may actually be inside a pak file
|
|
===========
|
|
*/
|
|
int COM_OpenFile (char *filename, int *handle)
|
|
{
|
|
return COM_FindFile (filename, handle, NULL);
|
|
}
|
|
|
|
/*
|
|
===========
|
|
COM_FOpenFile
|
|
|
|
If the requested file is inside a packfile, a new FILE * will be opened
|
|
into the file.
|
|
===========
|
|
*/
|
|
int COM_FOpenFile (char *filename, FILE **file)
|
|
{
|
|
return COM_FindFile (filename, NULL, file);
|
|
}
|
|
|
|
/*
|
|
============
|
|
COM_CloseFile
|
|
|
|
If it is a pak file handle, don't really close it
|
|
============
|
|
*/
|
|
void COM_CloseFile (int h)
|
|
{
|
|
searchpath_t *s;
|
|
|
|
for (s = com_searchpaths ; s ; s=s->next)
|
|
if (s->pack && s->pack->handle == h)
|
|
return;
|
|
|
|
Sys_FileClose (h);
|
|
}
|
|
|
|
|
|
/*
|
|
============
|
|
COM_LoadFile
|
|
|
|
Filename are reletive to the quake directory.
|
|
Allways appends a 0 byte.
|
|
============
|
|
*/
|
|
cache_user_t *loadcache;
|
|
byte *loadbuf;
|
|
int loadsize;
|
|
byte *COM_LoadFile (char *path, int usehunk)
|
|
{
|
|
int h;
|
|
byte *buf;
|
|
char base[32];
|
|
int len;
|
|
|
|
buf = NULL; // quiet compiler warning
|
|
loadsize = 0; //DP antibugsquad
|
|
|
|
// look for it in the filesystem or pack files
|
|
len = COM_OpenFile (path, &h);
|
|
if (h == -1)
|
|
return NULL;
|
|
|
|
loadsize = len;
|
|
|
|
// extract the filename base name for hunk tag
|
|
COM_FileBase (path, base);
|
|
|
|
if (usehunk == 1)
|
|
buf = Hunk_AllocName (len+1, base);
|
|
else if (usehunk == 2)
|
|
buf = Hunk_TempAlloc (len+1);
|
|
else if (usehunk == 0)
|
|
buf = Z_Malloc (len+1);
|
|
else if (usehunk == 3)
|
|
buf = Cache_Alloc (loadcache, len+1, base);
|
|
else if (usehunk == 4)
|
|
{
|
|
if (len+1 > loadsize)
|
|
buf = Hunk_TempAlloc (len+1);
|
|
else
|
|
buf = loadbuf;
|
|
}
|
|
else
|
|
Sys_Error ("COM_LoadFile: bad usehunk");
|
|
|
|
if (!buf)
|
|
Sys_Error ("COM_LoadFile: not enough space for %s", path);
|
|
|
|
((byte *)buf)[len] = 0;
|
|
|
|
// FrikaC: EBSP1 memory paks start
|
|
if (h == 0)
|
|
{
|
|
memcpy(buf, pakmem, len);
|
|
return buf;
|
|
}
|
|
|
|
// FrikaC: EBSP1 memory paks end
|
|
|
|
Draw_BeginDisc ();
|
|
Sys_FileRead (h, buf, len);
|
|
COM_CloseFile (h);
|
|
|
|
return buf;
|
|
}
|
|
|
|
byte *COM_LoadHunkFile (char *path)
|
|
{
|
|
return COM_LoadFile (path, 1);
|
|
}
|
|
|
|
byte *COM_LoadTempFile (char *path)
|
|
{
|
|
return COM_LoadFile (path, 2);
|
|
}
|
|
|
|
void COM_LoadCacheFile (char *path, struct cache_user_s *cu)
|
|
{
|
|
loadcache = cu;
|
|
COM_LoadFile (path, 3);
|
|
}
|
|
|
|
// uses temp hunk if larger than bufsize
|
|
byte *COM_LoadStackFile (char *path, void *buffer, int bufsize)
|
|
{
|
|
byte *buf;
|
|
|
|
loadbuf = (byte *)buffer;
|
|
loadsize = bufsize;
|
|
buf = COM_LoadFile (path, 4);
|
|
|
|
return buf;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
COM_LoadPackFile
|
|
|
|
Takes an explicit (not game tree related) path to a pak file.
|
|
|
|
Loads the header and directory, adding the files at the beginning
|
|
of the list so they override previous pack files.
|
|
=================
|
|
*/
|
|
|
|
|
|
pack_t *COM_LoadPackFile (char *packfile)
|
|
{
|
|
dpackheader_t header;
|
|
int i;
|
|
packfile_t *newfiles;
|
|
int numpackfiles;
|
|
pack_t *pack;
|
|
int packhandle;
|
|
dpackfile_t info[MAX_FILES_IN_PACK];
|
|
unsigned short crc;
|
|
|
|
if (Sys_FileOpenRead (packfile, &packhandle) == -1)
|
|
return NULL;
|
|
|
|
Sys_FileRead (packhandle, (void *)&header, sizeof(header));
|
|
if (header.id[0] != 'P' || header.id[1] != 'A'
|
|
|| header.id[2] != 'C' || header.id[3] != 'K')
|
|
Sys_Error ("%s is not a packfile", packfile);
|
|
header.dirofs = LittleLong (header.dirofs);
|
|
header.dirlen = LittleLong (header.dirlen);
|
|
|
|
numpackfiles = header.dirlen / sizeof(dpackfile_t);
|
|
|
|
if (numpackfiles > MAX_FILES_IN_PACK)
|
|
Sys_Error ("%s has %i files", packfile, numpackfiles);
|
|
|
|
if (numpackfiles != PAK0_COUNT)
|
|
com_modified = true; // not the original file
|
|
|
|
newfiles = Hunk_AllocName (numpackfiles * sizeof(packfile_t), "packfile");
|
|
|
|
Sys_FileSeek (packhandle, header.dirofs);
|
|
Sys_FileRead (packhandle, (void *)info, header.dirlen);
|
|
|
|
// crc the directory to check for modifications
|
|
crc = CRC_Block ((byte *)info, header.dirlen);
|
|
|
|
if (crc != PAK0_CRC)
|
|
com_modified = true;
|
|
|
|
// parse the directory
|
|
for (i=0 ; i<numpackfiles ; i++)
|
|
{
|
|
strcpy (newfiles[i].name, info[i].name);
|
|
newfiles[i].filepos = LittleLong(info[i].filepos);
|
|
newfiles[i].filelen = LittleLong(info[i].filelen);
|
|
}
|
|
|
|
pack = Hunk_Alloc (sizeof (pack_t));
|
|
strcpy (pack->filename, packfile);
|
|
pack->handle = packhandle;
|
|
pack->numfiles = numpackfiles;
|
|
pack->files = newfiles;
|
|
|
|
Con_Printf ("Added packfile %s (%i files)\n", packfile, numpackfiles);
|
|
return pack;
|
|
}
|
|
|
|
|
|
/*
|
|
pack_t *COM_LoadPackFile (char *packfile)
|
|
{
|
|
dpackheader_t header;
|
|
int i;
|
|
packfile_t *newfiles;
|
|
int numpackfiles;
|
|
pack_t *pack;
|
|
int packhandle;
|
|
dpackfile_t info[MAX_FILES_IN_PACK];
|
|
unsigned short crc;
|
|
|
|
if (Sys_FileOpenRead (packfile, &packhandle) == -1)
|
|
return NULL;
|
|
|
|
Sys_FileRead (packhandle, (void *)&header, sizeof(header));
|
|
if (header.id[0] != 'P' || header.id[1] != 'A'
|
|
|| header.id[2] != 'C' || header.id[3] != 'K')
|
|
Sys_Error ("%s is not a packfile", packfile);
|
|
header.dirofs = LittleLong (header.dirofs);
|
|
header.dirlen = LittleLong (header.dirlen);
|
|
|
|
numpackfiles = header.dirlen / sizeof(dpackfile_t);
|
|
|
|
if (numpackfiles > MAX_FILES_IN_PACK)
|
|
Sys_Error ("%s has %i files", packfile, numpackfiles);
|
|
|
|
if (numpackfiles != PAK0_COUNT)
|
|
com_modified = true; // not the original file
|
|
|
|
//johnfitz -- dynamic gamedir loading
|
|
#if 0
|
|
Hunk_AllocName (numpackfiles * sizeof(packfile_t), "packfile");
|
|
#else
|
|
newfiles = Z_Malloc(numpackfiles * sizeof(packfile_t));
|
|
#endif
|
|
//johnfitz
|
|
|
|
Sys_FileSeek (packhandle, header.dirofs);
|
|
Sys_FileRead (packhandle, (void *)info, header.dirlen);
|
|
|
|
// crc the directory to check for modifications
|
|
crc = CRC_Block ((byte *)info, header.dirlen);
|
|
|
|
if (crc != PAK0_CRC)
|
|
com_modified = true;
|
|
|
|
// parse the directory
|
|
for (i=0 ; i<numpackfiles ; i++)
|
|
{
|
|
strcpy (newfiles[i].name, info[i].name);
|
|
newfiles[i].filepos = LittleLong(info[i].filepos);
|
|
newfiles[i].filelen = LittleLong(info[i].filelen);
|
|
}
|
|
|
|
|
|
//johnfitz -- dynamic gamedir loading
|
|
#if 1
|
|
pack = Hunk_Alloc (sizeof (pack_t));
|
|
#else
|
|
pack = Z_Malloc (sizeof (pack_t));
|
|
#endif
|
|
//johnfitz
|
|
|
|
|
|
strcpy (pack->filename, packfile);
|
|
pack->handle = packhandle;
|
|
pack->numfiles = numpackfiles;
|
|
pack->files = newfiles;
|
|
|
|
//Con_Printf ("Added packfile %s (%i files)\n", packfile, numpackfiles);
|
|
return pack;
|
|
}
|
|
*/
|
|
|
|
/*
|
|
================
|
|
COM_AddGameDirectory
|
|
|
|
Sets com_gamedir, adds the directory to the head of the path,
|
|
then loads and adds pak1.pak pak2.pak ...
|
|
================
|
|
*/
|
|
extern cvar_t gamedir;//dave
|
|
pack_t *COM_LoadZipFile (char *packfile);
|
|
|
|
void COM_AddGameDirectory (char *dir)
|
|
{
|
|
searchpath_t *search;
|
|
pack_t *pak;
|
|
char pakfile[MAX_OSPATH];
|
|
|
|
// Tomaz - ANY Pak File Begin
|
|
char dirstring[1024];
|
|
int handle;
|
|
struct _finddata_t fileinfo;
|
|
// Tomaz - ANY Pak File End
|
|
|
|
strcpy (com_gamedir, dir);
|
|
|
|
//
|
|
// add the directory to the search path
|
|
//
|
|
search = Hunk_Alloc (sizeof(searchpath_t));
|
|
strcpy (search->filename, dir);
|
|
search->next = com_searchpaths;
|
|
com_searchpaths = search;
|
|
|
|
// Tomaz - ANY Pak File Begin
|
|
sprintf (dirstring, "%s/*.pak", dir);
|
|
handle = _findfirst (dirstring, &fileinfo);
|
|
if (handle != -1)
|
|
{
|
|
do
|
|
{
|
|
if (fileinfo.name[0] == '.')
|
|
continue;
|
|
sprintf(pakfile,"%s/%s", dir, fileinfo.name);
|
|
pak = COM_LoadPackFile (pakfile);
|
|
if (!pak)
|
|
break;
|
|
search = Hunk_Alloc (sizeof(searchpath_t));
|
|
search->pack = pak;
|
|
search->next = com_searchpaths;
|
|
com_searchpaths = search;
|
|
}
|
|
while (_findnext( handle, &fileinfo ) != -1);
|
|
_findclose (handle);
|
|
}
|
|
// Tomaz - ANY Pak File End
|
|
|
|
// Tei - ANY T^PAK File Begin
|
|
sprintf (dirstring, "%s/*.tpak", dir);
|
|
handle = _findfirst (dirstring, &fileinfo);
|
|
if (handle != -1)
|
|
{
|
|
do
|
|
{
|
|
if (fileinfo.name[0] == '.')
|
|
continue;
|
|
sprintf(pakfile,"%s/%s", dir, fileinfo.name);
|
|
pak = COM_LoadPackFile (pakfile);
|
|
if (!pak)
|
|
break;
|
|
search = Hunk_Alloc (sizeof(searchpath_t));
|
|
search->pack = pak;
|
|
search->next = com_searchpaths;
|
|
com_searchpaths = search;
|
|
}
|
|
while (_findnext( handle, &fileinfo ) != -1);
|
|
_findclose (handle);
|
|
}
|
|
// Tei - ANY T^PAK Pak File End
|
|
#if 0
|
|
// Tei - ANY PK3 from Qure
|
|
sprintf (dirstring, "%s/*.pk3", dir);
|
|
handle = _findfirst (dirstring, &fileinfo);
|
|
if (handle != -1)
|
|
{
|
|
do
|
|
{
|
|
if (fileinfo.name[0] == '.')
|
|
continue;
|
|
sprintf(pakfile,"%s/%s", dir, fileinfo.name);
|
|
pak = COM_LoadZipFile (pakfile);
|
|
if (!pak)
|
|
break;
|
|
search = Hunk_Alloc (sizeof(searchpath_t));
|
|
search->pack = pak;
|
|
search->next = com_searchpaths;
|
|
com_searchpaths = search;
|
|
}
|
|
while (_findnext( handle, &fileinfo ) != -1);
|
|
_findclose (handle);
|
|
}
|
|
// Tei - ANY PK3
|
|
#endif
|
|
|
|
//
|
|
// add the contents of the parms.txt file to the end of the command line
|
|
//
|
|
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
COM_CheckParmOffset
|
|
|
|
Returns the position (1 to argc-1) in the program's argument list
|
|
where the given parameter apears, or 0 if not present
|
|
================
|
|
*/
|
|
int COM_CheckParmOffset (char *parm, int offset)
|
|
{
|
|
int i;
|
|
|
|
for (i=offset ; i<com_argc ; i++)
|
|
{
|
|
if (!com_argv[i])
|
|
continue; // NEXTSTEP sometimes clears appkit vars.
|
|
|
|
if (!Q_strcmp (parm,com_argv[i]))
|
|
return i;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
//qbism// 1999-12-23 Multiple "-data" parameters by Maddes end
|
|
|
|
|
|
char moddir[255];//Tei big because crash unspected.was 32
|
|
|
|
/*
|
|
================
|
|
COM_InitFilesystem
|
|
================
|
|
*/
|
|
void COM_InitFilesystem (void)
|
|
{
|
|
int i, j;
|
|
char basedir[MAX_OSPATH];
|
|
searchpath_t *search;
|
|
|
|
//
|
|
// -basedir <path>
|
|
// Overrides the system supplied base directory (under GAMENAME)
|
|
//
|
|
i = COM_CheckParm ("-basedir");
|
|
if (i && i < com_argc-1)
|
|
strcpy (basedir, com_argv[i+1]);
|
|
else
|
|
strcpy (basedir, host_parms.basedir);
|
|
|
|
j = strlen (basedir);
|
|
|
|
if (j > 0)
|
|
{
|
|
if ((basedir[j-1] == '\\') || (basedir[j-1] == '/'))
|
|
basedir[j-1] = 0;
|
|
}
|
|
|
|
//
|
|
// -cachedir <path>
|
|
// Overrides the system supplied cache directory (NULL or /qcache)
|
|
// -cachedir - will disable caching.
|
|
//
|
|
i = COM_CheckParm ("-cachedir");
|
|
if (i && i < com_argc-1)
|
|
{
|
|
if (com_argv[i+1][0] == '-')
|
|
com_cachedir[0] = 0;
|
|
else
|
|
strcpy (com_cachedir, com_argv[i+1]);
|
|
}
|
|
else if (host_parms.cachedir)
|
|
strcpy (com_cachedir, host_parms.cachedir);
|
|
else
|
|
com_cachedir[0] = 0;
|
|
|
|
//
|
|
// start up with GAMENAME by default (ew)
|
|
//
|
|
COM_AddGameDirectory (va("%s/"GAMENAME, basedir) );
|
|
|
|
//qbism// 1999-12-23 Multiple "-data" parameters by Maddes start
|
|
//
|
|
// -data <datadir>
|
|
// Adds datadirs similar to "-game"
|
|
//
|
|
i = 1;
|
|
while(i = COM_CheckParmOffset ("-data", i))
|
|
{
|
|
if (i && i < com_argc-1)
|
|
{
|
|
com_modified = true;
|
|
COM_AddGameDirectory (va("%s/%s", basedir, com_argv[i+1]));
|
|
}
|
|
i++;
|
|
}
|
|
//qbism// 1999-12-23 Multiple "-data" parameters by Maddes end
|
|
|
|
|
|
//
|
|
// -game <gamedir>
|
|
// Adds basedir/gamedir as an override game
|
|
//
|
|
i = COM_CheckParm ("-game");
|
|
if (i && i < com_argc-1)
|
|
{
|
|
com_modified = true;
|
|
COM_AddGameDirectory (va("%s/%s", basedir, com_argv[i+1]));
|
|
sprintf (moddir,"%s",com_argv[i+1]);
|
|
}
|
|
|
|
|
|
//
|
|
// -path <dir or packfile> [<dir or packfile>] ...
|
|
// Fully specifies the exact serach path, overriding the generated one
|
|
//
|
|
i = COM_CheckParm ("-path");
|
|
if (i)
|
|
{
|
|
com_modified = true;
|
|
com_searchpaths = NULL;
|
|
while (++i < com_argc)
|
|
{
|
|
if (!com_argv[i] || com_argv[i][0] == '+' || com_argv[i][0] == '-')
|
|
break;
|
|
|
|
search = Hunk_Alloc (sizeof(searchpath_t));
|
|
if ( !strcmp(COM_FileExtension(com_argv[i]), "pak") )
|
|
{
|
|
search->pack = COM_LoadPackFile (com_argv[i]);
|
|
if (!search->pack)
|
|
Sys_Error ("Couldn't load packfile: %s", com_argv[i]);
|
|
}
|
|
else
|
|
strcpy (search->filename, com_argv[i]);
|
|
search->next = com_searchpaths;
|
|
com_searchpaths = search;
|
|
}
|
|
}
|
|
|
|
if (COM_CheckParm ("-proghack"))
|
|
proghack = true;
|
|
}
|
|
|
|
|
|
|
|
//======================================
|
|
// LordHavoc: added these because they are useful
|
|
|
|
void COM_ToLowerString(char *in, char *out)
|
|
{
|
|
while (*in)
|
|
{
|
|
if (*in >= 'A' && *in <= 'Z')
|
|
*out++ = *in++ + 'a' - 'A';
|
|
else
|
|
*out++ = *in++;
|
|
}
|
|
}
|
|
|
|
void COM_ToUpperString(char *in, char *out)
|
|
{
|
|
while (*in)
|
|
{
|
|
if (*in >= 'a' && *in <= 'z')
|
|
*out++ = *in++ + 'A' - 'a';
|
|
else
|
|
*out++ = *in++;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
int COM_FileExists(char *filename)
|
|
{
|
|
searchpath_t *search;
|
|
char netpath[MAX_OSPATH];
|
|
pack_t *pak;
|
|
int i;
|
|
int findtime;
|
|
|
|
for (search = com_searchpaths;search;search = search->next)
|
|
{
|
|
if (search->pack)
|
|
{
|
|
pak = search->pack;
|
|
for (i = 0;i < pak->numfiles;i++)
|
|
if (!strcmp (pak->files[i].name, filename))
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
sprintf (netpath, "%s/%s",search->filename, filename);
|
|
findtime = Sys_FileTime (netpath);
|
|
if (findtime != -1)
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|