ew-engine/hq engine src/WinQuake.vcproj
2006-10-08 00:00:00 +00:00

617 lines
13 KiB
XML

<?xml version="1.0" encoding = "Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.00"
Name="winquake"
ProjectGUID="{478969D6-0916-4CEA-BC53-3D7AF1A7CDEE}"
SccProjectName=""
SccLocalPath="">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="GL Debug|Win32"
OutputDirectory=".\debug_gl"
IntermediateDirectory=".\debug_gl"
ConfigurationType="1"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
OptimizeForProcessor="1"
AdditionalIncludeDirectories=".\dxsdk\sdk\inc"
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS,GLQUAKE"
RuntimeLibrary="4"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\debug_gl/WinQuake.pch"
AssemblerListingLocation=".\debug_gl/"
ObjectFile=".\debug_gl/"
ProgramDataBaseFileName=".\debug_gl/"
BrowseInformation="1"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies=".\dxsdk\sdk\lib\dxguid.lib comctl32.lib winmm.lib wsock32.lib opengl32.lib odbc32.lib odbccp32.lib mss.lib"
OutputFile="e:\quake\teiq2.exe"
LinkIncremental="2"
SuppressStartupBanner="TRUE"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile=".\debug_gl/teiq2.pdb"
SubSystem="2"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="TRUE"
SuppressStartupBanner="TRUE"
TargetEnvironment="1"
TypeLibraryName=".\debug_gl/WinQuake.tlb"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
</Configuration>
<Configuration
Name="GL Release|Win32"
OutputDirectory="d:\quake\"
IntermediateDirectory=".\release_gl"
ConfigurationType="1"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
WholeProgramOptimization="TRUE">
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/GA "
Optimization="3"
GlobalOptimizations="TRUE"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="TRUE"
ImproveFloatingPointConsistency="TRUE"
FavorSizeOrSpeed="1"
OptimizeForProcessor="1"
OptimizeForWindowsApplication="TRUE"
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS,GLQUAKE"
RuntimeLibrary="4"
BufferSecurityCheck="FALSE"
UsePrecompiledHeader="0"
PrecompiledHeaderFile=".\release_gl/WinQuake.pch"
AssemblerListingLocation=".\release_gl/"
ObjectFile=".\release_gl/"
ProgramDataBaseFileName=".\release_gl/"
BrowseInformation="0"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="0"
CompileAs="1"/>
<Tool
Name="VCCustomBuildTool"
CommandLine="d:\quake\id1\src_fx\frikqcc2.exe
"/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies=".\dxsdk\sdk\lib\dxguid.lib comctl32.lib winmm.lib wsock32.lib opengl32.lib odbc32.lib odbccp32.lib mss.lib libpng.lib zlib.lib jpeg.lib mikwin.lib dsound.lib"
OutputFile="d:\quake\telejano6.exe"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
GenerateDebugInformation="FALSE"
ProgramDatabaseFile="d:\quake\telejano6.pdb"
GenerateMapFile="FALSE"
MapExports="FALSE"
MapLines="FALSE"
SubSystem="2"
OptimizeReferences="0"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="TRUE"
WarningLevel="4"
SuppressStartupBanner="TRUE"
TargetEnvironment="1"
TypeLibraryName=".\release_gl/WinQuake.tlb"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
</Configuration>
</Configurations>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90">
<Filter
Name="Client"
Filter="">
<File
RelativePath=".\cl_demo.c">
</File>
<File
RelativePath=".\cl_input.c">
</File>
<File
RelativePath=".\cl_main.c">
</File>
<File
RelativePath=".\cl_parse.c">
</File>
<File
RelativePath=".\cl_staticfx.c">
</File>
<File
RelativePath=".\cl_tent.c">
</File>
</Filter>
<Filter
Name="Host"
Filter="">
<File
RelativePath=".\host.c">
</File>
<File
RelativePath=".\host_cmd.c">
</File>
</Filter>
<Filter
Name="Network"
Filter="">
<File
RelativePath=".\net_dgrm.c">
</File>
<File
RelativePath=".\net_loop.c">
</File>
<File
RelativePath=".\net_main.c">
</File>
<File
RelativePath=".\net_win.c">
</File>
<File
RelativePath=".\net_wins.c">
</File>
<File
RelativePath=".\net_wipx.c">
</File>
</Filter>
<Filter
Name="Menu"
Filter="c">
<File
RelativePath=".\menu.c">
</File>
<File
RelativePath=".\menu_help.c">
</File>
<File
RelativePath=".\menu_main.c">
</File>
<File
RelativePath=".\menu_multi.c">
</File>
<File
RelativePath=".\menu_options.c">
</File>
<File
RelativePath=".\menu_quit.c">
</File>
<File
RelativePath=".\menu_single.c">
</File>
<File
RelativePath=".\png_loader.c">
</File>
</Filter>
<Filter
Name="OpenGL"
Filter=".c">
<File
RelativePath=".\gl_crosshair.c">
</File>
<File
RelativePath="gl_decals.c">
</File>
<File
RelativePath=".\gl_draw.c">
</File>
<File
RelativePath=".\gl_env.c">
</File>
<File
RelativePath=".\gl_flares.c">
</File>
<File
RelativePath=".\gl_font.c">
</File>
<File
RelativePath=".\gl_glare.c">
</File>
<File
RelativePath=".\gl_hc_texes.c">
</File>
<File
RelativePath=".\gl_localmenu.c">
</File>
<File
RelativePath=".\gl_md2.c">
</File>
<File
RelativePath=".\gl_md3.c">
</File>
<File
RelativePath=".\gl_mdl.c">
</File>
<File
RelativePath=".\gl_mirror.c">
</File>
<File
RelativePath=".\gl_model.c">
</File>
<File
RelativePath=".\gl_part.c">
</File>
<File
RelativePath=".\gl_part2.c">
</File>
<File
RelativePath=".\gl_refrag.c">
</File>
<File
RelativePath=".\gl_rlight.c">
</File>
<File
RelativePath=".\gl_rmain.c">
</File>
<File
RelativePath=".\gl_rmisc.c">
</File>
<File
RelativePath=".\gl_rscript.c">
</File>
<File
RelativePath=".\gl_rsurf.c">
</File>
<File
RelativePath=".\gl_screen.c">
</File>
<File
RelativePath=".\gl_sky.c">
</File>
<File
RelativePath=".\gl_sprite.c">
</File>
<File
RelativePath=".\gl_texman.c">
</File>
<File
RelativePath=".\gl_vidnt.c">
</File>
<File
RelativePath=".\gl_vlight.c">
</File>
<File
RelativePath=".\gl_warp.c">
</File>
</Filter>
<Filter
Name="VM"
Filter="">
<File
RelativePath=".\pr_cmds.c">
</File>
<File
RelativePath="pr_delegates.c">
</File>
<File
RelativePath=".\pr_edict.c">
</File>
<File
RelativePath=".\pr_exec.c">
</File>
<File
RelativePath="pr_game.c">
</File>
</Filter>
<Filter
Name="Sound"
Filter="">
<File
RelativePath=".\cd_win.c">
</File>
<File
RelativePath=".\snd_dma.c">
</File>
<File
RelativePath=".\snd_mem.c">
</File>
<File
RelativePath=".\snd_mix.c">
</File>
<File
RelativePath=".\snd_win.c">
</File>
</Filter>
<Filter
Name="Misc"
Filter="">
<File
RelativePath=".\chase.c">
</File>
<File
RelativePath=".\cmd.c">
</File>
<File
RelativePath=".\common.c">
</File>
<File
RelativePath=".\conproc.c">
</File>
<File
RelativePath=".\console.c">
</File>
<File
RelativePath=".\crc.c">
</File>
<File
RelativePath=".\cvar.c">
</File>
<File
RelativePath=".\in_win.c">
</File>
<File
RelativePath=".\keys.c">
</File>
<File
RelativePath=".\mathlib.c">
</File>
<File
RelativePath=".\pk3.c">
</File>
<File
RelativePath=".\sbar.c">
</File>
<File
RelativePath=".\sys_win.c">
</File>
<File
RelativePath=".\view.c">
</File>
<File
RelativePath=".\wad.c">
</File>
<File
RelativePath=".\winquake.rc">
</File>
<File
RelativePath=".\world.c">
</File>
<File
RelativePath=".\zone.c">
</File>
</Filter>
<Filter
Name="Server"
Filter="">
<File
RelativePath=".\sv_collision.c">
</File>
<File
RelativePath=".\sv_main.c">
</File>
<File
RelativePath=".\sv_move.c">
</File>
<File
RelativePath=".\sv_phys.c">
</File>
<File
RelativePath=".\sv_user.c">
</File>
</Filter>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;fi;fd">
<File
RelativePath=".\anorm_dots.h">
</File>
<File
RelativePath=".\anorms.h">
</File>
<File
RelativePath=".\bsp_render.h">
</File>
<File
RelativePath=".\bspfile.h">
</File>
<File
RelativePath=".\client.h">
</File>
<File
RelativePath=".\cmd.h">
</File>
<File
RelativePath=".\common.h">
</File>
<File
RelativePath=".\conproc.h">
</File>
<File
RelativePath=".\console.h">
</File>
<File
RelativePath=".\crc.h">
</File>
<File
RelativePath=".\cvar.h">
</File>
<File
RelativePath=".\draw.h">
</File>
<File
RelativePath=".\gl_mirror.h">
</File>
<File
RelativePath=".\gl_model.h">
</File>
<File
RelativePath=".\gl_rscript.h">
</File>
<File
RelativePath=".\gl_warp_sin.h">
</File>
<File
RelativePath=".\glquake.h">
</File>
<File
RelativePath=".\input.h">
</File>
<File
RelativePath=".\keys.h">
</File>
<File
RelativePath=".\mathlib.h">
</File>
<File
RelativePath=".\menu.h">
</File>
<File
RelativePath=".\modelgen.h">
</File>
<File
RelativePath=".\net.h">
</File>
<File
RelativePath=".\net_dgrm.h">
</File>
<File
RelativePath=".\net_loop.h">
</File>
<File
RelativePath=".\net_ser.h">
</File>
<File
RelativePath=".\net_wins.h">
</File>
<File
RelativePath=".\net_wipx.h">
</File>
<File
RelativePath=".\png.h">
</File>
<File
RelativePath=".\pngasmrd.h">
</File>
<File
RelativePath=".\pngconf.h">
</File>
<File
RelativePath=".\pr_comp.h">
</File>
<File
RelativePath="progdefs.h">
</File>
<File
RelativePath=".\progs.h">
</File>
<File
RelativePath=".\protocol.h">
</File>
<File
RelativePath=".\quakedef.h">
</File>
<File
RelativePath=".\render.h">
</File>
<File
RelativePath=".\resource.h">
</File>
<File
RelativePath=".\sbar.h">
</File>
<File
RelativePath=".\screen.h">
</File>
<File
RelativePath=".\server.h">
</File>
<File
RelativePath=".\sound.h">
</File>
<File
RelativePath=".\spritegn.h">
</File>
<File
RelativePath=".\sys.h">
</File>
<File
RelativePath=".\vid.h">
</File>
<File
RelativePath=".\view.h">
</File>
<File
RelativePath=".\wad.h">
</File>
<File
RelativePath=".\winquake.h">
</File>
<File
RelativePath=".\world.h">
</File>
<File
RelativePath=".\zone.h">
</File>
</Filter>
<File
RelativePath=".\bg1.bmp">
</File>
<File
RelativePath=".\blood.ico">
</File>
<File
RelativePath=".\colorfull.ico">
</File>
<File
RelativePath=".\colorfull2.ico">
</File>
<File
RelativePath=".\pure.ico">
</File>
<File
RelativePath=".\tech.ico">
</File>
<File
RelativePath=".\tq.ico">
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>